@MysterNybble can correct me if I'm wrong, but in the migration we moved changed what database system we're using and so there's still work to be done to see under load to see where new indexes have to be created so the newer DBMS works as well as it possibly can. You should see speeds improve over time as pinch points are identified and addressed.
Yeah, would make a huge difference, you'd essentially have to do it then for every file. May be faster (though more risky) to just do a string replace in your data files. Open em up in a text editor and use search and replace to replace the old path with the new one.
Select the games needing moved (per platform) and Tools > File Management has a window to point them to a new root folder. For RetroArch Toos > Manage > Emulators and then pick the emulator you need to change the path to and press edit and correct the application path in the edit form.
Select the two games (Ctrl+Click to select multiple) then right click any of them and there will be a combine option. If you leave combine on in import it does this automatically.
A duplicate game is duplicate if any of the following are true:
The file is the same as another game
The title and platform are the same as another game
The GamesDb ID that is assigned is assigned to another game
Currently no we don't have a way to filter games in or out based on whether they are in a playlist or not. If you have premium you can use a custom field to say which collection they should be in and then auto-pop the playlist by that field. You'd also then be able to filter down to only those games easily via the sidebar or the the quick filter (by the search bar)
Looking for logs that look like the third one. Looks like you have some missing DLLs. You may have a AV quarantining things willy nilly. Try and run the installer on your folder again and see if it can put em back. Make sure when you do so the installed isn't pointing to \\LaunchBox\LaunchBox like it likes to do when you do that.
Sigh... did those WONDERFUL people at EGS change their SSO page again... I'll have to take a look. EGS is notorious for needlessly changing things just to mess with stuff like this. We have to update it every few months it seems like...
Can check Windows Event Viewer and see if in the application logs if there an error pointing to LB. Should say ".NET Runtime Error". There will be two, one just saying it crashed, and the other with the error. If you can post up that error it'd be easier to track down the cause.
No there is not setting. You'd need to copy the theme (since you can't alter default) and then change the view file to remove the blur from the image. Should be pretty obvious where it's being applied, should be the only thing with the term "blur"
Given that overwhelming number of settings and possibilities of a theme dev getting the app to consistently tell you which image type it needs would be pretty cumbersome with high shot of being inaccurate. Not even sure how you'd want to see that in the UI. Nothing else though can toss in the feature request and maybe some one can conceptually tackle all of those questions if you don't currently have the answers yourself.
The media types that are used by all themes in either app are: Box Front (group), Clear Logo (type), Backgrounds (group), Screenshots (group), and Videos (group). Anything else is WILDLY theme dependent or never used at all.
So click on any game in the grid and just press the letter on your keyboard? It'll jump right to it. Can even do strings if you type em close together. For example typing M+A+R then waiting a second will jump to the first game starting with "Mar" (if referring to LB)
Well damn there goes that line of thinking lol. Was hoping it was something easy like the core didn't support it... According to the docs though looks like it should. What game you playing on that core that is multi-disc? None immediately stand out to me as even having it (thought I admit it's been a while since I've looked into those systems)
There a bug in 13.22 where in list view Achievements don't show in list views because of a suppressed error. If you're having this issue in one of the list views hop on the beta track and grab 13.23 beta 1 and this will be resolved.