Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,990
  • Joined

  • Last visited

  • Days Won

    18

Everything posted by C-Beats

  1. Would depend on the version but installer should be installing all the pre-reqs. Direct X Runtimes, .NET 9.0 Desktop Runtime, .NET Core 3.1 Desktop runtime. If you open Windows Event Viewer and go into the application section there should be error logs in there that say ".NET Runtime Error" and point to LB failing. One will just be a "something went wrong" message and the other will have the actual error message. If you can get the one with the error message it'd help us track down what was happening.
  2. Anyone who has submitted files I already went ahead and checked for the issue and corrected if required. We DID have them changed in the translation files so I'll have to find out why the upload we do to update those didn't take. There is no need for reupload if I emoted "Thanks" to your submission. I was only bringing it up so we all remember to look for it next go around.
  3. Beta's live with it. View is called "Hybrid View" and combines the platform view and games view into a single view.
  4. You have to import the versions you have into LB. If you're using a MAME rom set (not the software list) you have to run the MAME fullset importer to bring in all the clones if using a merged set.
  5. Not looking to kill the mood or keep you away from your much needed slumber, but next release will be adding a new view to Big Box as well so more work coming your way to be able to make that claim. Apologies in advance! Still have accomplished a lot and should be proud of yourself though, I'm sure the community will appreciate it.
  6. If you want to just once you just right click the game in LB and in the context menu is the possibility to launch one of the additional apps pick the one you want (BB the same can be done via the Game Details view). If you want to always launch that version than you open LB go to that game and select it and press CTRL+E to open the Edit Window. Go to the additional application tab and pick the row for the version you want to launch by default and then press the button that says make default and then OK to save.
  7. Note to translators: There is a error in the string for "LabelImageFilesBrowseFilter" where one of the extensions was missing the period reading "*png" instead of "*.png" It's corrected in the english resx file provided afaik but wasn't in the files provided (I assume you all keep your own files) so they'll need updated on your end. I already did to the files provided before integrating them, just making everyone aware so we can try to ensure they don't make it back in some point down the road.
  8. Not used it but I believe this would do so:
  9. That I can't really say, I know disabling Nahimic doesn't stop audio from working on your computer, but unsure if removing their entire driver suite would stop it or not. Don't want to tell ya to do so and have it blow up in both our faces.
  10. What page are or link you tossing around that triggers this?
  11. Fairly certain I was told audio code changed a bit in MAME .278. It also makes it fail if you Nahimic installed. To check you can go to Task Manager and look for it in the services tab. It's related to a Realtek Audio driver and causes all sorts of issues in a LOT of applications and should be disabled or removed from your computer all together.
  12. Get a vertical theme or create one yourself, there are VERY few but they get the job done. Default I believe should work in vert mode as well.
  13. To be truly portable all emulators and games would need to be inside of the LB directory (which is the default locations) OR stay in the same relative position. You'd have to repoint all your ROMs after moving the LB data to the drive doing it the way you described. I'd just build it on top of the HDD, just won't be lightning fast but never would moving that much stuff over to it either.
  14. Installing it direct to the USB/External should work, it's just that literally anything you want to do to build the library is going to take forever compared to running it locally on drive and then just copying over the folder structure when done. Biggest potential issues you'll run into is a machine you plug the drive into not having the right .NET dependencies (Direct X runtime, .NET 3.1 Desktop runtime) installed or the emulators in question not being set up correctly to be portable (assuming they can in the first place)
  15. Beta 6 is pretty much final release product (save a few minor things) and is fairly safe to upgrade to and will allow you to import EA again. That being said ME1: Legendary edition can be launched via the EA App by using the following launch path: origin2://game/launch/?offerIds=198196 No real idea what the offerid number is for any other version unfortunately.
  16. No idea where these vids originally came from. I know PinballX has/had a large number of videos and those docklet type of images on their FTP which last I knew was public.
  17. Ah disregard. There is a period missing in the URL you used which explains the email failure. I've corrected the data, try the forgot password link again and it should work this time.
  18. I see the account DB side. The account is the same email/username as the one used in the forums. I show we sent verification email yesterday and the link in it's not been clicked on. Check your SPAM folder and make sure it didn't get sent into there.
  19. Airy is old enough it could be using a raw image control instead of FlowImage which can lock the file a bit longer than others. I'd be curious to know what issues you get running Omni. It's my daily driver and I have no problems with it.
  20. When you're doing this pay attention to the game details panel. I'd assume it's still open when you get that error. It SHOULD clear out and be empty, if it isn't for some reason it can cause that. Out of curiosity what theme are you using?
  21. Pretty sure you should be able to this via the Pause Menu. I'm not at the computer with my builds on it atm to vet it out but feel pretty confident we added that there.
  22. Death by a thousand paper cuts this release is.... lol. Nice catch though @Rlad
  23. Necro'ing a 5 year old post with no real information. If you want help fixing what you're seeing going to need quite a few more details since the app isn't even CLOSE to the same as it was last time this thread was utilized...
  24. Good news! We identified the problem and I updated the links in the OP to once again work. Thanks again @thewhite for letting us know about the error.
  25. It's late here. I'll check in with the team as soon as possible tomorrow and either get the links fixed or see what I can do about getting ya all sent the appropriate files. We migrated servers and it appears some of the links didn't carry over as gracefully as we were hoping they would.
×
×
  • Create New...