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Everything posted by C-Beats
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Feel free to adjust the theme as desired. I built it for the way I consume/navigate my library. If you have any specific suggestions I can potentially help ya edit the theme to do so. Not sure I have much interest in changing much at this point in the theme proper but I don't mind people making variations/derivatives from it. That being said this theme is pretty cumbersome so editing it isn't always as strait forward as it may seem like it should be, especially if editing the details since there quite a few number of permutations built into it.
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Considering nothing we do is done via RL by default either YOU set it up and should know how to correct or you bought a pre-configured drive from some shady seller and should reach out to them for support.
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Not entirely sure what you need help with. The error already tells you how to fix it. Open the emulator without starting a game (just double click it in File Explorer, or right click a game in LB and select Open RPCS3 menu item) and then navigate in it's menu to the settings window, let it open, and then press OK.
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Email support@unbrokensoftware.com and explain your situation and they can help you.
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Nope. I personally can't stand UI moving without me telling it to and so none of the UI does so.
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While navigating BB interface Big Box natively does what you're seeing. Just turn on the marquee screen on the second monitor
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Can you just navigate to that file, right click and select properties and then see an "Unblock" button on that first tab? Typically it's how you manually tell Windows to knock it off with the overzealous big brother stuff like that.
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Spoke too soon @The Papaw, your issue resolved in beta 3 which I believe is coming out pretty early today.
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The Game Discovery Center - Theme Tutorial
C-Beats replied to faeran's topic in Custom Theme Tutorials
1) You can change the look of any of the lists 2) You can add any number of your own collections to the top of the view, you can see some of that syntax in the default theme 3) Currently I don't believe you can stop the auto-generated lists in anyway short of severing the internet connection to Big Box. This would be good thing to submit a feature request for. -
Launchbox can't find some games that are in the Games DB
C-Beats replied to Elhora's topic in Troubleshooting
If the game is from Steam there is some logic tied to matching those games that differs from other platforms/sources. If a game is from Steam we look for the DB record that matches the ID, if one isn't found we then look only in games that don't have one assigned. If that game has one assigned and it doesn't match the ID you have then it wouldn't be found. If you go to the game in question and enter that games page, is there a "View on Steam" button on the right of the page? If so does it go to the same steam app id you have imported? If not you'd want to report that to the feedback site so we can take a look at it. -
Many of the criticisms while worded a bit harshly aren't entirely off base either. I'll be the first to admit there are definitely some things in the app I'd love to get smoothed out. That being said there is a place to discuss that and this isn't it. I appreciate the positive vibes but this thread needs to stay on track. We aren't very picky about where things end up MOST of the time, this is an exception to the rule. The goal here is to keep an open line of communication with people taking the time to help us test a release to deliver a stable product. For example, if anyone is still having issues with videos or music playing after they launch a game, increase (or decrease) in stuttering, or they see some issue marked as fix still rearing it's ugly head we'd very much so like to hear about it. The intent is to release a stable full version fairly soon so we can move onto other things, it'd be nice to hear from a few people that saw these issues to confirm they no longer do. @The Papaw for example has an issue that should be resolved in this release (paths not coming over from Welcome Wizard), it'd be nice to hear if you're still seeing this issue on your end or if it is indeed resolved for you as well.
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If you're doing this via a plugin you can call IGame.GetVideoPath on the game you added the videos to and it'll update that flag. If using a application outside of LaunchBox you'd have to manually alter the XML yourself. LB updates that flag on it's own anytime it goes to fetch a video and finds one, or during specific scans to set that flag (like when using the Games Missing Media sidebar or the Audit tool)
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Hid some posts. I'm all for constructive criticism but put it some where it belongs. Keep this thread about the beta release so we can verify changes being made are productive. You want the app to get better, be constructive in how you "help" so that neither yours or our efforts are a wasted one.
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Honestly sounds like you have an issue with explorer and Win32 processes on your computer. If File Explorer is crashing when you press browse that's not our code running and is native Windows calls. If you haven't already make sure to run command prompt as admin and run "DISM.exe /Online /Cleanup-Image /RestoreHealth" (without the quotes) first and let it run. This ensure Windows has the latest and correct definitions for what files your OS should be using. Then run "sfc /scannow" (again, without the quotes) and let it run and see if it corrects anything. If it does restart your computer. File explorer and those Win32 processes also REALLY lag behind if you have network locations not actually hooked in and communicating properly. I have a network drive that is often off and Windows still tries to ping the thing when File Explorer first opens and it causes issues and extreme delays at times in my own File Explorer processes across several apps (and even Windows itself). Sometimes you can alleviate the issues with it doing so by opening File Explorer in windows FIRST, and THEN doing it in the app. I believe it has a sort of response cache it'll utilize and causes it to happen far less often (or least does on my machine). Also some of what you're doing is still WAY more work than you'd need to do even if you can't run File Explorer via LB. For example import the game (can do multiple by just drag/dropping files from File Explorer to LaunchBox) and then in the import options check the box that says something like "Use Folder Name for Game Name" should help if the exe is some random filename. If it doesn't rename the title and then in the edit game window immediately press "Search for Metadata" and then pick the game from the drop down. Then you can go to the Images or Video tab and grab images for it from there, or when you're done doing that for all the games you are imported just run the Download Metadata/Media wizard. If THAT doesn't find the images you need and you have to manually grab them, instead of manually moving/renaming them just open the Edit Game window for the game you're adding them to and then go to the Images tab and drag the files to the preview area. Now set the Image Type for those images that you added and save the Window. We'll copy the images to where they need to go and name them correctly for you.
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Flashpoint is the first place I'd look for any Flash Game. If they have it then yes you'd be able to launch it via LB though I admit I don't remember what the best way to implement it in LB is. I know there are several plugins floating around that made that process easier. I'd assume one of them is still the best bet. I looked on their database and they have a demo version of the game. Don't know enough about that title to know if a full version was released or what the difference between the two is content wise.
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and people think spray and pray only works in Call of Duty...
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You're putting in the legacy location instead of where they currently go. You need to put it in \\LaunchBox\Images\Media Packs\Platform Icons\{Pack Name (must be the pack you have enabled}. If you ALWAYS want to use it regardless of what pack you have enabled you can alternatively put it in \\LaunchBox\Images\Media Packs\Overrides\Platform Icons
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Was able to rep and have code in place to correct. Thanks for the report!
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You getting an error we can look at or the app just hard close?
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We've talked with the RetroAchievements team. A major ISP in Spain is currently blocking HTTP traffic to their API. Currently it sounds that HTTPS is still working so I'll take a look at the code and get it all converted before our next release. In the meantime the only work around I'm aware of is to use a VPN.
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You can change what path all that is stored in in the emulator settings last I knew. Change the path for the "Emulated System Storage Folder" to be where you want em saved. That being said you don't actually play the ROM files you have in Vita. It takes the data from them and installs them to storage and then plays from there. You don't actually need the ROM files once installed to the emulator unless they've really changed it all up since I last looked into it.
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Bezel Project recently changed how a lot of their configuration works that we haven't changed on our side so the output of running BP independently vs us running it the process for you at this point can be quite a bit different. Honestly I'd just let LB grab em for you and turn on the settings as it tends to be a bit more full proof. That being said @dragon57 may be able to better help you understand what you need to be checking for.
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Fan running at high speed almost never has anything to do with RAM. Just means your computer is getting hot. Fans may also pre-emptively be cranked up when your CPU (or sometimes GPU) is working close to full capacity. Given that Beelinks are small PCs their airflow in general is pretty lacking and so their fans have to be running pretty hard all the time. That being said overall your symptoms point more to a CPU or drive issue than it does a memory one. 16gb on a Windows machine unfortunately is pretty slim these days given how wasteful the OS is, so I'm sure the RAM update wouldn't hurt but I'm not sure it'd solve all the issues you're seeing.
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System not supported error when updating from 13.21 to 13.22
C-Beats replied to EvilHomer777's topic in Troubleshooting
We haven't changed any OS requirements. I personally still run Win10 and can run LB just fine. I DO believe we require 64bit OS but it's been like that for a WHILE now. I'd run command prompt as admin and run "sfc /scannow" (without quotes) and if it detects anything restart your computer then try again. -