Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,496
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by C-Beats

  1. Tools > Options > Search. There is a setting there that says how many votes are required before using community ratings. If I had to guess those games have under what you have set making their score count as 0
  2. I've not used the CTC, but adding the index to a view in the raw XAML isn't overly complicated. If you look in the default theme folder you can find the code easily enough. It's at the bottom of those views. Faeran left a comment for that section that says "alpha-numeric index" or something real similar.
  3. This is a Direct X error. Make sure you're video card drivers are up to date.
  4. This error indicates your files are mismatched. Run the installer over the current directory (make sure not to point to \\LaunchBox\LaunchBox) and it should correct this.
  5. You can bind a key to "Open Index" which would let you jump to a letter, open search, or open the filter menu and then can use those controls to more quickly get to the game you're wanting to go to.
  6. Until Amazon brings up their API or we find a new endpoint/method to utilize to get your library information this will remain broke. We are looking into it and will update the post @AstroBob linked. Locking this thread, use that one instead.
  7. FlowControl/Wheel views do this in Big Box already as @Retro808 eluded to. Text view I don't believe has that functionality.
  8. Please email support@unbrokensoftware.com for all licensing questions/concerns
  9. LaunchBox doesn't care where your app resides. Put it where you want, just make sure to point to where it is.
  10. The issues with the DB are known at this point and we have people working on it. You can get progress reports in the initial thread created for them here
  11. You just create auto-populate playlists. One of with doesn't have any criteria (for ALL) and one of which the criteria is just Favorite - Is True (for all favorites)
  12. If you're running into this email support@unbrokensoftware.com and they can help you out.
  13. It is if the save was created after you loaded LB. We do a scan on startup, and then scan again every time the game is selected.
  14. LB and BB both call the same function when starting a game as far as I'm aware so I find it odd that one works and the other doesn't. Are you using the startup screen (the one that says "Loading...") in both LB AND BB?
  15. Awesome glad you were able to get it sorted. Hopefully it helps eliminates other issues I've seen you asking about on the forums as well and you can begin to enjoy your time with the software.
  16. I do see this at times if using a custom theme. It's typically only the first time I select a game from the grid the Games Detail load seems to take longer as it loads the theme's definition of that view from the disk. You shouldn't see it much after that though. Only other thing I can think of is potentially if we are having to wait to save changes to disk because something is locking the file. I don't BELIEVE that process is designed to wait for that, but I do know we have some processes that do and it can cause that issue if it takes longer than Windows thought it would.
  17. That thin blue progress bar I believe is only used when LaunchBox is generating images for the image cache. Basically you asked LaunchBox to load up grid images that have not been cached yet. CPU is hit heavily as it's manipulating several images at once to make the smaller cache image that is then utilized and saved to disk. I'd assume your disk reads/writes are also heavier when you see that bar. Assuming you don't change image grid settings like item size/zoom or image type you should see that happen less and less as you utilize the application.
  18. @Isoku I've not messed with that setting. Is that a core configuration then, or a system one? Do you know where RetroArch saves that configuration setup to disk? I know we look in the global config for various features already, curious if that same file can be used for this request or if we'd need to start hunting for the core override file.
  19. You can't press the X in the upper right corner?
  20. Would have been more helpful that it wasn't since the solution around it is known. Now that all the easy to solve potential causes have been eliminated it'll be a bit more difficult to sniff out why your system seems to be acting so wildly different to others. Are you running any sort of syncing application that may be touching your file system? I've noticed you seem to be having a lot of disk read errors across several threads and those can sometimes lock resources we are trying to read and cause issues.
  21. We don't ever set that flag on a directory so isn't our app doing so. That being said I'm wondering if this isn't an issue with the symlink creation we do at the start. What file format is your drive formatted in? If you right click the drive in File Explorer and press properties on the window that opens there is a label called "File System". Does it say NTFS or something else?
  22. I have some questions for you to help with debugging this: 1) Are you using any plugins? 2) Are you using any third party scrapers like Skraper on your collection? 3) What version of LaunchBox are you using? 4) Have you noticed this happening after a specific event? (like saving a game, selecting it in Game Details, closing LB, etc)
  23. @Ultrafunktional seems like relative pathing is messing up in your build. This happens fairly often if you are running the application as administrator. LaunchBox should never be opened this way.
  24. C-Beats

    save 3D Models

    Those 3D Models you see are dynamically generated and aren't saved anywhere. There is no current way to save out the model render to an image to use a 3D Box image.
×
×
  • Create New...