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Everything posted by C-Beats
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Stretching them incase I need to ring some ones neck!
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Translations should be good to go for 13.19. Let us know if you run into anything, and thanks again for all the help. We appreciate it greatly! @Opak @Kondorito @Cauptain @Nyny77 @dukeemu @cyanjiang @Just001Kim @MajKSA @gamehacker @alexposad @k_kutsugi @Bardock @Soomin papa @thewhite
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We had to change out a TON of stuff to get to the point the beta is in. Let's do my poor fingers a solid and wait a bit before we starting get too nuts with anymore sweeping data related changes? PLEASE!
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Glad you were able to get it sorted.
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All data pertaining to your personal library in \\LaunchBox\Data. The files that contain information about specific games would be \\LaunchBox\Data\Platforms\{NameOfPlatform}.xml
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No currently there'd be no way to tell the app to "be less picky". The app assumes you have properly named files. Yours are not. If you don't want to rename the files an alternate approach would be to import the files but don't actually scrape for metadata. Once done close LaunchBox and then use a text editor to manually adjust the XML files using a find and replace. You'd find "<Title>800 " and replace with "<Title>" then save and close the file and reopen LaunchBox. When you open it the names should reflect the change and then you can select all in that platform and navigate to Tools > Download > Download Metadata and Media and then apply DB matches, metadata, and scrape media for the the titles you've imported.
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You can also just fix the genre on those games and remove Action (and add fighting if needed) so that the metadata was correct and then the playlist would be as well.
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I personally would like to address it in the near future. That being said I don't really get a say on when things are done. In the future I'd like to be able to add the name of the executable/process to look for in Edit Game so that a user can basically tell LB "hey don't pay attention to that first window, look for THIS one instead". No eta on when a change like that will make it in though.
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There is a known issue with any application that launches a window before launching the game window. We are monitoring the window we open when we start the process so if a game using a loading window or a launcher, it can throw off that tracking logic.
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Steam playtime comes from Steam itself since their data should be more accurate than ours.
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There is no need for you to ever manually be creating the path, and doing so like this would ignore the users folder settings if they store their videos somewhere that isn't default. You should be using IGame.GetNextVideoFilePath(videoType, extension) call to get the appropriate file path to move/copy the file to.
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We've seen this happen in the past with older metadata files. If you can open up LaunchBox and go to Tools > Download > Force Download Games Database (or something similar). Fairly certain it's the bottom most option. Let that run and you should see the issue go away.
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As far as I'm aware we have no reported issues with our emailer. We've had quite a few successful purchases and registrations as well so the system as a whole isn't down. I'd verify the email didn't land in your spam folder. If you still need further assistance you can email support@unbrokensoftware.com and see if they can assist you.
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Disappearing game entries almost always happens because of two issues. First off, you have backup files in your data folder that don't belong. Newer versions of LB do a better job of ignoring these but still best practice is to ensure you don't have files that don't belong in your Data folder. Second is caused by having an Auto-Hide feature enabled. In LaunchBox go to View > Show/Hide and make sure you don't have any of the "Hides Games Missing..." features enabled.
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Just depends on the scaling and such. Most themes probably CAN but depending on how you are scaling it can limit the space the theme can use. I only ever use my theme Omni so I'm not the best to ask. It has enough features in it you should be able to use it, but default may be a better experience since the whole details pane scrolls if the verticality gets pinched do to scaling
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Believe it requires a premium license but yes you can with any theme. We basically translate the controller into a virtual mouse. That being said anything text based like search box or edit forms etc you'd need to have something set up to bring up an on screen keyboard so you could type. I don't believe we do that for you anywhere in app. I've never really had the interest to use the feature and it hasn't been changed since I joined the team so I'd have to dive in to give any more specific details. All of this can be found in the options menu though (Tools > Options). Toward the bottom is controller mappings section. Can peruse in there for what commands you can use via controller.
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Np, as some one too lazy to scroll through the whole thread I fell into that trap and was slightly confused. I know it's a newer feature not everyone realizes we had so wanted to add the clarification.
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Just so we are clear. LaunchBox does have support for marquee videos and will display them in the default marquee view for Big Box, there just isn't a way to automatically scrape for them in the application. You'd need to find the videos yourself and place them in the appropriate location or add them manually to the game via the Edit Game window.
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zipped Several roms inside zip file, how to pick one
C-Beats replied to Code Witcher's topic in Noobs
LaunchBox by default isn't built to play games when there are several versions in the same zip file for the most part (MAME has a bit of an exception here). There is a community plugin called Archive Cache Manager that should let you do something similar to that though. -
Auto-import will auto-assign the imported games in question to the default emulator for the platform they are imported for. If one doesn't exist then an "unassigned emulator" flag is set on those games. If you attempt to play one it'll ask you to set up the emulator and give recommendations as to which to use if we have a recommendation. When you set up it up it'll ask you if you want to assign it to all games in that platform and if you press yes all of them migrate to it and can be played like normal.
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I don't believe this has been touched, would assume at this point it's even less relevant a feature than it was a year ago given that most disc based systems have moved to CHD which last I knew does work with the RAHasher app we use. If you haven't already you could open a request ticket to ask it be looked into, I don't believe anything in that process has been touched since this post was made.
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Yeah, those are values coming from your MAME games that have their own playmode already set that we use do to it being more descriptive/accurate. Fairly certain this is caused by the innacuracy of our database. Max Players comes from the GamesDB while the playmode is coming from MAME. Max Players I believe is in the MAME metadata so not entirely sure why we wouldn't pull it for that field as well. Most of these decisions pre-date me and so I'm not entirely sure of all the reasoning behind them. Yeah, I personally despise our genre system and have been working in my free time to more properly assign genre values to titles to help with this granularity (locally, the database doesn't support the values I've assigned). You can find that effort here
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We don't use your account/API key to download media so not entirely sure why you'd be seeing that. I'm wondering if the error isn't actually a temp IP ban on Steam's part. They somewhat recently tightened their limits on API/Resource hits and it's entirely possible for a new build importing a large number of games to saturate that limit. We've changed some logic to help in that effort, but is totally doable still in the right circumstances.
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If we find a match to a game in our database then yes, the DB ID of the game in question is attached to the game to allow for scraping. Correct, the ID you see in the web URL is I believe the actual key used by the underlying database and not the "database id" field used inside of LaunchBox. The difference is because of how the database was first created. It was an import of another database and the two columns wouldn't have always agreed and so the "Database ID" column was created to keep them the same so that scraping in the app didn't break when it migrated from the that other DB to our own. Playmode is derived from the Max Players and Cooperative? field. If Max Players is greater than 1, and cooperative is true, then playmode is Cooperative, if max players is greater than 1 and coop isn't true it's Multiplayer, if max players is 1 then it's single player. No, local edits to your metadata in the LB client do not get pushed back towards the database. Only way to push changes to the database is via the database website.