Jump to content
LaunchBox Community Forums

C-Beats

Administrators
  • Posts

    4,033
  • Joined

  • Last visited

  • Days Won

    13

Everything posted by C-Beats

  1. How? What I'm referring to is the actual WPF functionality that processes mouse input. Even a mouse virtualized via RDP or apps calling Win32 still go through that same call stack. Best way to confirm it's not that is attempting to rotate the box with an attached controller. LB Options set to only accept input from that specific controller (not the "All Controllers" option) and then use that controller to rotate the box. If the box doesn't stutter during that test it's likely caused by the input code or some interaction with it.
  2. Feature is using WPF's built in 3D modeling solutions which (when possible) leverages DirectX. CEF isn't used at all in this process. I'd imagine the issue is from how the mouse interacts with the control on the device and one of the mouse events isn't making it through do to a priority call in the CPU/UI events. Would also explain why using the controller doesn't have the same issue since at that point the WPF input processing is removed from the equation entirely. Unfortunately because of that there may not be a ton we can do. We can't change how WPF operates and potentially culls events.
  3. Issue you're going to run into is that simply rotating everything just doesn't really work. To make that horizontal gameplay fill the screen you'd either need to stretch the window (would look horrible) OR zoom in on the playfield (and lose sight on a LOT of the left/right play field. My use case rotating worked because the video was just a virtual pinball playfield where the entire playfield was in the 16:9 frame, so I just had to rotate it 90deg. You can't really do that with most videos/gameplay.
  4. Glad you got it. What wound up to be the issue? Letting people know could potentially help some one in the future if they run into the same thing.
  5. If you disable the auto-rom import feature those empty folders are removed and won't be created on startup (if you're referring to the folders for platforms you haven't actually imported).
  6. It's been quite some time since I built the theme, but as I recall FauxVert DOES play video. That being said you're right in that the video's need prepped. I had a script I ran via a video editor and did all mine in bulk, it wasn't a manual process at all. I didn't ultimately use that theme and just use portrait mode on my vert cab. I don't have any Steam games that don't play in TATE mode on that cab and so haven't really ran into too many issues. Most emulated titles that aren't vertical just use a bezel I found online to fill the dead space in the screen.
  7. You're running out of memory attempting to load in an image file. Unfortunately can't really narrow it down from your log much more than that. I'd verify your images and make sure you don't have files abnormally large, or any 0kb files in the directory. We've seen both cause issues in the past.
  8. I am able to confirm the issue on our end and have let the team know. We're looking into it and will get the missing DB ID thing resolved.
  9. Means you haven't set the custom URL in the Edit Profile page. Once you set that the id URL is activated and used. The url is even displayed under the textbox to show you as such.
  10. This feature was opt-in for existing installs so nothing was imposed. You pressed yes on a popup to get to this point. That being said you can turn it off again in Tools > Options > Automated Imports. Unless you turned it off previously LB auto-backups your data on open and close events. Can go to Tools and restore one of the backups prior to enabling the feature. Backups are located in \\LaunchBox\Backups.
  11. Thanks for heads up @Offone! I'll get the English strings corrected.
  12. Region priority setting determines which ROM regional variant to prioritize during import. Image always does it's best to match the region of the game in question though. There is no setting to ignore that.
  13. The theme can potentially put something there if they wanted. My theme Omni just changes the background when you don't have an individual item selected, but really could make it show whatever you wanted. There isn't anyway to do that just via options though unfortunately.
  14. Looks like something is locking that file and making it so we can't overwrite it. If you're unsure what has the lock typically a computer restart will free it.
  15. This error would occur if that individual file was set to read-only or if it was open in another application for some reason and not the folder as a whole. That being said if you want to try to rollback you can. Go to \\LaunchBox\Updates\ and run the installer in there.
  16. You're using the wrong tool. You want Tools > File Management > Export / Copy files to new folder (last item)
  17. Auto-Playlist does support custom fields. The field name will show in the list once you have a game with the value set. It shows just as the field name though not "Custom Field: Field Name" like it does in the Bulk Edit wizard.
  18. You can use the artwork for your own build. Permission would only be needed to distribute the artwork.
  19. The artwork is @Dan Patrick's so he'd have to give the nod. If you're looking for anything official from us you'd want to email support@unbrokensoftware.com and ask there
  20. RetroAchievements aren't in the UI anywhere, but if your emulator supports it and you have a internet connection you can still earn them on your device Android doesn't have a pause screen Not at this time as it conflicts with other devices/functionality like Samsung DEX You'll basically use RetroArch on Android for all the systems you typically would on PC. Emulators that are better standalone on PC are also better as standalone on Android. Primary difference MAY be MAME but with the new MAME4Droid that may not be true. I haven't really messed with MAME on my Odin 2 enough to really have tried it.
  21. Our DB doesn't have sub-genre data. What you're seeing is the MAME genre data we get from MAME and the supporting INI files and NOT our database. I do have my own platform data on the site and JoeViking has a plugin around here somewhere that lets you apply that data to your collection. Between the two you could set Genre/Sub-Genre on the platforms I have done. Outside of that you'll need to manually assign them to games in your collection as our database at this time doesn't support any genre/sub-genre pairs like that.
  22. a bit out of the loop in regards to what you're referring to but all filters view have SelectedFilter binding and they all have the Name property on them
  23. @Opus132 eXoDOS and C64 Dreams both add items to that menu by creating LaunchBox plugins. It's not something you can do without coding a plugin to do it for you. Plugins only allow you to add other items to that menu though, you'd not be able to move/remove existing items from it.
  24. No launch code has been changed so I doubt this update affected that. If you are using HSM Mega Bezel shader it does cause a pretty significant delay to RetroArch's start time. My machine is pretty beefy and it takes about that long to get into a game because of that shader.
  25. Fairly certain we already have this in our DB as well, though I admit I have no idea how many submissions it is before the flag is enabled.
×
×
  • Create New...