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C-Beats

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Everything posted by C-Beats

  1. Not seen this one before. Do you have any plugin's running?
  2. BigBoxSettings.xml. Field you are looking for is <LastPlatform>
  3. I may be understanding you incorrectly, if so I apologize. Games USED to have a field to them called "Video Path" which was where the game video (that gets displayed in LaunchBox/BigBox) was located. This has since been removed because LaunchBox now supports multiple videos much like it does images. Audit tool now has a "Videos" column that tells you how many videos are associated to the game in question. Video URL is a NEWER field introduced that is meant to be a link to a YouTube (or similar service) page that has a video of the game in question. The audit tool was changed to accommodate BOTH of those changes, so you MAY not be seeing what you would have seen in previous versions.
  4. Box - Front typically is what is used. You will have holes in your artwork if you have a lot of games that don't match up to the Games DB but that image type will get you closest to what you are asking for. If you are premium the main 3 image types I would consider grabbing are: Box - Front Screenshot - Gameplay Clear Logo (if you DON'T use a text list view in Big Box, if you prefer text view can skip this one)
  5. This error isn't related to your library data. Your GamesDB file is corrupted. Force a refresh of the GamesDB and it should correct this.
  6. Yeah, that change has already been made in our code base and will be corrected in the next release.
  7. The way @JoeViking245 posted would work as well but you need to get the parent of that location (or should) because any calls like that will direct you to the \\LaunchBox\Core\ folder and you want to start the Path.Combine at the \\LaunchBox\ level.
  8. Should be able to do something similar to the below to get your plugin folder. Replace "PluginName" with the name of your plugin folder. Path.Combine(Directory.GetParent(Directory.GetCurrentDirectory()).FullName, "Plugins", "PluginName")
  9. There any particular reason you are looking in the system folder instead of your plugin folder for the youtube-dl.exe file?
  10. 1. The option I suggest would do this without breaking any current features 2. Themes can already utilize their own unique clear logos rendering this point moot 3. Again themes have full control over which clear logo to display and the ones you are seeing only occur when the item in question has no options in a view that is designed solely for clear logos, this feature is to help people that are new be able to utilize the views as designed (with clear logos) with minimal interaction and time investment overhead (something we feel is a great design approach) The work around I offered provides all the options you are asking for. If you are interested in having an option to NOT use the fallback logos the best approach to get this resolved is to create a BitBucket ticket so we can see how much of our community shares your views on the matter so that we can properly place it in the priority list.
  11. I don't foresee any changes related to this logic happening any time soon. If we do add anything it would be an option NOT to use the fallback values instead of creating yet another view. In the meantime an easy work around would be to simply use an online tool that generates text images in various fonts, and then save them as your clear logo for that platform/playlist/category, giving you the best of both of worlds. You have a clear logo that is text, AND you can ensure the font and colors mesh well with your theme of choice.
  12. This issue isn't affecting everyone, next beta release we have increased the logging surrounding this process to try and figure out what would cause this so that we can correct.
  13. Ah I think some of the confusion was the terms being used. I was running with the following terminology in mind: Metadata - The text data related to the game (notes, publisher, etc) Media - The artwork for the game You are right, when deleting via the methods you are using you will want to run the clean up media tool after to ensure that all media items are removed.
  14. Deleting a game removes the data from the title and any metadata associated. You will be asked if you want to delete the artwork and media associated to it and can choose yes or no. If you have the option enabled in Options you will also be prompted as to whether or not you want to delete the actual ROM file when deleting a game.
  15. At the moment the SSO window is used to get a web token that Epic requires to get your information. That token's lifespan isn't a huge one by any means and unfortunately our options to extend it (as well as the window in which it needs to happen) are pretty limited. I can tell you that we have no real interest in saving your credentials in any sort of plain text manner as that is a security nightmare. I will look into making sure we are doing what we can to renew the SSO token when possible but I make no guarantees.
  16. Ah that makes sense. You probably have broken hidden.
  17. Same System menu. Should be an option to View by Genre (assuming you don't have Big Box locked with that option hidden)
  18. I would browse the download section, some users already have complete matching box art sets to download. I know @ABeezy13 has done quite a few high quality sets.
  19. You have a game hidden. Easiest way to see which is to audit your library and sort by hidden field to see which it is.
  20. Easiest way is the following: Open Big Box Press Escape (opens System Menu) Go to "Manage Themes" Then navigate through that menu to find a theme that suits you and install it and set it as the main theme.
  21. If you have any directories in the LaunchBox directories it should be removed. Would verify that it doesn't need to be unchecked from anywhere else. The location of your games won't make any difference. At this point the thing you are getting hung on has nothing to do with what is in your library. You are simply failing to finish the download and move it to the appropriate folder.
  22. Ah ok. I misunderstood. That is typically caused by a file or directory being marked Read-Only or having drive access issues of some sort. Those files typically are downloaded to a temp directory then moved where they need to be once the download completes. Debug log would help confirm that though.
  23. If you are updating metadata for a large number of games it will take quite a bit of time to finish, and that step DOES lock up the UI so Windows sometimes reports the process is stuck/frozen. Just let the process continue and it will eventually complete. How many games are you updating at once? Does it still happen if you only update 4 or 5? Debug logs would also help determine if there is anything going on in your environment making things worse for you.
  24. Thank you for that. I had not heard of that until you mentioned it. I have made the changes and it looks like it works without any unforeseen side effects. Should be in the next beta release, I'll make sure to ping ya when it releases so you can't try it out for us.
  25. I've not heard anyone have this issue before, could you give me an example of a game you are seeing this with?
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