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C-Beats

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Everything posted by C-Beats

  1. How long are you going to abuse your poor creation by insulting it and calling it things like "alpha"? Thing is pretty full featured from what I can tell. Your baby is growing up and turning into a fully fledged application and should be given the respect that comes with it. Should be using words like "release" and "friggin awesome" not those hurtful words previously mentioned...
  2. Big Box allows you to peruse games to play without changing the collection. It also has several options to lock the interface to make it even more restrictive. Way of letting others play with your games without the concern of them removing or changing anything.
  3. Also helps to have Dolphin real time scanning turned on. I run a similar set up for my Wii games and haven't had any issues.
  4. Glad to hear. Now if only I could solve my own code woes so easily.....
  5. I'm no expert when it comes to RA and the various cores, but as far as I understand HW is a more accurate core meaning it takes far more resources to emulate. I would try the standard "Beetle PSX" core and see if you still see the same results. It is the core I use currently for PS1.
  6. I'm not as familiar with the new plugin interface as I have been knee deep in unrelated code. If I had to take a stab in the dark I would guess it is the DefaultIcon getter and the Bitmap constructor. Properties.Resources.Gold IS a bitmap, no need to try and create a new one. Also can cause memory issues because you are creating a new one every time it gets called (which I assume is every game that it gets put on).
  7. Just to make sure all is correct in your LaunchBox set up. Could you go to that table in LaunchBox, right click and hit edit game. Then in the bottom right where it shows images, could you tell me if the image you think should be displayed is showing in there and what the title is on that image?
  8. Ah yeah you are right it is.
  9. I'm not familiar with how that theme grabs/uses images. But if it is using exclusively theme images you could try dragging the image to the: \\Launchbox\Themes\THEME_NAME\Images\Platforms\Fanart\ directory. THEME_NAME would be the unified theme's folder name (not sure what it is).
  10. Need to rebuild the Big Box image cache. Also need to make sure the image is named exactly the same as the game name in LaunchBox.
  11. No they didn't @LaunchRoo. If you notice in your second screen show your game is not associated to a Launchbox DB ID like mine is. I would guess you didn't pull metadata for your arcade platform and thus didn't link it to a DB ID. LaunchBox uses that information to fetch metadata, since it is missing the pull for rating data fails.
  12. Can you verify two things @LaunchRoo ? Is your arcade platform "Scrape As" value set to Arcade? (Tools > Manage Platforms > Arcade (Select it and then hit edit) Is your game matched to something in the Games DB? (Go to game, right click, hit edit)
  13. WOAH WOAH WOAH WOAH...... ALMOST!!! >.<'
  14. Why wouldn't you just run Big Box then?
  15. C-Beats

    PSP - Marquees

    Marquee's typically are displayed on a second screen. Used a lot in arcade builds for the top of the cabinet.
  16. Your stack trace doesn't have any LaunchBox calls. Typically I see this when a Windows Update hasn't been applied or the .NET framework installed is the wrong version or corrupted. I would make sure you don't have any pending Windows Update and rerun the .NET framework install.
  17. Would depend what options you are picking. Currently downloading from LaunchBox Games DB is faster than EmuMovies and Wikipedia by quite a bit. Also depends if the game has already been matched to something in the GamesDB or not. If it hasn't it attempts to find it again, also games that aren't matched attempts to do different things with name matching on the other sources causing it to take longer. Other things that can affect that speed is: How many threads LaunchBox is allowed to used How many other applications are running with LaunchBox is How much disk write speed LaunchBox can utilize Other applications using the disk i/o Internet speeds/connectivity Any real time firewall processes Any real time compression on the folder Server load at the time for the scrape service Really hard nail it down with nothing really specific to look into. Turning on logging would help gather more information about what may be going on.
  18. 2 and 4 are already in the product. 2. Tools > Manage Platforms > Add 4. Tools > Options > Legacy > General > Region Priorities
  19. You can still scrape just make sure Force Duplicate Games is checked.
  20. Depending on what version you are running you are going to have a hard time importing/scraping games using a "Scrape As" platform that is the same name of a platform already imported. When doing that make sure "Force duplicate..." box is checked on the last import screen. Believe it is the top most option (don't have LaunchBox open atm)
  21. Top of this page press "Help & Support" then click "License Support" and ask there.
  22. Hey all. There is an issue with M3U file creating in the current public build (10.10). Currently it doesn't properly build the M3U with games/apps that use relative LaunchBox paths. It also randomizes the M3U name which we discovered causes issues with recovering save files when using RA. 10.11-beta 2 corrects both of these issues, which I'm sure is what you all are running into. Just so everyone is clear the functionality works as follows (as of 10.11-beta2): User presses play on a game. LaunchBox checks if the emulator supports M3U files. If box is checked continue, if not play the game as is. LaunchBox checks if the game has any additional apps, If there is some continue, if not play the game as is. LaunchBox checks that the game/app launched matches an app with a disc number. If it does, create a M3U file. If not play the game as is. LaunchBox checks for any other additional applications that have a disc number associated and adds them to the M3U file. Launchbox then saves the created M3U file in the temp folder as the games GUID (found in that platforms XAML). This GUID doesn't change and is different per platform to eliminate issues with saves conflicting in RA. Launchbox then passes that M3U to the emulator.
  23. You can combine roms per platform that have the same name in LaunchBox already. All versions found that aren't the primary entry will be listed as an additional application that you can right click in LB and play or select in Big Box (if you don't have game details skipped). Metadata like Version and Region are carried over in this process.
  24. Have you ever successfully opened LaunchBox on that machine before?
  25. Open Launchbox. In the far left where you pick filters, select "Playlist Category". Find the playlist you want to alter (2 Player, etc). By default you will find them under "Platforms > Arcade" Right click the playlist and hit edit. On the form that just opened go the last tab titled "Parents" Click the category you want the list to show with (in your example set it to "Platforms". When in Big Box make sure you are viewing by Platform Category and not Platforms.
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