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C-Beats

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Everything posted by C-Beats

  1. Easiest way is to search the root in Windows Explorer for *.exe (or whatever extension you are using) and import that way. You cannot use Import > Windows Games as that detect's game in your Start Menu and since those games on your external are portable they wouldn't have done that.
  2. C-Beats

    Shadow Gangs

    Congrats on the release, an accomplishment in it's own right. Wish ya the best with it, looks like an interesting title. What engine/language was it built with?
  3. For LaunchBox the Application Path just needs set to "steam://rungameid/253230" (excluding quotes) where that last number is the games app id. If the store page of the game still exists you will find the app id in the url (for example, https://store.steampowered.com/app/237930/Transistor/ the app id you need is the number "237930"). A Steam app ID is ALWAYS numeral, if you see a letter in it you have the wrong thing. Once you add that path to LaunchBox if you play via LaunchBox it will either launch the game in Steam if installed, or bring up the install prompt if it isn't. Once you have the ID, just press the Add button on the bottom bar (there are other ways as well). This will bring up a blank Add/Edit game form. Just put that launch path as the application path and set the title. Unfortunately the only way I've been able to find the Steam ID for something no longer with a store page is to install it and make a desktop shortcut for it and then look at the path Steam generates for it. There are some other really technical ways of finding some of the stuff out but it involves looking at some local SQLite DB files and browsing your registry.
  4. All media for LaunchBox to load needs to correspond to your game title name. If you change the file to the name of the rom and that ISN'T the title used in LaunchBox you will break things and not get displayed properly. Because of that no, there is no way to stop this as it would make your artwork unusable.
  5. We use Steams API to grab your library. Due to copyright, trademark, and other legal stuff some titles in your library may NOT be allowed to be retrieved from the API and because of that LaunchBox can't see them to import them. I can't say for certain that is what is causing it but it is a possibility. You can manually add the game if you get the steam app id, the app path is the same for all steam games except that id number.
  6. There is a setting in Big Box to make the favorites show at the top (and I believe it is on by default). When that setting is enabled they would not appear again lower in the list where they would normally would. I've seen people get confused by that and report games missing when they are simply at the top. Could you verify that isn't what is happening?
  7. I think most of what you are asking for is feasible, and many of the items mentioned ARE on our to do list, but I wouldn't be able to give you a timeline when everything you are referring to would be in the product. Theming is done entirely using XAML files. If you can code one of them you can pretty heavily customize LaunchBox visually to your liking. In regard to the PSN/M$ accounts, are those games playable on Windows or you just looking to have something easier to track what you have then manually adding the games into your library? I haven't had a console in quite a long while so am a bit curious what that would do for you. LaunchBox also does support 3rd party plugin's which could potentially fill some of the holes you are referring to as well.
  8. Only built in way would be to manually add an additional app that uses the steam launch url as if you HAD imported it via Steam import, then import media (you could then delete the app)
  9. Can use the Genre filter in LaunchBox to find a problem Genre and select all (ctrl-a) then right click hit edit, and then change the genre of all games at once. That being said if you have a game with multiple genre's this becomes far more difficult. You could also open up the XML file and just do a find and replace all to change one genre string to another (I would backup your files before doing so). Not saying that there isn't room for improvement in regard to mass editing multi-string fields, but wanted to make you were aware of what options you currently have since I can't say when we would be making any changes to features in the way you are referring.
  10. Hop to the beta build, may be experiencing an issue that was resolved in that build. If it is that issue though it would be every start up that was slower, not just the first.
  11. Jason is far better at testing user content then I am, and has the ultimate say in regards to whether something gets pulled for being non-compliant, but I'll gladly take a look for you as time permits. Is there anything in particular you were hoping to confirm is working or not?
  12. Are you still seeing this issue @CadetStimpy I just added a demo to my GOG account and pulled it in and it grabbed the GOG screens just fine. What it did NOT do was match to the GamesDB because the game title had the word "Demo" in it. Is that what you are reporting, or are you not getting the GOG images?
  13. go to Options -> View -> Hide Auto-Generated Playlists inside of Big Box and make sure it is unchecked.
  14. The beta build has this functionality
  15. Or you could just tell Big Box to launch to playlist view instead of platform and save yourself the effort
  16. Yes. Big Box can be set up to launch to a list of playlists instead of platforms.
  17. Anyway you can PM me your GOG account name @CadetStimpy. Would love to see if I can take a look at the API call to see if there anything I can do to get these working properly. The platform xml file for whatever platform your demo is in would help as well.
  18. You never have to move files for them to work with LaunchBox. Can leave them where they are and still change the platform for them.
  19. Sending you PM to see if we can't figure out what's going on
  20. Any game imported via the Steam, GOG, or Epic Games wizard will auto-update your install state for you. Epic Games Launcher DOES save your credentials but the token given isn't a lifetime token, if not refreshed within a certain time window it expires and requires your login again. I believe that window is 24 hours.
  21. No need to manually import. Pull down the beta build, it has an Epic Games import wizard to do it all for you. To answer the question though those fields mean the following: Unique Name: This is the name that the playlist is saved as in the back end. It needs to be unique since two files can't have the same name. (ie, "bestofN64") Nested Name: This is the name the playlist appears as in LaunchBox and Big Box (ie "The Best EVER!") Sort Title: This is the name used for sorting the playlists by name in LaunchBox and Big Box (ie "000Best", because of COURSE you want the BEST at the TOP)
  22. Both things are done by hitting a web service that can take a while (at least in computer time) to grab information for. It is why neither feature shows in the detail screen on initial load and only appears once information is gathered. That combined with the fact that both of these items change in real time (making value caches pretty unstable) makes it hard to get a flag set properly for either that would allow those playlists.
  23. Latest official release or the latest beta release? Beta has quite a few changes regarding media downloads and would be curious to know if others are experiencing the same issues in that build.
  24. Anyway you can send a log of a crash on the new install? Also, when is the last time integrity checks were ran on your hard drives?
  25. No not at the same time, but the only thing LB uses your account name and API key is the import, everything else is a public API. Half-Life 2 is play for free weekend right now, wondering if that has something to do with those showing up.
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