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C-Beats

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Everything posted by C-Beats

  1. This typically indicates you already have these games imported. I'd double check and make sure that isn't the case here. A lot of the times this confusion happens when a platform has all their games hidden. I'd check your hide settings in the View menu and make sure you don't have an auto-hide setting (like games missing box fronts) enabled that may be causing the confusion.
  2. If you look in your data files do the games not have a hash assigned (would be listed as COULDNTFILEHASH) or do they just not have a RetroAchievements Id assigned? If you're unsure PM me the data file for the platform in question. I can't promise I can do much about it since that is all third party code, but would give me more information I need to reach out to third parties to ask for guidance. EDIT: Just looked and as of right now there hasher app doesn't actually support -createdvd CHDs so this may be a limitation of RetroAchievements at the moment.
  3. Can you take a pic of the actual error window. In it is what we call a "stack trace" that shows what part of the code is failing. It's pretty vital in order for us to see what is going on and get it fixed or get you a work around.
  4. If you open it in LaunchBox there is a "Do not show again" checkbox. Check that and hit play anyway and it'll stop displaying in both LB and BB
  5. Important to note that if you use 3D Box images (not the rotatable model we create) and have one of those and NOT a front image if you're using default image groups then that item would still be hidden. That has caused some confusion like that in the past.
  6. Reported issues of games disappearing is almost always caused by one of two things: 1) You enabled an auto-hide setting and the game is now being hid (most of the time it's for games missing a certain media type) 2) You have extra files in your \\LaunchBox\Data\Platforms folder that don't belong. Backup files in this folder cause issues and need to be kept somewhere else. You should only have one file per platform in that folder.
  7. Thanks for the reports @Belmont. I was able to replicate and correct 2 of the 3 reported issues. I WAS able to expand a game that had been combined just fine and so that hasn't been touched at the moment. The other two issues should be resolved in the next beta release. Appreciate the assist!
  8. LaunchBox will only download and display region correct artwork for the game in question. Your region priority only comes into play if the game has multiple regions assigned, we will grab artwork in priority order (stopping at the first one with artwork). Otherwise, we only grab images that match the region or have the world region assigned to them if no region correct image is available. If you ever want to actually SEE the images in the UI I'd just suggest leaving the games separated out, otherwise you are just wasting your time and drive space trying to get images for every region.
  9. Yeah, this is a feature that was put in a while ago to help ensure Steam games match up correctly to the appropriate DB record.
  10. Don't you be throwing shade my way, it's a plugin's fault! ;D
  11. Tools > Manage > RetroArch > Update
  12. You can flip a box to see it's back by right clicking the game and going to Media > Flip Box. Alternatively can press Ctrl+Alt+B, or if the theme has a flip box button you can press that.
  13. With you controller on and connect open Steam client. In the menu go to Settings > Controller. On that page go to Desktop Layout and then press edit. Then in that Window disable Steam Input. Save and close. Should be what you're looking for.
  14. Fairly certain you can run 3.x in DOSBOX. I know eXo has a 3.x collection and I'm fairly certain that is what's used.
  15. Version is basically anything in parens in the filename, that field doesn't get populated any other way automatically.
  16. I'd try adding another slash to the end of your path in your ini. The path having the period in it could be throwing things off since that file path as is reads as "The file called 'title.clones' located in 'D:'"
  17. Remove this. If you have an INI file you've put the rom path in this switch isn't needed. If you still want to use it for any reason the percent signs (%) would need to be double quotes ("). The percent sign is an invalid character for what you're trying to do and could potentially be the cause of your issue.
  18. Not sure what you mean. That tool doesn't remove any physical ROM files.
  19. If it's what JoeViking said you can go into Device Manager and adjust the power options on your USB device to NOT go to sleep which would stop that.
  20. You'd want to create a new folder in \\LaunchBox\Themes\ with the name of whatever your theme is called. You'd then copy over the view files from the themes you ARE using over to your theme folder. If you have views that are different per platform you can look at how Default handles that with the WallViews and mimic it in your theme.
  21. If the M3U is just for the files you are already importing having the M3U imported is a waste of time on your part. LaunchBox will automatically create a m3u for you if the option is enabled in your emulator settings. There is never a reason to have both in your collection at this point afaik.
  22. Tools > Scan > Scan for Removed ROMs
  23. After review I think I know what is occurring. This is related to beta changes. The code we use to get the version of PCSX2 to display in the version column is causing the app to throw this message. We'll see if we can find a way to handle this a bit better.
  24. This tends to happen when you're passing old PCSX2 command line arguments to new QT version. In the new QT version the switches are single hyphen instead of the old double hyphen "-fullscreen" instead of "--fullscreen" for example (without quotes)
  25. Check your command line for MAME in Tools > Manage > Emulators... and see if you have the following command being passed "-artwork_crop" (without quotes) and if so remove it. This command line ensures the game takes up the most real estate it can on your monitor and so if you have artwork that wraps around the play area it could get cut off with this command line argument.
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