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C-Beats

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Everything posted by C-Beats

  1. I'd assume this plugin is reading a local XML file which is only updated once a day, the website is live data. It's expected that there can be differences, especially if your XML file is old. Currently the XML file I have in my test environment shows "Released" as the release type as well instead of the "Homebrew" that the website shows.
  2. Tools > Options there is a Game Controller (and Mappings under it) for enabling Game controllers in the LB interface. If that is enabled for that controller by default left stick will make the mouse work the way you're describing.
  3. Is a file by the exact name in the new location in your test? If it doesn't are you seeing a prompt saying the file isn't in the location and asking if you'd like to change it anyway? If so are you pressing Yes or No?
  4. Not at this time, that being said you could make a wheel show text instead of images and remove the curve and it'd look essentially the same and allow for the functionality you're hoping for.
  5. Dolphin standalone should be used for GameCube which LaunchBox should be recommending for you already. If you set that emulator up as default for that platform and let it reassign it for the games you wouldn't need to use the "Open With..." it'd just play with that emulator. Same with using Simple64 for N64.
  6. Fullset importer imports all games that are in a full set regardless of whether they were in your set during import. What is likely happening is that the fullset imported the game despite the fact it was missing and now you're trying to import a path already in your library. When you do that even the "force import duplicates" doesn't work since that looks for same game different file.
  7. You'll need to contact support@unbrokensoftware.com and give them your information. The data is stored in our databases and will need manually checked/cleared and so personal information may need to change hands to make that happen making that email address a far better place to do that than on the forums.
  8. Tools > Options > Search. There is a setting there that says how many votes are required before using community ratings. If I had to guess those games have under what you have set making their score count as 0
  9. I've not used the CTC, but adding the index to a view in the raw XAML isn't overly complicated. If you look in the default theme folder you can find the code easily enough. It's at the bottom of those views. Faeran left a comment for that section that says "alpha-numeric index" or something real similar.
  10. This is a Direct X error. Make sure you're video card drivers are up to date.
  11. This error indicates your files are mismatched. Run the installer over the current directory (make sure not to point to \\LaunchBox\LaunchBox) and it should correct this.
  12. You can bind a key to "Open Index" which would let you jump to a letter, open search, or open the filter menu and then can use those controls to more quickly get to the game you're wanting to go to.
  13. Until Amazon brings up their API or we find a new endpoint/method to utilize to get your library information this will remain broke. We are looking into it and will update the post @AstroBob linked. Locking this thread, use that one instead.
  14. FlowControl/Wheel views do this in Big Box already as @Retro808 eluded to. Text view I don't believe has that functionality.
  15. Please email support@unbrokensoftware.com for all licensing questions/concerns
  16. LaunchBox doesn't care where your app resides. Put it where you want, just make sure to point to where it is.
  17. The issues with the DB are known at this point and we have people working on it. You can get progress reports in the initial thread created for them here
  18. You just create auto-populate playlists. One of with doesn't have any criteria (for ALL) and one of which the criteria is just Favorite - Is True (for all favorites)
  19. If you're running into this email support@unbrokensoftware.com and they can help you out.
  20. It is if the save was created after you loaded LB. We do a scan on startup, and then scan again every time the game is selected.
  21. LB and BB both call the same function when starting a game as far as I'm aware so I find it odd that one works and the other doesn't. Are you using the startup screen (the one that says "Loading...") in both LB AND BB?
  22. Awesome glad you were able to get it sorted. Hopefully it helps eliminates other issues I've seen you asking about on the forums as well and you can begin to enjoy your time with the software.
  23. I do see this at times if using a custom theme. It's typically only the first time I select a game from the grid the Games Detail load seems to take longer as it loads the theme's definition of that view from the disk. You shouldn't see it much after that though. Only other thing I can think of is potentially if we are having to wait to save changes to disk because something is locking the file. I don't BELIEVE that process is designed to wait for that, but I do know we have some processes that do and it can cause that issue if it takes longer than Windows thought it would.
  24. That thin blue progress bar I believe is only used when LaunchBox is generating images for the image cache. Basically you asked LaunchBox to load up grid images that have not been cached yet. CPU is hit heavily as it's manipulating several images at once to make the smaller cache image that is then utilized and saved to disk. I'd assume your disk reads/writes are also heavier when you see that bar. Assuming you don't change image grid settings like item size/zoom or image type you should see that happen less and less as you utilize the application.
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