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Everything posted by TJ_on_Launchbox
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Big Box Theme Templates to Spark More Creativity?
TJ_on_Launchbox replied to drtechnolust's topic in Big Box Custom Themes
How stupid is that from the Reddit Community. It´s like complaining to use google to search for a solution or an information. -
Big Box Theme Templates to Spark More Creativity?
TJ_on_Launchbox replied to drtechnolust's topic in Big Box Custom Themes
What do you mean with "I don´t know where to look"? I explained it to you. Did you count how many seconds it takes that the details fly in? Just count the time and then look in the xml file for this number. Change it to 2 seconds and watch what happens. You can´t destroy anything. You can always change it back or just copy paste the xml and if you screw things up then you can insert the backup file again. -
Big Box Theme Templates to Spark More Creativity?
TJ_on_Launchbox replied to drtechnolust's topic in Big Box Custom Themes
You have to think a little bit by yourself. What i did back then: I counted the seconds until it transitioned. It was i think 5 seconds. Then i searched for this number in the xml. Then i changed the first found 5 to 10 and watched the reaction until i found the right one. I could also not solve how to delete the transition but i changed the number from 5 seconds to 100 seconds so it never bothered me again. -
Big Box Theme Templates to Spark More Creativity?
TJ_on_Launchbox replied to drtechnolust's topic in Big Box Custom Themes
I would recommend to use Chat GPT. Honestly it would take a long time for me. -
I am not an expert but i think it is not the problem about the wheel but the problem about the pictures. Please check the size of a normal banner with a banner which is smaller. Then you just have to change the size of the Banner.
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Big Box Theme Templates to Spark More Creativity?
TJ_on_Launchbox replied to drtechnolust's topic in Big Box Custom Themes
This is a great Thread, a great Idea. Thank you so much for this. I started with Big Box a few years ago. I liked some of the Themes but there was always something i wanted to have changed. Therefore i reverse engineered and learned by myself from scratch what each program codes do if you change this and change that. It took me weeks of hard work but in the end i made it happen to have my theme personalized how i wanted it. But i always thought why there is not a Template where unexperienced Users could create their Themes how they want to. -
Very creative. I like the Idea a lot.
- 11 replies
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- coverbox
- customizable
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(and 1 more)
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Super Mario Galaxy theme for BigBox
TJ_on_Launchbox replied to The Papaw's topic in Big Box Custom Themes
This Theme is more fun and entertaining than most Games it emulates- 1 reply
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- super mario galaxy
- animated bigbox theme
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(and 4 more)
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Great looking Theme with nice Ideas. I have noticed that the Game View in MAME had the Original Arcade Cabinets for the Games shown. Does this apply to every Game or only to the 3 that were shown in the Preview? Anyway, a great looking Theme
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That plugin is awesome. Thanks Guys
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Thank you for your reply. I was also planning to record the Gameplay with OBS. Then i realised how time consuming that is. Maybe i will do it sometime in the future.
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I couldn´t find a Pack for the Visual Pinball Tables which covers most of the Tables. Found a few Packs but only with about 200 Tables. Considering that there are about a 1000 Tables there should be more. I have collected now about 950 Tables including also some VP9 Tables. I am still wondering to this day that there are so many Pinball Enthusiasts but almost comparing to that almost zero in a full Clear Logo Collection or Video Snaps Collection. Does anyone know of a larger Pack for Download?
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The Situation: I have downloaded more than 800 Pinball Files for Visual Pinball. For better organisation i have named all those Files to a certain naming system like this for example [1992 (Recreation PinMame) Addams Family (Version 4.0 vpx)] Then I have seperately downloaded Pinball Clear Logos. The clear Logo for Addams Family is named [Addams Family, The (Bally)]. With more than 800 Pinball Tables i need to automatically associate these Clear Logos now to my downloaded Tables when i put them to Launchbox. Manually assigning the Clear Logos to each Pinball File would be extremely time and energy consuming. Question: How can i let Launchbox assign the Clear Logos automatically to my Pinball Files?
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This Theme is absolutely incredible. You made a great Job. I will not imagine how much work you put into this. My opinion for your questions: 1. Use the original Songs. Not Remixes. 2. Wheel should have the Console Sound 3. For Images i always looked here in the Forum or Emumovies. I remember that many Clear Logos in different Variations were posted here.
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What do you suggest to store Launchbox in external hd?
TJ_on_Launchbox replied to xevious1974's topic in Noobs
My external Device was 1 HD and i moved it to another bigger 1 HD. I rather don´t want to answer subjects considering implementing 2 HDs into 1 HD because i guess you could mess up if you are not experienced and so you could overwrite things. -
What do you suggest to store Launchbox in external hd?
TJ_on_Launchbox replied to xevious1974's topic in Noobs
I have used Seagate external Hardware and also Western Digital. Both run fine. If you want to copy your entire Build then use "Teracopy". You can use the free Version. It did the Job perfect for me. If you copy like 8 TB at once then you have a Pause Button. The next Day you just click on the Button and it continues to copy where it stopped the Day before. -
I made a 5 Seconds Delay in the Vertical Wheel View for you. Just put this File into this Folder: LaunchBox\Themes\Neon Deluxe Arcade Final\Views Wheel3GamesView.xaml
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In Big Box i customized a Theme for each Platform Game View For Example: Playstation 1 - In the Games View I saved the Neon Deluxe Theme for it and chose Horizontal Wheel 1 For Super Nintendo in the Games View i saved Bar Top Theme Vertical Wheel 2 Where are these settings saved. In which File does Big Box save all my Theme Settings for each Game View? I copy pasted new Data Files from another Build and now all my Settings for each View are gone and i would like to restore it back again Thank you
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I can change it for you. Which View is it? I need the exact View Name to find the xml file
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Post the XML file for this. I will change it for you so that the Wheel doesn´t fade out
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Can you upload the xml file here
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No, i used a public Theme and modified it. Everything is set. It´s only that i want to Fade In slowly the Image when a Game is shown in the Game Wheel.
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Need help Guys. I embedded an Image in my Vertical View. The Image is the Arcade Cabinet for selected Game. How can i fade this Image? it should appear after about 2 Seconds when i select a Game and not immediately. Here is my code: <TextBlock x:Name="Prop_Image1_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;208;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_Y" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="Y;50;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_W" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="W;821;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_H" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="H;1094;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_Angle" Text="360" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_CenterX" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image1_X"/> <Binding Path="Text" ElementName="Prop_Image1_W"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_CenterY" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource CenterOf}"> <Binding Path="Text" ElementName="Prop_Image1_Y"/> <Binding Path="Text" ElementName="Prop_Image1_H"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_SkewAngleX" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_SkewAngleY" Text="0" Visibility="Collapsed" /> <TextBlock x:Name="Prop_Image1_EffectShadowDepth" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="EffectShadowDepth;2;1234"/> <Binding Path="ActualHeight" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Prop_Image1_OpacityMaskFileName" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource GetMediaFileName}"> <Binding Path="." Source="OpacityMaskFileName;paper.png;;pack://siteoforigin:,,,/Themes/Neon Deluxe Arcade Final/Media/images"/> <Binding Path="." Source=" "/> <Binding Path="." Source=" "/> <Binding Path="." Source=" "/> </MultiBinding> </TextBlock.Text> </TextBlock> <Grid x:Name="Properties"> <TextBlock x:Name="Prop_SelectedItemVideo_X" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource ScalePropertyValue}"> <Binding Path="." Source="X;935;2194"/> <Binding Path="ActualWidth" ElementName="Canvas"/> </MultiBinding> </TextBlock.Text> </TextBlock> <!-- Image Arcade Cabinet --> <Grid x:Name="Image1" Visibility="Visible" Panel.ZIndex="90" > <Grid.RowDefinitions> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <TextBlock x:Name="Image1imagepath" Visibility="Collapsed"> <TextBlock.Text> <MultiBinding Converter="{StaticResource FileFallbackWithSearch}"> <Binding Path="." Source=""/> <Binding Path="ActiveGame.ArcadeCabinetImagePath"/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=""/> <Binding Path="." Source=".png"/> <Binding Path="." Source="Exact"/> </MultiBinding> </TextBlock.Text> </TextBlock> <TextBlock x:Name="Image1imgfound" Text="{Binding ElementName=Image1imagepath, Path=Text, Converter={StaticResource FileExists}}" Visibility="Collapsed"/> <Image x:Name="Image1img" Grid.Row="0" Grid.Column="0" Source="{Binding ElementName=Image1imagepath, Path=Text}" Width="{Binding ElementName=Prop_Image1_W, Path=Text}" Height="{Binding ElementName=Prop_Image1_H, Path=Text}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Opacity="1" RenderTransformOrigin=".5,.5" > <Image.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1" ScaleY="1" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </Image.RenderTransform> <Image.Effect> <DropShadowEffect BlurRadius="10" Color="Black" Direction="315" Opacity="1" ShadowDepth="{Binding ElementName=Prop_Image1_EffectShadowDepth, Path=Text}" RenderingBias="Performance" /> </Image.Effect> <Image.OpacityMask> <ImageBrush ImageSource="{Binding ElementName=Prop_Image1_OpacityMaskFileName, Path=Text}" Stretch="Fill"/> </Image.OpacityMask> </Image> <Grid.RenderTransform> <TransformGroup> <TranslateTransform X="{Binding ElementName=Prop_Image1_X, Path=Text}" Y="{Binding ElementName=Prop_Image1_Y, Path=Text}"/> <RotateTransform CenterX="{Binding ElementName=Prop_Image1_CenterX, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_CenterY, Path=Text}" Angle="{Binding ElementName=Prop_Image1_Angle, Path=Text}" /> <SkewTransform CenterX="{Binding ElementName=Prop_Image1_X, Path=Text}" CenterY="{Binding ElementName=Prop_Image1_Y, Path=Text}" AngleX="{Binding ElementName=Prop_Image1_SkewAngleX, Path=Text}" AngleY="{Binding ElementName=Prop_Image1_SkewAngleY, Path=Text}" /> </TransformGroup> </Grid.RenderTransform>