Soomin papa
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Posts posted by Soomin papa
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Korean translation file for Launchbox 12.10 version
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On 2/1/2022 at 1:33 AM, Jason Carr said:
Thanks all; I have the translations updated. Not sure if we'll be putting out a beta today, but if not, they'll be in the official release tomorrow. That's the plan.
Korean Translation for Launchbox 12.7 version.
Fixed a translation error where some Japanese were mixed. -
Korean Translation for Launchbox 12.7 version.
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To help you understand, I have attached pictures of the parts that were not reflected in the existing translations, the newly added translations, and the parts where the translation errors were corrected.
Now the Korean translation is perfectly translated. Please apply the attached translation file to the next beta version.
Thank you.- 2
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I like the default theme of Bigbox. However, I noticed one strange thing.
The game title screenshot image is displayed in the game list, but the title screenshot of the existing game is still displayed in the game list that does not contain the game title screenshot.
The captured image is attached here.
My guess is that this is an error in the theme's ability to display screenshots. I'm guessing it can be fixed once the theme's code is modified.
I hope this issue gets resolved.
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On 12/19/2021 at 11:31 PM, Retro808 said:
Have you reverted to the prior version to confirm it still works in 12.5?
Not seeing any issues with any Running AHK on either the latest stable build or the current betas.
I would recommend going into your \Updates folder and running the installer for 12.5. Install over the existing build and test. Make sure when you reinstall to confirm the folder it is installing to. Many users do not pay attention to that and it ends up installing into a subfolder \LaunchBox\LaunchBox.
I reinstalled windows and running script works again on my gamepad (xbox360 mode).
However, it remains to be seen whether running script behavior is compromised when a gamepad and joystick are used together.
thank you. -
23 hours ago, Retro808 said:
Have you reverted to the prior version to confirm it still works in 12.5?
Not seeing any issues with any Running AHK on either the latest stable build or the current betas.
I would recommend going into your \Updates folder and running the installer for 12.5. Install over the existing build and test. Make sure when you reinstall to confirm the folder it is installing to. Many users do not pay attention to that and it ends up installing into a subfolder \LaunchBox\LaunchBox.
I found a clue that the running script doesn't work.
Originally I used the Gamesir T1S gamepad for the first time. This is recognized as an xbox360 pad in the default xinput.
And the script worked fine when using launchbox with this.
But the problem seems to have occurred since I connected the arcade joystick with the gamepad.
My arcade joystick is called Joytron All in one arcade E1.
I have used this joystick by switching the input mode to D-input mode, PS3 mode, and X-input mode.
After that, the script doesn't work on the gamepad.
And, the script works only on the Joytron E1 joystick.
This was the case with Launchbox 12.4 as well as 12.5 and 12.6.
The bottom line is that AHK doesn't recognize gamepad input, it only recognizes joystick input.
I just found out after testing this.
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On Lunchbox 12.5 the running script worked fine.
However, after updating to Launchbox 12.6 version, the running script does not work at all.
I made a running script to implement a hotkey as a combination of pressing the select button and the rest of the buttons.
This was a feature that gave me satisfaction.But now it doesn't work at all.
Running scripts on all platforms I've made don't work at all.
My scripts worked fine before the Launchbox update.
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I'm asking for help with the AHK hotkey script.
I got help here regarding AHK scripts for PCSX2.
And I googled further, but there are some things that I haven't been able to solve.I want to make the desired hotkey action when the select button is pressed and the arrow key of the xbox360 (x-input) pad is pressed.
For example, if you press the DPAD right button while holding down the select button, the save slot will change to the next slot, and if you press the DPAD left button while holding down the select button, the save slot will change to the previous slot.
I also want to create a combination of a select button and an analog joystick. The purpose is to configure the hotkeys as above.
I desperately want help.
Thank you for your interest.Here is the script I made.
Joy5::
Joy6::
Joy7::
Joy8::
Press=
SetTimer, WatchAxis, 5
returnWatchAxis:
{
GetKeyState, SelectButton, Joy7
GetKeyState, StartButton, Joy8
GetKeyState, L1Button, Joy5
GetKeyState, R1Button, Joy6
GetKeyState JoyZButtons, JoyZ
JoyZButtons := Round(JoyZButtons)
PressPrev= %Press%
PressNext= %Press%if (SelectButton = "D")
{
if (L1Button = "D")
{
; Load state
SendInput {F3}
Sleep 750
}
else if (R1Button = "D")
{
; Save state
SendInput {F1}
Sleep 750
}
else if (JoyZButtons > 60)
{
; Prev slot
Press=LZ
if Press= %PressPrev%
return
SendInput, {Shift down}{F2 down}
Sleep 750
SendInput, {F2 up}{Shift up}
Press=
}
else if (JoyZButtons < 40)
{
; Next slot
Press=RZ
if Press= %PressNext%
return
SendInput {F2}
Sleep 750
Press=
}
else if (StartButton = "D")
{
; This section closes PCSX2 when pressing Escape
WinClose, ahk_exe {{{StartupEXE}}}
}
}
} -
Thank you very much, JoeViking245. You saved me. 😀 I modified the script you made and succeeded in working as I wanted. I put my script here for anyone who needs it.
Joy5::
Joy6::
Joy7::
Joy8::
Press=
SetTimer, WatchAxis, 5
returnWatchAxis:
{
GetKeyState, SelectButton, Joy7
GetKeyState, StartButton, Joy8
GetKeyState, L1Button, Joy5
GetKeyState, R1Button, Joy6
GetKeyState JoyZButtons, JoyZ
JoyZButtons := Round(JoyZButtons)
PressPrev= %Press%
PressNext= %Press%if (SelectButton = "D")
{
if (L1Button = "D")
{
; Load state
SendInput {F3}
Sleep 750
}
else if (R1Button = "D")
{
; Save state
SendInput {F1}
Sleep 750
}
else if (JoyZButtons > 60)
{
; Prev slot
Press=LZ
if Press= %PressPrev%
return
SendInput, {Shift down}{F2 down}
Sleep 750
SendInput, {F2 up}{Shift up}
Press=
}
else if (JoyZButtons < 40)
{
; Next slot
Press=RZ
if Press= %PressNext%
return
SendInput {F2}
Sleep 750
Press=
}
else if (StartButton = "D")
{
; This section closes PCSX2 when pressing Escape
WinClose, ahk_exe {{{StartupEXE}}}
}
}
}- 1
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I googled and found a suitable hotkey script for a standalone emulator.Through it, I was able to apply functions such as save, load, and quit the emulator by combining the select button and other buttons in xbox 360 pad mode.
What I want is for the hotkey to work when another button is pressed while the select button is pressed, and most of them work the way I want them to.
However, when the select button and the RT button or LT button are combined, the action of pressing the trigger button while the select button is pressed has no response.
Conversely, pressing the select button while pressing the trigger button reacted.
What I want to do is to do the sequence of pressing the trigger button while the select button is pressed.
I want to create a motion that moves to the next save slot with the Select+RT button combination and the previous save slot with the Select+LT button combination.
Attached here is the ahk script I got from Googling.
I applied this script to the pcsx2 emulator and it helped me to make the hotkey work.
Here, I would like to modify the operation order of the select button and trigger button as I want.
Joy5::
Joy6::
Joy7::
{
GetKeyState, SelectButton, Joy7
GetKeyState, L1Button, Joy5
GetKeyState, R1Button, Joy6
GetKeyState JoyZButtons, JoyZ
JoyZButtons := Round(JoyZButtons)if (SelectButton = "D")
{
if (L1Button = "D")
{
; Load state
SendInput {F3}
}
else if (R1Button = "D")
{
; Save state
SendInput {F1}
}else if (JoyZButtons > 60)
{
; Prev slot
SendInput !{F2}
}
else if (JoyZButtons < 40)
{
; Next slot
SendInput {F2}
}
}
} -
This is a Korean translation file for Launchbox 12.5 version.
Fixed some errors as well.
There is an error in the Korean selection screen in the launch box language selection screen.Korean translation error correction date: 2021-12-26
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On 12/4/2021 at 8:51 AM, Jason Carr said:
@Soomin papa The new translation should be in 12.5-beta-1 and 12.5-beta-2.
Where can I download Launchbox 12.5 version?
I'm new to Launchbox. There are a lot of things I don't know about it, so please forgive me.
thank you.
If there is a part that needs to be translated, please let me know. -
11 minutes ago, neil9000 said:
I use a gamesir t1s gamepad.
I am using this pad in xbox mode.The function of combining the select button and the start button at the same time on this pad is not performed.
Except for the start button, the combination of the select button and other buttons works just fine.
Conversely, except for the select button, the combination of the start button and other buttons works well.
I used the binding function of the select button and the start button normally in the batocera emulator with this gamepad. -
1 hour ago, Retro808 said:
What controller are you using?
Just tested on several builds and no issues binding that button combo.
I use a gamesir t1s gamepad. I am using this pad in xbox mode. The function of combining the select button and the start button at the same time on this pad is not performed. Except for the start button, the combination of the select button and other buttons works just fine. Conversely, except for the select button, the combination of the start button and other buttons works well.
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8 hours ago, C-Beats said:
Koroth가 말했듯이 바인딩이 버튼 7 + 버튼 8로 설정되도록 하려면 선택 버튼을 누른 상태에서 시작을 누른 다음 둘 다 놓아야 합니다.
The way you say works fine for select buttons and non-start buttons.
However, there is a bug that the select button and the start button cannot be applied.
actually try it
If you press the start button while pressing the select button and release it at the same time, only the select button is registered.Conversely, if you press the select button while pressing the start button and release it at the same time, only the start button is registered.
This only happens when you try a combination of the select button and the start button.
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The gamexit button combination in the launchbox defaults to button 7 + button 8 (select + start) by default. After clearing this and deleting it, when I try to enter the button 7 + button 8 combination again, only button 7 is input. Button configurations other than the above combinations are entered normally. This is the same bug in both launchbox and bigbox. And I'm curious that the game controller button mapping in the launch box is not shared with the big box. Why is it a separate, independent setting?
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I have completed the Korean translation file. Attach the 7z compressed translation file.
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On 11/18/2021 at 12:08 AM, Jason Carr said:
@eonder87 @Soomin papa I've added new Turkish and Korean translation packages. They are both available in the first post of this topic. Thank you both for all of your translation efforts; let me know if you run into any issues. Be sure to read the first few posts of this topic in full so that you don't run into any gotchas.
I have received the Korean translation file you sent me. I've been working on translating all day today, but I'm struggling with the sheer volume.
The amount of text in the Strings file is really large. When the translation is complete, is there a way to self-test whether this file is being translated correctly?
When I run launchbox, I think that a more accurate translation is possible only if I can check whether the Korean is translated to match the function properly.
Thank you.
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Hi. I am a Korean speaker. I would like to support the Korean translation of Launchbox. Please send the file for translation. thank you.
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On 5/7/2015 at 10:29 AM, Jason Carr said:
Interested in translating LaunchBox? Here are the translations that are currently under way:
Spanish - Complete thanks to @CliveBarker and @Kondorito
Brazilian Portuguese - Complete thanks to @AFaustini and @Cauptain
French - Complete thanks to @Wattoo and @Nyny77
German - Complete thanks to @Opaklopper
Italian - Complete thanks to @dukeemu
Simplified Chinese - Complete thanks to @cyanjiang
Dutch - Complete thanks to @Bardock and @Just001Kim
Arabic - Complete thanks to @MajKSA
Traditional Chinese - Complete thanks to @gamehacker
Russian - Complete thanks to @alexposad
Japanese - Complete thanks to @k_kutsugiCzech - In Progress by @PattersonCZ
Swedish - In Progress by @Izzy
Polish - In Progress by @wirtual82
Norwegian - In Progress by @audunv
Greek - In Progress by @sxetikosTranslating LaunchBox is a huge job, but it's well worth the effort. Still, plan on spending 30+ hours on the project to successfully translate the entire application. We also want to make sure that translations are consistent, grammatically correct, and as high quality as possible, so we do ask that you only translate into your native language.
It's also important to take your time and review your work as best you can. Chances are, we don't know the language you're translating into, so you will be the only quality control. It is also a good idea to get a friend to help review it, if you know another native speaker that is willing to help. We use an application called Zeta Resource Editor to help with the translations. You can download it free right here. If you're interested in translating, leave us a comment here and we will set you up with the translation files.
Latest Translation Files Downloads:
Spanish
Simplified Chinese
Brazilian Portuguese
German
French
Czech
Swedish
Russian
Polish
Italian
Dutch
Japanese
Norwegian
Arabic
Traditional Chinese
GreekI hope korean traslation work. please send me a file. thanks.
Translating LaunchBox
in Features
Posted
I have been very busy. I've been working on a translation for a very long time. sorry.
Korean translation files for Launchbox v.13(20230101)
Language-ko-KR (LB v.13)_20230101.zip