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PadeMoNiuM Prods's Achievements
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Version 1.0.0
4 downloads
A few old arcade themes I had tucked away in my archives. I recently came across them again and thought they were worth sharing here. They’re over ten years old now. Some definitely show their age, others still hold up surprisingly well. I’ve left them exactly as they were, without any updates, to preserve their original spirit. You might spot my signature at the end back then, I used to sign every single creation. If you enjoy them, I might dig out a few more. Feel free to do whatever you like with them. You can modify, adapt, trim, or improve them as you wish. SNK Classics.mp4 Thème OLDIES SEGA MODEL 3 By Pademonium.mp4 -
Arcade playlist ( Oldies ) View File A few old arcade themes I had tucked away in my archives. I recently came across them again and thought they were worth sharing here. They’re over ten years old now. Some definitely show their age, others still hold up surprisingly well. I’ve left them exactly as they were, without any updates, to preserve their original spirit. You might spot my signature at the end back then, I used to sign every single creation. If you enjoy them, I might dig out a few more. Feel free to do whatever you like with them. You can modify, adapt, trim, or improve them as you wish. SNK Classics.mp4 Thème OLDIES SEGA MODEL 3 By Pademonium.mp4 Submitter PadeMoNiuM Prods Submitted 03/03/2026 Category Platform Theme Videos
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Big Box Theme Templates to Spark More Creativity?
PadeMoNiuM Prods replied to drtechnolust's topic in Big Box Custom Themes
I really can’t recommend enough that you take some time to browse the forums. There are resources everywhere, especially when it comes to animations. Sometimes they’re very simple, but incredibly useful. And if one day you feel like creating something a bit more unique, you can always build your own animations. It does take time. You have to code them and experiment. But honestly, with AI today, it’s not nearly as complicated as it used to be. Over time, I’ve built myself a small animation library just by picking things up here and there, from friends and from shared themes. If people share their work, it’s meant to be reused. That’s the whole point. Faeran made a lot of “standard” themes for a reason. They’re there for creators to dig into, learn from, and build on. They were made for us. So don’t hesitate to explore them. They’re a huge help. Y2guru also occasionally releases small theme concepts, proof-of-concept builds with tons of interesting animations. Those require a slightly higher skill level to really understand and adapt, but what he shares are absolute gems. You’ll find unique animations and genuinely complex mechanics in there. For example, the Netflix theme served as the foundation for Kingslayer’s new CoverFlow. He built his own vision on top of it, of course, but the original structure, the skeleton, came from there. A few years ago, together with another contributor, we started working on a template theme. We never really continued developing it due to a lack of participants, but I could bring it back. I believe we still have the files. If you’re interested, I can post it here. -
sekki7 started following PadeMoNiuM Prods
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Version 1.0.0
25 downloads
Hi everyone, Quick heads-up: there are a lot of spoilers circulating online right now, some of them revealing very late-game content. Please be careful if you’re browsing videos, thumbnails or social media. As for the theme itself, I kept it cinematic but subtle: short rewind-style intro, smooth morph transition back to the present, dynamic cuts to enhance tension, and layered environmental animation (rain, particles, night lighting, subtle character movement). Nothing too revealing just atmosphere. The theme runs for 2 minutes 29, which is basically the trailer’s timing. I know that might feel a bit long for some of you, but don’t worry I won’t be offended if you don’t watch it all the way through every time you launch the game 😉 Hope you enjoy it. RE9-1.mp4 -
This might be a silly question, but have you tried cropping all your banners so they are exactly the same size, and then reassigning them? Even if all the images look identical visually, Big Box can sometimes keep using old dimension data stored elsewhere (cache / metadata). Typical result: 90% of the banners display correctly 10% appear smaller even though the files themselves are identical In that case, it’s no longer really a layout or theme issue, but more of a cache or “ghost dimensions” problem inside Big Box. Things to try: Crop all banners to the exact same resolution Clean / regenerate the image cache Reassign the banners for one or two affected games to see if it fixes the issue Surprisingly, this is often the cause… even though it sounds too simple to be true 😉
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A specific sound triggered only when you select a particular game, natively? No: or LaunchBox/BigBox doesn't provide any triggers for individual game audio. At least, not in a clean, declarative, or documented way. Personally, in years of tinkering, I've never seen or used this kind of mechanic. What is possible (and proven): Sounds per system PlayStation, SNES, Mega Drive, etc. Navigation sounds, start, select, back, move Perfect for recreating a "historical" identity (PS1, PS2, etc.) Sounds per playlist/collection Widely used Ideal for setting the mood for a franchise (Castlevania, Zelda, Metroid, etc.) Now that's solid. Clean. Well-executed. What you imagine (sound per game) Here, we're going beyond the usual approach. It's unusual, but not completely impossible… provided you cheat cleverly 😏 Option 1 Use video (the most realistic) You create a theme video for the game You add sound at the very beginning of the video The sound plays automatically when the video starts or Option 2 Integrating sound directly into the view Technically possible But again: not conditional not contextual not customizable per game without creating multiple specific views And that quickly becomes a complex system.😶😅
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One more thing I know a lot of people don’t work the way I do. I’ve always had a slightly different workflow. Personally, I integrate everything directly into the background, because my backgrounds are animated. I include the sound logic inside the video itself. In other words, I plan and script the different sound events during editing, and I embed them straight into the video. This way, I don’t need to rely on extra parameters or sound triggers in Big Box. To keep it simple: the sound file is already part of the background video. All sound events are handled there, as part of the global montage. Of course, many people don’t work like this and that’s totally fine. But for me, it’s cleaner, more controlled, and honestly much simpler in the long run. Less setup, fewer dependencies, full creative control.:)
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Adding sound packs is very simple. Get your sound pack (back, move, start, select, etc.). Go to the Themes folder in LaunchBox. Open your theme’s folder. Then open the Sounds folder inside the theme. Simply drop your sound pack there. Make sure you double-check the spelling of your files. It has to be exactly correct — for your music folder, for your sound folder, everything. Names must match perfectly. For example, in my Soul Calibur Collection, the spelling is identical to what’s set in LaunchBox. You must respect that, otherwise it won’t be detected. One wrong letter, one missing character, even a single capital letter off — and it’s dead. It won’t work. So: Correct folder Correct file names Proper naming like back, select, move, and optionally start if you want to add one Quick example: on my recent Soul Calibur Collection, I added the Dreamcast sound. Result? It fits perfectly and sounds amazing. 🎮✨ SOUL.mp4 Precision here isn’t optional it’s the difference between “why doesn’t it work?” and “wow, this feels official.” If everything is named properly and placed in the right folder, there’s no issue — it works flawlessly. In your case, the path looks like this: LetterHdd:\Launchbox\Themes\Name of your custom theme\Sounds I also copy it directly into the folder. That way I’m sure the sound will always be there, because it can happen that sound packs get overwritten or disappear during updates. So don’t hesitate to integrate it as well if you’re doing a bit of development in Community Theme Creator — put it directly in the Sounds folder. It’s a simple precaution, but it avoids surprises later on. Then, regarding the possibilities available to developers — for people using the site here — you can add a sound, choose exactly when it plays, and define at which moment it’s triggered. That’s all part of the settings. You can mute a sound or keep it active, use background music or simple sound effects, and even re-parameterize a sound so it plays at a very specific moment. Basically, you can do a lot of things — there are plenty of possibilities. The system supports MP3 and WAV files. You simply add your sound to your media during creation, directly through the site here. But to really go further and unlock those capabilities, you need to use the site itself — that’s where the more advanced development options live.
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In practice, you can already do a lot just by working with the audio files. On the forum, when you download sound packs, you will often find (not always, but quite frequently) four types of sounds: back, move, select, and start. The start sound is the most important one. It is the startup sound that plays when you enter a system or a playlist. It sets the atmosphere immediately. The best approach is to check existing sound packs first. If you already have start sounds, you can reuse them or add new ones manually. If a license has a sound that fits well as a start sound, you can easily integrate it. That’s what I did, for example, with Castlevania and Metroid. I added several custom sounds to reinforce the identity of each universe. If you want to go even further, there is another option. If you want a very specific sound when entering a menu or a playlist, you can integrate it directly into the view. When the view loads, the sound plays automatically. Today, between sound packs and direct integration into views, almost anything is possible.
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TAIOPAIPAI started following PadeMoNiuM Prods
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Version 1.0.0
34 downloads
I’ll be honest / I’ve kind of lost the habit of posting. For me, feedback is fuel. Without fuel… the machine stops. 🛑 A like, a comment, a simple “I’ve seen it” or “I like this.” That’s enough to know the message landed, that the work reached someone. Small share ! I don’t think I’ve seen this on the forum yet, at least not so far. Metroid Prime 4_ Beyond-01.mp4 -
Yes and it's not the end ! They delight us (if this list is real ) Hogwarts Legacy - December 11 Jurassic World: Evolution 2 - December 18 Desperados 3 - December 19 Total War: Warhammer - December 20 Tropico 5 - December 21 Chicken Police - Paint it Red! - December 22 Loop Hero - December 23 Lego Batman - December 24 Commander Keane - December 25 Farming Simulator 2022 - December 26 Slime Rancher 2 - December 27 Terraria - December 28 Detroit: Become Human - December 29 Mortal Kombat 11 - December 30 Red Dead Redemption 2 - December 31
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Launchbox startup and performance problem!!!
PadeMoNiuM Prods replied to Retrogamer4423's topic in Features
Hi everyone, I wanted to share a quick field report after spending some time with version 13.24 as someone who works heavily with videos, cinematics, animated views, and complex interface flows. This isn’t a rant, just an honest and balanced overview with both positives and negatives. ⭐ The Positive Points Better controller support, especially for the right analog stick (very welcome when navigating Big Box frequently). Some transitions and UI behaviors in Big Box feel a bit more stable. A few import-related fixes are helpful. And as always, LaunchBox remains a solid and feature-rich frontend. ⚠️ The Negative Points (Real impact on heavy video-based setups) Since the 13.24 update, several users including myself and some of my contributors have noticed a significant slowdown, especially for setups that rely on: a lot of videos, cinematic views, intros/outros, triggers, high-bitrate footage, and fully animated interfaces like Nostalgic Bedroom. Even on powerful machines with top-tier SSDs (980 Pro, etc.), the navigation feels less fluid, transitions take longer, and scenes that used to be instant on 13.22 now show delays or stutters. 🎬 The Video Player: the Core Issue The switch to the Windows Media Foundation player has clearly changed Big Box performance. For creators who push video usage to the limit, the new player shows: lower fluidity, more latency, weaker handling of multiple videos, and an overall drop in responsiveness. VLC, in previous versions, handled all of this without struggling. 💤 About the Screensaver In my case, the built-in screensaver doesn’t help and actually gets in the way. I already create my own intros, my own moods, my own cinematic loops. So my “screensaver” is built directly into the experience. The Big Box screensaver actually interrupts these sequences, so it doesn’t fit the type of projects I produce. Not a complaint just the reality for heavily cinematic themes. 🔍 Conclusion 13.24 definitely brings some nice improvements, but the video player change has a noticeable impact on creators who use Big Box to its full potential. For now, version 13.22 remains the smoothest option for video-heavy projects. I hope this feedback helps guide future updates keeping the useful new features while preserving the video performance that made Big Box so strong. Thanks for the hard work and for reading.