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Everything posted by Jason Carr
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You could, but honestly at this point it may be best to just manually install the 10.10 version from the website, and see if you still have trouble going forward. I don't recall any updating issues with previous versions, but we should probably rule that out.
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It's hard to say what could be causing it then. Maybe a firewall issue? Do you get prompted on startup if you turn off background updates?
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Hi Jurgen, do you have an expired license by chance? Are you licensed with the premium version? Newer versions do have an option to check for updates. Worst case scenario, you can always just download the latest version from the site and install over top of your existing folder, and all should work fine. However, if you have an expired license, that would cause your license to stop working, so it would revert to the free version.
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Super Nintendo Import process skipping roms at import for no reason
Jason Carr replied to neil9000's topic in Troubleshooting
Have you searched the platform XML for the missing games? That would be a big clue, whether they're in the XML or not. -
Super Nintendo Import process skipping roms at import for no reason
Jason Carr replied to neil9000's topic in Troubleshooting
Okay. I still can't reproduce. Just ran a few tests for SNES, default platform name, and nothing was missing. What ROM set specifically are you using? Are you importing any media? What happens if you turn off all media on import? That would help us to narrow down if maybe it's a media issue. -
Super Nintendo Import process skipping roms at import for no reason
Jason Carr replied to neil9000's topic in Troubleshooting
My first hunch here is that maybe it's combining games incorrectly? @neil9000 I assume you left the "Combine Games with Matching Titles" option checked? What happens if you uncheck that box and run your original test? -
@e2zippo Generally this happens when something else is focused during the Big Box startup process. But between different systems, setups, and drivers, it could be anything. Windows focus stuff is a very complicated beast these days, and Windows purposefully tries to remove that control from app developers, so there's probably not a lot we can do to fix that particular issue. At least it's easy enough to fix just with an Alt+Tab. It shouldn't need a restart, but it does need to update the background. So it should work to just click on a new game with a different background. Pretty much all of this is related to the startup and/or pause screens, which have always been hacks, because that's straight up the only way to implement them (unfortunately they fly in the face of how Windows wants apps to work). On most systems all these features work fine, but there are still some systems that have occasional trouble. In that case, unfortunately your best option is to just disable the startup or pause screens, or try updating drivers, as it's often caused by driver issues. I wish I had a better solution for this, but there really isn't one. We held off on implementing startup and pause screens for ages for this very reason, but eventually went ahead with them due to user demands. There really aren't any better solutions out there for those features, so we did the best that we could.
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@viking Are these new changes to your theme? Or is this the same code that's always been in the Colorful theme? I ask because I haven't seen any of those issues with it myself. You could try taking out the TransitionSelector property of the TransitionPresenter (which would remove the transition) to see if that helps. Beyond that, I'm not coming up with any other ideas. Unfortunately it could just be a performance issue with XAML just from trying to do too much all at one time.
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Unfortunately it sounds like there's something else, unrelated to this thread, going on here. The above issues are no longer a thing. Most likely it's faulty drivers or something of that nature, which unfortunately makes the issue difficult to resolve. It's also possible that you have an app running in the background that is poorly written and conflicting with LaunchBox/Big Box. So the first thing I would try is closing all background processes/apps via Task Manager to see if that helps, and then look for driver updates.
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Thanks all. I have these translations all updated. Going to put out the official release here shortly.
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I don't have a complete list anywhere, but each platform will list compatible emulators that work with that platform. Yes, the desktop export process will only export one system at a time, and removes things that were previously in the export folder. You can just copy the exported folder over to your device before exporting again. Otherwise, the on-Android importer works well now as well. I just tested 0.33 on my Shield TV with a couple different controllers and I'm not seeing that issue. Maybe there's a stray connected controller somewhere that's forcing the navigation down? Check any connected devices and check for BlueTooth devices that could be causing the issue.
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If the Clean Up Media tool finds duplicate files, there's no reason at all to review them. It means that the files are 100% exactly the same, so there's literally no reason to keep both of them, or pick and choose which one to keep. Reviewing is really only going to helpful for peace of mind, or if you happen to be using the LaunchBox image folders for another frontend and want to make sure that you're not removing anything that affects anything else.
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The update should be live now.
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Just started a new thread with the 0.33 release here:
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I just uploaded version 0.33 to the Play Store with the following: Added support for over 50 new emulators! Custom emulators are now supported, if you have the correct metadata for them (package name, activity name, and ROM path key) Fixed issues with imports on a few platforms with incorrect platform names that don't exist on the LaunchBox Games Database Added the Sammy Atomiswave platform Some of these were already in the 0.32 release, but 0.32 was only released to beta. Thanks to the community we've found and fixed some bugs in the 0.32 release, so 0.33 is going out to everyone with the fixes in place, as well as a new Sammy Atomiswave platform. As always, it's not available quite yet because Google takes a few hours to make the update live. I'll update this thread when it goes live in a few hours.
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Launchbox 10.9 crash at Launch after fresh install
Jason Carr replied to Sebariton's topic in Troubleshooting
Yeah, that's worth a shot. Otherwise, you can try completely uninstalling/removing .NET 4.8. I have unfortunately seen rare situations where the .NET Framework is corrupt and the repair tool doesn't fix it. Hopefully uninstalling and reinstalling will fix the issue. -
Deleting Game Takes Me Back To Top of List?!
Jason Carr replied to Retroid84's topic in Troubleshooting
See my post just above yours... -
By chance, do you know what the launching parameters need to be for NES? I have them for GBA and GB/GBC, but not for NES. Thought you might be the developer, so I figured it was worth asking.
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Thanks guys; I just addressed this in another thread. We have an apparent naming conflict with the LaunchBox Games Database as the "Neo Geo" platform listed in the app. I've removed the "Neo Geo" platform for the next version, which should fix the issue. You can use the proper "SNK Neo Geo AES" and "SNK Neo Geo MVS" platforms, and it should work properly. Per SNK Neo Geo CD, my understanding is that there's not really a good way to emulate it on Android. I know it's supposedly supported by the FB Neo core, but what I've read suggests that it's not working well.
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Hi Mikey, sorry for the late reply. Did you have it working on your old GPD XD+? What platforms were you trying to import when the crashes happened?
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Thanks, I've added Sammy Atomiswave in for the next version of the Android app. You may need to use the on-Android importer though because the desktop app exporter will also need to be modified to export that platform.
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I'm really not sure why it wouldn't be showing up, to be honest. I'm doing the same thing with my Shield TV and the NTFS external hard drive shows up just fine. Maybe the drive just needs to be marked as usable for external storage? No idea why you'd no longer be in the Discord group. Should be able to re-join at least. Thanks for this report. The issue was a conflict in platform names between "SNK Neo Geo Pocket" on the games database and "Neo Geo Pocket" in the app. I've fixed this for the next release. Same for Color.
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Thanks for this; I have this fixed for the next release as well.
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Thanks for this note. The "Neo Geo" platform listed is apparently cause for trouble because that platform does not exist on the LaunchBox Games Database named that way. I've removed that platform for the next release. What you should be able to do though is just choose either "SNK Neo Geo AES" or "SNK Neo Geo MVS" instead and it should work. SNK Neo Geo CD has not been added as a platform to Android yet though as my current understanding is that there's really no good way to emulate it (supposedly the FB Neo core supports it, but it's somewhat of a mess).
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Launchbox 10.9 crash at Launch after fresh install
Jason Carr replied to Sebariton's topic in Troubleshooting
@Sebariton Sorry to hear about the trouble. This appears to be being caused by a corrupted .NET Framework install. What version of Windows are you using?