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Jason Carr

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Everything posted by Jason Carr

  1. Thanks guys; I just addressed this in another thread. We have an apparent naming conflict with the LaunchBox Games Database as the "Neo Geo" platform listed in the app. I've removed the "Neo Geo" platform for the next version, which should fix the issue. You can use the proper "SNK Neo Geo AES" and "SNK Neo Geo MVS" platforms, and it should work properly. Per SNK Neo Geo CD, my understanding is that there's not really a good way to emulate it on Android. I know it's supposedly supported by the FB Neo core, but what I've read suggests that it's not working well.
  2. Hi Mikey, sorry for the late reply. Did you have it working on your old GPD XD+? What platforms were you trying to import when the crashes happened?
  3. Thanks, I've added Sammy Atomiswave in for the next version of the Android app. You may need to use the on-Android importer though because the desktop app exporter will also need to be modified to export that platform.
  4. I'm really not sure why it wouldn't be showing up, to be honest. I'm doing the same thing with my Shield TV and the NTFS external hard drive shows up just fine. Maybe the drive just needs to be marked as usable for external storage? No idea why you'd no longer be in the Discord group. Should be able to re-join at least. Thanks for this report. The issue was a conflict in platform names between "SNK Neo Geo Pocket" on the games database and "Neo Geo Pocket" in the app. I've fixed this for the next release. Same for Color.
  5. Thanks for this; I have this fixed for the next release as well.
  6. Thanks for this note. The "Neo Geo" platform listed is apparently cause for trouble because that platform does not exist on the LaunchBox Games Database named that way. I've removed that platform for the next release. What you should be able to do though is just choose either "SNK Neo Geo AES" or "SNK Neo Geo MVS" instead and it should work. SNK Neo Geo CD has not been added as a platform to Android yet though as my current understanding is that there's really no good way to emulate it (supposedly the FB Neo core supports it, but it's somewhat of a mess).
  7. @Sebariton Sorry to hear about the trouble. This appears to be being caused by a corrupted .NET Framework install. What version of Windows are you using?
  8. Thank you all very much. @Cauptain Happen to know where the background image on your graphic came from?
  9. In the latest beta I added the option to turn off dynamic box sizing, which should revert this functionality to 10.7.
  10. It's hard to know what's happening without seeing the details of the particular use case, but it should be attempting to match the downloaded image to the ROM file's region (if it has one).
  11. I'm not positive, but I don't think we're having an issue here with the forums. Maybe try clearing out your cookies?
  12. Beta 3 is out now with a fix for the aforementioned issue with getting stuck while scrolling up, and 720p support for the Retro Achievements profile in Big Box.
  13. FYI, just found a bug with the dynamically-sized boxes scrolling up fixes, which is causing scrolling up to occasionally get stuck. Working on a fix.
  14. Yes, not all platforms have emulators that work on Android. If you know of an Atomiswave one that works, let us know and we can get it added.
  15. Sorry for rushing here guys, but we're already looking to put out the 10.10 release on Monday, so if you're available to translate before then, it would be good to get the updates in. Translation packages and release notes have all been updated. @Opak @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad @k_kutsugi @dukeemu Thank you all very, very much.
  16. Thank you @alexposad; I have these updates in for 10.10-beta-2.
  17. Beta 2 is out now with the following: New Feature: The Clean Up Media tool has been overhauled to show the user what files were found to delete and allow you to keep some of the files if desired New Feature: LaunchBox will now automatically create multi-disc M3U playlist files for emulators/cores that support it. You can enable this feature under Tools > Manage Emulators in the Associated Platforms tab. Known Retroarch cores that have m3u support are mednafen_saturn_libretro, mednafen_psx_libretro, and flycast_libretro. New Feature: The new dynamic box sizing features can now be disabled under Tools > Options > Visuals > Boxes. Extra empty space will be back in the boxes view, but scroll positions are better maintained when editing, deleting, and repopulating boxes. Fixed: In some circumstances the boxes were jumping/jittering slightly while scrolling up in the boxes view with dynamic box sizing enabled Due to the improvements to the new default theme, we're planning on putting out the 10.10 release sooner rather than later (shooting for Monday). Any testing you guys can do on the new Clean Up Media and M3U features would be appreciated. Also, if you can confirm that any additional cores or emulators work properly with the automatic M3U creation, please let us know.
  18. We are working on this to hopefully get things squared away for 720p. They were previously for Big Box, but they are now for LaunchBox as well.
  19. Hi @viking, there were quite a few games in the period that supported both Windows 95+ and DOS, but games in the MS-DOS category definitely need to be supported under DOS. DOSBox does support various versions of Windows if you hack at it, but that's not what it was meant to do, so we should focus on true MS-DOS games only for any DOS videos.
  20. Gotcha. I'll see if I can't get that in there at some point. Sorry to hear about those errors; I'm honestly lost on why they would be happening, but the errors appear to be errors with Visual Basic for DOS itself, which the old version was developed with. For that reason it seems like it's an issue with that version of DOSBox, though I can't for sure.
  21. What do you mean by mode 80 support? I'm currently testing all the way down to a CGA graphics card and monitor.
  22. I actually have a rewrite in development, written from scratch in 8086 assembly. I have it working even on the original IBM 5150 PC. Development is slow-going though and I'm only doing it in my free time, so it'll be a while yet.
  23. We were using WPF to do the blur, but it was way too much of a performance killer, no matter what we did. So now we're simply just blurring the background image once manually via a multi-threaded CPU-driven Gaussian blur, saving the image, and then using that image in the XAML. So unfortunately I don't have a solution for videos.
  24. This is still on the list, but isn't in the immediate plans. We'll get to it eventually though.
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