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Jason Carr

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Everything posted by Jason Carr

  1. Custom badges like this will currently require a plugin to be built.
  2. The changes are fairly subtle, and many of the changes that were originally implemented in Unified Redux were later also implemented in the original Unified. So there may not be any obvious differences at this point.
  3. @DRUMZEY Unfortunately nested menu items like that are not possible currently. Your best bet for the moment would be to just add several IGameMenuItemPlugin classes (all the menu items would be added to the root), or come up with your own popup window for the various options after selecting the menu item.
  4. Beta 3 is out now with the following: Support for badges in the old default theme Notes on the boxes spacing options screen to clarify that spacing settings can hide badges and that not all spacing settings apply to the new default theme
  5. Just added the plugin documentation for badges here: http://pluginapi.launchbox-app.com/html/bf6f20f4-45eb-8c23-f279-cb14afd4d585.htm You can implement that IGameBadge interface just like you would implement any other plugin. Create a class for your badge that implements IGameBadge, throw it in a DLL, and of course put it in the LaunchBox plugins folder.
  6. Hi guys, it's in a different spot now that we upgraded the game controllers. It's under Tools > Options > Game Controllers > Mappings in LaunchBox. Click the Clear buttons next to Scroll Boxes Up and Scroll Boxes Down.
  7. Hi Wanderer, I'm not following your steps. Where are you unticking Wikipedia?
  8. Well that's certainly interesting. Unfortunately it sounds like a bad video driver, so the first step would be trying to update your video drivers. I would also make sure that you're all up to date on Windows updates.
  9. So this is Android, which I don't think fromlostdays realized. Are you able to properly launch Retroarch via the "Open Retroarch" item in the LaunchBox emulator settings? What does "Verify Configuration" tell you?
  10. Well, I am curious to know if it's more stable now than it was before, but Dave in the Bitbucket thread also responded that it did not fix his issue either. I'll take another look to see if there's anything further I can do.
  11. It skips the BIOS because it's not a game. However, I'm not sure what the issue is for you (it's unrelated to the above). What core are you using?
  12. Thanks Chris. We'll look into this to see if it can be improved.
  13. Good point. I'll add a warning message on the custom spacing options. I need to update the plugin documentation yet, but I'll do that here shortly. We recently changed the sorting algorithms to sort 1 before 10 instead of what it was doing previously. I'll have Christian take a look to see if can improve/fix the situation with decimals.
  14. Per #1, that's already how it works. All you have to do is filter your games to whatever selection you want (for example, NES), and it will select only from that list for the random selection. If you want all games, just select all games first. Per #3, you can adjust the volume control in LaunchBox. Probably not the cleanest solution, but it should work. Per #4, there is a lot of custom stuff we could do there, yeah. I've considered that recently. It's probably a ways off, but I'm sure we'll get there eventually.
  15. Lol, because, you know, there's no reason to make it easier with a single key press. Sometimes the design decisions... Good thing we built full AutoHotkey script for that stuff, I guess.
  16. Yes, the badges are currently only on the new default theme. I haven't added them to the old default. I'm on the fence as to whether we should keep adding new features to the old default theme at this point.
  17. Per that BitBucket thread, all I did was fix a potential null reference issue with controllers. Something where it shouldn't have been issue, but apparently was.
  18. What theme are you using?
  19. Gotcha, so unfortunately that means we can't add a default script (probably the reason we didn't in the first place). Once you add a binding though, you can easily add the script just by copying the default Load State script and changing the two key values to the correct key: Send {F4 down} Sleep 50 Send {F4 up}
  20. Welcome @BMovieBen. That theme looks sweet. Per #1, the ImageVideoView will automatically use an image if a video isn't available, assuming that's turned on in the options. So you may not need to worry about it at all. The delay is not really customizable because it's there in order to make sure that the UI is a smooth experience and doesn't freeze while the video is loading up.
  21. Good to know @zmuzkiz. Sorry for the late reply. This is on my list.
  22. @MrSco Are you still seeing this issue with 10.11-beta-2?
  23. That would be a good idea @Rincewind. I'll add that to my list. Might be a good idea to add it to BitBucket.
  24. Hi Martin, good idea. I'll add that to my list.
  25. Hi Wanderer, I can't seem to replicate that. Here's my steps: Edit a single game Click Download Images/Media Click Uncheck All on the first tab Click Uncheck All on the EmuMovies tab Click Download When I do that, the dialog just closes, though it does take a second. Are you doing something differently?
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