Jump to content
LaunchBox Community Forums

Jason Carr

Administrators
  • Posts

    13,723
  • Joined

  • Last visited

  • Days Won

    388

Everything posted by Jason Carr

  1. With 4K, you pretty much have to have scaling turned on, so that's likely the issue.
  2. Thanks @Cruz1214. I don't see your DM though for some reason.
  3. And the update is live.
  4. Just uploaded version 0.32 as a beta to the Play Store with the following (should be available very soon): Custom emulators are now supported, if you have the correct metadata for them (package name, activity name, and ROM path key) Added support for over 50 new emulators! The reason this release is going to beta first is that I honestly have not tested all 50 new emulators. I'm doubtful that we'll be able to test all 50 of them before making it an official release, but anything that we can test would be great. If anyone tests any of the new (or old) emulators and can confirm yay or nay, please comment here in the thread. As a reminder, in order to download the beta version, you'll need to opt-in to beta releases here: https://play.google.com/apps/testing/com.unbrokensoftware.launchbox Then you should be able to update to the beta release on your device. Happy gaming.
  5. Did some more research on this, and compared some other frontends, and it appears that other frontends currently have the exact same issues with Yaba Sanshiro. My guess is that it's just a bug with the latest versions of Yaba, so unfortunately we're still stuck on this one.
  6. Thank you @dukeemu. Now that the holidays are over, just a quick reminder that we're planning on putting out 10.8 on Monday, so now's the time to get the translations in. Thanks as always guys. @Opak @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad @k_kutsugi
  7. Per #2 and #3, we're limited currently based on what we have available with the API, so those aren't currently possible. Per #1, I'll look to see if we can get that fixed before the official release. Unfortunately I'm missing the most crucial pieces of information from that stack trace (cut off on the right). I should have it available on the server though, so I'll take a look.
  8. In theory it should be possible to use the same ROM folders, yes, though I'm not sure how you'd connect your drive to both Windows and Android at the same time. Media might not work for that though.
  9. Thank you guys; sorry for the delays. I just put out beta 5 with the above translations. Beta 5 is feature-complete, so now's the time to go ahead and finish up the translations for 10.8. We'll probably give it a bit more time though, since we're right near New Year's, and I don't want to interfere with anyone's holiday plans. I'm currently planning on putting out 10.8 a week from today (Monday, January 6th). Thanks all! @Opak @dukeemu @cyanjiang @Bardock @MajKSA @gamehacker @Cauptain @Kondorito @Nyny77 @alexposad @k_kutsugi
  10. Beta 5 is out now with the following: New link to the retroachievements.org game details in the LaunchBox game details sidebar (globe icon) The game achievements popup in Big Box now shows the retroachievements.org game details web page in a new tab That's about it. We're working on some other things, but most likely they'll make it into the next official release, instead of this one (we've also been off for the holidays recently). Currently planning on putting out the next official release here very soon (probably beginning of next week).
  11. It's possible there's an issue there. Wikipedia hasn't been recommended to use for ages, so maybe it's time we remove it?
  12. It deletes it permanently, until you import it again. Not permanently, forever.
  13. There currently isn't a specific Sega CD 32X platform in the metadata. I believe it's grouped into Sega CD, which is marked as supported by Retroarch. How did you import the ROMs? From the desktop or using the importer on Android?
  14. This may have been an oversight. I'll take a look.
  15. Interesting. Let me know if you have any luck. Currently I'm just trusting Google that things should work, as I don't have a Chromebook to test with.
  16. Those features are coming, but not quite yet.
  17. Jason Carr

    NEO.emu

    Hi Tech, most likely you just need to edit the platform on the desktop and select the proper platform in the Scrape As field. It's currently unable to figure out what platform it is because the names don't match, or at least that's most likely what's going on.
  18. It's hard to say what could be causing that, but please see this post I made here: It contains a list of things that could potentially be causing issues with Big Box.
  19. You can delete platform-by-platform by long-pressing on the platform and selecting delete. Is that what you're looking for?
  20. Is that the local path that the Shield uses for the remote files? I ran into permissions/API issues the last time I tried to enable that, but I don't believe I had that path. I'll put that on my list.
  21. This will happen when I tackle ScummVM, as mentioned in the other thread.
  22. For the moment, I don't think this is possible, unfortunately, though it is on my list, so hopefully I can tackle that soon.
  23. Does the crash occur every time for Neo Geo and never for other platforms? That could be a clue as to the problem. Is there any way you could take a screenshot of the file names?
  24. Most types of views are planned, but as Android does not support the WPF theming engine, it's going to be a lot of work, and I'm not exactly sure what all will be possible. So I don't have specifics or a time frame yet.
  25. I'd have to review to confirm. I thought it was more recent than that, but I could very well be wrong.
×
×
  • Create New...