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Everything posted by shinra358
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nyny77 said shinra358 said nyny77 said hi, how to change the position of the plateform video? Thank very much Yooo, put some aero gloss on the pic portion and let me get dem platform icons CUUUUUuuuuuz! looool sorry, i'm not understand, i'm French ^^ Can you share those platform icons with me? I like them.
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nyny77 said hi, how to change the position of the plateform video? Thank very much Yooo, put some aero gloss on the pic portion and let me get dem platform icons CUUUUUuuuuuz!
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Thanks Jason, that did the trick. Must have accidentally skipped a file when trying to change the curvature to see which file it was.
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After updating, the platform section does not show my edits. Which xaml file controls the platform wheel view now? Edit: Just tried to edit the curvature on every single file with platform in the name in the default theme and not a single one complied with the change.
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eric said this would be the best way to add a giff to the mix using "MediaElement" <Grid Grid.Column="1" Panel.ZIndex="3"> <MediaElement Margin="-1200,-1200,0,0" Name="gamer" DockPanel.Dock="Left" Stretch="none" Source="K:\Arcade\LaunchBox\Themes\backgrounds\Super.gif" RenderOptions.BitmapScalingMode="HighQuality"/> </Grid> PS : grant that the transparent part of the gif is filled with black....not the best but ok when put in a black area... and still will need a "code" to make it loop... enjoy I'm interested in doing something with this. Can you elaborate further on the looping 'code'? Or is that something jason has to do internally?
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Also, using the mouse to bring a game wheel item in bigbox to the forefront breaks the ability for the new game's images, movies, and music to load. Click on a game that is not highlighted on the wheels and it will become highlighted but won't display its content.
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Same here. Was just about to post this same issue.
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jason: it was probably down. I only could get to it using Tor at first. Now I can with firefox and chrome again.
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Need Help with this Gradient Xaml Code Please
shinra358 replied to shinra358's topic in Troubleshooting
White is to the right. That white color is supposed to be transparent. But it's a transparent white. The image is not that color. Im trying to make that image shine through as it's original color. The black looks good but it's supposed to fade into the pure image but instead the image is whitish. This is the original image. Compare the coloring and see how the op pic is whitish to the right: -
Need Help with this Gradient Xaml Code Please
shinra358 replied to shinra358's topic in Troubleshooting
I copy and pasted that code but when I put it over the image, it's just like the pic in first post. But if I use an image to do it like this: <Image Source="troll.png"/> Where should the png be? In same location as the xaml or in location of bigbox exe? -
Need Help with this Gradient Xaml Code Please
shinra358 replied to shinra358's topic in Troubleshooting
Can't quite remember how to reference an image from a directory. Everytime I load a xaml into visual studio, I don't see anything. Maybe I forgot how to use it? :P -
Need Help with this Gradient Xaml Code Please
shinra358 replied to shinra358's topic in Troubleshooting
<LinearGradientBrush EndPoint="4,0" MappingMode="RelativeToBoundingBox" StartPoint="0,0"> <GradientStop Color="Black"/> <GradientStop Color="Transparent" Offset="2"/> </LinearGradientBrush> How do I make that gradient go from black to clear so that the background image can be seen perfectly under the supposed transparent color without discoloration? Currently is looks like black to white. -
bitbucket wont load in any of my browsers anymore.
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I got past that problem but post 2083 is very important to me atm.
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Yay, you're back. I can't finish my theme until the following: -Ability to give a delay for video through xaml (if the current delay is intentional, nevermind). -Ability for videos to completely disappear when game is changed. Currently, the previous vid stays on until the new game is highlighted. I want it so that as soon as up or down is pressed, the video transition fades to not seen (disappears) {very important to my theme!!!}. In other words, remove video/music immediately when up or down is pressed. -ability to use steam banners instead of clear logos (preferably through xaml because I want to use clear logos in some places but not others. -toggle visibility of details, notes, etc with a controller button in the details view from the wheel view. -console images to slide-in like hyperspin in platform view -for bigbox to use it's own resolution instead of using the desktops. it's too hard to have bigbox stay the same when at a higher or lower rez. I'm modifying on 1080p but if I change my desktop rez, some items are bigger or smaller. Preferably the first 3 for now. ps: fixed vid being private.
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Can anyone help me make my rows and columns on the left look like this?: The colors indicate the different rows and columns on the left. I'm not concerned with what's on the right. Can I get assistance from one or more user? It's too hard to follow when I don't have visual lines to look at. Wheelgamesview.xaml: The reason I'm asking is because it doesn't keep the same size on resolution change.
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Id like to have these overlays for the images:
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Is there a control for not having the wheel loop? If you have only 3 systems or games, you will see duplicate systems/games on screen in the wheel. I would like to make it so that doesnt happen. When you get to the end of the wheel, it stops until you go back up and vice versa if you are going down. Edit: found another bug https://www.youtube.com/watch?v=NAfNOWLSrU4 Also, I want to be able to control how many games I see about the highlighted item and how many items I see below the highlighted item on the wheel.
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ah, i see. I didn't give it thought to look at that other xaml because I didn't think that would do anything in the wheel view.
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jason, the only thing I can think of now as something to make a control for before you go is to separate the square rotating box, preview pic, background image and details from the details view. That way we can choose to use different things in each view and be able to reposition things when the lists, wheels, etc are off the screen. The circled items currently can't be repositioned. They keep the same config through both views. When you are on the wheel and when you have clicked on the game item in the wheel. Since the wheel disappears when you click on the game, we should be able to configure that 2nd view so that we can better utillize the empty space. While when the wheel is on, we should be able to configure the alignment, etc of those too. But apart from when we click on the game. ex. now they can look different instead of be the same. #ignorethebutcheredbackgroundimagelol
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Okay, thanks. Add the control for the Platform banner on the text list view as well along with that if you can.
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Jason Carr said New beta is out. I've fixed the issue where downloading images and metadata was downloading duplicates and ignoring your preferences not to update existing data. I'm also hoping that the issues with backing out of the Options menu are fixed as well. @shinra358, @emko, @Bedwyr, can you guys test this and let me know? :) https://www.youtube.com/watch?v=cELre3NaAIU&feature=youtu.be nah, still there unfortunately
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emko said BigBox going into options the navigation sounds stop playing and i can't back out of the options screen i keep trying until i get this error I knew I wasn't crazy xD
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I can't find the wheel curvature controls. Is that in the xaml or out of reach of the xamls (internal)?