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Everything posted by ps4isthefuture
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Rhedox said I guess the easiest way to implement this would be to just periodically check if a specified process is running and if so start counting. The way ps4 would handle it wont work on Steam games though. The console would not await the end of the game as it doesn't really launch the game either. It'll launch Steam and stop. The actual launching then is done by Steam. Some games even make their executables launch themselves from Steam if you double click them. Implementing that batch technique in Launchbox would also require to synchronously await the end of the game and therefor blocking Launchboxes UI thread for the whole time your game is running. Thats not acceptable from a users point of view which is why having the UI always responsive is one of the main priorities of applications. I knew it wouldn't be a practical way to be carried out, I was just trying to get ideas going. I'm not a programmer of any kind, I can do somethings I have taught myself over the years but really I don't know much. Unfortunately I really missed out, I grew-up in the 80's and if I had a computer then, I would have no idea where I'd be today. But I had my first computer in 2000, lol, a little late. Anyway I'm just trowing ideas around, help where I can sometimes, let the smart guys work, and on occasion can fix things they miss. Keep the ball rolling everyone and we will get there.
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We will all have a brainstorming session with Jason when he gets back. I'm sure we can find a solution. Thank you all for helping on this, it was a request of mine back when LB was 1.something Some people don't think it's a big feature and it really isn't....but I find it cool and interesting how much a game is played or what game is played the most in one sitting... This community is great, Jason should be proud that he had a vision and it brought, and will continue bringing great people together. Also thank you Nintendo for not letting video games die and reviving the market after the crash of '83.
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Importing Full Collections (with local artwork)?
ps4isthefuture replied to Retro Pimpz's topic in Troubleshooting
I am only going to say one thing about the current scrapper, it's slow. I know I don't have the internet speeds that they have in the States but I think 50Mbps is fine enough. When I added 1500 N64 games the art work took 4 hours, I only select front, back, and fan art. Sorry a little off topic. Just saying it's slow and we need an alternative....replacement is better. I think Jason has plans for a scraper that will be for LB...I'll look for that forum so I can find out the details exactly he needs for an accurate database and accurate artwork, I always love it when some random snes game uses a sega genesis photo, lol. A local scraper would had been nice because I also run Hyperspin, but I very rarely use it. It's more of a hobby to take up a lot of time....LB is what I play my games through, it's a hobby too just it takes a bit less work to put a collection together than HS. Sorry I'm babaling now, cheers guys! -
I have just tried to see if it would also capture the date. echo start measure %date% %time% >> timer.txt YOUR COMMAND GOES HERE echo stop measure %date% %time% >> timer.txt I ran the bat for the Sega Saturn game again with the "%date%" added to the code and this was my return in the text: start measure 13:50:07.19 stop measure 13:50:36.57 start measure Fri 06/12/2015 14:06:36.55 stop measure Fri 06/12/2015 14:07:12.99 So you can see that it keeps a log every time I play Afterburner II. Now with the new date code inside it will also track the date of play. So possibly this is the idea I was thinking something could work for LB, but we will have to wait for Jason to return from his vacation to receive his feedback. So Jason if you are reading this right now, stop and go enjoy your family time! Anyway I was thinking maybe LB could use a simple process like I have demonstrated to capture time played for any game. As in LB knows the game you selected, and it counts the times played already. So if a bat or something better could run this for each game to track time played. Then a way will need to be devised to add the total time up every time and displayed within LB. I am not a programmer of any kind, I am just throwing ideas out to the community to get the creative juices flowing. There are a lot of smart talent in this community and I think Jason would love the assistance.
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I found something simple that might help the effort a small bit, not sure...never know. So here is a timer bat that I found. echo start measure %time% >> timer.txt YOUR COMMAND GOES HERE echo stop measure %time% >> timer.txt So I tested this out on a Sega Saturn game, as I had all those bat files I made to launch them. echo start measure %time% >> AfterburnerII_play_time.txt "C:/Program Files (x86)/DAEMON Tools Pro/DTAgent.exe" -mount dt, 0,"C:/HyperSpin/Emulators/Sega Saturn/ISOs/Sega Saturn /Games/JAPAN/Afterburner II(JAP)/Afterburner II(JAP).nrg" start /wait "" "SSF.exe" "C:/Program Files (x86)/DAEMON Tools Pro/DTAgent.exe" -unmount dt, 0 echo stop measure %time% >> AfterburnerII_play_time.txt And after I launched and then closed the game, the txt file was saved to the same directory as the bat. And this is what it read: start measure 13:50:07.19 stop measure 13:50:36.57 I know it's primitive but it's a stepping stone.
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keops said Hi. I like your LaunchBox app. I have two suggestions for now: 1. Make an option to arrange the order of the titles freely. The alphabetical sorting has some bugs, for example: it puts 10 before 2, and has problems arranging roman numerals too. This is the option built-in for alphabetical order at the current time:
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bd000 said I have a feeling I am missing something obvious here, but what circumstances would require anything other than an .exe? The individual roms, otherwise it would just tell you how long you had zsnes.exe open. Maybe amongst us all we could somehow find a way to make this work for us, one day. Also this was the reply I received from the developer: "Mikhail Petrov Hello! I understand your request, in fact I play many game titles with emulators by myself. But the problem is that one can't detect (by any reliable means) that some program (executable file) loads particular ROM or CD image file. Unfortunately, this functionality can only be developed by emulator's authors. Right now I have no spare time for such complex task. Sorry."
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I Need Help With Magic Engine Emulator For Turbo Grafx 16
ps4isthefuture replied to appollo147's topic in Troubleshooting
Don't worry about it we all have those days, even the best programmers will make the same mistakes as we all do. We are all still human -
I Need Help With Magic Engine Emulator For Turbo Grafx 16
ps4isthefuture replied to appollo147's topic in Troubleshooting
I will see if I can have a look but I will have to get Magic Engine. I am using TurboEngine v0.31b, if you want to give it a try. Only command line needed for Turbo Engine is for fullscreen: --fullscreen But to get to the menu you have to ALT+Enter to go to windowed mode and then the same to go back to fullscreen when finished. -
Just sent off an email to the developer to ask if it would be possible to modify his program to be triggered by any file type. I will keep you informed if I get a reply from him.
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Found one big issue with the Gameplay Time Tracker, it is only triggered by an exe. Unless "we" the community could find a wway to force the program to allow a trigger with any file type.
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Jason, Maybe this program is worth your look,Gameplay Time Tracker. There is an article here also. Maybe if it's installed in the launchbox directory you guys could find away to pull the time data from this program into launchbox. The software is free but you need permission from the developer for modification or distribution rights. I know you have your plates full but maybe it could be of help. Or if people just want to use this program to track their gameplay times separately for the time being.
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Using bat to enter key press for Makaron
ps4isthefuture replied to ps4isthefuture's topic in Features
Hello Everyone, Reaching out for some assistance because I don't know and I must not be asking google the correct question to give me the answer I am looking for. I am using Makaron for my Dream Cast games. Well to exit the game you press F8, then you must press ALT F4 to exit Makaron. I want to use a bat file so if Makaron is running, when I press the F8 key then the bat will press ALT F4 automatically. I can't just use ALT F4 alone to terminate Makaron or I get a direct 3D error.....blah blah blah...annoying. Anyway even if I could make it taskkill Makaron after F8 key is pressed. Thank You everyone! -
I will at a later time because I had already scripted the bat files for all of them already to close VLC. So I will sort that out at a later date. Thanks again.
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I tried the first script before from the Yabause post which is the same and it would not mount anything for me. Like I said it's not a big deal for me I only have 100 sega saturn games and scriting each game for all of them took just the afternoon. It's done and dusted, works for me with no issues. I don't feel like fighting with code for a week to get it to work properly if what I have done a few hours is working 100% fine, "for me". Thanks for the help though, please I hope you understand I do appreciate your help. You helped me out before when I could not find box art for an obscure game and you went out of your way to make one for me in Photo Shop. Thanks always for you help and everyone else. If I have a system that I have to do mounting and unmounting for many ISOs I will seek your expertise.
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This is what worked for me with no issues. Except every time a game was mounted VLC would launch so I added a command to kill it after 2 seconds before starting SSF. Then in launch-box I just point the application location to the bat file. I was trying to get it to automount any game but it would not have it but I don't have that many Sega Saturn games so it's not that big of a deal to make a bat file for each of them for me. @echo off "C:\Program Files (x86)\DAEMON Tools Pro\DTAgent.exe" -mount dt, 0,"C:\HyperSpin\Emulators\Sega Saturn\ISOs\Sega Saturn Games\EUROPE\Earthworm Jim 2(EUR)\Earthworm Jim 2(EUR).nrg" timeout /t 2 taskkill /IM vlc.exe start /wait "" "SSF.exe" "C:\Program Files (x86)\DAEMON Tools Pro\DTAgent.exe" -unmount dt, 0
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Cannot post in some topics
ps4isthefuture replied to ps4isthefuture's topic in Website/Forum Support
Hello everyone, I wanted to post something in emulation today and everytime I click on the topic it says, " Welcome back Ps4isthefuture please log in to post". Well I was logged in before clicking on the topic, then it logs me out. The topic was Emulation - trouble with yabause.... I looked at my permissions for my profile and everything looked ok to me. But maybe the issue is somewhere else. I tried in both FF and IE. Thank you. -
Hi everyone, Just wondering if anyone is using Turbo Engine to emulate the TG16. Command-line --fullscreen works fine but I'm getting some serious background clipping from LaunchBox. If I Alt+Enter out of fullscreen and back into fullscreen the issue goes away. It's only present when launched from LaunchBox. Anyone know of a command-line to solve this? Running Win 7 Ult 64 just incase that might matter. So if you like Jason you can add Turbo Engine for NEC Turbo Grafx 16, --fullscreen, zip. I haven't looked to see what other files it will run, I would assume the same as the other TG16 emulator though. Update 1: Some games, like R-Type, will start the background clipping again when the game switches to demo mode and also when it returns to the title screen. Just a little info to maybe help.
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Hello Corinthian, I would like to Welcome you to the LaunchBox Community! Part of your request is taken care of (in a manor of speaking), download the latest build 3.6 it was just released. Now there is a side bar on the left displaying all of your platforms by default, or go through the choices and sort as needed. You can even have it display all completed games or by release date (gives you a list of years on the left), mine list every year from 1976 - 2014. The collapsing in the game screen selection area is something I know Jason has looked into and there was some issues with the visuals and some other technical coding issues. I'm not sure if it is still in the works or not. If you have a good friend in software programming maybe give him a nudge and give Jason a nice present. Just give the team time, they are all just normal working people like the rest of us. The new side bar on the left is a solution for the time being. As for most/least played game it doesn't keep track of that but maybe that is something that could make it into the Premium version or an update later. Ok on the #,A-Z listing issue, I have been using LB for a while now and had thought about asking about this and decided not to. I do, in a way, understand why it may be set this way. Primarily I think it is for sequels, but if you go and edit "said game" go to the "Other" tab and you will see a area called "Sort Title". Here you can manipulate the system to force you # titles to the front vs the rear of your listing. For "1943" just put "a 1943" into the Sort Title box and it will still display as "1943" but will be forced to the front of your list. Maybe an option will be added later to allow this. I hope this has helped some. Always remember that this is an open community and all ideas, suggestion, and support are welcomed and needed.
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altrewin said Hi there, Thanks for the help with this, your solution seems to work perfectly! However I was also wondering if there is a way to do the same thing using relative paths to keep with the portable nature of LaunchBox? For example if I wanted to move my collection to an external HDD to save some space, with the current solution I'd have to make sure the drive was set as "Z:" in whatever PC I used it on. Ok try and see if this works for you, when you enter the path in the command-line and the application path to the exe. "..\..\..\..\LaunchBox\ the rest of the path to exe or iso" the ..\..\..\.. is important! I think as long as you have everything inside the LaunchBox folder it should work. I didn't try to move the location to a USB drive I have my stuff scattered because I use hyperspin before.
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Also wanted to say thanks for adding my input into the command-line area of the table. One issue though is that Mess doesn't recognize the command -nonewui So that should be removed if anyone is have issues with Mess or Mess64.
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Command-Line for Mupen64 v0.5 (not Mupen64 Plus) -nogui -f -g
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Hi Altrewin, First go to the Emulation Tab and uncheck the "Use emulator to play this game" box. (See photo below) Then go to the Launcher Tab. Type the full path to your emulator exe in the Application Path area. In the Application Command-Line Parameters area enter your Command-Lines followed by the the full path to your ISO, the full path must be in quotations. (See the photo below)
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*BUG* Crash when dragging scroll bar fast.
ps4isthefuture replied to bd00's topic in Troubleshooting
Ok Jason I will keep a closer eye on the beta. I have been using it and not noticed yet but I normally only notice on more labor intensive games. I only have one game that is unplayable with LB open and that is NBA 2k15, FPS run just under par causing issues in button input lag, but that is due to RAM usage. Even though I have 8Gb and a 2Gb gfx card. But Watch Dogs, Tomb Raider, and other high-end games perform as they normally do without LB running. Anyway I will keep a sharp eye on the CPU usage being stuck at 25-30% I also had an issue with 3.5 that when I told it to refresh the images it would become non-responsive and freeze. I will need to try this on the beta and see if I still get that issue as well. -
Feature Request: Completion Trophy or Badge
ps4isthefuture replied to ps4isthefuture's topic in Features
Just an idea, when you say you have completed a game that it would display a gold trophy or badge or something to show you right off hand that you have completed the game visually. Also maybe the date the game was completed. Maybe something like the script to call for a picture to be displayed over the the front box art. I have also been trying to think of a way so it could calculate the time a game has been played. Because it displays when the game was last played, I have been trying to figure out a way for it to take the start time minus the end time and add it to the previous time total. Trying to find the appropriate code is difficult and a way to keep it contained in launch box, especially as I really only know some coding for websites and not proper programing code.