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Maddoc1007

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Everything posted by Maddoc1007

  1. @drtechnolust Thanks for letting me know good job i kept my standalone i just tried it and indeed it is broke must have been one of the latest nightlies that broke it as they were working fine for me when i set them up along time ago but not now only going to a blue screen.
  2. @drtechnolust Why not use the bluemsx_libretro core in retroarch for colecovision it works well.
  3. @Bilbotorm Another way you can do it is by putting per game custom command line but you will have to edit each game in LaunchBox which shouldnt take long (right click game edit and under the emulation tab click use custom command see screenshot
  4. @Bilbotorm for CHD files to work we will take Beachspikers for an example. You need the zip file for the game as well as the Chd. Beachspikers is named beachspi. So you need the beachspi.zip as well as the CHD which is named gds-0014.chd. Make a folder called beachspi (named after the zip) and place the gds-0014.chd inside that folder unzipped, Now point LaunchBox to the beachspi.zip set emulator and the chd will work. Do the same for all CHD games.
  5. @Jason Carr Have been playing around with the background music i like it very much except for a few small niggling facts 1. When setting to play music over platform videos it does not mute the background videos this causes hissing even when video volume is fully turned down. 2. I have my music on a separate drive and music mapped as that drive per platform in LaunchBox (screenshot) but it wont play the background music even if there is a folder in Music named Background on that drive it will only play the music if it is in a folder called Music with a Background folder in LaunchBox itself. 3. If i put folders named after each platform in the Music/Background folder it will play all music irrespective of platform. 4. Wont play .m3u music playlists. Wishlist for Background Music. 1. Mute sound in background Video when using play music over video. 2. An option to map the Background Music to Drive of Choice. 3. Play Background Music per platform (once we change platform it will play only the music associated in that platform folder in Background Music). 4. Music will stop playing when we go to options screen or an option in settings to do this. 5. Ability to play .m3u media playlists.
  6. Yes it could be, but if its not then when you set the game image type you want in options Images Game Type in BigBox i don't think that the image type you have set in LaunchBox should be overriding what you set in BigBox.
  7. That is the transition screen with just a bit more you can do before you launch the game, it only view of the game and it is themeable the textgamesview. Most people always turn it off as its just an extra button press before you get to play the game.
  8. Yes what ever image type you set in LaunchBox is what will show for the images in coverflow, Saying that you might have set them differently per platform in LaunchBox as the image type can be set differently per platform
  9. Its how Jason has it even in the default theme. Which is the example i posted in earlier post.
  10. The only thing i see missing there is the / before the > after the Content="{Binding BottomBoxesView}". It should be working fine the only thing i can think of is that LaunchBox hasn't the paths set correct to where the logos are are they arent all named exactly as the game name or rom names.
  11. On the coverflow with details it only shows the platform logo not the game logos. Also check in LaunchBox and make sure that it is pointing to the correct folder where you have your game boxes in LaunchBox tools, manage platforms, folders tab, click on the platform that boxes are'nt showing up for see screenshot
  12. For the boxes it should be <transitions:TransitionPresenter Grid.Row="5" TransitionSelector="{Binding BottomBoxesTransitionSelector}" Content="{Binding BottomBoxesView}" /> and change the grid row to what ever row or column you placed them in in the theme.
  13. @Brian Check and make sure that the logos for those platforms are named exactly as you platforms in LaunchBox otherwise they wont show.
  14. @Brian ImageType="Clear Logo" it follows the nameing convention of the clear logo folder in the themes images/platform folder.
  15. A New Theme i am currently working on i call it SciDoc, i hope to have it uploaded in a week or so. So far i have the 5 platforms done and the Coverflow and Coverflow with Details, 3 of the platforms have Scrolling Data and Notes they are Platform Wheel 1, Platform Wheel 4 and Text List With Details, While Platform Wheel 2 and Platform Wheel 3 have Scrolling Notes. Platform Wheel 3 will come with both Scanlines and no Scanlines, while Text List with Details is for showing of your Best Platform Fanart, The two Game Views done so far are Coverflow with a little extra, while Coverflow with Details will come both Skinned and Unskinned. I hope you like what you see so far. Welcome to SciDoc. Screenshots in Platform Order followed by Coverflows.
  16. @Jason Carr New theme should be finished in about a week, I call it SciDoc, have all the platform views and 2 game views done 4 of the platform views have scrolling data and notes, is it okay to send to you when finished for you to check it over her are the last two platforms platform view 1 and text list with details. Could you also tell me where i change the font size for the platform names in the in the platform text list with details i cant seem to find where to change it.
  17. @spektor56 Yes this is what i am looking for however when i place the code under <transitions:TransitionPresenter Transition="{transitions:FadeTransition}" Content="{Binding ImageVideoView}" IsContentVideo="true" Margin="0,0,0,0" Grid.Column="3" Grid.Row="2" /> <Viewport2DVisual3D.Transform> <RotateTransform3D> <RotateTransform3D.Rotation> <AxisAngleRotation3D Angle="-20" Axis="0, 1, 0" /> </RotateTransform3D.Rotation> </RotateTransform3D> </Viewport2DVisual3D.Transform> <Viewport2DVisual3D.Geometry> <MeshGeometry3D Positions="-2,1,0 -2,-1,0 1.5,-1,0 1.5,1,0" TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/> </Viewport2DVisual3D.Geometry> when i do i get The attached property 'Transform'was not found in type 'Viewport2DVisual3D' for <Viewport2DVisual3D.Transform> and The attached property 'Geometry'was not found in type 'Viewport2DVisual3D' for </Viewport2DVisual3D.Geometry> and even the same if i add it as a media element named ImageVideoView. As you can see am totaly noob at xaml, but would like to thank you for all your help thus far Thank You.
  18. @spektor56 Am still not getting my head around this fully as cant seem to apply the logic to the platform videos. What i am trying and maybe you will be able to sort out the code for me is something like at the 0:35 mark in the video the way it shows a 3d depth perspective, but use the platform videos in a theme see mockup screenshot (this shot is a mockup from my old theme and not the theme im currently working on). Is that even possible to do with our platform videos?
  19. @spektor56 KUDOS have been trying but had given up as kept getting nothing but errors when i tried it would really be appreciated.
  20. @spektor56 could you elaborate a bit more on that for video with maybe some sample code as have tried but couldnt get it working for video
  21. @spektor56 yes but not for video as it allows only for manupilation in the X and Y plane but not the Z plane which i was originally looking for and needed for proper 3d effect but have been all over the net and cannot find a way to do this for video as yet.
  22. @Jason Carr Here is screenshots of Coverflow with Details and Coverflow
  23. @Jason Carr Hi Jason am using skewtransform for the Wheel Data and Notes as well as the Video, glad you like not all platforms will have skew in them just one more platform see other screenshot as well as screenshot for another platform non skew and one in games or maybe 2 not sure yet. For the platform with the large video iam trying to get just the scrolling platform notes to work n the centre between the recent and favourite games but am not having much luck yet maybe you can help there?
  24. Yes it is possible to skew any item in in the themes in xaml here is a screenshot of a new theme im currently working on
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