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locvez

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Everything posted by locvez

  1. You need to add the emulator manually. Click Add... After picking platform Type in name of emulator in name box Click browse and pick the .exe for your emulator Add any required command line arguments Click OK. Done
  2. Hi @alexis524 - You didn't mention, but did you select the "allow importing of duplicate games" or similar option on the last page of the import?
  3. What version of Fusion are you using? All my megadrive / genesis roms are zipped and I have no issues but will check what version I'm running when I get home.
  4. I've had this bug once or twice while importing games, even on fresh install, it always resolves by shutting down launchbox and trying to import the games again. So far I'm unable to replicate the issue
  5. It might be worth posting the entire file names for these games so we have more info on possible issues?
  6. If you are using the MAME roms and not the software list roms then the chd files should only weigh in it around 300gb. Make sure you're picking the correct chd collection The software list chd's are 1.8tb Software list = consoles, neo geo, nes, megadrive, etc etc this is the old MESS roms that are now part of MAME but they are separate from the arcade games
  7. I don't think they are all playable, just download the platform you wish to emulate
  8. Rom files are completely independent from LaunchBox, LB is merely a front-end for running the emulator + selected rom. I would recommend the latest version of MAME (this now includes MESS) and the latest version of the 'Console Software List' CHD rom files for your chosen platform. You may also need additional files like BIOS, etc - this may be included with the rom files
  9. I've logged the issue on bitbucket, I see a few others are reporting similar issues
  10. They're in x:/roms/Nintendo famicom disk system/roms name Same issue if copied to x:/ I renamed a random rom file from another system to include the text Disk 2 and it also failed in the same way. I renamed the second file to have the exact same name as the disk 1 file and it imported perfectly AS LONG AS disk 1 was imported first or along with disk 2. No issues. It's definitely not finding disk 1 then silently failing
  11. Used the Add button as suggested and the Disk 2 game adds fine, isn't found in the metadata fields or anything but that's not an issue. Seems there is an underlying issue with the automated import process
  12. Tried putting the Disk # at the end of the file name, still no dice, It can't be related to filename length, Disk 2 string is less than Disk 1, Disk 2 imports fine without "Disk 2" in title. I haven't bothered to name the filenames exactly the same yet as they are technically different but it would make sense that an error is thrown due to not finding SAME_NAME_STRING Disk 1. As for multiple regions, all other games import fine, it's only Disk2 files that have an issue, there's 2 games with the same name disk 1 and disk 2 that import fine, but these 2 games have slightly different names in the filename Thanks all for the replies
  13. Hi @DOS76 and @SentaiBrad disk 2 doesn't get listed as an additional app, the actual import fails to execute at all if disk 1 and disk 2 are imported for this platform. No games are missing platforms, this is also on a fresh install of 7.0 the games have no special characters, appears exactly as above. It imports all other games in this platform without issue (I've yet to move on to other platforms with a disk 1 and disk 2 game but it imported Sony playstation with multiple discs without issue when it searched local storage - I've avoided asking LB to scrape networked drives at present) EDIT - I removed the - disk 1 and - disk 2 text from the file name and both games imported without issue. there are other games in the list where the disks are titled (Disk 1) and (Disk 2) at the end of the filename. I added the (Disk 1) and (Disk 2) back to the filename in parenthesis and the import tool crashed again, no matter where in the filename the Disk 1 and Disk 2 text was placed. I then tried to import the Disk 2 file without Disk 1 - the import tool yet again crashed. @Jason Carr Could this be due to the filenames being different but named Disk 1 and Disk 2 - the import tool is looking for Disk 1 with the exact same filename, not finding it, then crashing?
  14. I'm trying to import my Nintendo - Famicom Disk System - it's the no-intro set. If I try to import the entire folder, it bombs out without imprting anything, it goes through the whole process until the page where it parses the files, displays the list then you click next and the import crashes, no error message, nothing. So I imported the files one-by-one and all was well until I reached these files : Fruits Mahjong 1 - Disk 1 - Mahjong Game Hontai (Japan) (Unl) <-IMPORTED FINE Fruits Mahjong 1 - Disk 2 - Dai H Taikai (Japan) (Unl) <- IMPORT CRASHED Fruits Mahjong 2 - Disk 1 - Tokimeki Gals (Japan) (Unl) <- IMPORTED FINE Fruits Mahjong 2 - Disk 2 - Yonin to Dai H Taikai (Japan) (Unl) <- IMPORT CRASHED I think it's related to the Disk 1 / Disk 2 thing ? It was also doing this when I was trying to import PSX games from Amazon Cloud Drive but when I used a local folder or local network location it imported ok. @Jason Carr - Is there any way to run a debugger on LB or log anything to identify the issue?
  15. I have the xbox one s Bluetooth controller and it's perfect. No issues except some funky winuae emulation that was sorted with the switch in my post above. I love it
  16. Thanks @Eirulan , if there's anything we can do to help just yell What about throwing the source on github and we can help contribute?
  17. @Eirulan - The tool is awesome, great work. Would it be possible to have some way of selecting which "version" of the game is loaded? I have a couple of games where it has picked german versions over english and non AGA versions over AGA Ideially I think having a language section (prefer all english/french/german/spanish/italian/other games) and a "model" section? (CD32, AGA, OCS, everything else) Thoughts?
  18. I think I have it sorted, I didn;t realsie you had to register for an account with the programme to get access to the databases, trying that now
  19. @Eirulan - did the above but nothing displayed, I have files in .zip and .lha format using latest dev build 2.7.16(dev)
  20. How do you get your WHDLoad collection into FS-UAE so that it can index them?
  21. No idea why that option is there, but it works with the BT controller. The developer of WinUAE also responded to my question as to the support of Xbox One Bluetooth controllers here - http://eab.abime.net/showthread.php?t=83878 I had to add the -norawhid switch to WinUAE in order to get it to detect the pad. For whatever reason someone at MS decided not to use the same "protocol ?" as the X360 controllers do.
  22. There is a setting in BigBox to change controller options, scroll through them and it will list either as "Xbox wireless controller" or "Bluetooth XINPUT" or something similar, I had the same issue until I changed that setting and it worked perfectly. (I am using the Xbox One S Bluetooth Controller but I imagine it is the same for the other one)
  23. Name: Amiga CD32 + WinUAE + Launcbox Category: Tutorials Date Added: 2016-09-05 Submitter: locvez Hi folks, I have created a small, basic tutorial that shows how to setup WinUAE to run cd32 games and integrate into launchbox. I used the freely available TOSEC set on the internet archive library to test games I own and they come in a lovely zip file which I extracted to their own folders giving .cue and .bin files. Setup WinUAE, pull the .cue's into launchbox, and enjoy! Criticism of the video welcome, it is my first ever upload, thanks. Amiga CD32 + WinUAE + Launcbox
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