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Hexxxer

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Everything posted by Hexxxer

  1. Thanks, I hope to be able to bring some more updates to the theme in the next few weeks.
  2. I have also noticed this. Sometimes when I let attract mode run it completely freezes on me for sometime. I have been too busy too look into why yet.
  3. https://drive.google.com/folderview?id=0B1CH0aWSEYrNQmlMa1NjTlAwNG8 Use these at your own risk (may not look great). They were a work in progress from last December I abandoned because I started to work on another theme at the time. Make sure you make a backup of the old images before over writing them.
  4. I actually made a blue and a gold version last year. I'll post what I have for you later on.
  5. Awesome, yeah, works fine. Thanks!
  6. It seems it is not picking up the library for some reason... I'll need to look at that. I changed the values in the Theme settings file, i'll have to update that view to fix this.
  7. I have updated the theme a little, all original views remain the same for now. I added a new Wheel4gamesview and a new font. I will have a few more updates coming in the next few days,
  8. DPI scaling fix? I did not realize there was a way to correct for DPI currently... Could you elaborate?
  9. I am running through a few updates on this theme to bring it up to some of the current technology used in the community. I have had requests for full screen videos and disappearing sidebars, is there anything else people would like to see in this theme?
  10. Hey friends, I think it may be time to update with some of the community developed features. What would people like to see?
  11. HexControls View File A collection of custom user controls to make custom themes easier. I will be updating the tool periodically with new features. Install for use Download HexControls.dll place the file in the plugins folder in your theme Screenshots Control. Description A control to randomly display a list of screenshots available for a game. It will stretch itself to the bounds of the container it is placed in. Default Use in a Theme <Hex:Screenshots/> Advanced Use Using the properties below will allow the user to effect the maximum number of screenshots shown, spacing and border controls Properties ScreenshotBorderColor: Border Color ScreenshotPanelOrientation: "Vertical" or "Horizontal" Direction Screenshot span ScreenshotMaxImages: Number of maximum screenshots shown (Default is 4) ScreenshotBorderSize: How thick the border around the screenshot is. Setting the bordersize to zero will remove the border ScreenshotCornerRadius: Curve around all edges of a scrrenshot ScreenshotMarginSize= Space Between each screenshots edge Example <Hex:Screenshots ScreenshotBorderColor="Blue" ScreenshotPanelOrientation="Vertical" ScreenshotMaxImages="10" ScreenshotBorderSize="15" ScreenshotCornerRadius="13" ScreenshotMarginSize="5" Grid.Column="15" Grid.Row="3" Grid.RowSpan="15" Grid.ColumnSpan="15"> </Hex:Screenshots> Star Rating Default Use in a Theme In a Game view call <Hex:StarRating /> Pretty much it for the default use. The control will size to whatever space it is placed in. This will get you a red star with white border for an on star and a black star with white border for an off star. Advanced Use I've set up the control to allow users to do two things: Modify the color properties for Star On/Star Off and their border Modify two Star vectors layered on top of each other; this has been created to allow for more vibrant star designs using transparency. Properties: ColorOnStarOneFill - On Fill Color for Star one ColorOnStarOneBorder - On Border Color for Star One ColorOnStarTwoFill - On Fill Color for Star Two ColorOnStarTwoBorder - On Border Color for Star Two ColorOffStarOneFill - Off Fill Color for Star One ColorOffStarOneBorder - Off Border Color for Star One ColorOffStarTwoFill - Off Fill Color for Star Two ColorOffStarTwoBorder - Off Border Color for Star Two StarsMarginSize - Margin Between Each star BorderStarOneSize - Size of the Border for Star One BorderStarTwoSize - Size of the Border for Size Two So, using these settings <Hex:StarRating Panel.ZIndex="1000" Grid.Column="11" Grid.Row="1" Grid.ColumnSpan="10" Grid.RowSpan="3" HorizontalAlignment="Left" VerticalAlignment="Top" ColorOnStarOneFill="#BBC49A6C" ColorOnStarOneBorder="#11111111" ColorOnStarTwoFill="#BBC49A6C" ColorOnStarTwoBorder="#11FFFFFF" ColorOffStarOneFill="Black" ColorOffStarOneBorder="White" ColorOffStarTwoFill="#66000000" ColorOffStarTwoBorder="White" StarsMarginSize="10" BorderStarOneSize="8" BorderStarTwoSize="20" SnapsToDevicePixels="True"/> Will give you a result like this. Submitter Hexxxer Submitted 07/18/2017 Category Third-party Apps and Plugins
  12. Version 1.1.1

    67 downloads

    A collection of custom user controls to make custom themes easier. I will be updating the tool periodically with new features. Install for use Download HexControls.dll place the file in the plugins folder in your theme Screenshots Control. Description A control to randomly display a list of screenshots available for a game. It will stretch itself to the bounds of the container it is placed in. Default Use in a Theme <Hex:Screenshots/> Advanced Use Using the properties below will allow the user to effect the maximum number of screenshots shown, spacing and border controls Properties ScreenshotBorderColor: Border Color ScreenshotPanelOrientation: "Vertical" or "Horizontal" Direction Screenshot span ScreenshotMaxImages: Number of maximum screenshots shown (Default is 4) ScreenshotBorderSize: How thick the border around the screenshot is. Setting the bordersize to zero will remove the border ScreenshotCornerRadius: Curve around all edges of a scrrenshot ScreenshotMarginSize= Space Between each screenshots edge Example <Hex:Screenshots ScreenshotBorderColor="Blue" ScreenshotPanelOrientation="Vertical" ScreenshotMaxImages="10" ScreenshotBorderSize="15" ScreenshotCornerRadius="13" ScreenshotMarginSize="5" Grid.Column="15" Grid.Row="3" Grid.RowSpan="15" Grid.ColumnSpan="15"> </Hex:Screenshots> Star Rating Default Use in a Theme In a Game view call <Hex:StarRating /> Pretty much it for the default use. The control will size to whatever space it is placed in. This will get you a red star with white border for an on star and a black star with white border for an off star. Advanced Use I've set up the control to allow users to do two things: Modify the color properties for Star On/Star Off and their border Modify two Star vectors layered on top of each other; this has been created to allow for more vibrant star designs using transparency. Properties: ColorOnStarOneFill - On Fill Color for Star one ColorOnStarOneBorder - On Border Color for Star One ColorOnStarTwoFill - On Fill Color for Star Two ColorOnStarTwoBorder - On Border Color for Star Two ColorOffStarOneFill - Off Fill Color for Star One ColorOffStarOneBorder - Off Border Color for Star One ColorOffStarTwoFill - Off Fill Color for Star Two ColorOffStarTwoBorder - Off Border Color for Star Two StarsMarginSize - Margin Between Each star BorderStarOneSize - Size of the Border for Star One BorderStarTwoSize - Size of the Border for Size Two So, using these settings <Hex:StarRating Panel.ZIndex="1000" Grid.Column="11" Grid.Row="1" Grid.ColumnSpan="10" Grid.RowSpan="3" HorizontalAlignment="Left" VerticalAlignment="Top" ColorOnStarOneFill="#BBC49A6C" ColorOnStarOneBorder="#11111111" ColorOnStarTwoFill="#BBC49A6C" ColorOnStarTwoBorder="#11FFFFFF" ColorOffStarOneFill="Black" ColorOffStarOneBorder="White" ColorOffStarTwoFill="#66000000" ColorOffStarTwoBorder="White" StarsMarginSize="10" BorderStarOneSize="8" BorderStarTwoSize="20" SnapsToDevicePixels="True"/> Will give you a result like this.
  13. what is it returning there? a list? I can't check right now but if it is just a single genre you could try this. string Genre = Selectedgame.Genresstring.Replace(';', '')); If it is a list of strings you can break it into an array using split string [] Genres = Selectedgame.Genresstring.Split(';'); and then just call on Genre[0] to get the first genre. Again, can't test this ATM so it may not be 100% correct.
  14. thanks @neil9000, it seems a lot has changed in the past 6 months! I'm looking forward to contributing something new.
  15. As my first attempt at anything WPF programming related, I decided to try my hand at creating a custom star ratings tool. Install for use Download HexControls.dll place the file in the plugins folder in your theme add the reference xmlns:Hex="clr-namespace:HexControls;assembly=HexControls" Use in a Theme In a Game view call <Hex:StarRating /> Pretty much it for the default use. The control will size to whatever space it is placed in. This will get you a red star with white border for an on star and a black star with white border for an off star. Advanced Use I've set up the control to allow users to do two things: Modify the color properties for Star On/Star Off and their border Modify two Star vectors layered on top of each other; this has been created to allow for more vibrant star designs using transparency. Properties: ColorOnStarOneFill - On Fill Color for Star one ColorOnStarOneBorder - On Border Color for Star One ColorOnStarTwoFill - On Fill Color for Star Two ColorOnStarTwoBorder - On Border Color for Star Two ColorOffStarOneFill - Off Fill Color for Star One ColorOffStarOneBorder - Off Border Color for Star One ColorOffStarTwoFill - Off Fill Color for Star Two ColorOffStarTwoBorder - Off Border Color for Star Two StarsMarginSize - Margin Between Each star BorderStarOneSize - Size of the Border for Star One BorderStarTwoSize - Size of the Border for Size Two So, using these settings <Hex:StarRating Panel.ZIndex="1000" Grid.Column="11" Grid.Row="1" Grid.ColumnSpan="10" Grid.RowSpan="3" HorizontalAlignment="Left" VerticalAlignment="Top" ColorOnStarOneFill="#BBC49A6C" ColorOnStarOneBorder="#11111111" ColorOnStarTwoFill="#BBC49A6C" ColorOnStarTwoBorder="#11FFFFFF" ColorOffStarOneFill="Black" ColorOffStarOneBorder="White" ColorOffStarTwoFill="#66000000" ColorOffStarTwoBorder="White" StarsMarginSize="10" BorderStarOneSize="8" BorderStarTwoSize="20" SnapsToDevicePixels="True"/> Will give you a result like this. Pretty weird right? Well have a go and see what you can come up with. HexControls-0.5.zip
  16. I am fairly new to developing WPF apps and am trying to figure out how to send information from BigBox to a custom user control. How do I send something like {Binding SelectedGame.Favorite} to a custom user control from the XAML view?
  17. Codex Theme Demo A little and very loose demo of a per system theme I was working on last year shown on a quick launchbox build I made up to show off the assets. Don't read into lack of game videos and such. The concept for this theme aims to replicate the box art design of each system, although, due to constraints on setting up custom views per system, it was more of an 'inspired by' the box art concept. I build quite a few assets for this theme from scratch including vectored Seals, Completed, Broken, Favorite and # of Player Icons, and themed backgrounds. I put it on hiatus as I felt it was better to wait for real support built into Launchbox rather than just replacing image elements on the fly. If per-system themes becomes a thing in the next iteration of Launchbox I would be interested in continuing this theme and hope others from the community could join me in creating assets. Let me know what you all think.
  18. What applications do people use to generate quick videos?
  19. Just out of curiosity, I have been messing around with this and wondering if it was possible to sub in a different image if one did not exist. I can't seem to find a clear way of doing this yet. Does anyone have any suggestions?
  20. I have used this method on a theme I've been working on for a while. I only got through three system themes before real life got to busy
  21. Down the line maybe. I'm kinda waiting for alignment properties to be worked out with videos before I come back to it. I have a per system theme called Codex I've put some effort into with future state as a starting point
  22. I doubt that is the case, most of big box suspends when an emulator launches. If you check your task manager and screenshot what you see if should give an indication where the issue is.
  23. I am not sure what is going on here, do you know how many resources are being used by bigbox when the emulator starts ? @Jason Carr maybe could help here
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