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Zombeaver

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  1. Sure. All you have to do is go to C64 Dreams\C64 Dreams\Magazines\!XMLs and then copy the Magazines.xml from either the Default Local or Default Web folders, depending on which you want, and then replace the one in C64 Dreams\Data\Platforms. Make sure Launchbox isn't running at the time.
  2. You'll need to delete the original first and use the new version. I wouldn't recommend overwriting on top because that wouldn't address files that were outright deleted between versions (so they shouldn't be there but wouldn't be overwritten / deleted if you copied the new on top of the old).
  3. Blog post for v0.60 on Zomb's Lair Download C64 Dreams v0.60 (DDL / Torrent) Download local magazine module (optional but recommended!) (DDL) Game details spreadsheet Version 0.60 of C64 Dreams is now available! It features 506 new games (6 duplicates were discovered in v0.45 - same game but with an alternate regional title - and have since been removed) brining the game count to 3500. It was a long road to get to this point - multiple events IRL slowed down progress on this update but I'm thrilled to finally be able to share it with you all! I've prepared a brief overview video of some of the new features in v0.60 so check it out! New: Created new playlists for RPGs and Shmups to facilitate quickly browsing these specific genres; more such playlists will be created over time as this is a work in progress Added game-specific background music for as many games as possible in Launchbox - 2368 out of 3500 games now have music Added new Mega Bezel shader options which are highly recommended if your GPU and CPU can handle it; a variety of screens and backgrounds are available of my own creation as well as some from TheNamec; you can find a lot more info on TheNamec's creations here: https://retrogamingpacks.blogspot.com Version Updates: Replaced 10th Frame with OneLoad64 version Replaced 221B Baker Street with d81 version by Stephan Scheuer Replaced 3D Time Trek with OneLoad64 version Replaced ACE 2088 with OneLoad64 version Replaced Addams Family, The with MultiLoad64 version Replaced Advanced Dungeons & Dragons - Pool of Radiance with bugfixed Easyflash by Nostalgia Replaced Alternate Reality II - The Dungeon with Easyflash version by Fairlight + TREX Replaced Android Control with OneLoad64 version Replaced Assault Machine with OneLoad64 version Replaced Baal with +9 version by Transcom (GB64 version) Replaced Back to the Future Part III with MultiLoad64 version Replaced Bank Run with OneLoad64 version Replaced Bard's Tale III, The with Easyflash version by Nostalgia Replaced Battle of the Planets with OneLoad64 version Replaced Battlefield with OneLoad64 version Replaced Bear Essentials, The with +3DP Special Edition by Onslaught Replaced Biff with OneLoad64 version Replaced Big Mac with +6HDG version by Excess Replaced Black Magic with UCF + Wanderer version (GB64 version) Replaced Blade Runner with +7DGM version by Hokuto Force Replaced Boxer, The with OneLoad64 version Replaced Brian Jacks Superstar Challenge with OneLoad64 version Replaced Castle Blackstar with OneLoad64 version Replaced Castle Dracula with OneLoad64 version Replaced Causes of Chaos, The with OneLoad64 version Replaced Challenge of the Gobots with OneLoad64 version Replaced Chopper Command with +4HD version by Excess Replaced Chubby Gristle with +1DG version by Hokuto Force Replaced Cityattak! with OneLoad64 version Replaced Codename-Mat II with OneLoad64 version Replaced Congo Bongo (Disk Version) with +5DIR version by Nostalgia Replaced Cool World with MultiLoad64 version Replaced Crossroads II with OneLoad64 version Replaced Dead or Alive with +6D version by Hokuto Force Replaced Death Wake with OneLoad64 version Replaced Dropzone with +10DFGH Easyflash version by Knight Rider + Remember Replaced Dynamite Dux with +8DHI version by Hokuto Force Replaced Dynamoid with OneLoad64 version Replaced Electro World with +4HDG version by Excess Replaced Elvira - The Arcade Game with MultiLoad64 version Replaced Endless with +3DG version by Cracker Force Nijmegen Replaced Escape New York with +3T version by Hokuto Force Replaced Espionage with OneLoad64 version Replaced FA Cup Football with OneLoad64 version Replaced Faery Tale Adventure, The with +2D Easyflash version by CSixx Replaced Fallen Angel with +5DGHI version by Hokuto Force Replaced Fire Ant with +1MDGHS 101% version by Raiders of the Lost Empire Replaced Fix It Felix Jr. with +4HD version by Excess Replaced Flaschbier with +3DT version by Excess Replaced Force, The with OneLoad64 version Replaced Freak Factory with OneLoad64 version Replaced Frosty The Snowman 2 Turbo with OneLoad64 version Replaced Galactic Games with MultiLoad64 version Replaced Galaga with V1.06 +1D version by Excess Replaced Garfield - Big Fat Hairy Deal with OneLoad64 version Replaced Gateway to Apshai with +6DGHM version by Raiders of the Lost Empire Replaced Gothik with OneLoad64 version Replaced Graeme Souness International Soccer with OneLoad64 version Replaced Grand Larceny with OneLoad64 version Replaced Greyfell with +7DW +Map version by Hokuto Force Replaced Hades Nebula with +3DMFGH version by Mayday! Replaced Halcyon with +7DGHF version by Alpha Flight + Hokuto Force Replaced Happy Hacker with OneLoad64 version Replaced Harvey Headbanger with OneLoad64 version Replaced Headache with OneLoad64 version Replaced Helm, The with OneLoad64 version Replaced Hibernated 1 - This Place is Death with Director's Cut version from author's page on itch Replaced House of Usher with OneLoad64 version Replaced Hybrid with OneLoad64 version Replaced Hyperbowl with OneLoad64 version Replaced I.C.U.P.S. with OneLoad64 version Replaced Interview with Coderz + Gulas version (fix) Replaced IQ with OneLoad64 version Replaced Jocky Wilson's Darts Compendium with OneLoad64 version Replaced John Lowe's Ultimate Darts with OneLoad64 version Replaced Kane with +6HDG version by Excess Replaced Karateka with MultiLoad64 version Replaced Katabatia with V1.1 +4D version by Genesis Project Replaced Knightmare (Activision) with OneLoad64 version Replaced Kokotoni Wilf with +3DG version by Alpha Flight + Hokotu Force Replaced Lady Pac with v1.8 +2 by Laxity Replaced Last Duel with +6DFGHI version by Hokuto Force Replaced Little Sara Sister Trilogy with v1.5 +7H version by Laxity Replaced Masters of the Universe in Terraquake with OneLoad64 version Replaced Maxwell Manor - The Skull of Doom with OneLoad64 version Replaced Mean Streets with +6DRW Easyflash version by Nostalgia Replaced Mind Control with OneLoad64 version Replaced Moon Cresta with +6DHM version by Hokuto Force Replaced Mordon's Quest with OneLoad64 version Replaced Neverending Story, The with MultiLoad64 version Replaced On-Field Football with OneLoad64 version Replaced Pac-Man with +1DGHM version by Raiders of the Lost Empire Replaced Panther with +1DHMP version by Raider of the Lost Empire Replaced Phobia with +14DFH Tapecart version by Nostalgia Replaced Predator with MultiLoad64 version Replaced Punch & Judy with OneLoad64 version Replaced Retrograde with +3 Easyflash version by WideGuy Industries Replaced Robocop 2 with +1 Easyflash version by Master Replaced Robocop with updated bugfix version of +8DFHIR version by Nostalgia Replaced Rootin' Tootin' with +4HGD version by Hokuto Force Replaced Scramble Infinity with V1.2 +7D version by Excess Replaced Silicon Warrior with OneLoad64 version Replaced Slaine The Celtic Barbarian with OneLoad64 version Replaced Summer Games II with MultiLoad64 version Replaced Summer Games with MultiLoad64 version Replaced Super Trolley with OneLoad64 version Replaced SWIV with +12DFHIR Easyflash version by Nostalgia Replaced Terramex with version by Fusion Replaced Treasure Island (Mastertronic) with OneLoad64 version Replaced Turbo Charge with +10DFHIR version by Nostalgia Replaced Underwurlde with +4DG version by Alpha Flight + Hokuto Force Replaced Up´n Down with +1DGH version by Raiders of the Lost Empire Replaced Vigilante with +6DHI version by Hokuto Force Replaced World Series Baseball with OneLoad64 version Changes/Fixes: Added Microprose Soccer (Indoor) as additional app (right-click menu) for Microprose Soccer Replaced Kacper (Polish) with Kulfon in the Bad Demons Land (English) Update DB association for Finders Keepers to be the Mastertronic game, not Carousel (media was already correct) Adjusted cropping on Thruster Ball and Mega Thrusterball Added custom cropping for Cabal as the top and bottom were being cut off previously Added custom cropping for F1 GP Circuits and Infinity Worlds in the Space as the bottom was being cut off previously Corrected missing save disk for The Magic Candle (simultaneous cart and disk) Updated Retroarch to 1.11 (custom-compiled for cg support) Updated remap files to use LStick to Digital (Forced) because of changes to Retroarch since 1.9.4 which make the stick not work correctly without this setting Set new input_hotkey_block_delay value to 0 as using any higher value serves no purpose in this setting other than to potentially cause erroneous inputs (back/select does nothing on its own, by design) Corrected config editor notes to list hard sync as false by default Renamed Mercenary to Mercenary (Novagen Software) because Mercenary (Krysal) was added Renamed Ninja to Ninja (Mastertronic) because Ninja (SoftGold) and Ninja (FHD Software) were added Renamed "Zaxxon" to "Zaxxon (Synapse Software)" because Zaxxon (Sega) was added Renamed "Super Zaxxon" to "Super Zaxxon (HesWare)" because Super Zaxxon (Sega) was added Renamed "Black Knight" to "Black Knight (TimSoft)" because Black Knight (Interdisc) was added Renamed "Mini Golf" to "Mini Golf (Magic Bytes)" because Mini Golf (Capcom) was added Renamed "Double Dragon" to "Double Dragon (Melbourne House)" because Double Dragon (Ocean) was added Renamed "Exorcist" to "Exorcist (Magic Bytes)" because Exorcist (Mr. Micro) was added Renamed "Brian Jack's Superstar Challenge" to "Brian Jacks Superstar Challenge" Renamed "Elvira II - The Mistress Strikes Back" to "Elvira II" Renamed "Punch and Judy" to "Punch & Judy" Renamed "Knightmare" to "Knightmare (Activision)" Renamed "Frankenstein (Zepplin Games)" to "Frankenstein (Zeppelin Games)" Added a.k.a. title of "The Official Father Christmas Game" to Father Christmas Added a.k.a. title of "Tower Toppler" to Nebulus Added a.k.a. title of "Dream Team Challenge 3 on 3" to Dream Team Basketball Added a.k.a. title of "Final Assault" to Chamonix Challenge Added a.k.a. title of "Gear Works" to Clik Clak Added a.k.a. title of "Oil Imperium" to Black Gold Added a.k.a. title of "Mr. Angry" to Stringer Added a.k.a. title of "Armageddon Man" to Global Commander Added a.k.a. title of "Swash" to Snokie Updated HTML code for the codewheels for Hillsfar, Advanced Dungeons & Dragons - Curse of the Azure Bonds, Legacy of the Ancients, Chip's Challenge, Sorcerer and Rocket Ranger to improve accuracy / size calculations. Thanks azazel_1125! Removed Cosmic Relief as it was a duplicate of Terramex Removed Cavern Fighter as it was a duplicate of DNA Warrior Removed Kinetix as it was a dupliate of Dynamix Removed Head Start as it was a duplicate of Schizofrenia Removed I-Wizard as it was a duplicate of Spooks Removed Dive Bomber as it was a duplicate of Night Raider Added review for Chamonix Challenge (referred to as "Final Assault" in Zzap! 64) Corrected Crossbow, Deliverance - Stormlord II, Demon Attack, and Laser Squad to use joystick port 1 Added alternate launch option for Portal (2018) for mouse control Fixed Planet X2 config installer so that it can now accept the user-supplied rom in either .d64 or .crt format Replaced Vandalism News 70 with REU version Removed auto-loading state from First Samurai - it would sometimes cause the game to not load correctly Removed one Zzap!64 review for Faery Tale Adventure, The that was included erroneously - it was for the Amiga version Added save disks to Dragonworld, Fahrenheit 451, Majik, The Necris-Dome, Nine Princes in Amber, Perry Mason, Pilgrim, Quest for the Holy Grail, and The Ring of Power Added custom cropping to Winter Camp as the bottom part of the screen was cut off previously Removed notes overlay for Karateka as it's no longer necessary for the new version of the game that's included Added Ozone II as additional app (right-click) option for Radius - it's a hack of that game Adjusted Questprobe titles so that they default to European version and then added US version as an additional app (right-click) menu option Added missing Zzap!64 reviews for Advanced Dungeons & Dragons - Secret of the Silver Blades, Gradius, and The Island of Dr. Destructo Added Elite: Flicker Free version as additional app (right-click) option for Elite Added missing notes overlay for Rescue on Fractalus! (SuperCPU version) Replaced Trashman with New Generation Software version (this was the intended version to begin with, but was incorrectly using the Creative Software version previously) Replaced Caveman with Arlasoft version (this was the intended version to begin with, but was incorrectly using the Compute! version previously) Renamed "International Tennis" to "International Tennis (Zeppelin Games)", corrected media/metadata to match, as well as removed the Zzap!64 review and manual as these were all for the Commodore version, not Zeppelin Added some missing images for SID tracks (only relevant in some image views) Added missing 4-player config settings for Hockey Mania and Zatacka Fixed a bug with Zatacka which caused the order of player inputs to be incorrect Set It's Magic II to use TDE + autowarp - some versions of this game apparently require it Added missing additional app (right-click) option for the Easyflash version of Sam's Journey Fixed a broken reference in the .bat for Metal Dust Updated Star Paws to latest (bugfixed) OL64 version Corrected publisher name for The Isle of the Cursed Prophet and The Sky is Falling to be "Psytronik Software" instead of "Psytronic Software" Renamed "Lost Realms of Murkasada: Episode 1" in LB to "Lost Realms of Murkasada" and added both Episode 1 and Episode 2 as additional apps (right-click menu) - default launch is Episode 1; updated fanart box and 3D box title accordingly Made GPU Screenshots enabled by default Misc: Remade every single 3D box in the collection - the rationale for this is that, originally, the 2000~ that I made were designed to mimic the same style as that used by a user on the Launchbox forums (marcoooo) who made a set of 3D boxes for C64 games, and his boxes had the logo for "The C64" (i.e. the plug and play device from a couple years ago) on them, which this project has no affiliation with (not that I have anything against them, I think it's a cool project) - this had always irritated my OCD, so I finally decided that I was going to remake them all from scratch without the logo, covering both the ones that I had created previously and all the ones from marcoooo's set that I was using; many cover improvements were made along the way so it was worth it in the end, but hoo boy was this a long and tedious undertaking Replaced hundreds of box covers with higher quality ones Added hundreds of new manuals, bringing the total to 1930, with 55% coverage - many of these were found thanks to the help of the amazing Smiling Spectre of the eXoDOS project, thanks again dude! Changed all games to use 6581 SID instead of 8580 - I started noticing a few too many instances where things just didn't sound right with 8580 + digiboost; the SID and demoscene stuff are still set to 8580 unless I'd specified otherwise previously Upscaled all bezels to 4k - there are some minor scaling artifacts when upscaling from the previously 1080p bezels to a higher resolution such as 1440p, but not when downscaling from a higher resolution Upscaled all notes overlays to 4k Upscaled all screenshots by 4x with nearest neighbor scaling to preserve quality - this increased the total filesize by less than 100MB but made them a lot easier to see in the process; some of the screenshots were relatively poor quality to begin with so in some cases this is just polishing a turd, but the vast majority of them are a nice improvement Color and contrast corrected hundreds of screenshots (still a work-in-progress) Added new column to game details spreadsheet to indicate source (CSDb, GB64, etc.) and added links to GB64 pages where relevant Replaced "Text Adventure" column on game details spreadsheet with "Genre" and added genre tags for text adventures, RPGs, and Shmups; others will be added over time as this is a work in progress Added additional games to Best of Vol. 7 and created new playlist for Best of Vol. 8 L'Abbaye des Morts has gone free to download so the rom for it is now included! Linked hundreds of games to LBGDB entries that didn't exist when they were originally added Added missing release date years wherever possible (only 22 games in the collection are missing this info now - cases where the release year is unknown) Reset last played, play time, and play counts for all LB entries Set all games installed status to yes in Launchbox Added 4k variant of CRT-Easymode-Halation-C64 shader in Configurator New custom note overlays: Amaurote Isometric Avoid the Noid Beyond the Forbidden Forest Delve - The Goblin's Grotto Demon Attack Duck Hunt Fire King First Samurai Intruder: The Space Quest Kobayashi Naru Kwah! Lady Tut Las Vegas Casino Lords Macadam Bumper Mafia Magic House Magic Rufus Magic Wood Magus, The Master Blaster (Zeppelin) Masters of Time Masters of Time Mechanicus Mercenaries Metalmaze Metron Mickey's Space Adventure Mig-29 Soviet Fighter Milk Race Minotrace Mission Omega Monstrum Moonsweeper (Imagic) Mopper MOT Mr. Cool Necris-Dome, The Nord and Bert Couldn't Make Head or Tail of It Nu, pagadi! Nuclear Embargo P-47 Thunderbolt Pac-Land Pik n Mix Quark IX S.P.R.E.R.O. Shard of Inovar Venom West Bank Working Stone, The Zeppelin New games: Aardvark ACE 2 Acid Rain Advanced Tactical Fighter After Burner (Activision) After Burner (Mindscape) Airwolf II Amaurote Amaurote Isometric Ant Attack Apeshit Araknifoe Arctic Shipwreck Art from China Artillery Duel Deluxe Astro Pilot Authentic Tetris, The Aztec Tomb Adventure Babylon's Ark Bagman Comes Back Bagman Strikes Back Ball & Chain Ball Crazy Battle Kingdom* Battlot Bazair Bburago Rally Black Hawk Black Holes Black Knight (Interdisc) Blipblaster Bomberman C64 Bootskell Breakers Briley Witch Chronicles* Brimstone - The Dream of Gawain Buffalo Roundup Bugs Inc. Burnin' Rubber Castle Shadowgate Chuckie Egg II Cisco Heat Cosmic Combat DX Cosmic Meals Crime and Punishment Crossfire (Atlantis Software) Crystal Fever Curse of Rabenstein, The - 40th Anniversary Edition Curse, The Cycles, The Daley Thompson's Decathlon Daley Thompson's Supertest Dartz Dedale Deliverance (The Power House) Delve - The Goblin's Grotto Demon Star II Demons of Topaz Dicing With Death Double Dragon (Ocean) Droid Rumble Duck Hunt Escape MCP Essex Evil Dungeon Exorcist (Mr. Micro) Extricator Eye of the Beholder Final Programme, The Flunky Flying Saucers Footballer of the Year Footballer of the Year 2 Frogs and Flies 64 Fruit Machine Simulator Fruit Machine Simulator 2 Galaxian DX Gilligan's Gold Gnome Gold Quest 6 Gyro Run Halley Project, The Head Hunter Heartland Heavy Metal Paradroid Hollywood Hijinx Hunchback II - Quasimodo's Revenge Infidel James Fly Jr. Pac-Man Jungle Joe Ket Trilogy, The Key-Quest 64 Kick and Kill Kill the Saucers Killer Killer Games Killer Watt Killing Machine Killozapp Kinetic Connection King's Bounty King's Ransom Kings of the Beach Kitron - The Duel Klemens Knight Trap Knight's Journey Knightmare! (Romik Software) Knights & Demons Knoorkie Knötie in Cave Kobayashi Naru Koko Kong Strikes Back! Kopido Kosmic Kanga Kosmodrom Krypton (Ace Software) Kupiec Kurdor Kwah! L.A. Police Department Labiraton Labyrinth Adventure Lady Tut Lancelot Lancer Lords Land of Neverwhere Land of the Purple Sea Lane Crazy Lane Mastodon vs The Blubbermen Las Vegas Casino Laserwheel Latent Fusion Laurel & Hardy Lava Flow Lawn Tennis Lazarian Lazarus Lazer Duel Lazer Maze (Ranger Software) Lazer Tag Lazertech Le Parc Leap Frog Leaping Larry (Krypton Force) Leather Goddesses of Phobos Legend of Kage Legend of Leydon House, The Legend of the Knucker-Hole, The LeiLei Relay Leisure Suit Leo II - The Secret of Maniac Island Lemmings Leonardo Lester Lethal Weapon Leviathan Life-Term Lifeform Light Cycles (Joe Young) Lights On Limes & Napoleon Line of Fire Lions of the Universe Little Dragon, The Little Green Man Little Nippers Deluxe Liverpool - The Computer Game Living Daylights, The Livingstone I Presume Loco Logic (CP Verlag) (1993) Long Life Long Riders, The Loopy Landa Loopz Lords Lords of Doom Lorella Lost Crown of Queen Anne, The Lost Ninja, The Love Tramp Lucky Egg LuftrauserZ Luma Lunar Jailbreak Lunar Leeper Lunari Lykia - The Lost Island Macadam Bumper Mad Mix Game - The Pepsi Challenge Mad Springs Madrax Mafia Magess of Midgard Magic Duel Magic Events, The Magic House Magic Johnson's Basketball Magic Madness Magic Micro Mission Magic of Endoria Magic Rufus Magic Stone Magic Wood Magical Formula Magus, The Majik Mancave Marble Springs Margo Mars Patrol Marsh Fighter Master Blaster (Zeppelin Games) Master Ninja - Shadow Warrior of Death Masters of Time Match Buster Match Day Match Point MatchSCII Max Torque Maxi Golf Maximum Overdrive Mayday Squad! Maze Chase Maze Chase Again McDonaldland Mean Car Mean City Mean Machine Mechanicus Mega Starforce - Return to the Great Star Mega Starforce Remix Melee Melonmania Mercenaries Metal Warrior Ultra* Metallic Legend Metalmaze Metron Mickey Mouse Mickey's Space Adventure Micro Mouse Microcosm Microdot MicroLeague Baseball MicroLeague WWF Wrestling Midnight Raider Miecze Valdgira II Mig-29 Soviet Fighter Mike Mech Mikie Milk Race Millie & Molly Miner-1861 Mini Golf (Capcom) Mini Putt Mining Minotrace Misfortune Missile Blasta Remastered Missile Command (Interceptor Software) Mission 1 - Project Volcano Mission 2 - Project Gibraltar Mission Jupiter (Codemasters) Mission Jupiter (Softdisk) Mission Monday Mission Omega Mission on Thunderhead Mission X-2 Mobster Mollusk Redux, The Monday Night Football Mondu's Fight Palace Monster Buster Monster Mash Monsters! Monstrum Montrix Monty Mole Monty Python's Flying Circus Moon Crises 1999 Moon Crystals Moon Hop Moon Patrol Moon Stroll Moon Survival Moonbeamer Moonracer Moonraker (Loadstar) Moons Moonsweeper (Imagic) Moonsweeper (Tronic Verlag) Mopper Moribund MOT Motocross (Codemasters) Motor Massacre Motorbike Madness Motorhead Mouse Trap Movie Mayhem Moving Target Mr. Cool Mr. Dig Mr. Dynamite Mr. Speedy and His Adventures Mr. Wino Ms. Pac-Man MTV Remote Control Murder in the Mediterranean Murder in the Monastery Murder in the Museum Murder on the Zinderneuf Murder Times Seven! Murray Mouse - Supercop Mutant Monty Mysterious Mountain Mystery (CP Verlag) Mystery (Magna Media) Mystery Master - Felony! Mystery Master - Murder by the Dozen Mystery of the Nile Mystical Mission Myth (Rainbird) NaCl - Natriumchlorid Najemnik Nanako in Classic Japanese Monster Castle Narnia NATO Assault Course Navigator Navy SEAL NBA Necris-Dome, The Necromancer's Realm, The NEIL Android Nemesis - Escape From Euboea Neptune's Caverns Neptune's Daughters Nether Nether Earth Neuronics Nibbler (Compute) Nick Faldo's Championship Golf Night Driver Night Raid (TND) Night Raider Nightmare on Elm Street, A Nightmare Planet Nightwing Ninja (SoftGold) Ninja Massacre Niobia Nixy - The Glade Sprite NO - Never Outside! No Limit Nodule Nonsense Nord and Bert Couldn't Make Head or Tail of It North Sea Inferno, The Nosferatu the Vampyre Nu, pagadi! Nuclear Embargo Obicontrol Ocean Conqueror Ocean Ranger Odyssey (Little Red Hen Software) Oh No! Oilmania Old Mine Hoist Olin in Emerald - Kingdom of Myrrh Omega Force One Omicron Omidar Omni-Play Basketball Omni-Play Horse Racing On Ice On the Farm On the Farm II On the Farm III One on One One-Day Cricket Oo-Topos Operation Anoria Operation Firestorm Operation Hanoi Operation Metalstorm Operation Neptune Orb of Millean Orbital Rescue Orcapult Ordeal Oregon Trail Ormus Saga II, The - Guild of Death Ormus Saga III, The - The Final Chapter Ormus Saga, The Osmium Ostfriesland Games Otherworld Outpost Outrage* Over the Top Overkill - The Death of New Generation Oxxonian Oy Up! P-47 Thunderbolt Pac-Land Pac-Mania Pacos Pete - The High Plains Drifter Paintress Pale Moon Pancake Pancho Paper Planes Party Quest Pegasis PHM Pegasus Pik n Mix Plekthora Pole Position II Popeye (A400) Power at Sea Powerboat Simulator President is Missing, The Project Space Station Puzzle Bobble Pyjamarama! Quark IX Questprobe II - Spider-Man Quicksand Rags to Riches Rainbow Chaser Rambler Ray Fish DX Re-Bounder Revelation River Raid 2 Roadwar 2000 Robot Jet Action RodMan Jr. Rowman Run Santa Run! Runn'n'Gunn S.P.R.E.R.O. Santa's Workout Scout the Stray Shard of Inovar Sigma 7 Silk Dust Skate Rock Slash with Ash Snoopy Snow Strike Snowball Sunday Soul Force* Space Harrier II Space Racer Special Agent Spirit of the Stones Star Eggs Star Fleet I - The War Begins! Star Wars - The Empire Strikes Back Starglider Stella Gets a Lobotomy Stellar 7 Straight Up Strike Fleet Strike Team Sub Chase 64 Subway Vigilante Sum Ducks Supa-Catcha-Troopa! Super Pac-Man Super Zaxxon (Sega) Survivors, The Swiss Family Robinson T-Bird Tales of the Arabian Nights Tenebra Tenebra 2 They Stole a Million Thunderground Tooth Invaders Track & Field Traffic Trailblazer Treasure Island (Windham Classics) Tristan and Isolde Turrican III Tutankham Tutankham Returns Ugh! Uhg Valhalla Venom Vincent War in Middle Earth Wizard of Oz, The Working Stone, The Yie Ar Kung-Fu II Zaxxon (Sega) Zeppelin Zero Gravity Zone Z Zytron Mega Blast *these games are available commercially so the roms are not supplied New Magazines: Commodore Format 55-61 (complete) Your 64 1-14 (complete) Commodore Power-Play 1-23 (complete) New Demos: Amanita by Samar Productions Christmas Megademo by Atlantis+Bonzai+Genesis Project+Lethargy+Offence Cocktail To Go by Bonzai E2IRA by Arise F20 by Lethargy I Adore My C64 by Lethargy Lifecycle by Offence + Prosonix The World Is Not Enough - We Need More Scrollers by Bonzai Thirsty by Atlantis Fjortis by Fatzone New SID: Ash & Dave - Dual Cassette II (SID Collection) Chuinho - Future Unsure (Digi Drama) Chuinho & Shogoon - N.O.I.R. Dave - Journey Through the Prism F7sus4 - Timewarp Spheres Fegolhuzz - Bruce Printscreen Flex - Pilgrimage to Paradise Flotsam - City of Love (Extended Edition) Flotsam - Daiquiri Island Song Flotsam - Evoluer Flotsam - Hues Flotsam - Luma Flotsam - Monumenta Absentiae Flotsam - Raster Heroes Hate Bush - Do Drum Machines Dream? Hermit+Shogoon+Nordischsound - Diamond City Radio (SID Collection) Jammer - Brooke Lynne Jammer - Constellations Jammer - Latest Revision Jammer - Miami Shoreline Jammer - Persona Non Grata Juzdie - Step Acide Lft - Sommargubbe Linus - MultiStyleHills, 90210 Linus - Simon & Motherfunkel LukHash - Cyberchip Musicdisk (SID Collection) MCH - Bionic Storm III Mibri - Lydia on Speed Dial Mutetus - Gunnar Ö Mutetus - Tooting My Own Horn Nordischsound - Warriors of the World psych858o - Cyberpsych psych858o - kHz Shogoon - CheeZZy Top Shogoon - Hedgehog the Hero Shogoon - No More Alibis Shogoon - Something to Sing Stinsen - Hardwood theK - (The Next) Awakening Vincenzo - Destination: Funktown I also want to once again thank all the people that helped contribute to this update in various ways. Thanks again, I appreciate the support! sonninnos for continually working with me and improving the VICE Retroarch core, being a sounding board for ideas, and helping me work through unusual issues Smiling Spectre for helping me track down a ton of obscure manuals this go round StatMat for his awesome OneLoad64 project which you can check out here The folks at The Museum of Computer Adventure Game History and the Ultimate Tape Archive Everyone who contributes time and energy on improving the LBGDB with media and metadata! Everyone who has requested specific games to be added, helped with testing, or any other number of ways large or small. Thank you all!
  4. Okay guys, the release candidate for C64 Dreams v0.60 is now up on my Discord. The plan, like last time, is to have this up for a week or two, address any issues that come up, and then put it up on Archive.org. I'll have the normal exhaustive changelog once it's released on Archive, but some highlights below: 506 new games (there were 6 duplicates identified in v0.45 - same game but alternate regional title) Game-specific background music added in LB for as many games as possible (2368 / 3500 currently) New Mega Bezel options added to the configurator; these are accessible via C64 Dreams\C64 Dreams\Configurator.exe > Shaders > HSM Mega Bezel > double click "Enabled". Screen and background options can be set there as well. Keep in mind that this requires a pretty decent video card. New playlists for Shmup and RPGs Tons of media improvements Tons of game version upgrades, fixes, etc. List of new games: You can find the updated game details spreadsheet here. Games that are new in v0.60 will be marked blue in column B. You can of course also sort by date added in LB.
  5. Unfortunately it's not that simple. There's no easy way to just convert from one to the other. I have to go through and create new ones based on a combination of new testing and existing values that I'd documented on my spreadsheet previously. I have 137 out of 289 done currently. I will be getting back to this eventually but my current project focus is on C64 Dreams until I finish up the next update.
  6. Sure. I made a notes overlay for it which will be in v0.60.
  7. I'm parsing through all of Gamebase64. The existing games that are beyond "P" are ones that I played as a kid, knew about already, were specifically requested by users, etc. The overall completion level, however, is based on a complete pass through every game in GB64, which is why the next version will be v0.60, as I'm about 60% of the way through it at this point. Absolutely. With that said, no requests at this point will be in the next version, as all 500 new game slots are accounted for. I've added both games to the to-do list for post v0.60 additions. I'll have more detailed info later, but things are getting pretty close at this point. I'm in the metadata and media creation phase currently (final phase of work for the update). The best way to keep track of progress is on my Discord, and I will be posting a release candidate for v0.60 there prior to the standard wider public release.
  8. This is really bizarre. The PCSX2 core is a mess so I guess this shouldn't surprise me. But yes, you could fix this. You'd need to make a custom core preset for it. Start up the game, then go to Quick Menu > Shaders > Shader Parameters then scroll down until you get to "Flip & Rotate" and set "Flip Viewport Vertical" to 1. Then go back > Save > Save Core Preset.
  9. This is answered in the video. Demoscene is essentially art and music demonstrations by C64 scene groups that push the hardware to its limits. They're neat, and still a big part of the C64 scene today. Diskmags are news magazines in disk form. They often have music and art to go along with the current news stories in each issue. These are still being released today by various scene groups. SID refers to the SID chip which is the sound and music chip used by the C64. The SID category is a collection of music tracks composed for the C64. Again, this is still a big and active scene today. You could technically delete these but you're talking about around 100MB out of a 30GB+ collection.
  10. Why? It scales correctly at any resolution. It's ignoring your values because the aspect ratio is not set to custom, nor should it be because then the core's cropping values won't work correctly. You should not do this. I've created multiple overlays which are swapped out on a game by game basis to indicate whether there are notes, if a game is keyboard only, etc. You can change the bezel to one of a few different variants via Configurator.exe in the Overlays section, but beyond that you need to leave those alone. Whatever it is you're trying to do here, my suggestion would be to stop. You're on track to break something.
  11. It's actually not all that relevant, to be honest. If you want to use them that's your prerogative but the entire point of the video snap project is that I will not be using random YouTube videos, of random quality, and where C64 Dreams isn't what's being used during capture i.e. where it may not be an accurate representation of the game. That's not going to happen, ever. If you want to pull a bunch of stuff from YouTube for your own collection, by all means go for it. But I don't want that associated with my project. I haven't spent the thousands of hours that I have on it to just throw a pile of random videos in there and call it good. That's not good enough. If you want to contribute by capturing and uploading new videos for the project following the previous instructions, that is of course welcome and encouraged. The more help the better. Barring that though, scraped YouTube videos are not / will never be part of this project. I appreciate the thought and the effort, I genuinely do, but the reason that we talked about starting a video snap capture project to begin with was specifically because I consider this kind of thing not up to par, and as such the only thing this really does is puts time and energy in the wrong place. I wish there were more people like yourself that are willing to help with this stuff, but if you're going to put forth the effort it would be better placed to do this in the way that has been asked because otherwise, ultimately, that effort will be wasted once anything and everything that you scrape, compile, rename, etc. will inevitably be replaced.
  12. You don't need to change anything in LB. It's still linked to the same db entry in FS-UAE (that's what the UUIDs are specifying) even if the config gets updated on it.
  13. Update 11-20-2022: Zomb's Mega Bezel 11-20-2022.7z Made a few adjustments to NTSC brightness and saturation in Scanner presets - very bright areas could sometimes appear a bit brighter than they should Added missing presets for LUTech for Atari 8-bit, DOS, and PC Engine CD Remade/improved MAME bezels (I was never really happy with the previous version) It’s probably worth noting here that there are actually a couple alternate background versions available for rotated MAME (and a few others like Neo Geo and CPS1) as well. If you navigate to Zombs Mega Bezel\Resources\Images\MAME you’ll see a couple subfolders with alternate versions which you can copy out and replace in the MAME folder if you want to change it. Added preset variants for double and triple-screen arcade games like Warrior Blade and Darius respectively. These are available in the "Special" subfolder and then subdivided into "Arcade Dual Screen" and "Arcade Triple Screen" folders. Added bezel variant for Atomiswave
  14. Update 11-18-2022: Zomb's Mega Bezel 11-18-2022.7z Fine tuned Sharpsmoother values in Scanner presets. The end result being a slightly sharper image overall while still blending the most problematic bits. Made some slight changes to scanlines, brightness, contrast, and saturation in Scanner presets. There were a few situations where contrast could be slightly harsher and scanlines more aggressive than I wanted them to be. Added bezel variants for Atari 8-bit computers and DOS
  15. New version: 11-16-2022 Zomb's Mega Bezel 11-16-2022.7z Added bezel variant for PC Engine CD Added new preset family - Scanner I quite like the way this one look and it’s become my new favorite. The below are all using SCA1-Scanner for reference:
  16. New version: 11-15-2022 Zomb's Mega Bezel 11-15-2022.7z Added bezel variants for 3DO, Sega CD, and Sega Master System Corrected LUTech presets for Dreamcast and x68k to use the correct background X scale value Moved assets that are part of the base Mega Bezel package to an internal folder and updated references in presets accordingly Added new preset to Presets-HiResContent (both 1080p and 1440p) called CPYN-Cypher-NoScanlines - this is designed for high res/upscaled content where you don’t want any scanlines/mask at all; it is not intended for sprite-based content
  17. Okay so below you'll find the release candidate for v1.0 of this pack. It's currently missing a 4k variant (1080p and 1440p are included) so I'm hoping someone with a 4k monitor is willing to help me do a bit of testing as I don't have one at my disposal. If anyone wants to volunteer to do this please let me know and I can walk you through how to test, it's quite simple. The differences between them is minor and essentially just amounts to slightly altered values for scanlines in specific situations. You will need Retroarch 1.11+ and Mega Bezel V1.5.0_2022-10-11 which you can find here. The video driver in Retroarch needs to be set to Vulkan and aspect ratio needs to be set to full. Installation: 1) Extract Mega Bezel V1.5.0_2022-10-11 to Retroarch in the shaders\shaders_slang\bezel folder (create a folder named "bezel" if you don't have one already). So once extracted you should have a path of Retroarch\shaders\shaders_slang\bezel\Mega_Bezel 2) Extract the attachment below to your Retroarch folder following the path included in the archive. So once extracted you should have a path of Retroarch\shaders\Mega_Bezel_Packs\Zombs Mega Bezel Zomb's Mega Bezel 11-13-2022.7z Usage: Hopefully this is fairly self-explanatory, but it basically follows a waterfall. First you choose the preset folder based on the content type (in most cases you would want one of the non-HiResContent ones): Presets-1080p (standard resolution content at 1080p) Presets-1440p (standard resolution content at 1440p) Presets-HiResContent-1080p (this is for content where you're using upscaling above the platform's native resolution, like you might be doing with say Dreamcast for example; on a 1080p display) Presets-HiResContent-1440p (same as above but on a 1440p display) Then you choose whether you want curvature or flat. Then you can choose any of the presets in this folder if you want the non-platform-specific (wood) background or you can proceed to the platform specific folder to choose a platform-specific version of any of those presets. Alternately you can navigate to the Rotated folder for a list of rotated presets (for vertical shmups) which use the non-platform-specific background unless you navigate to the platform-specific subfolder. The LUTech folder is sortof an experiment with using custom LUTs which alter the colors for fun. Think of these as essentially color-grading for video games.
  18. Alright, these are pretty much done for now. I still want to do a little bit of cleanup first but I should have these out in the next day or two.
  19. Getting pretty close to having these done for an initial release. I finished the ones I mentioned wanting to do previously plus N64 on top, but decided I'm also going to do 2600, x68k, and Dreamcast. After that I'm calling it good enough for the first release.
  20. Honestly, it's on the backburner at the moment as a few of the PCSX2 devs/mods thoroughly pissed me off a couple months back and it made me less inclined to work on this. I made the mistake of actually trying to work with them for a while to bring a lot of the issues that these configs are designed to address to their attention, and it got me literally nothing but grief. I don't really want to get into it but suffice it to say that they take an aggressively unhelpful approach to development in a number of ways, to the extent that I literally want nothing to do with them. I will get back to fixing their shit for them eventually, but I have a couple other projects that have taken over my project time in the interim.
  21. Yeah I have a couple CRTs for my retro consoles - a JVC and a Sony Trinitron. I prefer the JVC between the two and that's my daily driver, so this is a little nod to that. I'm still working on these. I've made a lot of improvements since posting previously and made a bunch of additional variants to play around with (alternate masks, alternate levels of halation, alternate color LUTs, etc.). I just want to make a few more platform-specific backgrounds first. SNES, Genesis, PSX, Neo Geo, CPS2 (horizontal and vertical), and MAME (horizontal and vertical) are done. I want to at least have CPS1, NES, Saturn, and PC Engine done as well before the initial release.
  22. I've been going down a rabbit hole for the last week working on a new set using HSM. Pretty happy with how it's going so far. A few preview pics:
  23. Glad to hear you got it working! Just for reference, and it sounds like you already guessed as much, typically you don't want to use a fastloader option if prompted, because they don't work unless TrueDrive is enabled and in most cases it's disabled; the fastloader isn't needed in these cases to begin with because TrueDrive Off + Fastload Off is faster than TrueDrive On + Fastload On.
  24. You still need a separate emulator entry in LB like what's shown in the video. The only difference is that both of them are directed to the standard Launcher .exe. You still need separate entries though because they use different checkboxes.
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