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Zombeaver

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Everything posted by Zombeaver

  1. It's based on whatever's specified in the Open Retro (formally Open Amiga) database first (the database that you connect to once you setup FS-UAE) and then what's in the WHDLoad itself second/if there is no config on Open Retro. Some use A600, some use A1200, etc. It just depends on the game.
  2. You drop it in and merge with (not replace) that folder. By default only the web versions are included, the magazine module just adds in the local magazine files themselves. Afterwards if you want the default launch behavior in Launchbox to be with the local versions of the magazines rather than web you'll need to go into the Magazines\!XMLs folder and then copy the Magazines.xml from within the "Default Local" folder and replace the one in C64 Dreams\Data\Platforms. If you ever want to reverse this behavior you can do the same but use the xml located in the "Default Web" folder.
  3. Thank you! I really appreciate that. There are the eXo projects (eXoDOS, eXoWin3x, and eXoScummVM). I'd highly recommend those. You can find more info at https://www.retro-exo.com/ That's the only other close equivalent for other platforms that I know of. The plan is to eventually do Amiga Dreams in the same format but that won't be until C64 Dreams is closer to what I would consider "complete" so likely still years off.
  4. To let people know what's going on since I intended to post a progress update earlier, I've gone down another black hole of work, because of course I would. I've been in the process of creating fanart boxes for every game in the collection that doesn't have a box currently and then creating 3D box versions as well. The 3D box part luckily I can automate but the fanart boxes, hoo boy is that some tedious-ass time-consuming work. I've been working on them for days now and I'm currently sitting at 218 complete with 211 to go. In fairness, a decent chunk of time was dedicated to just creating the template in the first place, mimicking those originally created by Lassiveran of which there are no shortage already in the collection, and then inevitably making revisions and improvements and then having to go back through and re-create the ones I'd already done (multiple times over). They're slightly smaller than Lassiveran's by design because those are sized in such a way that the screenshots are scaled by an uneven integer which results in some blurring. These are sized so that the screenshots are exactly 640x400 i.e. 2x scaled with nearest neighbor scaling. I'm pretty happy with the end result but it's a time-consuming process because these require a lot of by-hand attention for each one, even after streamlining things as much as possible. I'm hoping to have the rest finished within a week. The ultimate goal being that once all of them are done there will be no games in the collection that are only using screenshots for covers. This is something that's bugged me for quite a while so it'll be nice to have that squared away. Once that's all done I'll be getting back to business as normal. I have 2882 of the current 2900 games tested and done. My plan once I finish going through all 2900 is to release a public test as a fair bit of backend stuff has changed since v0.35 and I want people to beat on this as much as possible and report any issues before I do a proper release. Anyway, that's it for now. More to come (hopefully) soon! EDIT: Oh, and I almost forgot. Just for good measure I've been going through and color and contrast-correcting the screenshots in the collection as large portions of GB64's screenshots have a bizarre red-tint or low-contrast where black is gray... yaaaaaaaaaaaaaaaaaaaaaaay
  5. So long as that doesn't involve renaming, moving, or changing, well, basically anything within the main C64 Dreams folder (C64 Dreams\C64 Dreams (this one) ) that's fine. As soon as you do any of those things, however, you will break things. It's built upon layers and layers of scripts that use relative pathing and configs that are predicated on specific filenames.
  6. Here’s 1.9.14 + CG + OpenAL support. The only .dlls included with this one are cg.dll, cgD3D9.dll, cgGL.dll, and libopenal-1.dll as I think this is all that’s needed on top of the standard stuff, but if anyone gets a missing dll error let me know. retroarch-1.9.14-cg+openal.7z
  7. It doesn't use any one database for naming. It's a combination of GB64, Mobygames, LBGDB, etc. The titles are (almost) all PAL (i.e. Thing Bounces Back rather than Coil Cop) but there's going to be some slight variation from any one database. I would highly discourage you from attempting to strip out/merge this with anything else. I've spent literally years of my life getting this stuff setup in such a way that it provides as ideal an experience as possible for each game. They are not designed to be pulled out like that. If you have existing games that you want added to C64 Dreams, my suggestion would be to provide a list of what it is that you want and I can add them in. If it's something you want to play, chances are it's something someone else will want to play. And in the interim, I provide the option to add in your own games with the included automation tools (C64 Dreams\C64 Dream\Utilities\Creation Tools). You just drag your .d64s, .t64s, etc. onto the Automator and then it'll create things as needed, you just have to move the resultant folders to the Games folder and then start the .vbs file within. You may still have to set them up to change the joystick port, enable truedrive, or adjust cropping however, but that's not too difficult.
  8. I listed an alternative at the bottom of this post: https://forums.launchbox-app.com/topic/49324-c64-dreams-massive-curated-c64-collection/?do=findComment&comment=396075
  9. The process will be the same as in the past versions. There will be a list of files that you'll need to copy over located at C64 Dreams\C64 Dreams\Docs\Files to Import.txt and data to paste into the parents and platforms xmls (if you've done this previously you could technically skip this part and just associate the new ones manually, as long as you know how to assign parents in LB, the only new ones from v0.35 will be "Best Of - Vol. 6", "Best Of - Vol. 7", and "Zzap Reviewed", they would both just need to be assigned to "Games" as shown below; the platforms xml is unchanged from v0.35). You'll want to delete the old folders first so that you get rid of any redundant files (sometimes library titles change slightly, for example, so the media names change with them).
  10. You got it! I'll add all those in the next batch. I actually had Exploding Fist+ on the list for the next batch already and when I added in Who Dares Wins II in one of the previous ones I realized I didn't have the first one (the second one was reviewed in Zzap, the first one wasn't) so I knew I needed to eventually add it as well. You're very welcome! (and it's definitely thousands at this point lol)
  11. Okay, the next 100 games are done. I've decided that for the remaining 200 games in the update I'm going to be hand picking from among the remaining missing games that were reviewed in Zzap - thus far I've just been going straight down the line in issue order and adding in any that were missing but that's made it turn into more of a slog than I really wanted as that includes a fair number of games that I ordinarily wouldn't gravitate to or include. I expected a certain amount of that but... I really don't want to add in any more strategy games, flight sims, quiz games, or football managers this go round. There are like 15+ new strategy games by SSI and co in this update and I swear they all feel like the same game. I don't have enough room at this point to include all of the missing games from Zzap in this update anyway (there will be about 450 left over), so I'm going to focus on stuff that I would ordinarily be interested in already and then gradually fill in the rest over subsequent updates. Honestly I think this will end up making both you guys and me happier in the process. Latest one hundred games added, tested, and configured: Ace 2088 Acro Jet Alice in Wonderland Altered Beast Booty Caverns of Eriban, The Caves of Oberon, The Collapse Deactivators Droids Eddie Kid Jump Challenge Formula 1 Simulator Galaga Gates of the Ancient GBA Championship Basketball - Two-on-Two Genius 3 [Not in the DB] Granny's Cleaning Day [Not in the DB] Graviton Head Coach Hercules HES Games Jet Strike Mission Johnny Reb II Knight Rider Lapis Philosophorum - The Philosopher's Stone Las Vegas Video Poker Legions of Death Mandragore Mercenary - The Second City Miami Dice Mind Pursuit Moon Shuttle Motor Mania Mountain King Mr. TNT Mystery Voyage Necromancer Neutral Zone Night Knight NOMAD Ollie's Follies Ollo Ollo II Omega Race Pitstop Polar Pierre Powerplay - The Game of the Gods Price of Magik, The Psycho Pigs UXB Questprobe I - The Incredible Hulk Questprobe III - The Fantastic Four Rebel Planet Red Max Redhawk Return of the Space Warriors RodMan [Not in the DB] Room Ten Rootin' Tootin' Saboteur Saboteur II Samantha Fox Strip Poker Sammy Lightfoot Scrolls of Abadon, The Seabase Delta Seafox Serpentine Shogun Slicks Solar Fox Sorcery Southern Belle Space Panic Spherical Spiky Harold Split Personalities Star Paws Stix Storm Street Surfer Superstar Ping-Pong Tarkus [Not in the DB] Thai Boxing Touchdown Football Toy Bizarre Trap Trap Door, The Triaxos Trivial Pursuit Tubular Bells Very Big Cave Adventure, The Nam WAR Way of the Tiger Wing Commander Winter Camp Wizard of Id's Wiztype, The Wizard's Pet, The World Cup Carnival Zone Ranger Zybex I've also created a playlist for all the games currently in the collection that have Zzap reviews so those will all be quickly accessible in one place. I have about 150 of the remaining 200 slots picked out already, so if anyone has any specific requests for this update, please get them in now. More to come! Also, seeing as The-Eye is still down, I wanted to post a mirror of the v0.35 torrent that someone on my Discord found. It's located here: https://www.btdig.com/c2718c9fe05c72780aa02fa2a42bc8b852f0cd0f/c64-dreams
  12. Retroarch released a "ninjafix" for overlays for 1.9.13 today, so here's a new version with those changes. retroarch-1.9.13.1-cg+openal.7z
  13. Sorry y'all, one more quick correction on the shader pack. I have a couple separate instances of Retroarch for different projects (C64 Dreams, individual DOS game releases for Zomb's Lair, etc.) and sometimes I work on these while working on those, and while I did copy all the presets over, I neglected to copy a few of the custom individual shader passes that I'd made. This wouldn't have affected many of the presets, but any relevant ones would fail to load since the passes were missing. Zomb's Shaders 11-10-2021.7z
  14. It looks like OpenAL support is no longer built by default anymore either so the .dll for it isn't included in Retroarch's buildbot anymore. So I've attached an updated version that has all depenency .dlls (in case there's anything else that isn't included by default) as well as an updated version of the shader pack that includes the correct folder structure. retroarch-1.9.13-cg+openal.7z (shaders removed, see below post)
  15. I taught myself how to compile Retroarch to add cg support back in since they've been leaving it out for a while now (despite the fact that it still works just fine). The good news is it's a pretty simple process now that I know what I'm doing. I'm attaching the current version (1.9.13) for anyone interested. This is just the .exe and cg dependency .dlls, so you'd still need the standard 1.9.13 package from Retroarch and then just drop these on top. (upload removed, see below post) I've also included the current version of my shader pack for anyone interested as I continue to tinker with it over time and I've made a few more presets. I made a 1440p version of Esper for example (as I now have a 1440p monitor). (upload removed, see below post) EDIT: I accidentally packed the shaders incorrectly - the contents of the 7z are supposed to be in a folder called Zomb's Shaders which goes in Retroarch's shaders folder. If you've downloaded a previous release you probably already know that.
  16. While I appreciate what you're trying to do with the right-click menu cleanup, I really dislike having my additional apps hidden away under "Play version" (a description which doesn't actually even make sense in my use context). I use additional apps heavily in C64 Dreams (for things that are not necessarily alternate versions of the games) and I don't want them hidden in a sub-menu, I want to be able to see what's assigned to them immediately when right-clicking. Can we have the option to disable this auto-sorting for additional apps so that they're visible in the base right-click menu?
  17. I don't have a mirror currently. The Eye should be back before too long. Work continues on the update. The next 100 games have been added, tested, and configured. 747 Flight Simulator ACE (Air Combat Emulator) [Not in the DB] Amulet, The Ballyhoo Battle for Midway Battle of Britain Bombo Captain Kidd Codename-Mat II Colossus Chess 4 Comet Game, The Cops 'N' Robbers Crazy Comets Crusade in Europe Death Wake Decision in the Desert Deus Ex Machina Dicky's Diamonds Dynamite Dan FA Cup Football Faerie Falklands 82 Field of Fire Flight Path 737 Force, The Geoff Capes' Strongman Challenge Germany 1985 Gyroscope HardBall! Ice Station Zero Isle of the Cursed Prophet Iwo Jima Knights of the Desert Kong (Sputnik World) [Not in the DB] Lady Pac Lord of the Rings [DB note: this is not Fellowship of the Ring, this is a separate game - Fellowship of the Ring is this game and Lord of the Rings is this game but searching for this one just pulls Fellowship of the Ring] Lost Realms of Murkasada Lost Tomb Lucifer's Realm Magician's Ball, The Max Headroom Metabolis Mission Asteroid Mr. Mephisto Mugsy's Revenge Murdlok [Not in the DB] Ninja Carnage Nonterraqueous Norway 1985 Odyssey, The One Bite Too Deep Perry Mason - The Case of the Mandarin Murder Phantom of the Asteroid Ping Pong Popeye (Piranha) Quann Tulla Quest for the Holy Grail Radar Rat Race Rats, The Raven, The Revs RMS Titanic Scalextric Schizofrenia Seas of Blood Secret Diary of Adrian Mole, The Skool Daze Snow Queen, The Solo Flight - Second Edition Souls of Darkon Space Pilot II Speed Duel Speed King Spellbound (MAD) Spellbreaker Spitfire Ace Spy's Demise Starion Steve Davis Snooker Super Bowl XX Suspect Terrormolinos Tigers in the Snow Topper the Copper Tour de France Trollbound [Not in the DB] Ulysses and the Golden Fleece Vagan Attack Who Dares Wins II Wild West William Wobbler Willow Pattern Wishbringer Wizard and the Princess, The Wizard's Lair World Cup II World Cup Soccer Yabba Dabba Doo Zyto Zzzz All 200 of the current new games have been added to LB, 3D boxes created, and added to playlists in some cases. I parsed through all of the (4000+) new files in Ultimate Tape Archive V3.0 and pulled out, edited, and reformatted hundreds of new and upgraded manuals and covers. The total manual count is currently 1275 / 47.2% of the collection. I discovered a neat program called Mpxplay which has now been incorporated into the magazines and individual reviews - it's an mp3 player that runs fully in CMD (I've used mpg123 for this previously but this one is nicer), has playlist support, crossfades, and even has a neat frequency visualizer in the CMD window. I've got it setup with a playlist of 50 SID tracks which will randomize each time it's started. I have it setup with a script so that you can display and hide the player as well as skip and pause tracks via the numpad while reading the magazines. It can be disabled outright if so desired through the configurator but I thought this was a pretty neat touch. It should be noted that this only works for the local magazines. I've also created an updated game launcher bat which allows them to be generic/universal which helps simplify and streamline things going forward. I've gone back and replaced some of the existing ones but they won't all be replaced by the time of release - this doesn't actually hurt anything in any practical sense, it's just a backend thing. Thanks to Boohyaka of the eXo project for helping me work through how to create this! Someone (who wished to remain anonymous) was kind enough to help me by creating a plugin which allows me to add the Zzap review additional apps in LB en masse which is going to save me a boatload of time so that's a huge relief. All of the review files are setup for all the remaining titles that will be added in this update, but not all of them are in yet as only 200 of the planned 500 games for this update are setup. Currently there are 1059 Zzap reviews hooked up but that total will be around 1300 once the rest of the games are added. Anyway, that's it for now! More to come.
  18. Attack of the Mutant Camels is working correctly as-is. You probably switched ports by mistake (via L2/LT). The left stick button is "N". The right stick button is "Y". These are there primarily for trainers. Please read the instructions in the opening post.
  19. No, they're not. You just have to be logged into the forums to download attachments. The exporter is still there. I just downloaded it again. The custom launcher is no longer necessary, just the exporter. You'll still need separate emulator entries for both custom configs and UUIDs, they'll just both be directed to the same standard launcher. Technically you don't have to use UUIDs but you still should in order to have everything import into LB in such a way that it can match against the DB for metadata. That won't work properly if you just drag the games into LB.
  20. You can add your own games pretty easily. Some quick instructions can be found in this post: With that said, I always encourage people to just tell me what they want added and I'll add it. I've added Booty to my list.
  21. You can't without breaking some things. With that said, the next version will be using 1.9.4 so you could use it with that.
  22. It'll be in there. I'm still working on indexing all the reviews, incorporating them for games that are already in the collection, and adding in games that are reviewed that aren't in the collection. Every game in the first 14 issues is now in the collection, along with their reviews, as well as reviews for games that were already in the collection for the first 31 issues. 652 reviews are setup currently. I'll have to recount but adding in the missing games until I reach 500 new games for the update should put me at around issue 35. I'll make sure that one's in there either way though. The next 100 games are in but I still have to do some testing on them, which is what I'm working on currently, but I'll be posting that list once that's done.
  23. I don't believe so, no. You could always "reverse engineer" one of my game packages that use PCem, just uninstalling the game in the 98 environment and then putting whatever you wanted on. The newer ones are setup with variable vhds. The older ones are imgs, from before those were available. https://www.zombs-lair.com/ It's pretty easy to just start from scratch though if you want to go that route. I'd recommend using 98SE + FIC VA-503+ or later mobo as this allows you to shut down the computer and then PCem automatically closes itself.
  24. You can't. But you shouldn't be using .img hdds anyway. PCem (v17) lets you create variable size / dynamically-expanding vhds. You specify a size that you want to be seen in the VM - 16GB, 32GB, whatever you want - but the actual size that it occupies is only however much space is used by the files on the drive, and it dynamically expands as you add more, up to whatever the maximum size was that your specified on creation.
  25. Assuming you're using PCem for Windows 9x you wouldn't want that anyway as you need to shut it down properly through the start menu, not pull the proverbial plug.
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