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wallmachine

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Everything posted by wallmachine

  1. The solution is at the forums where you found the download to the game. you will have two options get the new .exe or use the AHK.
  2. same same, Also if I set LB to Pandora or leave as Default the shutdown doesn't work at all. I did notice that the black window that covers the game in BB disappears when I start the game from LB but stays stuck when starting game from BB Also I noticed for me that the BigBox menu lags and the 'sounds' are out of sync since the last update you can probably notice it slightly in the video. Just a little thing when in BigBox menu the shutdown, restart etc options if we can have a prompt saying are you sure? the amount of times I've pressed shutdown
  3. Is this incorrect? I edited the following Default and it is working. I edited the Default Shutdown in the folder it doesn't display the edited content. I then edit the Default Shutdown in the Default folder and keep my Pandora selected in Bigbox and it referenced the Default Shutdown in the Default folder
  4. I've edited the Default Shutdown.xaml and it is not displaying what I've edited in my new folder it seems to be referencing the Default folder. Default.xaml is displaying edited content
  5. Pause feature not working with launcher Game Loader not sure if In need to do anything else for it to pause Notes: - In LaunchBox have an option to not select an Emulator for these types of games as not required - In LaunchBox have an option for a empty Value: in the Bulk Edit Wizard for the Emulator drop-down list - In LaunchBox after using the Bulk Edit Wizard all games were stuck on selecting all and I had to go out of the platform then back in - In BigBox pressing my 'pause' button F4 nothing happens - In BigBox when ESC the game you can see briefly it screws with the theme then it reverts (probably because it rotated the orientation of the display) - In BigBox when entering the game you can see the theme briefly hiding behind the fade - In BigBox the startup screen fills half the screen then expands fully - In BigBox the startup screen rotates its orientation if the game automatically rotated Minimum Startup/Shutdown Screen Display Time: 1 Second Minimum Startup/Shutdown Screen Display Time: 5 Seconds
  6. are your clear logos named the same as what you named the platform? are your clear logos in the correct folder path? have you refreshed platform clear logos? (never works for me, so refresh all images instead)
  7. Check my video below it allows you to get your different region names and original file name closely except for the '-' converts to a ':' which is good. However the down side is you can never update your metadata to the latest on whats at the Games Database or it will rename everything you have imported and then you have to start again.
  8. then why have the option to rename the title to what you want if when you re-scrape to obtain the upto date metadata it renames it back for you and then you have to start again?
  9. but if you rename then scrape new metadata it removes your entry and puts it back to the games database as mentioned here.
  10. Thanks for the response.. With the optional change of name at the end of the wizard even if I changed it to whatever I wanted doesn't matter japanese or not it would take on the games database title so I guess that part doesn't work.
  11. @Jason Carr is probably the only one that can answer this?
  12. They ended up updating BB as quite a few updates behind and it fixed the mute issue. Also when using vids in BB on the marquee screen it causes a hard lock on pc. However, using vids with your plugin on the marquee screen and your video method does not cause a lock up like default BB, which is great! But it does slow down things a little bit in BB. Is there anyway you can put some magic on it, or more cache, or whatever you can do to try to prevent that bit of slowdown? Thanks in advance.
  13. After deleting the folder 'Cache-LB' the images now display under 'Boxes' and all the other Image Groups too is this normal?
  14. 'yes, referring to ao.bigbox.themer. Trying to mute video but vid music still plays along with default bigbox integrated game music. And music from video doesn't mute bigbox music if priority is changed. Both musics just play at the same time.' Here is as an example: <aop:AutopathVideoLooper Name="GameVid" Shuffle="False" PlayerImplPooled="True" PlayerImplLazily="True" Autoplay="True" Grid.Row="4" Grid.RowSpan="2" Grid.Column="2" Grid.ColumnSpan="6" Height="{Binding ElementName=GameVidFrame, Path=ActualHeight}" Width="{Binding ElementName=GameVidFrame, Path=ActualWidth}" ClipToBounds="True" Visibility="Collapsed" Stretch="Fill" Repeat="True" Medium="Video" Fallback="StopAfterTry3" Autopath="Context" cal:Bind.AtDesignTime="True" Muted="True"/>
  15. Edit: Setting MaxVerticalImageResolutionOverride fixed it but no idea whats the default value... What values should this be incremented by whats the maximum etc and if possible can i please have a bit more explanation than "Used to override the user’s default CoverFlow image quality settings. Omit this property to use the default settings (recommended for most scenarios). Cached images will be resized to this vertical resolution." hey@Jason Carr any idea why the middle logo is blurry in the platform view but not the game view.. code: <coverFlow:FlowControl x:Name="FlowControl" ImageType="Clear Logo" CameraZPosition="5.5" CurveAmount="7" ItemZPosition="2.0" PageSize="6" SelectedItemZPosition="3.8" Spacing="3" VisibleCount="14"> <coverFlow:FlowControl.CoverFactory> <coverFlow:HorizontalWheelCoverFactory /> </coverFlow:FlowControl.CoverFactory> </coverFlow:FlowControl>
  16. i was advised 'that muting sound to videos doesn't work and it doesn't obey default bigbox sound priority rules'
  17. Hey, I was just wondering if I could some help with clear logos and making them uniform. I'm using a font to type out the platform name so that means longer names will end up being tiny and shorter names will end up massive in BigBox... Example in the video below you can see in the platform view they are not uniform but in the game view they look uniform.
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