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damageinc86

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Everything posted by damageinc86

  1. For the love of all that is holy,...will we ever get per-controller bigbox navigation mapping capabilities?
  2. Ohhhh right, sorry. I think you might even need to rebuild parts of it if it is that old,...there may be performance improvements if you just re-make the theme in the newest version perhaps. I'm not really quite sure though.
  3. it is on 3.3.2 now, available through his patreon.
  4. Will you be releasing a full pack of these?
  5. Well apparently I needed a good advertisement flier for Battle Bakraid, so I appreciate you sharing this!
  6. This is just wild. We have enough phenomenal HQ cart, box, whatever else SETS made by the community. I feel like LBDB (staff, or whomever) should just grab those sets, rename appropriately, and have those as the defaults and then lock it. Option stuff can be added by the user after that, or given a choice: Default LBDB HQ set (community username contributor) , or Fanart cart random.
  7. There's some other cool scenes that the pixel artist has on their youtube page. https://www.youtube.com/@waneella/videos
  8. the superpausemenu plugin has folders you can place the manuals in and they'll show up I think.
  9. @faeranCould you please release the 2.1 CTC files so we can edit transition times?
  10. Were you able to find the spot for the selected game animations enter delay? or whatever it would be called lol.
  11. This type of game is what I wish someone could do to my characters and game idea I have. But it's so much fucking money to hire devs. I love this style of game. and schmups too.
  12. no nothing productive came from the gpt journey lol. I think it may have helped with the platform views, but the games view is still SLOW entrance of details. I can't send on discord because it pops up some file limit message about nitro. So maybe you could just get the theme from here: It's BAnnerBox 2.1
  13. how about you prod? could you look at the BannerBox .xaml files and find where the values are to change the delay on details entering once a game is landed on? it takes WAY too long for the fade out and theme elements to begin to slide in and populate the details
  14. ok i searched for 3 seconds as an example. i got anything that had the number 3 in it lol. including grid height "1080 Width "384" . so...still don't know where the value for delaying the game details coming in would be.
  15. Yeah i don't know where to look. and apparently chatgpt can't figure out what values to edit either. I need the banner box details to fly in(transition) quicker. It takes too long after you land on a game for eveeything to come in.
  16. Well, I just wasted over an hour trying to explain to chatgpt what to do, and the game select fade-out and details transition in for BannerBox theme still is slow as molasses. It could never figure it out lol.
  17. interesting takes on these. What are you using?
  18. Could you look at the BannerBox theme code and help me get the details/game name screen to slide in quicker than it currently does? That's all I want different in the theme. It takes WAY too long for all the details to slide in and populate once you land on a console or a game from the list.
  19. Is there the ability to map BB navigation controls on a per-controller basis yet? Asking for a friend lol.
  20. Why not just put them all in a mega.nz link to supplement the thread then?
  21. I'd put anything DOS, through retroarch Dosbox pure core.
  22. I don't see any presentation in their screenshots that uses a clear logo for the game? Are there any views that do at least have clear logo, box art, and other basic artwork pieces for the game? I wouldn't really want to go back to just plain text game lists. That's the entire reason why I'd want to use a front end. Also curious, are you able to map each one of your controllers independently for navigating the front end interface? Launchbox still just applies one button set to all controllers you have plugged in for navigating big box. Which leaves you guessing as to which button on which controller is going to start the game, or move back, etc.
  23. This should be the way to edit where platforms are nested. But I don't see why deleting say,...NES out of the consoles category, would cause any other console platform to go anywhere. That's odd.
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