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Everything posted by damageinc86
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I can't offer any pearls of wisdom. I use Rocketlauncher bezels for my non-retroarch platforms, and native MAME .lay bezels for Arcade. i tested out the bezelproject to just see what types of bezels would be downloaded. But that was it.
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Do you have any images already that you think might work well? I could put them into my template and get one made for you. Or you could try the template yourself. Is there a clear logo for these?
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Missing many MAME videos via LB - where am I going wrong?
damageinc86 replied to jackhulk's topic in Game Media
I think what faeran was saying is that the MAME team themselves have changed the rom filename, so if Emumovies still has their video file named as the old rom filename, then it won't show up if you have one of the new rom file names. I myself have a very old MAME romset, so if this is something that has happened within the last 5 years or so, my video files would still be named after old rom file names. -
Photoreal Controller Vectors by Pineapple Graphics
damageinc86 commented on Dan Patrick's file in Platform Console Images
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I could help you make some playlist logos using Crylen's framed logos. If you like this style let me know.
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Thoughts/suggestions regarding the new database update!
damageinc86 replied to JereBear's topic in Troubleshooting
yeah I feel like just having the option for a dark theme would have been enough. I don't like a thing about the new layout at all. Old one was perfectly fine. -
Huge Mame Marquee Collection including many in 4K resolution
damageinc86 commented on Mr. RetroLust's file in Arcade
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Is the whole thing corrupt? Or just certain systems?
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Do all these posts with images go into a DB somewhere?
damageinc86 replied to strich's topic in Game Media
Right. Good points. It's a tough undertaking that's for sure. I'm working on a full Sega Master System box front set right now, and i'd like it to all to be in the LB DB,...but dang,...one at a time? We'll see if I have the energy and patience to do that after already spending way too much damn time on the boxes themselves lol. -
Do all these posts with images go into a DB somewhere?
damageinc86 replied to strich's topic in Game Media
Oh right. Yeah, guess it could just be lost in a thread unless people go to the trouble to actually get it in the DB. Is there a way to bulk upload an entire platform's various art assets into the DB? Or do you have to do one game at a time? -
There's a .lay file set for mame Nintendo game & watch out there in the downloads section I believe.
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Do all these posts with images go into a DB somewhere?
damageinc86 replied to strich's topic in Game Media
I've wondered that myself. There is a huge thread of clear logo re-drawing I've seen, and it's full of amazing cleaned up clear logos extracted from covers and boxes and such. They are top notch. But are they just forever stuck in that forum post? Or are those clear logos being added to the LB Database? Don't really know. Saw a reply on your other post with some really good info. I'm thinking your mame set isn't really curated at all, which is why you are seeing so many gaps in artwork. I have a pretty complete artwork set for most of the popular systems if you need any help, shoot me a message. -
Box art showing up in Launchbox but not Bigbox. Help! Please?
damageinc86 replied to Jigen271's topic in Troubleshooting
There's been a few times that I've had to go into the metadata>images area and refresh launchbox's link to the correct image. So delete it,...then manually add the image through that same window. Might be worth a shot. -
I've always used the TAB key to cycle through BigBox theme views. Give it a shot. Maybe it will get back to whatever view you were on initially.
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@THK Hey there,...I was curious if you could try your hand at getting a SEGA logo done with the super small inner triangle of the A from the Sega Master System boxes? I can't seem to find any logos online that have that specific logo. They are all the other SEGA logos. If you zoom in, you can see how tiny the inner triangle of the A is on these. EDIT: I messed around with it and added a bunch of layers underneath to try to shrink down the inside of the triangle. Looks decent to me. Going to move forward with this.
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Yeah for some reason RL wouldn't start most of my teknoparrot stuff. Found the module on the forums, but it couldn't see the window. I'd love to get it going through there so it could have the better timing settings.
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I have Fades, Pause/savestates, and joy2key keymapping per platform or per game all still running through RL to this day. I only have Launchbox's startup screen for teknoparrot I think. I still think Launchbox should try to strike up a deal with RL programmers to just inject/incorporate whatever code they have, to do what RL does but within Launchbox. Maybe they are really closed off, and have already denied any collaboration, who knows. But to me, that would be the ideal merging of the best front-end, with the best external launcher.
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Could you use the autohotkey commands to send an ALT+F4 to force-close the program maybe?
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Launchbox opening wrong version/clone of games
damageinc86 replied to winter0402's topic in Troubleshooting
Is this an Art Bell reference!? I had a merged set, so I dealt with it differently. I had to take the correct files out of the merged zip and put it in a new zip file named what the correct romname was. Like 2 player TMNT, and 4 player TMNT. But all I had to do was point launchbox to the correct rom, and it launched it. So I'm not sure what could be happening as long as it's pointing to the correct rom. I think X-men and TMNT were the only games I did that with. -
Wait,...Pleasuredome is back?
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[SOLVED] [Request] [NSW] TMNT: The Cowabunga Collection (Box - 3D)
damageinc86 replied to k_rollo's topic in Game Media
Ohh I understand what you meant now. Yeah, sometimes you just have to make that decision and go with it. If it works better for you, then that's what you do! Even if technically it doesn't match up. Sounds good! see ya round.