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damageinc86

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Everything posted by damageinc86

  1. Amazing updates! Thank you very much for continued this pursuit of marquee goodness!
  2. Is the whole thing corrupt? Or just certain systems?
  3. Right. Good points. It's a tough undertaking that's for sure. I'm working on a full Sega Master System box front set right now, and i'd like it to all to be in the LB DB,...but dang,...one at a time? We'll see if I have the energy and patience to do that after already spending way too much damn time on the boxes themselves lol.
  4. Oh right. Yeah, guess it could just be lost in a thread unless people go to the trouble to actually get it in the DB. Is there a way to bulk upload an entire platform's various art assets into the DB? Or do you have to do one game at a time?
  5. There's a .lay file set for mame Nintendo game & watch out there in the downloads section I believe.
  6. I've wondered that myself. There is a huge thread of clear logo re-drawing I've seen, and it's full of amazing cleaned up clear logos extracted from covers and boxes and such. They are top notch. But are they just forever stuck in that forum post? Or are those clear logos being added to the LB Database? Don't really know. Saw a reply on your other post with some really good info. I'm thinking your mame set isn't really curated at all, which is why you are seeing so many gaps in artwork. I have a pretty complete artwork set for most of the popular systems if you need any help, shoot me a message.
  7. Perhaps this file will get you going on the road to bezels for NGCD.
  8. There's been a few times that I've had to go into the metadata>images area and refresh launchbox's link to the correct image. So delete it,...then manually add the image through that same window. Might be worth a shot.
  9. I've always used the TAB key to cycle through BigBox theme views. Give it a shot. Maybe it will get back to whatever view you were on initially.
  10. @THK Hey there,...I was curious if you could try your hand at getting a SEGA logo done with the super small inner triangle of the A from the Sega Master System boxes? I can't seem to find any logos online that have that specific logo. They are all the other SEGA logos. If you zoom in, you can see how tiny the inner triangle of the A is on these. EDIT: I messed around with it and added a bunch of layers underneath to try to shrink down the inside of the triangle. Looks decent to me. Going to move forward with this.
  11. Yeah for some reason RL wouldn't start most of my teknoparrot stuff. Found the module on the forums, but it couldn't see the window. I'd love to get it going through there so it could have the better timing settings.
  12. I think you may be selling yourself short if you think you can't get any MS-DOS games going. C'mon! give it a try!
  13. I have Fades, Pause/savestates, and joy2key keymapping per platform or per game all still running through RL to this day. I only have Launchbox's startup screen for teknoparrot I think. I still think Launchbox should try to strike up a deal with RL programmers to just inject/incorporate whatever code they have, to do what RL does but within Launchbox. Maybe they are really closed off, and have already denied any collaboration, who knows. But to me, that would be the ideal merging of the best front-end, with the best external launcher.
  14. Could you use the autohotkey commands to send an ALT+F4 to force-close the program maybe?
  15. Is this an Art Bell reference!? I had a merged set, so I dealt with it differently. I had to take the correct files out of the merged zip and put it in a new zip file named what the correct romname was. Like 2 player TMNT, and 4 player TMNT. But all I had to do was point launchbox to the correct rom, and it launched it. So I'm not sure what could be happening as long as it's pointing to the correct rom. I think X-men and TMNT were the only games I did that with.
  16. Please forgive my ignorance, but what is this useful for? Genuinely curious.
  17. Ohh I understand what you meant now. Yeah, sometimes you just have to make that decision and go with it. If it works better for you, then that's what you do! Even if technically it doesn't match up. Sounds good! see ya round.
  18. What an amazing idea! I've always wondered how the heck I'm going to remember which one of the buttons do what (when I finally do make an actual cab). Something like this would be phenomenal. I wonder if you could do some creative woodworking to a recroommasters cab and mount a small monitor under the main monitor, right above the control panel. That's where I'd want them to show up. So you just have to look slightly up from your own control panel and see the comparison.
  19. Yeah, I prefer 2D for boxes. I have a few 3D cartridge sets. I like it for that. But glad you got something figured out in any event. Something happened at least right!? lol. I'm working my way backwards from Z. I'm almost done with W. Definitely have a long, tedious road ahead. A few box fronts a day at least. Take care! feel free to message anytime.
  20. Thanks! I actually just ended up finding the mountain images, and a few other stage backgrounds from some websites and made my own just now. I'll update my Crylen PSD.
  21. Do you have the Capcom CPS and CPS-2 Crylen wheel art images? They aren't in the original PSD I have.
  22. It's amazing what little things can end up being difficult lol. I've just embarked on a journey to make Sega Master System Boxes, and I've already been tripped up by several things. And they are pretty simplistic in design. You should be able to get there with GIMP eventually. It will just be a matter of getting the text corner pulled out a bit on the top right and bottom right so it looks like it's following the "3-dness" of the spine. You could probably get really close just "eyeballing" it too.
  23. Font is MarkPro Bold. I just found a website tutorial that showed how to skew text perspective like this and still have an editable text layer. It has to be converted to a smart object. then you can use the edit->transform->perspective tool to adjust the top and bottom right corners of the 90 degree rotated text to move the perspective to look like it's following the same perspective as the 3D spine of the case. I just tried it myself and was able to replicate it by typing the same text and adjusting it until it matched the original text layer. But I still had to make it a smart object. Which means that in order to edit the text, I have to double click it for the new window to open, edit the text there, save it, close, and see the reflected changes just like the original template has. Looks like gimp hasn't yet become compatible with photoshop's smart objects. Is there any way you can just skew the perspective of the text in gimp? The alternative to making a smart object in photoshop was to just rasterize the text layer, and then you could skew the perspective. It just wouldn't be able to be edited ever again, and you'd have to make a new and unique text layer for each image you wanted to make. If you are doing a bunch of these and just want to get your covers in there, I could do the text layer for you and export them for ya.
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