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CTRL-ALT-DEFEAT

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Posts posted by CTRL-ALT-DEFEAT

  1. Hi All,

    I decided to import my Steam Library into LaunchBox but the video trailers are having some issues with Media Player. They work fine with VLC, but the audio for ANY videos (platform or game) doesn't play using latest version of VLC (unless I load a video in VLC outside of LB; then it gets audio) With Media Player, the audio for all videos will play in LB/BB. In short, it is my current preference to use Media Player.

    However, the WEBM format will not natively work with Media Player, so I installed the WebM Media Fountain Components for IE from the WebM project page (https://www.webmproject.org/ie/), per the site's recommendation, and this allows Media Player to play this format just fine outside of LaunchBox. However, if I select a game in LB that has a trailer I get the attached error (all of the video paths are set correctly). After I get rid of the error, I can manually start the video and it will play, but in BB it's just blank with no error. I attached a video showing this in case my explanation is too wordy and not quite clear. I haven't tried re-importing yet; figured I'd ask here first. I am on the latest beta (16), as well; OS is Windows 10 Pro 64-bit.

    Hopefully there is a solution!

    Webm.png

    Desktop_12_02.2016_-_20_54_59_08.mp4

  2. I don't know of any way in the LB/BB programs to enable this (haven't really looked for it, though), but if you can't find anything, you could make a shortcut to BigBox.exe and put that into your startup folder (from your Windows Search, type shell:startup and put the shortcut in that folder).

  3. Videos can technically be anywhere on your PC.

    I do it by going to Launchbox\Videos\Platform\<Platform Name>\<File Name>.mp4 (I generally name the mp4 to whatever name I am using for that platform).

    You might need to make the Platform folder in the Videos folder (can't remember if that is there by default).

    Alternatively, you can go to Tools -> Manage Platforms in LaunchBox and then choose to edit your desired platform. At the bottom of that window, you can point it to the location you have the desired mp4/wmv, etc. that you are wanting to use. However, doing it the way I mentioned above will allow LB/BB to automatically find it.

    I never put videos into any Videos directory for a theme I'm using; just the default location, and this has always worked for me.

     

  4. 1 hour ago, ckp said:

    I took the plunge and bought an Xbox One S wireless controller along with the microsoft usb wireless adapter and rechargeable battery/cable (since I don't want to be limited to just one xbox one controller at a time as I plan to buy another since it's working so well). I LOVE it!!

    I'm shocked and pleased to say that everything continues to work without doing much of anything so far, just by replacing my xbox 360 controller: Launchbox,Bigbox, Retroarch, all emulators I've tried, PC games, Xpadder (had to setup mappings again), Cemu (had to setup mappings for the xbox one specific cemu controller).

    I did have to go through some Win 10 hoops to make it the main player 1 controller instead of the xbox 360 it replaced, but that is an issue even just changing xbox 360 to a different xbox 360 controller.

    There is one issue that I don't like but I can live with it, because I don't want anything to stop working. Every time I boot up Windows when xboxstat.exe runs automatically (in the background), I get a visual c++ error popup, but clicking ok makes it go away and everything seems to work ok. I haven't yet tried to do anything about this because everything I googled so far on this specific error and xbox one with win 10 is older than the latest win 10 anniversary and other updates. I've also read to download the xbox accessories from the windows store to get an updated controller package but a lot of people say it broke their working xbox one controller setup. It also says it is needed to update the firmware on the xbox one controller itself so the headphone jack will work , but mine already works without doing anything, so I feel that maybe all the latest win 10 updates have already updated some stuff.

    Maybe I'm lucky that everything works great or maybe it will for most people who get the latest controller and have latest win 10 updates.

    does it specify which version of Visual C++ it's erroring for? Probably just need to re-install or install that version. Visual C++ is a separate run-time application and multiple versions of it can be installed at the same time, so even if the posts about that error are older than the build of Windows 10 you are on, it doesn't matter since Visual C++ does not update with Windows Update. Totally get it if you don't want to mess around with causing yourself more problems though.

  5. 36 minutes ago, Zombeaver said:

    There's a fix for that! I use it and it works great!

    Err... well maybe not then. That link is just a VBS script. You do see the emulator UI for a split second. It's really quick though.

    No worries! RocketLauncher uses an AHK script, but I couldn't actually find the script it was running anywhere back when I first configured DeSmuME with it. Complete overkill, since I never used HyperSpin and the only emu I have ever setup in RocketLauncher was this one. That's why I was keen on the Retroarch core since it achieves that seamless transition (we get a little picky, don't we? ha ha!). I haven't messed with it much, but if the audio is horrendous, I'll just go back to the RocketLauncher setup since I still have it all ready to go, but thanks anyway!

    Off topic, would either of you say that EMU Movies is worth springing for, if either of you use a premium account with the site? I have the free account, but I've been on the fence for months about getting a pay for account. I have a very large collection and I've been creating the snap videos myself with a combination of Nvidia Shadow Play (Sharing now I guess it's called), Movie Maker and Expressions Encoder 4. It's VERY time-consuming, so I've been tempted to spring for the account just to download pre-made game snaps. I have very limited skills with video editing, but it has worked thus far; just takes a long time to record, edit and add transition effects to them.

  6. @lordmonkus @Zombeaver Thanks for all the info guys (or gals... whichever!). I'm home now so I'm going to give the PS core a spin. I've been trying out the DeSmuME core over the standalone primarily because it will auto launch into fullscreen, whereas with the standalone.... I had to configure it through RocketLauncher to get the same effect. I had previously made a VBS script, but it was ugly since you could see menus opening up while it was launching. I did see that someone here made an AHK (which I'm pretty sure is how RocketLauncher handles it) to get the seamless fullscreen boot up, so if I notice in issue with the core, I'll just switch back. I was also not a fan of the Reicast core... and now it just crashes after updating recently, so I'll be sticking with Demul for the forseeable future. And I agree, PPSSPP is a fantastic emulator, so I may switch back just because :)

  7. I've only recently started using Retroarch myself, but I am slowly migrating away from the standalones for most systems since it's nice having everything in one "house". Just switched from the standalone PPSSPP to the libretro core, but keeping it around in case any issues pop-up; seems to be fine though. I must admit I am a bit leery about the cores vs. standalones still, but I'm slowly moving to the Retroarch camp for most things.

     

  8. 15 minutes ago, lordmonkus said:

    I am not sure if ePSXe will load m3u files. I just did a quick test of it and it did not work, no idea if it was something I am doing wrong or not. I don't use ePSXe extensively, I only use it on my other, lower end PC that isn't fast enough to run the Retroarch core for Playstation.

    For disk management in Rteroarch though if you go into the quick menu with the PS core running you will see near the bottom an entry for Disk Control. In there you can open the tray, change disks and close the tray when the game prompts for the next game disk.

    Ah, thanks for that. I haven't tried Retroarch's PS core, so I'll have to check it out; been using ePSXe because it's what I've always used. I definitely like the idea of having an easier way to handle the disc swapping.

  9. So how do these M3Us work with ePSXe (is it even compatible?)? I get adding the CUE sheet names to a text file, saving it as an M3U and then pointing LB to that as the game, but how would I bring up an option to switch to the next disc? Or do you have to use Mednafen and will something pop up to get you to change discs? I'm just confused by that part. OpenEMU has a UI control box you can bring up to change discs from if using M3Us, but I'm on Windows, so...

  10. CXBX is the only one I even know of and development fizzled out on it awhile ago, but it has been picked back up (by it's original developer, I believe; haven't followed this one much) and is now called CXBX-Reloaded, so it's back in active development again. But like SentaiBrad said, you won't run very much on it and I'm not sure that anything is fully playable yet. I would also expect you'd need a BIOS.

  11. Hello All,

    I'm wanting to round out my Super Nintendo collection by getting scans for all of the manuals for each game. I have 82 games that I cannot find manuals online for. I've searched EMU Movies, Games Database and Replacement Docs. I found a couple that I was missing, but still have a big list to go. Does anyone know of another resource that would have PDF scans for games? Below is the list of SNES games I've yet to get manuals for:

    The Adventures of Batman & Robin
    The Adventures of Dr. Franken
    Aero Fighters
    Alien vs Predator
    Ardy Lightfoot
    Arkanoid: Doh It Again
    Batman: Revenge of the Joker
    BioMetal
    BlaZeon: The Bio-Cyborg Challenge
    The Blues Brothers
    Boogerman: A Pick and Flick Adventure
    Brandish
    Captain Commando
    The Combatribes
    The Death and Return of Superman
    Desert Strike: Return to the Gulf
    Dragon View
    E.V.O.: Search for Eden
    Earth Defense Force
    Earthworm Jim
    Fatal Fury 2
    Fatal Fury Special
    Final Fight 3
    Final Fight Guy
    Gods
    Gunforce: Battle Fire Engulfed Terror Island
    Hagane: The Final Conflict
    The Itchy & Scratchy Game
    J.R.R. Tolkien's The Lord of the Rings: Volume 1
    Jim Lee's WildC.A.T.S: Covert Action Teams
    Joe & Mac
    Joe & Mac 2: Lost in the Tropics
    Jurassic Park Part 2: The Chaos Continues
    Legend
    The Lost Vikings 2
    Magic Sword
    Marvel Super Heroes: War of the Gems
    Mega Man 7
    Metal Warriors
    Michael Jordan: Chaos in the Windy City
    Mickey Mania: The Timeless Adventures of Mickey Mouse
    The Ninja Warriors
    Obitus
    Phalanx
    Pinball Dreams
    Pinball Fantasies
    Pocky & Rocky 2
    Race Drivin'
    Raiden Trad
    The Ren & Stimpy Show: Buckeroo$!
    The Ren & Stimpy Show: Fire Dogs
    The Ren & Stimpy Show: Time Warp
    Rock n' Roll Racing
    Rocky Rodent
    R-Type III: The Third Lightning
    Run Saber
    The Shadow
    Skyblazer
    Soldiers of Fortune
    Sonic Blast Man II
    Space Invaders
    Space Megaforce
    Sparkster
    Spider-Man & Venom: Maximum Carnage
    Spider-Man & Venom: Separation Anxiety
    Spider-Man and the X-Men in Arcade's Revenge
    Stone Protectors
    Street Fighter II Turbo
    Strike Gunner: S.T.G
    Super Bonk
    Super Ghouls'N Ghosts
    Super Ninja Boy
    Super Nova
    Super Turrican 2
    Super Valis IV
    SWAT Kats: The Radical Squadron
    Syndicate
    Thunder Spirits
    Virtual Bart
    Wolverine: Adamantium Rage
    Zero the Kamikaze Squirrel
    Ghoul Patrol

     

  12. Welp, I gave it a go, but it didn't work. If I set it to run the program before the game, it tries to go fullscreen, but then collapses back to a window. If I set it to run after, it doesn't do anything. I also ticked the box to Wait For Close (not exactly sure what this even does) with the program set to run before the game, but it just took significantly longer to launch, attempted to fullscreen and then collapsed to a window. :/

    I could just use nullDC, but when it loads the bios boot sequence, you can hear sound, but the DC logo doesn't show up. Tried a couple different versions of nullDC and different bios dumps with the same result.

    Dang... well, thanks for the link anyhow!

  13. @lordmonkus @Vlansix Thanks for the info! I did try an older version Demul last night and had the same issue. I'll give the addon a try tonight. I'm curious if it is related to DX 11 though. I have a number of games in Steam that are either built with DX10 or DX11 (or at least have features that can be enabled for either) and if you launch those games in fullscreen, they immediately minimize to the Task Bar, so they have to be run windowed (hence why I used a third party program to force Borderless Windowed Fullscreen for games that don't offer that in their video options). This happened to me when I was on Windows 8 on a completely different PC and now I'm on Windows 10; I'm speculating the same will happen with DX12 games, but I haven't bought any that use it. Different result with Demul, but both of it's backend plugin options are DX11, so maybe.

    Either way, I'll try Vlansix's addon, but I'm also curious of what you think is happening. Thanks again!

  14. I've had a problem with Demul for a while now and have never found any information for how to correct it and maybe someone here would know.

    I have Demul configured to launch in Fullscreen (configured in the emulator's settings) and it will launch Fullscreen and then after about 2 or 3 seconds, it reverts to being Windowed. Turning off Fullscreen and using Alt+Enter to switch to Fullscreen manually doesn't make a difference; it does the same thing.

    I have resorted to using a third party application to force borderless windowed fullscreen on it, but it doesn't work very elegantly with Demul like it does with PC games I have to use it with and even then that solution only works sometimes.

    How do I get games launched with Demul to launch in and STAY in Fullscreen??

    Thanks!

  15. ALT+F4 is the default Windows shortcut for terminating a program. If that doesn't work, you can try ALT+TAB to get to the Desktop and then kill the program from Task Manager (right-click your Task Bar and select it)  or press CTRL+ALT+DELETE to run Task Manager from the menu that displays.

  16. EDIT: I discovered the problem... if you have BOTH Enable Background Music and the Prioritize Soundtrack over Video Audio enabled, BigBox will crash while scrolling through a Games List that has music tracks and videos.

    I had both of these enabled because I didn't realize that BakerMan's videos are made in such a way that you only need the Prioritize option enabled (if you have MP3s you want to override game videos); the music from his videos will still play. However, for some of the platforms, I have videos not made by BakerMan since doesn't have any available for them and those will not have audio unless the Enable Background Music option is enabled along with Prioritize.

    Basically, I can't have both... so for now I will just add my own music to those platforms and leave Enable Background Music disabled.

    In any case, that seems to be the issue.

     

     

    Definitely! Just updated to the newest beta and still happens (even tried VLC instead of Media Player). It just seems that it gets angry whenever it tries to load a separate audio and video file at the same time (just not always); it never crashes by having the MP3s embedded into the videos (I encoded about 30 more videos, disabled the override option and scrolled up and down the list for about 5 minutes and it never crashed).

    On a side note, does BigBox ONLY use Media Player for audio streaming? I'm asking because I have the option to see audio info displayed enabled and noticed that, for the MP3s that have embedded thumbnail images, every single game was showing the same thumbnail image next to the music title (i.e., all games had the thumbnail for the Super Metroid MP3 I'm using). I did a little digging and discovered that Windows creates a file that it hides in such a way that, to even see it, you need have a CYGWIN environment installed (even though it's only a JPG... weird). Anyway, Media Player (or Windows) creates this image the first time you load up a song in Media Player and then uses it for ALL other tracks; the "fix" is to just be sure that each MP3 goes into it's own folder (I had everything in the same folder). Before I put each track into it's own folder, though, I loaded them up manually in VLC and the Groove Music App and the thumbnails displayed as they should. Then I switched the video player in BigBox over to VLC, but the thumbnails were still only using Super Metroid, which led me to think that maybe Media Player is being used exclusively for this right now.

    It could be related to the crashing somehow... I'll try putting everything into it's own folder and then see if that makes a difference or not.

    Anyway, sorry for the long-winded comment and keep up the good work! :)

     

  17. I'm currently on LB version 7.0-beta 10 and whenever I enable the above mentioned setting in BigBox, it will crash after going into the Games List for a platform after scrolling through some selections. That is, it doesn't happen immediately, but does eventually crash while scrolling. I have tried waiting for a few seconds on each selection since I was thinking it was happening because scrolling too quickly, but it still eventually crashes. There isn't an error log provided from BigBox for this either; just the generic Windows "This program has encountered a problem and needs to close". Disabling the option does stop the crashing.

    Anybody else have this problem? I have tried encoding some of the MP3s into my videos and that keeps it from occurring (tested it by disabling the option and did the re-encoding for about 15 videos), but I'd definitely rather not have to do this for every single video I have.

    I'm running Windows 10 64-bit.

  18. Answered my own question on this.

    This is a two-parter:

    First, I am wondering how to submit content (mainly clear logos) to be included for scraping from the LB Database? I have a number of Japanese games that I either had to search really hard for or clip the clear logos from the game's box art (still a WIP on cleaning up images), but I would like to provide the artwork I do have to help others out with this down the road, once I am done with everything.

    Second:

    Is there a way to export and import metadata for games? For many games, I've had to manually fill in info to complete everything and I would like to not have to do this in the future should something require me to re-import my games. I don't see anyplace that would allow you to say use a TXT or RTF instead of what is in the metadata.xml... please don't tell me I'll have add everything there!! I have a feeling that will be the case... cringe.

    Thanks!

  19. Is it not possible to change font types in Big Box like you can in Launch Box? I have gone through the menus and there is no option, but is it possible to do this in the XAMLs? I've looked in the directory where they live and.... seems kind of daunting, but I'm willing to try it if it's possible.

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