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alec100_94

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Posts posted by alec100_94

  1. 14 minutes ago, DOS said:

    Hello im new to Launchbox and came across this plugin, seems like a great idea but im having trouble installing it.

    when i put the folder "PCSX2 Configurator" in LB's plugins folder the program crashes on "loading plugins".Any help would be much appreciated. (Sorry if this issue has already been resolved i havent found another comment with the same problem)

    I highly doubt it is due to any of the two previous suggestions if it is causing launchbox to crash. Post a screenshot of the error message (showing details), and I'll try and tell you what's wrong. Just as a heads up I apologize to never getting around to finishing my final release of this plugin, and cannot say when it'll be done. Stay tuned for more details.

  2. Ok, this is old, I was eventually planning to write a plugin based version (actually started on it), but that project has been shelved for now. As the original links are down (presumably due to a forum upgrade) I will re-up it, though this comes with absolutely no warranty, or extended support/updates. This is a debug build, so it has a message box with information/parameters in it. If anyone knows what they are doing feel free to change the code, but I will be making no further changes to this program. From memory to get it up and running you have to run the .exe from an unmodified dosbox directory in Launchbox, just ignore the .au3 if you don't know what it is.

    Dosbox Version Selector.zip

  3. @Zombeaver, I think that's a good call, I am getting similar results with EE-2/VU0 (anything above VU0 causes at least some glitches for me), didn't see much difference between EE-2 and EE-3, but I guess your mileage may vary, especially with this game.

    @neil9000, I might work on doing a video like that over the festive period. I've been wanting to do some (decent) Youtubing for a while and have generally struggled to find an Audience/Focus, though this idea might actually have some viewership/interest as it's not extensible covered. Though I think I'll need to work on my presentation skills a bit I'm No Richard Leadbetter or even ETA Prime. I also have a bunch of other things going on in life too, including relocating for a new job I am due to start early next year, so It may not be the wisest time to start doing this, though it's good to know i'd have your support.

  4. So my findings for the Getaway were that it (at least the NTSC version) appeared to run pretty well, without using the VU Stealing which appears to be causing issues, there's a small bit of slow down at the start of the opening cut-scene for me (only running ~50FPS), and it may drop again in later cut-scenes, but all things considered it's pretty good, and much better than the odd behaviour that VU Stealing seems to be causing (I have experienced inconsistent graphical/animation bugs with VU stealing and this game). I only really played through the initial chase scene, and a bit of the first shooting segment, but so far so good.

    39 minutes ago, neil9000 said:

    @Zombeaver the digital foundry of emulation. :) 

    @neil9000 strangely, a relatively serious idea for some YouTube content in a similar vein to that came to me a couple of weeks ago. I might be very interested in putting together such videos in the future.

  5. I have pretty much found a setting that works, although it's not perfect and won't always maintain a full 60FPS during cut-scenes (But is pretty close). If you keep the settings above, but disable HW Hacks, then return the VU Cycle stealing back to zero, and what really made it speed up is reducing the EE Cyclerate to -3 (All the way down), and it doesn't seem to have had an impact on the gameplay either. A small problem here is that the Audio will be slightly stretched during some cut-scenes but not by much as it maintains ~50-60 FPS, so the stretching is barely noticeably. If you were prepared to take a hit on in-game performance, then maybe the PAL version of the game would work better as that should have a target framerate of 50 instead of 60 due to the regional difference in TV refresh rates at the time.

    @mssngr, I'm not saying the VU Cycle Stealing should be avoided at all cost, just that it is likely to cause unwanted/expected behaviour and/or artefacts and problems, that we are essentially just covering up with hacks.

  6. After a little more testing I see the basic problem, as @Zombeaver suggested the problem with the animation and inconsistencies is clearly caused by VU Cycle Stealing (as putting it up further makes it worse), and all we can do with modifying settings is putting a band-aid on the problem. Without it though the cut-scenes run at a terrible frame-rate which makes it very unpleasant as the audio is either stretched (slowed down) or runs at the correct speed with the video being significantly behind.

    This says that the game relies on a very strict timing system and that if the framerate is not 60FPS things will run slower, this is in general a bad way of implementing timing in games and timing should generally be based on what the framerate actually is, and not what the developer expects it to be, which is why modern games don't have such problems. The end result would be some what choppier but at least everything would be in sync (as opposed to smooth but slower). I don't know if it would be possible to rework it through some hack so that the timings of the animation were based on the actual framerate, but currently this is what we are stuck with.

  7. I have been testing a bit more, and have had a run of mostly consistent (and non-broken) run through's with tweaked settings (around 5 the same with the same settings). One Thing I have noticed is that there is sometimes a messed up hand animation specifically on the young boy in the green shirt, Though this doesn't always happen and is mostly out of view without the screen settings set to 16:9. Here is where I am currently at, though I still want to do a little more testing.

    image.thumb.png.ed128d59a47920448e906e9c4bebaa63.png 

    image.thumb.png.0ac7a829e4aa3e685aa55c49103ad152.png

  8. Ok, After some more testing I did observe a few issues with that setup (Though they weren't entirely consistent). Enabling the Frame-Buffer Conversion Hack, seems to mostly stabilize it (with only minimal shimmering), though I did notice there were some problems when I tried to record it (Though framerate was pretty much the same, and GPU usage well below 90%), so maybe try disabling ShadowPlay for PCSX2 as I think that automatically records in the background.

  9. So I had a shot at the Getaway (Not tried with the sequel yet), and was able to achieve a pretty nice result at ~1800p, that runs pretty much flawlessly (Though not sure quite how it would fare on a much weaker CPU).  My Settings are below, Both the Full CRC Hack Level and The High Blending Unit Accuracy are required to make the it display properly (without glitches), and there are some effects missing (in terms of shadows), but it's not a huge deal as it still looks natural.

    image.thumb.png.78d945f888b1db79e8c38baa68c52698.png

    Also @mssngr was right about the VU Cycle stealing needing to be at one to make the cut-scenes run at anything close to full speed (Though I didn't need to change the Emotion Engine). And to get 60FPS (in cut-scenes) I also needed the MTVU Flag (otherwise it would hover around 48-53, And FPS is clearly tied to timings/Physics here), Though pairing back the resolution might fix this. The game itself seems to run pretty stably at a solid 60FPS for me with no drops. Another thing that looks really nice is this game (and helps clean it up a bit) is an FXAA Shader Pass, Though a guess that is a little personal preference. I would be curious to know what specs your computer is @mssngr.

     

    Another cool but unrelated tip, if you enable the multitaps in PCSX2 under config, you can then connect up to 8 virtual memory cards at once, which should make copying saves around from within PCSX2 easier.

  10. @kmoney That's interesting, I imagine the bottleneck would mostly have been the 2GB of Ram. I have a (now rather dated) GTX 770 4GB model and don't really have too many problems running any of the PS2 stuff. I can also usually still manage to pretty much max out new and demanding titles (Like Hitman), and get an extremely smooth 30FPS. I think about upgrading sometimes, but truthfully my current GPU meets all of my gaming and emulation needs.

  11. And I really wish there was a half competent Xbox emulator, as it was really the superior console at the time and I'm sure the Xbox versions of many games from that era would be much more enjoyable, and I sure they would run better too as the Xbox was more architecturally similar to a PC, but It doesn't look like we have such a thing yet, maybe CXBX-Reloaded in 5 years time. Microsoft recently proved it was possible by getting one to run on the Xbox One, Though I guess they also got a pretty decent 360 emulator running, and right now the PS3 emulator is doing better than the 360 one, so I guess that essentially means nothing.

  12. @fromlostdays Pretty much just what Zombeaver said. I cannot think of a reason off the top of my head why it might not work with a mouse, though I am happy to try and debug it if you can tell me more about the problem. Other than that it all sounds to be working correctly, when you start the game it'll have the downloaded settings applied, and you can change the settings (for that game) from PCSX2 after pressing configure.

     

    Edit

    Your issue with the message box might have been due to scaling (I was essentially able to re-create the problem you described), you need to sign out and back in again for the new scaling settings to take effect. I'll see what I can do with this for the next release.

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