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Everything posted by dragon57
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All, the game list required for LaunchBox has been updated with support for the latest repo updates.
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I had a play after I knocked off this evening. See if this fits your NES needs. Let me know if it does so I can update the archive and instruction set.
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That is indeed the missing piece of the puzzle. I'll put this on my to-do list. Not sure when I can get to it.
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The NES is problematic. Different people seem to want different sizing, depending on which emulator you use and even what rom written for different countries do with the output. Your best bet is to use the scaling/sizing options of retroarch to give you close to what you want, then save a custom config for the emulator you use.
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Assuming overlays are turned on like mentioned above, the most common issue is naming between the rom and the bezel. Just looking at the name of the rom in your picture, I can tell you there is no bezel with that rom name.
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Have you verified the Retroarch setting to enable the Onscreen Overlay to On?
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Yes, you need a number of files for each different emulation that vice supports. Those files should be included with the vice archive you download. Make sure you are grabbing the correct vice archive and binary type for the hardware you are using.
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That is the thing. I can't necessarily replicate missing items between different machines. It is so random, and not even the number of page refreshes are consistent. It is almost like a caching or load issue on the server, but I'm not seeing a lag in page loading like in the past. If I find something repeatable, I'll post it here.
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Yes, two different sites. Clicking on any missing image always gives me an error. After multiple refreshes and if a graphic shows, you can click on it to expand it like expected. Just for completeness, I have tried on multiple browsers/browser restarts and multiple machines and all give me the same observations.
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More info: If I keep refreshing pages with missing graphics, eventually the items show up. This generally refers to something on the server side of things.
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Those should work. Are you using Retroarch and the vice_xvic_libretro core for Vic-20 or the native Vice with the xvic.exe?
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Either something was 'fixed', or the universe has smiled on me. Everything seems to be back to normal. If a human was involved, thanks! EDIT: I spoke too soon. The userid icons seem to be showing on forum posts, but I still see random images not showing when I select certain games in the DB.
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It's me again with another strange forum issue. I am seeing random images not showing under various circumstances. Some user pictures do not appear, and some images do not appear when browsing the database. Anyone else?
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From your example, it appears you are doing this already, but you are in what Commodore calls "mixed case" mode before entering the load command, right?
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I wonder if anyone else is having issues with my usual way of navigating to the forum here. I hit the main URL, then click on the 'Unread Content' link. For the last 2 or 3 days, I get a sorted list of posts like before, but I also usually have a large number of posts in the response that should not be there; old posts with old dates that have already been marked read.
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Very sorry for the delay in posting these default MAME bezels for a 21:9 monitor (real life hit me). These are setup to use the default horizontal and vertical settings. Put the ini files into your MAME ini subdirectory and the zip files in your MAME artwork subdirectory. I hope these help some of you. Examples below. genhorizontal.zip genvertical.zip horizont.ini vertical.ini
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RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
Yep, existing cfg files will override default settings, so deleting those old ones was the correct procedure. The cfg files not being created might be a bug in the version of LaunchBox you are using, or perhaps a slow server response. Hard to tell, but it sounds like you have a work-around. -
HB Mame game sub-versions and visuals not matching issue
dragon57 replied to Retrogamer4423's topic in Troubleshooting
I use Fatmatch to do this. Fatmatch uses fuzzy matching to duplicate files against a master directory list you can specify. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
While Launchbox creates cfg files under the config directory in a slightly different format than the BP app, the end result should be the same as with the BP app. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
I can only tell you what I ended up doing way back when I first started working with The Bezel Project team. I had a huge mixture like you have/had. I just deleted the roms I had and downloaded fresh sets that lined up with the databases the Bezel Project as well as other systems recommended. The ones listed have pretty much become the database standards for the categories listed (1-4). Do not delete any of the artwork files you already have in launchbox. As you import the newly downloaded roms into LaunchBox, it should find the existing artwork and match it up. Launchbox is good about using its own artwork naming as well as No-Intro naming for artwork, for example. I coordinated with the Launchbox team before changing my Windows app to the new method and while no official word was given, I got the impression no change would be made to address the bezel issues that would arise by using cores that supported more than one system. Having said that, I can't speak for the Launchbox coders. Like often mentioned here in the forums, creating a support request is the best way of interacting with any issues you have as a user. As to your last question, and as I have told many other users, if you want to install bezels using the older, default structure, just download the previous version of the app from Github and install it into a different directory than the latest one. I run both here all the time as I need to test against both ways of doing things before I do my releases. Let me know if you have any more questions or concerns. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
I suspect the problem of the missing bezels is twofold. 1. The most common issue of a missing bezel is a mismatch in naming of the roms vs the bezel names. The Bezel Project uses the following naming types from their respective databases; No-Intro for consoles, Redump for systems that use optical media, TOSEC for mainly computer type systems, and finally Hyperspin xml data files for systems that may not exist anywhere else. The way to get your naming in sync can be problematic, however we recommand using the Fatmatch utility to rename your roms to match the standard naming used by the various dat files from the naming type mentioned above. 2. The other reason for missing bezels is not specifying which cfg file to use that would have the settings for various bezel related paths/value. Here is an example of a default retroarch installation. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
Correct in all your statements. Overall, a couple items should be noted. 1. The Bezel Project integration written into the LaunchBox application still uses the old, default behavior for Retroarch installation, so you have to pick which way you want your Retroarch structure to be. 2. This isn't to say you can't mix the behaviors. I have a test virtual machine that uses the older default behavior of Retroarch for cores that only support one system which uses the default config directory and the new way of separate, custom cfg files that point to newly created files and directories for those cores that support multiple systems with known overlay issues. It is funny that this way of using custom cfg files that point to system-specific config directories and overlays causes many Windows users of Retroarch some issues of just unfamiliarity. Retropi and many other front ends on Linux have always used this structure, so those users never saw overlay conflicts when using cores that support many consoles/systems. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
It may be helpful for anyone who reads this entire thread to link to the Github release notes for the Windows app that explains the new actions of the app. https://github.com/thebezelproject/BezelProject-Windows/tree/V1.1.14 Below is the text from that release. The cfg files created in the Retroarch main directory reference the custom config directories mentioned above, e.g., config_n64. Added the following text to the application Help page: This utility will created custom cfg files in the Retroarch main directory for any Bezel pack installed for the Retroarch platform. Use the name of the cfg file on the command line when Retroarch is started. Example: retroarch.exe -c "retroarch_mastersystem.cfg" Updated the logic of the application to mimic more closely the Retroarch config directories used on the RetroPie Retroarch installation defaults, e.g. separate config directories for each installed platform. This should resolve the issue where cores that support multiple systems can cause references to games with the same name to overwrite each other, with the last installed bezel set being the only set used for supported systems on that core. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
Yes. -
RetroArch not displaying most bezels anymore :(
dragon57 replied to VodkaParalyzer's topic in Troubleshooting
I hate to assume, so all I can do at this point is get some history and maybe some screenshots of your Launchbox emulation setup for the systems you are having problems with. How did the config_nes, config_n64 directories, for example, come from? Are you familiar with the Bezel Project Windows app and if so, have you used it to install bezels for certain systems? If not, I would have to assume you used the now built in bezel installation feature of LaunchBox itself? If so, what version of LaunchBox? In LaunchBox, if you use the Tools/Manage/Emulators action, then select Retroarch and click on the Edit button, you should get an Edit Emulator panel. Click on the Associated Platforms in the left column. You should then get a list of the platforms defined in Retroarch along with there command line parameters. Show us a pic of that.