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Everything posted by dragon57
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Have you updated your bezels for MAME very recently? The new ones we just pushed to Github should have correct lay files for all the vertical games.
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Note: the MAME bezels were just updated a couple of weeks ago. Depending on the age of your files, you may want to reinstall them. Here is my lay file: <!-- bezel.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </screen> </view> </mamelayout>
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Yes, should not be a problem. Did you download just png files, or a matching set of cfg and png files for each system? Show us a pic of what you downloaded and where you put them.
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Totally agree. Retroarch has a ton of tweaks you can do, but unless you have lived and breathed Retroarch/Libretro over time and understood those tweaks as they evolve, it can be difficult for users to figure things out in a simple way. Keep giving us data and info and I am sure this can be figured out.
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I have seen a number of people who say behavior seems to change when launching Retroarch from LaunchBox versus launching from Windows. Not always, but usually it is related to what is defined in the command line arguments for the Retroarch Emulator section. Have you checked to see how LaunchBox is launching Retroarch? I doubt that command line is basically blank.
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This has been a bane to all users of Windows Retroarch and the cores that support more than one system. I work on the Bezel Project team and am well aware of this issue and I am currently working on a solution to this. My testers have told me my latest method works well for them and I hope to roll this out in my Bezel Project Windows app very soon. While my efforts address the issue you bring up more widely than just for bezels, my bezel solution should address what you are stating. I have reached out to the LaunchBox team about integrating my new method, but I can't say more than that at the moment. I have no timeline yet for broad release. Just know a potential solution is forthcoming.
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My Bezel Project for Windows app supports writing out the config and overlays directories along with a readme file that SHOULD work on your android device (at least I have no reports recently that it no longer works). You can download the app from here: https://github.com/thebezelproject/BezelProject-Windows As far as I know, LaunchBox does not as of now support Bezels on Android.
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All, an updated themed and system art bezel pack for MAME has just been released. This builds on the original MAME sets that were targeting an older Retropi build. These updates attempt to provide a bezel for every 'working' game MAME supports as of the 0.270 release. If you happen upon a game that is missing a bezel, please go to Github for the particular repo in question and open an 'issue' ticket with what is being requested. Also, the issue where the Bezel Project app for Windows disables the overlays setting in Retroarch has finally been identified and should be fixed. A new build of the app (V1.1.13) has been uploaded. Existing installations of the app should reinstall this new release as it contains a new file required for MAME. The app has better support for native MAME installations for games that use more than one monitor for its display. If you want to know when a new version of the app is released, follow this post as I will be announcing it here. You can also watch the repository on Github: https://github.com/thebezelproject/BezelProject-Windows Finally, the game list required for LaunchBox has also been updated.
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You have two options in my mind. 1. Do some manual pixel offset measuring in a graphics program using those bezels in question, then edit the MAME lay file for the same bezels, then you should be good. 2. Go into the MAME Tab section with the bezel showing and modify the video graphics settings to get the MAME viewport to fit the bezel transparent display port section.
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That indeed is the correct flow. #3 is a big pain point for our Bezel Project. I plan to see what I can do about that sometime coming up. All the old requested bezel repos for consoles/system will be done very, very soon (probably a week). Then the plan is to hit every repo for outstanding issues and see if a bullet point structure will alleviate the problem of using a core for multiple systems.
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It sounds like you have a core cfg file saved with menu_show_overlays set to false. You will have to force save an updated core cfg file inside of Retroarch after changing this to true, or manually change the value inside the questioned cfg files (make sure Retroarch isn't running if you manually edit anything).
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There are already quite a few Sord M5 silver rings already made and submitted. They are in the thread and in my Silver Ring additions pack in the download section.
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I assume if you want to look at the insides, you just use one of the SQLite tools to lookup and edit the tables. I am sure this is not supported, but I have played around inside of the LaunchBox.Metadata.dB file (never do this with LB or BB running and make a backup first) and had success editing areas/data myself. This is the one I use:
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Where to find hi-res brand logos with clear backgrounds?
dragon57 replied to Cloudster's topic in Troubleshooting
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Where to find hi-res brand logos with clear backgrounds?
dragon57 replied to Cloudster's topic in Troubleshooting
This set in the Downloads/Platforms section has one for Super Famicom. -
EmuMovies has pretty good coverage for the older cartridge-based systems, but you will find some holes here and there. As I've seen with most sites with manuals, the coverage tends to go down as you approach newer system files. I just re-checked for the Atari cartridge systems and most are available on EM. Commodore 64 shows 973 manuals. Your mileage may vary depending on what games you have in your collection.
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Just fyi, if you ever want to disable a full set of Retroarch bezels, go to the ...\retroarch\overlays\GameBezels folder and rename the appropriate subdirectory to something other than the existing named directory.
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Have you seen these? 1440p, but upscale pretty well, plus you can use a number of AI upscalers that do a great job. https://github.com/libretro/overlay-borders/tree/master/16x9 Collections/Nosh01 1440 Plain
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Because of the HyperSpin beta being released, a number of changes are taking place on both the HyperSpin site and the EmuMovies side. I would mention your issue on the EmuMovies forum just in case.
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Unable to connect to EmuMovies through LaunchBox
dragon57 replied to zheren's topic in Troubleshooting
Just logging in to the web site isn't enough. That is why I mentioned getting through to an admin on their forums to have their side of things using your EMid verified would be the next step. The way LB connects is purported to use a different way of authentication than just logging in to the EmuMovies web site. A LB dev can correct me if I am wrong. -
Unable to connect to EmuMovies through LaunchBox
dragon57 replied to zheren's topic in Troubleshooting
Since not every user is having EmuMovies issues (mine works fine, for example), have you tried contacting the admins on the EmuMovies forums? -
Can you play any games outside of LaunchBox? If you check the dependencies inside of Retroarch for that core, does it agree all the bios files are there and are correct? I once had a syscard3.pce that wasn't the correct one (it had a different checksum value). I had to track down the correct one.
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My Attract Mode+ installs thank you from the bottom of my heart. My one remaining LB/BB install as well!
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