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dragon57

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Everything posted by dragon57

  1. This setting seems to work on all the custom builds that I have tried this afternoon. Everything but official MAME. I even have downloaded source code for some of those custom builds and I see nothing specific about this option outside of normal logic. Since I haven't used official MAME for years, and this has worked for me for at least the last four years, well, why switch things up now! Having said that, I was custom compiling my own nonag builds before that when I happened on this option on a random forum somewhere that for the life of me now, I can't recall the source of. Sorry to hijack the thread.
  2. Well, isn't that a kick in the head. Recent MAME builds from the official mamedev web site act just as you say. What does work are the other MAME builds like mameui and arcade64 using seconds_to_run set to 1. I actually don't ever use the official MAME build, and they one I have is quite old. Lesson learned. I'm now curious what other builds work and do not work with that set.
  3. While I don't have a Linux environment to use and test MAME on, I was given this tip long ago and I use it on all my MAME and variant installs on Windows and this has worked for me without requiring a 'nonag' version. In the MAME.ini file, I either add and change the seconds_to_run value to 1 and I get nonag type behavior. Something to try on your Linux MAME version.
  4. Yes, you are totally correct. I just wish there was a way to not have the + sign throw that error. I perform probably 100 searches every day and while the majority do not have names from various No-Intro, Redump, etc. databases, more than a handful do. Thanks for the reply.
  5. Is the syntax for searching the Games DB posted anywhere? I use the search multiple times daily in my retro work and I have long struggled with knowing what syntax is acceptable. Most things are obvious and work just fine, but when I forget and paste a full game entry into the search field that has an actual + sign in it, I get a database error. Is there a way to include that plus sign as part of the search and not a search parameter?
  6. I don't have the cycles at the moment to update the archive and the pdf, but here is my jaguar mask.
  7. I wouldn't worry about asking. 😁 LaunchBox/BigBox now has so many settings and options that no one can keep up with them! While a searchable wiki or manual would be beneficial for both older and new users, development continues at a high pace. However, as a seasoned developer, I understand why this isn't a reality yet.
  8. I would check out this utility: https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html
  9. It really depends on which categories you intend to download. If you select "All", that could take some time, however not hours or anything like that. If you are after a complete set, or as much is available, I would recommend downloading from the EmuMovies ftp site. That would not take much time at all. The MAME section is quite complete and currently hosts 117 archives.
  10. Using the EmuMovies Sync tool to put the media into the LaunchBox folders isn't easy, or automatic. The easiest thing, for me, is to configure the tool to download to a temporary location, then manually move everything afterwards (select the entire contents of a folder and cut/copy and paste to the appropriate LB images folder.
  11. Just curious, have you tried grabbing the arcade files you want using the EmuMovies Sync tool to verify the problem is with LaunchBox?
  12. While the Launchbox database isn't tied, per se, to the No-Intro naming scheme, I have found if you start with a set of games that are already named per the No-Intro database, you will have much better coverage when Launchbox tries to download media. I just created a new DS platform and told Launchbox to download box - 3d, box - front, cart - front images, screenshot - game title and clear logos. This started from a No-Intro DS set consisting of 1563 titles. This was only from the Launchbox database and didn't include anything from EmuMovies. Edit: I added EmuMovies and those totals are in parentheses. Here is a count of the number and type of files downloaded. Box - 3D: 1545 (w/EmuMovies, 1554) Box - Front: 1546 (w/EmuMovies, 1554) Cart - Front: 1421 (w/EmuMovies, 1439) Screenshot - Game Title: 1326 Clear Logo: 1526 (w/EmuMovies, 1553) As you can see, I got nearly full coverage. The only ones with missing media were the multi-game carts and a few homebrew that aren't official anyway, although there were a couple I had to manually tweak in the Edit Game panel to force a match. If you want to see what is contained in the LaunchBox database for a particular platform, the easiest way is to make sure LaunchBox and/or BigBox are not running, then use a SQLite editor to open the LaunchBox.Metadata.db file found in the Metadata folder. You can perform a select statement for the platform in question for any or all the fields in the database. Make sure you only perform a read-only query and don't change anything while accessing that file.
  13. I suspect the issue is your naming of the zip files. Normally the name will be the same as the file being compressed and not with the .nds appended to the overall name. Example: LEGO Batman 2 - DC Super Heroes (E).zip and not LEGO Batman 2 - DC Super Heroes (E).nds.zip Have you tried the naming I gave in the example?
  14. You can find an XBox bezel in this directory, plus a ton of other systems. https://github.com/libretro/overlay-borders/tree/master/16x9 Collections/NyNy77 1080 Bezel
  15. I could have used something like this years ago. I work in the different platforms virtually every day. I finally resorted to just searching the database using the platform: option, but an alpha option would be huge.
  16. I don't see any issues downloading from Github specifically. I'm a member of the Bezel Project and all the bezel tests work fine and fast. It could be related to your ISP, or a million other things, but I agree, you shouldn't be seeing such a big delay. The only option I can think of is to cancel the LaunchBox downloads and try using the Windows app we provide on the Github page and see if you still see a delay. You can try the app from this link: https://github.com/thebezelproject/BezelProject-Windows
  17. I run Atari ST under Retroarch quite often using the Hatari core. Never had an issue, but a tos image as you say is key. Below is the section from the hatari info file with some info. # Firmware / BIOS firmware_count = 1 firmware0_desc = "tos.img (TOS 1.02 US aka Mega TOS)" firmware0_path = "tos.img" firmware0_opt = "false" notes = "(!) tos.img (md5): c1c57ce48e8ee4135885cee9e63a68a2"
  18. Zom, IRL issues always should trump other things. My contributions here as far as uploading various art related archives have basically stopped because of my own RL issues. I still try to weigh in on Bezel related questions because I still am a member of The Bezel Project team, but that too has slowed down. Try not to let users get you down. Thanks for all you do and have done in the past. We are all the better for those things.
  19. As was said upper in this thread, ES-DE is probably the best choice, with Attract Mode being 2nd. Both work very well under Linux. ES-DE can be found here: https://es-de.org Attract Mode can be found on its homepage and the latest fork, the Plus version is here: https://github.com/oomek/attractplus
  20. If you can list the ones you are looking for in a PM to me, I'll look to see if I have any I can fill for you.
  21. It has previously been reported the lay files for vertical games in MAME are bugged. You will either have to manually edit them until the LaunchBox team corrects this, or use the Bezel Project Windows app to install the MAME bezels, which should be correct. I have attached a lay file for vertical MAME games you can use for reference to your lay files. Default.lay
  22. Not at the source. The Bezel Project doesn't pull lay files for MAME roms itself, but calculates those on the fly as native MAME bezels are installed. There must be a glitch in LB somewhere.
  23. If I'm not mistaken, RocketLauncher has an Attract Mode plugin, right? So you have a great solution there, as you have already intimated.
  24. An updated themed and system art bezel pack for the Commodore Amiga CD32 has been released, and the game list for Launchbox has been updated.
  25. An updated themed and system art bezel pack for the Commodore Amiga and the Panasonic 3DO has been released, and the game list for Launchbox has been updated.
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