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Posts posted by dragon57
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11 hours ago, Syllius said:
Most of my installation went smoothly. I'm having trouble with DS and 3DS. Both packs seems to stop around halfway, leaving me with missing bezels for half the games of each. I've tried downloading these packs multiple times over multiple days. I've tried downloading the .zip that was linked, but that file is truncated as well. Are there full sets for the DS and 3DS that I can download? If necessary, I'll write the configurations myself, but I hate having those two sets being incomplete. Also, if anybody knows a place to get PS2 bezels, I would greatly appreciate it. Thanks in advance!
I am a member of the Project team and I am at a loss for your difficulty. The archives for DS and 3DS are some of the largest we have, so make sure you have plenty of space disk space in your %temp% area and the final installation destination.
I can install using the Windows app we have, and can manually download the zip files for both those systems without issue. The zips test out as ok, and I have verified the output as correct.
Note: we have not started work on 'Themed' bezels for PS2 yet, but the 'System Art' set for PS2 is ready for use.
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Two things to check. First, the core name expected in retroarch\config must match what the Project installed. Example, for SNES, the following should have been installed for you:
Beetle Supafaust
bsnes
bsnes-hd beta
bsnes-mercury
bsnes2014
Mesen-S
Snes9x
Snes9x 2002
Snes9x 2005
Snes9x 2005 Plus
Snes9x 2010What core are you using?
Second, the rom names you have must match the names of the cfg files in retroarch\config\Snex9x, for example. If this is the issue, you can rename the cfg files to match your rom set. Note, you only need to rename the cfg files under config, not the ones that live under overlay\GameBezels.
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This is on my list of things todo. Not sure when I can create them though.
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I have been receiving a number of personal messages to make my Nostalgia addition video sets available again. Apologies for the long delay. I have had Covid related illness for a number of months.
As a short explanation, I added a couple of new videos per a user request some months ago, and as they were uploading, something happened to the backend process and the files were nuked. I was ill at the time and didn't have the wherewithal to organize everything and re-upload here. I recently performed a quick, mass upload to the EmuMovies ftp so people can access my files again. You can find them via this ftp path: /Upload Here/_Other/dragon57/Nostalgia
Eventually I will re-upload here.
Thanks for the requests.
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@Daliant Sorry, I have been quite sick over the last year and not around here very much. My Nostalgia additions videos can be found on the EmuMovies ftp site under the /Upload Here/_Other/dragon57/Nostalgia path.
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On 4/26/2022 at 5:19 AM, RedAvatar said:
My Steam Deck will arrived this week and the FIRST thought I had, was to use it for my arcade cabinet. I could easily 3D print something so I can add a dock on top of the arcade - just drop in the Steam Deck and voila, the screen, iPac, etc. are connected. It seems like a good marriage to me.
However ... Valve has said many times it won't give Windows support, probably because they want to push developers to add support for Linux or to make it work properly using Proteus. Frankly I think they WILL add Windows support because they'll find the demand for dual booting will become quite big and they may find that Proteus won't offer enough compatibility compared to Windows. ETA seemed to get Windows to work rather well compared to LTT who basically said it was an incredibly rough experience.
So yeah, it's a bit of a gamble - do you develop for Linux and then find out the Steam Deck will get proper Windows support after all? Or do you just develop regardless of the Steam Deck, knowing you'll at least have a Linux alternative? Maybe a poll asking if people would pay for an extra Linux version would shed some light but even then ...
There is a native linux build of Emulation Station you could use in the mean time. ETA Prime has a video on it. Hopefully a native LB will arrive one day.
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12 minutes ago, sLpFhaWK said:
I didn't name any of the roms, and surely i can't see 3 of the 7 systems i have testing the random games i did would match. can you give me a location of where the bezels would be, so that i can compare and try testing one if i rename it, but wouldn't the config have to be edited as well? and i didn't look over the github but would they have a recommendation on which "romset" to use with proper naming?
No, I know that is what the thread is for, and i even mentioned that in my post but since it was sort of related and albeit the wrong place I figured I would ask just incase someone else did have an issue that had it resolved.
sLpFhaWK, let's take this to another thread, or Personal message so we don't clutter this one.
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13 hours ago, sLpFhaWK said:
Every console is retroarch. Only arcade games are on mame. I’m going to get more light gun games eventually like house if the dead other time crisis on Saturn and psx but I wanna get what I have working first. All games launch and play correctly it’s just the bezels aren’t showing. All Roms are in 1 folder broken out into system’s
There is only two things that can cause bezels to not show, rom names not matching the cfg files in the bezel core directories (...\retroarch\config\<core name>), or the core related directory itself in the config directory doesn't exist.
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1 hour ago, sLpFhaWK said:
So I got launch box installed and I have been using the Bezel Project to get bezels for all the systems, so far I have NES, SNES, GB, GBC, GBA, Sega Master System, Sega Genesis, NDS, and Sega CD and MAME, all work but Sega CD, GBA, NDS and MAME. I've done all the same thing to get the others working, and just by looking at the config I have no idea what to do to get them to work. Is it crucial, no, but I do like seeing the bezels.
The issue with MAME is there is so many different packs to get, and I don't know what games are which pack, i tried to get them all but one pack failed and it totally aborted the process. I will try again but if it happens then I don't know what more to do, I know this isn't the place for it, but I figured there might be people who are familiar or had a similar issue. I don't really wanna start a new topic for this since it's not launchbox related, but seeing one of the MAME packs aren't working I thought that might be ok here.
Lastly I have an Ultimarc IPAC ultimate board. I have it setup to be default MAME setup, so Player 1 is up down left right ctrl alt shift space z and x, but I noticed retroarch uses a different config. Would it make more sense to swap RetroArch to mame's config, or mame to retroarch? I'd like them to be the same on everything I use just to make it easier to remember.
Thanks!
Are you trying to run those systems under MAME, and/or Retroarch?
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33 minutes ago, Joe35car said:
Can I edit the naming in bezel project to odyssey2? Also can you edit cores that bezel project doesn't support like duckstation?
Yes, sub-directories can be renamed to whatever you want, but be aware the names of the underlying cfg files MUST match the rom names being called, whether in MAME or Retroarch and the sub-directory names themselves must match whatever calling app expects.
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On 4/3/2022 at 2:38 PM, Joe35car said:
Thanks. I have that command line already. I'm weening off RocketLauncher and only use it where I can't get the bezels to work in LB or MAME. MAME bezels work fine but when I use MAME as the emulator for systems like odyssey2 (software list) it doesn't switch automatically to the correct game bezel.
Are you referencing odyssey2 bezels under MAME from The Bezel Project? If so, Videopac is the system name configured for our MAME export, not odyssey2.
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I use non-merged myself, but that shouldn't matter. When in the MAME Tab/video options section, do you see either of those multi-monitor graphics? If not, look for any existing darius ini files and either delete them, or move them so MAME can't find them, then re-test MAME.
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14 minutes ago, myric227 said:
So I load Mame up, then load various versions of Darius, world, japan, etc. None of them display the bezel. The only way I found to get the bezel to display is by loading the game, hitting tab, load video options, select screen 0, and select bezel artwork instead of three by three. This changes the game to only be one screen at 4:3 however, with the bezel covering the game. This is a default install of the newest Mame. Is there a setting I'm missing or is this only going to work in Retroarch Mame?
Which Darius game names are you running? The only two multi-monitor bezels included in the MAME pack is darius and darius2. Do you see these in your artwork directory? (See below)
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1 hour ago, myric227 said:
How do you get the Darius/Darius 2 bezels to load in Mame? I've tried searching a few forums and Google, but can't find an answer. Other bezels work fine in Mame, but the triple monitor ones will not load.
They load fine here. Just like any other bezel file, naming is key. Have you used the Tab key in Mame when one of those games is running, then looked at the video options to see which file MAME is using? You can then go through all the options MAME allows for overlays/backdrops/etc. If you find one option that causes what you want to see, see if you can save a MAME over ride for that one game.
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1 hour ago, totoro said:
I don´t want the edges of the gameplay area curved, but that seems to be the case in every screenshot or video I saw. Is there any option in MAME, to override this and put the gameplay area one layer "above" the artwork, so that only the "black bars"-area is filled with an artwork as background?
One option is to batch process the files to remove the TV surround.
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22 hours ago, Cyprus_Mark said:
HI, I am trying to download the arcade Bezels in retroarch using the bezel project. All seems fine except the zip file it downloads says unexpected end of file and only has the png files up to the letter D. I tried the manual download and I get the message "file is missing from repository". |Any suggestions please
Not sure what your issue may be. I get no errors when I access and/or download using the Windows app. Could possibly be a temporary issue on Github's end. I would wait a few hours, then retry.
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The directory names under your retroarch\configs directory must match the name of the core you are using. There is no duckstation support in our files, so the easiest thing to do is rename your pcsx rearmed sub-directory to match.
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Since Nestopia already has a directory for the NES cfg files under retroarch\config\Nestopia, the NES issue must be a naming issue. Even if you have a no-intro rom set, naming standards do change over time. Look in the Nestopia sub-directory and compare the names of those cfg files with your rom names. They names must match 100% except for the suffix (cfg, zip, 7z).
For SNES, it appears you will just have to manually set the bezels for those games that don't already have cfg file. Actraiser, for example, only has cfg files for ActRaiser (Japan) (Translated En) and ActRaiser (USA).
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OK, so progress. Next step is to figure out why some bezels work and some don't.
When no bezels for a core work, generally the problem is the subdirectory name in the retroarch\config directory does not match what the core is expecting. What is the exact core name for NES you are using?
For SNES, since some bezels work and some don't, the problem must be a name mismatch between the cfg files for the core under retroarch\config. You mention Actraiser as not working. What is the exact name of the rom?
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Thanks for the cfg file. I reviewed it and see no issues with it.
A few questions.
1. Is your retroarch installed by the installer version of Retroarch, or a downloaded zip file?
2. How much free space do you have on your c:\ drive?
3. Have you tried to install more than one themed bezel set? Which have you tried?
4. When you run the Bezel app, does the download operation seem to work, or does the app immediately return to the menu after selecting OK to start the install operations?-
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I assume you have already started Retroarch to see if it runs? If not, do so, and try the bezel app again.
If you have run it, attach your retroarch.cfg file here and I'll look at it to see if I can discover anything.
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Post a picture of the Retroarch directory. Perhaps it is a non-standard install?
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Is the K: drive on a network? If so, make sure the permissions are set correctly so the installer can create the files required.
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As far as bezels go, merged and non-merged in and of itself shouldn't matter. Like all other bezels, the names have to match in order for Retroarch to find and show the bezel.
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Bezel Project! A custom bezel for every ROM!
in Game Media
Posted
You didn't say which area has the 20GB free, %temp%, or the retroarch install directory, or are those both on the same drive?
20GB should be enough, but just barely.