-
Posts
918 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Everything posted by Krakerman
-
-
haha I can't speak for the majority but for me a content creator per say I am working on and testing startup/shutdown and pause themes and doing so I run the games to test not to actually play so be nice to reset it once I finally finish them. Thanks for the plugin btw .... I was not one of those that actually been requesting it but is a nice feature to have and it works pretty good! Thanks
-
-
Only happens in Beta 2 ... Beta 1 no error. Trying to d/l media for Steam games when you right click on a game then go to edit then press download media you get the error
-
Value cannot be null. Parameter name: source App: LaunchBox Version: 10.7-beta-2 Type: System.ArgumentNullException Site: Boolean Contains[TSource](System.Collections.Generic.IEnumerable`1[TSource], TSource, System.Collections.Generic.IEqualityComparer`1[TSource]) Source: System.Core at System.Linq.Enumerable.Contains[TSource](IEnumerable`1 source, TSource value, IEqualityComparer`1 comparer) at (DownloadImagesForm ) at Unbroken.LaunchBox.Windows.Desktop.Forms.DownloadImagesForm.InitDownloads() at (DownloadImagesForm , Object , RunWorkerCompletedEventArgs ) at Unbroken.LaunchBox.Windows.Desktop.Forms.DownloadImagesForm.backgroundWorker_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 8:00:30 PM Music.Prepare Start 8:00:30 PM Music.Kill Start 8:00:30 PM Music.Kill Finished 8:00:30 PM Music.NotifyTrackList Start 8:00:30 PM Music.NotifyTrackList Invoke WPF 8:00:48 PM Music.Play Start 8:00:48 PM Music.Kill Start 8:00:48 PM Music.Kill Finished 8:00:48 PM Music.Play Empty Music Path 8:00:48 PM Music.NotifyTrackList Start 8:00:48 PM Music.NotifyTrackList Invoke WPF 8:00:50 PM Music.Stop Start 8:00:50 PM Music.Kill Start 8:00:50 PM Music.Kill Finished 8:00:50 PM Music.Play Start 8:00:50 PM Music.Kill Start 8:00:50 PM Music.Kill Finished 8:00:50 PM Music.Play Empty Music Path 8:00:50 PM Music.NotifyTrackList Start 8:00:50 PM Music.NotifyTrackList Invoke WPF 8:01:02 PM Exception
-
FYI ... Issue with Beta 2 when trying to d/l media after right clicking on a game and edit. Trying to download media will error out.
-
Ao.Bigbox Customs
Krakerman replied to eatkinola's topic in Third-Party Applications and Plugins (Released)
Very nice theme! ? -
No it's still here ... look at faeran post he has the code that is needed where mine did not have it posted correctly and was just code without his implementation. If anyone wants what I modified with faeran's additional code I can post it and you can add it to your own setups if you like. I have no problem sharing it at all the theme is not mine was just using the Unified Redux and the startup/shutdown/pause are all the default themes that comes with LB. On my setup I wanted that Unified Redux (HyperSpin) look for my Arcade systems and when selecting my platforms but for my consoles/computers/handhelds wanted the coverflow look. Faeran's code allowed me to convert my RocketLauncher fades much easier and organized and did not want them in the default LB art folders due to issues that the way LB handles the artwork media and this is much better way I was looking for my setup. You guys can just add that section of his code to any theme pretty much and it will work just the same. All props to him he is the xaml master! Also a BIG thank you to wallmachine for mentioning about the correct names of the media as that fixed my issue I was having it not showing up. Note: If you guys want CoverFlow view available with Unified Redux you need to edit the Theme settings and enable it as it is disabled by default.
-
CoverFlow per game backgrounds are working now as well with custom folders!!! Thank you again. I removed a lot of my post on this matter with all the code postings so not to clutter the forums.
-
Pause is working! Yeah .... I posted a video of my WIP on the LaunchBox discord channel of it in action!
-
I got Startup and Shutdown working now !!! Need to try Pause see what happens. Thanks guys
-
Yeah your right. I removed the -01 and it works Nice! Thank You so much ...
-
Strange says it is a png and in that folder that I mentioned
-
Still black screen. I have my Adventure-01.png in the folder L:\LaunchBox\Themes\Unified Redux\Images\GameBackgrounds\Atari 2600 when run the game adventure black screen.
-
Hopefully that all makes sense now. ? If this all works out what it does is combine the look of HyperSpin/CoverFlow/RocketLauncher Fades and LB pause all rolled into LB/BB! I want my Arcades to have the HyperSpin look and consoles with the CoverFlow while have startup/exit look like the RocketLauncher Fades and have custom LB pause screens for each game with artwork that I am working on. In the process of converting all my RL fades over to LB/BB and soon designing video themes for BB. In process of 100% migration over from HS & RL ? Just need to get this last part to work and will be set. It currently working but not the way it needs to be intended and work correctly. With you help think we'll be there.
-
I essentially using a modified Unified Redux theme and enabled Coverflow and removed some code so background is brighter and not have a black gradient over it making it look dark and now I want to add custom background images per game and for my pause, startup/exit screens. As you can tell from my code what I removed from the original theme. The startup/exit/pause are just modified the default themes removing everything except only wanting a background image to display.
-
No the code I posted is for my default startup theme, but I do need it for just the background view within coverflow as well.
-
I kinda get what your saying but where again is the above code for the height and width going? I see that code in the: <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> I see within LB ui the backgrounds are showing up but when I launch the game it is black. So I think I am little confused to where you say to put: Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" This at.
-
So Line 4 is where is grabbing images from the fanart - background but I want a custom folder to grab them from like we been talking.
-
Nope I just get black screen
-
Will try that .... be nice if this works!?
-
Yeah... Oh wow this is a feature think we need for sure. We needs more custom control over image folders.
-
But what if you want them in each system folder not just one big folder full of images. So have a folder called Atari 2600 all the 2600 game backgrounds in there and Atari 5200 all the game backgrounds for that system ect ect. Because looking at that code looks like it adds all images to one folder called GameBackgrounds. Also if I was to insert those lines of code where do you insert it.
-
So when using the CoverFlow view how could I go about changing the background images to a custom folder that each game? I want a different background image to show when scrolling thru each game box however I want it to come from a custom folder