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80sarcadeboy's Achievements
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Glad it wasn't just me
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Love this. It will be an amazing theme. I started dreaming that as well as the age of the room reflecting the era, the age of the person there also aged. For the later systems there might be more slightly more risque posters and a can of beer instead of a soft drink etc..
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Yup works for me here also on initial run through
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I got this for being a good boy.. Ipac ultimate, classicRGB buttons, servo stick and controller. Pretty expensive parts but it's what I wanted and it's not everyday I'm going to build a cab. Just need to get the Player 2 stuff now!
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And this is why we are happy to help @Jason Carr Fixed quicker than a speeding bullet..
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Crash report from starting games in bigbox (I came from Launchbox if that makes a difference). Hope that helps. Sorry Same error as @kpop? Version 7.4-beta-3 System.InvalidOperationException: VLC InstancePointer is zero. at (VlcMediaPlayer ) at Meta.Vlc.VlcMediaPlayer.get_InstancePointer() at (VlcMediaPlayer ) at Meta.Vlc.VlcMediaPlayer.Pause() at Meta.Vlc.Wpf.VlcPlayer.Pause() at (ImageVideoView ) at Unbroken.LaunchBox.Wpf.BigBox.Views.ImageVideoView.<PauseVideo>b__19_0() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.ThreadFactory.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Wpf.BigBox.Views.ImageVideoView.PauseVideo() at (ImageVideoViewModel ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.ImageVideoViewModel.<PauseVideo>b__31_0() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location where exception was thrown --- at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority) at (Action , DispatcherPriority ) at Unbroken.LaunchBox.Wpf.ThreadFactory.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.ImageVideoViewModel.PauseVideo() at (GamesViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.PauseVideo() at (GamesViewModelBase ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.GamesViewModelBase.OnDeactivated() at (MainViewModel ) at Unbroken.LaunchBox.Wpf.BigBox.ViewModels.MainViewModel.OnDeactivated() at Unbroken.LaunchBox.Wpf.BigBox.Views.MainView.MainView_OnDeactivated(Object sender, EventArgs e) at System.Windows.Window.OnDeactivated(EventArgs e) at System.Windows.Window.HandleActivate(Boolean windowActivated) at System.Windows.Window.WmActivate(IntPtr wParam) at System.Windows.Window.WindowFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at System.Windows.Interop.HwndSource.PublicHooksFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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Nope it's all off the c drive. No Temp folder in metadata (not even as a hidden folder). Can't seem to replicate it however which is even more annoying.
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Hi Jason, I hope you had a good Christmas. I got this error after exciting out of a game after first load. Might be nothing as it hasn't happened on subsequent starts Version 7.3 System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\LaunchBox\Metadata\Temp\cbdcf5fe-a8e6-44f6-b4ea-bbc249741fe6'. at (DataManager , DataSet , String ) at Unbroken.LaunchBox.Data.DataManager.GenerateXml(DataSet set, String destinationPath) at (DataManager , String ) at Unbroken.LaunchBox.Data.DataManager.SaveInternal(String destinationFolder) at Unbroken.LaunchBox.Data.DataManager.<>c__DisplayClass124_0.<BackgroundReloadSave>b__0() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()
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How do you guys split up Arcade games?
80sarcadeboy replied to polygonslayer's topic in Collections and Builds
I suppose it depends also on whether you are running a 'no filler' type of setup. No filler in one arcade list is managable. I can see how 6000 games in a platform isn't ever going to be anything but problematic. Thinking ahead, I'd love an IMDB ratings type of thing where I could filter/sort arcade games by the average user score submitted by all of us. That would definitely give us all a great games list and a great sort mode. -
Remove duplicate clear logo in games/platform view
80sarcadeboy replied to 80sarcadeboy's topic in Noobs
Thanks @spycat glad it wasn't me being silly. I actually attempted what you suggested and it didn't work for me. I went to untick the boxes and I'd already tried that previously so they were all unticked. I then convinced myself that options in launchbox didn't actually change anything in Bigbox.I generally use clear logos for all images rather than box art. Thanks for trying to help. @SentaiBrad any other ideas? -
Remove duplicate clear logo in games/platform view
80sarcadeboy replied to 80sarcadeboy's topic in Noobs
Thanks Brad. Sadly that didn't work. I've ticked everything and unticked everything. Running latest beta but still there. Tried image refreahing as well but no joy. -
I can't see to solve something. My laptop struggles with a lot of themes so I'm going very basic - clear logos down the side on a default theme and a video playing in the background - whether it's a CriticalCid HS theme or a gameplay video. Nice, plain and simple. All I want to do is remove the duplicate clear logo but I can't seem to do it. On the platforms view I simply replaced the banner with a transparent gif so it doesn't show. On the game view I can't replace the clear logo as it will clear the wheel I presume. Am I being stupid? (possibly) I've highlighted the duplicate clear logo I want to remove. Thanks
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I downloaded the beta about 8am in the UK (midnight your time?) and it came down in about 2 mins like it normally does. Glad you think you have identified the problem Jason.
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Great work. Thank you
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Clear Logo request please for Commandos: Behind Enemy Lines, Commandos: Beyond the call of duty, Commandos 3 Destination Berlin (Yup there is a theme here! Strangely Commandos 2 has a clear logo). All steam/windows games. Great work and thanks.