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nadonate

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Everything posted by nadonate

  1. Yes, here's the link: http://www.emutalk.net/forums/112-Demul Sent from my SM-N900T using Tapatalk
  2. Sounds like you have narrowed the issue down to Demul & windows 10. Have you tried posting on the Demul forums to see if anyone has experienced your issue? Sent from my SM-N900T using Tapatalk
  3. Sorry, I don't use Demul & am not familiar with how it works. You can check your directx versions by typing "dxdiag" (no quotes) in the run utility (cmd+r). Sent from my SM-N900T using Tapatalk
  4. That's some serious gear, nice! [emoji108] As a fellow HTPC enthusiast I'd be interested to know what solutions you have found to some of the common problems in a HTPC set-up. But I won't hijack this thread for my own nerdly edification, lol. (maybe I'll start an HTPC thread ?) Sent from my SM-N900T using Tapatalk
  5. Also, what do you do with 14 windows 10 PCs? Are you a gold farmer? Bit coin miner? ? [emoji28] Sent from my SM-N900T using Tapatalk
  6. That makes sense that you would see benefits on lower end systems. That's the first positive thing I have read regarding game mode [emoji28]. I hope they are serious about leveraging windows as a gaming platform, & continue to develop "game mode". I think it's a cool idea. Sent from my SM-N900T using Tapatalk
  7. Here ya go: http://www.windowscentral.com/how-enable-disable-game-mode-windows-10-creators-update Sent from my SM-N900T using Tapatalk
  8. I hear the "game mode" that the creators update introduces is not so great. I would try turning it off if it's on. https://www.rockpapershotgun.com/2017/04/13/windows-10-game-mode-review/
  9. It would be helpful to know which update has created the issues. I was assuming it was the recent creators update, since I had seen other people with similar issues. Will your emulators work correctly outside of Launchbox? Also, check out this CEMU post, as the issue may be related: Windows 10 updated to the "Creators Update" and now cemu crashes on game launch/loading Sent from my SM-N900T using Tapatalk
  10. Did you disable game DVR in the Xbox menu? Sent from my SM-N900T using Tapatalk
  11. Uninstall & reinstall video drivers [emoji106] Sent from my SM-N900T using Tapatalk
  12. RL will work in conjunction with Launchbox. You don't have to choose one or the other... This way you can still get the benefits of the pause and fade features while still using Launchbox. Austin did a video on this a while ago: Sent from my SM-N900T using Tapatalk
  13. There is an option to "save per game" in the quick menu. Just load up the core and ROM than look towards the bottom of the menu. The feature was introduced in 1.36 nightlies and present in 1.5 official. Sent from my SM-N900T using Tapatalk
  14. It reminds me of an old GeoCities page... still trying to figure out if this is intentional ?
  15. My RetroAchievements handle is also: NadoNate if you would like to add me. Always looking to add people! [emoji108] Sent from my SM-N900T using Tapatalk
  16. I guess I'm going to have to change than huh? Lol. [emoji16][emoji16][emoji16] Sent from my SM-N900T using Tapatalk
  17. Ah, that makes sense. I've always found information regarding core changes vague & hard to find. The wiki isn't updated as often as it should & I don't have time to follow each core commit on GitHub [emoji13] Retroachievements is a deal-breaker for me, emulation accuracy is still not noticable enough for me to switch to a non-achievement core. Although... If Bsnes supported RA I would switch in a heartbeat! [emoji28] Sent from my SM-N900T using Tapatalk
  18. Just curious, why would you recommend Snes9x-no year over Snes9x 2010…? I use Snes9x 2010 because I heard it has compatibility performance improvements over the original 1.52 version. Snes9x also supports retroachievements, as far as I know the Bsnes cores have yet to implement this feature. Sent from my SM-N900T using Tapatalk
  19. Try looking at Solid12345's thread over on the Retroarch forums. Most of his shaders have the CRT-geom you are looking for. His shaders are excellent, and I'm sure you'll be able to find something that works for you. You could also load up a shader, and than disable the scanline pass in the shader menu of Retroarch.
  20. Thanks! Yes, Retroarch will scale these properly as long as the aspect ratio is correct. 2560x1440 & 1920x1080 are both 16:9 aspect ratios. Sent from my SM-N900T using Tapatalk
  21. I just started a playthru of the BOF series and decided to make overlays. It was difficult to find good usable scans of the original concept art, most searches produced images like this: I ended up using the character portraits from the GBA version. I plan on making an overlay for each entry in the series, this is the first. Thanks for letting me share! Breath of Fire
  22. Version 1.0.0

    110 downloads

    Border/Overlay/Bezel for Breath of Fire. Designed for use with retroarch on 16:9 displays. Unzip and drop the .png and config file in 'Overlays' folder in retroarch directory.
  23. Breath of fire Bezel Overlay View File Border/Overlay/Bezel for Breath of Fire. Designed for use with retroarch on 16:9 displays. Unzip and drop the .png and config file in 'Overlays' folder in retroarch directory. Submitter nadonate Submitted 05/09/2017 Category Platform Bezels/Overlays  
  24. Good call, i didn't even think about that!
  25. I just added 1920x1080 versions in the download section. Now you can select 2560 or 1920 when you download.
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