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duerra

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Everything posted by duerra

  1. I appreciate your ongoing efforts here @sbamsbamsbam
  2. I left a bug report here: https://feedback.launchbox.gg/p/if-a-game-title-has-special-chars-downloaded-images-are
  3. If I add the missing .jpg file extension for these games, the cover now renders.
  4. Here's my images folder; note the missing file extension.
  5. This seems like a possibility. The other game I also have on Steam, which doesn't have the issue, but also doesn't have the TM symbol:
  6. I did that - you can even see the refresh in the video, as well as that when I open the edit dialogue window again the images are no longer there. I've repeated multiple attempts and the images never "save". This is happening with at least 2 games, both of which are imported from the Epic Game Store.
  7. Please see the attached video. I'm trying to download images for this ( and other) game from Epic, and it finds the images and shows them, but then the images disappear and they do not show in the LaunchBox list view (even after refreshing). Is this a known bug? LaunchBox_V5gN88QBeT.mp4
  8. Yesss! This works for me after following your instructions. I don't use multi-roms archives, so that doesn't apply to me right now, so I appreciate this! I also overwrote the .original files in the plugin's 7-zip directory with the other version just in case those ever come into play.
  9. Unfortunately I'm still getting the 7-zip error in this version. I'm also not getting any info in the logs about what could be going wrong. It doesn't output any information indicating an error.
  10. Long story short, I don't believe the actual problem is 7-zip, but rather the ini-parser dependency in this project and its compatibility with the .NET 9.0 target framework.
  11. In this source, I'm seeing src/ini-parser/src/IniParser/IniParser.csproj reference: <TargetFrameworks>netstandard2.0</TargetFrameworks> I think this needs to be updated, likely to <TargetFrameworks>net9.0</TargetFrameworks>
  12. Will this version build if you replace this line: https://github.com/fraganator/archive-cache-manager/blob/main/src/Core/packages.config#L3 The targetVersion "net472" with "net9.0"?
  13. Aha! I bet it's here: https://github.com/fraganator/archive-cache-manager/blob/main/src/Core/packages.config#L3 <?xml version="1.0" encoding="utf-8"?> <packages> <package id="ini-parser" version="2.5.2" targetFramework="net472" /> </packages> net472
  14. I tried the couple other builds that other users have provided in this thread and also get the 7-zip error. It seems to be failing somewhere in here: https://github.com/fraganator/archive-cache-manager/blob/main/src/Core/GameInfo.cs#L140 Unfortunately, there's no additional information on the exception other than that something is trying to process an empty string which is invalid for the invoked API call. The only value in my game.ini which is empty maps to mSelectedFile, which doesn't appear to be used anywhere else in this segment of code. There are a couple ini lines it looks for which don't have the key at all (for example, mEmulatorPlatformM3u), but purportedly they are not required. I also tried replacing the exe and dll .original files from the plugin's 7-zip subfolder with newer versions (since the included version also has a severe security vulnerability), as well as the files in the ThirdParty LaunchBox subfolder, but this also did not make any difference.
  15. I'm using it for both of those purposes @Fursphere. Still patiently holding out, but I'm a little anxious that we haven't heard from @fraganator.
  16. Curious if anyone else has tried that secondary build from above. If so, are you consistently getting 7-Zip errors? I want to update LaunchBox, but losing this plugin would be huge for me.
  17. I've seen occasional 7-zip errors even with the older version of the plugin, but typically trying again allowed it to work. Are you seeing ongoing and consistent errors trying to extract any files?
  18. Glad I held out on upgrading. I rely on this plugin extensively for copying larger files from NAS for execution. @fraganator - are you still out there?
  19. To add to this, it would also be great to be able to add the game's tags from Steam. I'd like to create some playlists that are better matched with the Steam user-defined tags than the standard broad genres.
  20. @AstroBob it happened to me again today, one interesting difference this time is that when I was hovering LaunchBox with my mouse, the cursor turned into the left/right scroll cursor instead of the typical pointer. <--> I tried to capture a screenshot of it, but as soon as I tried it went away and didn't return.
  21. @AstroBob as a dev myself, Schrödinger's Bugs can be exceptionally frustrating. I'm glad you were able to reproduce it, and your description and hypothesis on the issue does track for me. I hope you guys are able to identify resolution for it. As you noted, I have not found a reliable way to reproduce the issue. It happens seemingly at random. Sometimes I'll get it more than once a day, and other times I could go a week or two without seeing it resurface.
  22. Hello - Here is output from Focus Logger when this issue occurred again for me today. Note that when clicking the already-expanded LaunchBox instance, nothing was recorded in the app. When attempting to click icon on the task bar, you can see the DisplayFusion trigger followed by the "Idle" trigger. Nothing else I have seen produces this "Idle" output. I decided in this situation to try and exit DisplayFusion, but that also did not correct the problem. I also locked and unlocked my computer, which also did not make any difference.
  23. I could try the focus logger app, but I'm very hesitant to start all over again with LaunchBox. I've been curating my LB install for many years now, including many custom platform categories that I've set up, etc. I don't have any real custom AHK scripts outside of basic support for ESC key-to-quit support for a couple emulators. I don't do anything particularly unusual, but it is highly curated and meticulously managed.
  24. @AstroBob I had startup screens disabled for a long time due to eXoDOS not being compatible, but recently re-enabled them for everything else except eXoDOS, in part to try and see if it could be related to this issue somehow. It has persisted with both settings. My shutdown screens are whatever is default. Just converted notifications from LaunchBox notifications -> Windows notifications, since disabling them isn't an option that I can select. I'll report if it happens again following this change. I do not use automatic store imports. This problem existed before that feature was even released. To be clear, I believe the issue arises in other scenarios outside of game launch/shutdown, but am not 100% sure on that. @Sbaby seems confident that it arises independently of game launches.
  25. It just happened again, again the last game played was Rocket League. Here is my task manager output:
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