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eatkinola

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Everything posted by eatkinola

  1. Thank you. To be clear I don't use that particular file, but I do put my own xaml files in the Styles folder. I know other theme developers do, too. That fix is reasonable if it's done automatically by BigBox. But the theme developer should not have to do this. It goes against the principle of refactoring and makes maintenance more difficult.
  2. This is probably the same reason my themes are broken.
  3. All of my themes are broken. About the above problem of one theme's styling ending up in another -- I honestly never saw that problem, and if it's a rare problem between particular themes maybe it's due to how those themes were designed. Doing away with the ability to use styles totally destroys my themes. If they work on your setup that's great, and I'd be surprised. Even if this does not break themes, it makes it harder to maintain them especially for those of us who rely on styles to create uniform appearances. P.s. I did download fresh copies of my themes just to see, and they're definitely broken. The theme upgrade process seems to just delete the Style folder and does not do anything to put the appropriate styles into the view files. P.p.s. If I put a fresh copy of a theme in Themes and add to that theme's folder the 9.4.5.txt file, it seems to prevent the upgrade process from messing up the theme. However, there are still some weird style issues that are occurring with files such as ListBoxItemStyle.
  4. Sorry didn't see your post until now. I was accidentally not following this thread so wasn't pinged with your post. This plugin will not work with 8.7; it relies on newer LB features. Yes, you'd need to set emulators for windowed mode so the plugin can capture the window; it will then be displayed fullscreen by the plugin. As for native support, Jason has added game load/exit screens to more recent versions of Big Box; he said he might add a pause menu in the future.
  5. Yep that's great -- thanks for posting it. I use gimp for a lot of stuff too. If you don't mind, perhaps I can bundle it with WL the next time I update?
  6. Hmm, that's one I've not seen before. It almost looks like the download or "install" of the theme is corrupted and missing some files. I assume you're using the most recent theme version. Could you try downloading and installing the theme again? Perhaps you could also try downloading one of my other themes such a MinimalX to see if there is a common problem?
  7. That differs from how it behaves for me (Windows 7 but shouldn't matter). What about doing this? video_fullscreen = "false" video_windowed_fullscreen = "true" ui_menubar_enable = "false" Glad you like it. Yeah, no one caught this in beta testing. I'm pretty sure we can figure it out though.
  8. WL basically forces an emulator's window into a fullscreen window, and to work the emulator must not be running in exclusive fullscreen mode. To prevent exclusive fullscreen mode in RA, you can either set video_fullscreen to false or video_windowed_fullscreen to true. I use the following configuration settings: video_fullscreen = "true" # can optionally just leave this false if you want video_windowed_fullscreen = "true" # if using fullscreen, RA will render to a window Using this config, I don't need to worry about setting ui_menubar_enable to false (because video_fullscreen automatically hides it) but you could do so if you want it won't change anything. Thanks for pointing out this issue -- I'll update the WL guide to mention video_windowed_fullscreen. WL currently supports exit fades only when quitting the game from the pause menu. I might try to tackle this in the future. That's terrific. I hadn't tried MAME savestates but glad to hear it's working well. I'll bundle your config file with the next release.
  9. Sorry for the late reply @JaysArcade -- not sure how I missed your post. Thanks for the log file; looks good. To activate the pause menu, you can use either a keyboard or gamepad. By default, use "Alt+A" on the keyboard or "PageUp^PageDn+Up" on the gamepad, i.e., hold down gamepad buttons mapped to PageUp and PageDn (as per BigBox) then press button mapped to Up. I pulled this from the bundled PDF manual: Also, I recommend enabling a hotkey modifier when using RetroArch. It's probably not necessary, but I tested the bundled config files using SHIFT as the hotkey. I did this to better work with certain cores such as scummvm which rely a lot on keyboard input. From the WL manual: RetroArch: tested with version 1.7.4  Use general setting: input_enable_hotkey = "shift" (to work with bundled configuration files) Let me know if the above gets it working for you. I suspect you just need to use these keyboard or gamepad button combos to pull up the pause menu. These button combos are configurable.
  10. Thanks for testing VLC as well. Would you send me a log file from LaunchBox\Logs when it hangs? You'll first have to enable logs by changing this line in LaunchBox\Data\Settings.xml: <DebugLog>true</DebugLog> Maybe the log file will contain some clues. Please generate the log file using the default WMP if you have time. P.s. You should backup the LB settings file anytime you hand-edit a change like this, just in case.
  11. Glad you like it! Thanks for reporting that issue -- I don't typically let attract mode run for awhile, so I've never noticed that. Would you please provide some more info: What version of Refaktor are you using? The newest version? What version of LaunchBox are you using? Is your LB media stored locally on the system, or do you use networked drives? Were you using WMP or VLC to play videos? If you used the theme out of the box it'll force the use of WMP. To use VLC, you have to edit AOStyles.xaml in the theme's Styles folder; look at the notes int the top section of that file (it's a simple edit). It forces WMP by default because I've found it's generally more stable, but please see how VLC holds up to attract mode on your system.
  12. Any theme can be edited by modifying the XAML files. How you go about it depends on the specific theme. Try contacting the author of that theme with specific questions. There are also support threads for many of the themes.
  13. Updated to v1.7 -- see changelog on download page
  14. Updated to v5.6 - see changelog on download page
  15. @daphnefan: Updated Refaktor to 1.3 -- added a wheel view for platforms and games. It should look good on a 4:3 monitor; please let me know if it works out as I don't have a 4:3 monitor myself for testing. You might need to tweak the config file a little (maybe not); check out the PDF bundled with the download for info.
  16. Thanks again to all the beta testers who provided feedback: @ALIE, @androtaz08, @bundangdon, @Klopjero, @Kondorito, @Lordmonkus, @MadK9, @misterlamide, @neil9000, @Nicodemus, @Porl Hendy, @Retro808, @Zombeaver. It wouldn't have turned out half as nice without good feedback. Consider this thread closed. Please use the new thread for further comments:
  17. REPORTING ISSUES: Please include relevant screenshots and log files in your post. I recommend using hidden content ("spoiler") sections when posting logs and screenshots to prevent the message from appearing crazy long. E.g.: Screenshots Log (plain text and/or with attached text file) The better the info you provide, the better my troubleshooting will be.
  18. REPORTING ISSUES: Please include relevant screenshots and log files in your post. I recommend using hidden content ("spoiler") sections when posting logs and screenshots to prevent the message from appearing crazy long. E.g.: Screenshots Log (plain text and/or with attached text file) The better the info you provide, the better my troubleshooting will be.
  19. WootLauncher View File WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images of control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. In addition to the built-in look-and-feel, WL can be integrated with Bigbox themes for a seamless experience; here it is integrated with FluxCRT: WootLauncher-v1.3.mp4 The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup and pause screens (see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivated by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins. Submitter eatkinola Submitted 12/22/2018 Category Third-party Apps and Plugins  
  20. Version 1.5.1

    506 downloads

    WootLauncher provides game load/exit screens, bezels/overlays and a pause menu with built-in PDF viewer for manuals, as well as support for emulator savestates and images of control mappings. I looked into using RL but didn't feel like going through the trouble of setting it up, so I instead ironically went through loads of trouble creating this plugin. It's not meant to do everything RL does (caveat: I've never used RL), but maybe it does enough and you'll find it useful. It's designed to be easy to setup but also quite customizable. It will not support all emulators but should support "enough"; tested with RetroArch, MAME, Dolphin, Demul, and PCSX2 which I think are the more common ones used (anyway what I use). It should work with other emulators, too. In addition to the built-in look-and-feel, WL can be integrated with Bigbox themes for a seamless experience; here it is integrated with FluxCRT: WootLauncher-v1.3.mp4 The PDF bundled with the download describes how to quickly setup and also how to customize ... so I'll not repeat that here. You can also download the PDF guide separately. Please use the support thread if you have any questions or spot bugs. When reporting issues, supply the log file and any relevant screenshots to help troubleshoot. It's worth mentioning this is not compatible with the new built-in game startup screens for LB/BB, and it likely never will be as it uses a different window management strategy. Absolute requirements for using WootLauncher are: 1. LaunchBox / BigBox version >= 9.2 2. Disable built-in LB/BB startup and pause screens (see PDF) 3. Do not try to use both RL and WootLauncher; it will not go well 4. Configure your emulators to run in windowed mode NOTE: If criteria 1 and 2 are not met, the plugin will simply disable itself. ADDITIONAL PLUGINS: This DLL (Ao.Bigbox.Dropins.dll) contains additional plugins besides WootLauncher, but they are inactivated by default. You can activate these other plugins by editing the DLL's config file (Ao.Bigbox.Dropins.dll.config). See the Ao.Bigbox Customs download page for additional details about these other plugins.
  21. UPDATED v1.0 - releasing for public use today; will close out this thread fixed: moved xaml files to a more central location, directory Layouts fixed: made inactive buttons a bit lighter in pause menu, better font fixed: disable WootLauncher plugin if LB/BB version is insufficient added: ScreenshotLooper (load/exit screens) can prioritize fanart added: bundled some fonts for load/exit screens pause menu, etc... added: more usage details in the PDF guide
  22. For Europe, you might want to consider the EU flag, specially since the UK is Brexiting. P.s. sorry to sidetrack on this thread -- should've prolly posted to the download page.
  23. Mexico is there too. Here's a fictional North America flag I've used, and it'd fit nicely into a round button format. https://en.wikipedia.org/wiki/North_America - the continent says wikipedia and all the geography lessons I had as a kid https://en.wikipedia.org/wiki/Central_America - a region of North America (some people say includes Mexico others say not) Very nice work as always, @RetroHumanoid
  24. UPDATED v0.9.3 - For beta testers. Made quite a few changes, hopefully I didn't break anything. The plugin now requires LB 9.2-beta3+, as it uses Jason's plugin API additions. It works with LB now. The game loading screen and bezels now work even if there is no configuration file, but the pause menu and game exiting screen still require configs, e.g., the game exiting screen is only queued if quitting the emulator from the pause menu. Here are some the of the additions. I keep pushing back the release date because I keep thinking of things to add. Hopefully I'm nearing the "end". added: support for LaunchBox, though WootLauncher now requires LB 9.2-b3+ added: time played to exiting screen, does not account for pause menu added: support for load screen and bezels when no configuration is found added: decorator for manual/controls panel to provide navigation support added: error overlay messages, e.g., pause menu enabled but unavailable added: pause menu access to view control mapping (images provided by user) added: sample control mapping images (dualshock for some RA cores, PCSX2) added: screenshot slideshow to game loading/exiting screens
  25. You might want to disable WootLauncher for now. In the Ao.Bigbox.Dropins.dll.config file, look for WootLauncher.Active and set it to False. Hopefully you won't see this error with the upcoming releases of this library, but please let me know if you do.
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