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The_Keeper86

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Posts posted by The_Keeper86

  1. @JoeViking245 Yeah, as long as Steam is opened it'll turn off the controller. I use Kodi to launch Lb into BB and you can set a before launching and exiting command/script. I was thinking of launching whatever app or command  I could use to turn off the controller after exiting BB. But isn't a big deal to press the button combinations. Just figured it'd be more convenient ha ha. I appreciate you trying to help me though. Maybe someone else might know? I know it's a weird request.

    • Like 1
  2. 17 hours ago, Lahma said:

    I wasn't suggesting to add the game to Steam manually as a workaround.. I was suggesting you use that as a way to test what LB does whenever the plugin isn't being used so you can figure out if the problem/fault lies with the plugin or with the way LaunchBox is doing things. So without that out of the way.. Are you suggesting that the Steam window shows over the top of the startup screen or are you talking about the little Steam dialog box that pops up that informs you of the game its launching? In every game/emulator I've tested on the newest alpha, the main Steam window is remaining hidden behind LB and the game startup/shutdown screen.. The only window that I've had show over the top of the startup screen is the Steam 'game launching' dialog and that only happens sometimes... Even on the same game/emu its happening some launches and others its not. Please let me know what you're seeing.

    The big problem with getting the window focus/z-order right is that I am fighting with LB itself who is also trying to manage that stuff simultaneously. I've spent probably 15-20 hours trying to come up with a combination of win32 API calls that handle all of this elegantly across all titles but I've not yet found any perfect solution. I definitely do plan on continuing to work on this problem though as I'm sure there is a much better solution (or more likely a combination of solutions). The little Steam 'game launching' dialog is a real bastard though as it does not run as a child window of the main Steam window like practically every other dialog window does which actually gives it significantly more leverage to do what it wants regardless of your application's insistence that it should not. It should respect the Win32 API call to 'LockSetForegroundWindow' but so far in my testing, it appears not to. Anyways, I won't ramble on about the technicalities but ya, I am still working on it. Please let me know what behavior you're seeing (as addressed in the 1st paragraph).

    My bad I should've been more clear. It was the Steam dialog window I was referring to popping up. It isn't a huge deal since everything is working fine so far in BB. I'm wondering if any of the startup screen override settings would help hide it?

  3. @Lahma I was gonna let you know on Steam but figured I'd post here first regarding the startup/shutdown screens. They work great but as mentioned above it just shows the desktop/Steam window loading the game. Anyway around this? I know you posted above adding the game to Steam itself then change the path to the id. Just wondering if there was another way around it? I guess I just like to hide anything Windows/desktop related if that makes sense when launching my games :)

  4. @jedigu I appreciate the reply and info! BigBox indeed runs great for me as well!

     

    Figuring this out is beyond my knowledge. I've been using Linux and Wine off and on since the early 00s but I'm definitely not a programmer. However I'm totally up for giving any suggestions etc a shot. I did notice as I'm sure you did as well @jedigu that the Steam shortcut url id in Linux is slightly different than in Windows as well. I've mentioned it in this thread though.

    • Like 1
  5. 1 hour ago, Retro808 said:

    In LB go to Tool>Options and in the Image Priorities check to see what you have set for Background images. I know one of the recent version updates reset some of the image priorities and users had to go in and correct it back to their preference.

    I recently had this issue myself and this fixed it for me.

  6. Hey, anyone know what this error means? It happens when trying to import trophies. It worked with older LB releases.

     

    Path cannot be the empty string or all whitespace. (Parameter 'path')

    App:     LaunchBox
    Version: 11.6
    Type:    System.ArgumentException
    Site:    System.IO.DirectoryInfo GetParent(System.String)
    Source:  System.IO.FileSystem

       at System.IO.Directory.GetParent(String path)
       at BBTrophy.TrpLBImportWindow.DoWork()
       at BBTrophy.TrpLBImportWindow.Start()
       at System.Threading.Tasks.Task.<>c.<ThrowAsync>b__139_0(Object state)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

    Recent Log:

       8:22:09 PM Exception

     

    I know @jayjay hasn't been on in quite awhile so figured someone could shine some light on this error. Guessing it's something to do with the move .net?

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