Jump to content
LaunchBox Community Forums

Napalm2016

Members
  • Content Count

    96
  • Joined

  • Last visited

Community Reputation

37 Excellent

About Napalm2016

  • Rank
    16-Bit Artificial Intelligence

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. That's good I was unsure if mine would come across as sarcasm or not 😉
  2. Thought this was just a default theme and can be changed at any point even back to the original 🙄
  3. When I watched ETA Primes video I was impressed something that I wanted as limited space in my cabinet expensive but in my opinion worth it Performance still flawless in my experience No issues at all with Launchbox/Box I thought there might be but worked straight out of the box Not Tried that emulator couldn't tell you Not experienced any stutters from anything Ive thrown at it Mainly been using retroarch for most of my systems though upto ps1 currently The fans I can barely hear I have it in the cabinet though on occasion I hear abit of noise from it from more intensive stuff thrown at it but nothing very loud but for the most part its quiet as a mouse would say it will be fine in a living room environment more like the noise of a console than a desktop pc No real need I found to over clock i tried some modern games on it and works like a charm and high settings None that I can think of its a great piece of kit really impressed with it so small with many ports on it its amazing how they fit all this in to such a small package
  4. As far as I know it doesn't as I had the same issue came up on the same game infact originally a 4 player game but there is a 2 player version so made that one the main rom, the lights/speech wouldn't show so added it manually each unrecognised game it will be added to unknown games so just went to import unknown games and added the buttons I needed, not ideal as you would need to do this for everything but that's the only solution I can find and believe it goes by the controls.dat file for arcade that hasn't been updated for along time
    Great Theme the best Ive seen so far 😄
  5. Yeah this happened to me too with TMNT just did what Neil said no biggy at the end of the day not everything will be perfect with scraping data
  6. Updated to 0.10 I accept permissions then white screen and app stop working message and closes on Samsung Galaxy s9 on Android Pie
  7. Same here from UK not on the store if you search but if you go into this thread on the device and click the link in the original post it will work
  8. Retro you are a genius feel really stupid changed the grid height to match the resolution of the monitor and works thank you so much 👍 Heres the code that worked for me if you wanted it mate: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid Height="768" Width="1366"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl>
  9. Ok no probs I have progress on it and doesn't pull up an error now but have given up for now as its getting very frustrating but will get there eventually
  10. If I get chance and further than you I will certainly share what Ive found 😉 I have found that thread also and have played around with settings as they have said but for some reason it errors out on me and doesn't work so don't know Im doing wrong would you mind sharing your xaml so I cant start where you left off?
  11. Hi Johnny T got my marquee screen now unfortunately its not displaying correctly and the image is cut off just wondered if you had the same issue and possibly a fix?
  12. Thanks Johnny T Just seen he had another up for sale so grabbed it before it goes been after one for a while and that is very cheap in comparison to anything Ive found I wanted it to fit in my cab but think this will be too tall but hoping I can doctor the cab abit if not it will just sit ontop :)
  13. Just wondering how people have the bigbox controls assigned Im kinda lost where to start as there is so many different controls lol any advice appreciated
×
×
  • Create New...