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Napalm2016

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About Napalm2016

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  1. Ah that's a shame hope you find your solution RA is finicky beast
  2. Im by no way or means an expert at RA or launchbox but just wanted to share my experience as it sounds like the same issue I had pulling my hair out for a longtime on this where loaded a game saved overrides etc exited the game and the controls were back to what they were when loaded again, ended up being very simple thing that I missed. Launchbox was simply loading up an older config via the extra command line parameters and not the one that was saved recently in RA, the command line is no longer required you can just select the core you are using and should work, I deleted the command line parameter found in the edit emulator window and hey presto it worked after a lot of headaches 🥴 hope this helps
  3. Did you check in the mame config menu for the bindings as it can conflict with retroarch bindings as I found out
  4. Sorry to hear that mine works fine now although sometimes it has the yellow text pop up and sometimes the new icons pop up I don't get it either very strange that it does that but have accepted it as the cores themselves seem to work with retroachievements now on mine
  5. I had this issue with recent update of Retroarch just wouldn't login to Retroachievements on any core working fine before that couldn't find a solution so downloaded a fresh copy of the new Retroarch and setup and works a treat now, love to know if you find out what was wrong Shalashaskka
  6. That's good I was unsure if mine would come across as sarcasm or not 😉
  7. Thought this was just a default theme and can be changed at any point even back to the original 🙄
  8. When I watched ETA Primes video I was impressed something that I wanted as limited space in my cabinet expensive but in my opinion worth it Performance still flawless in my experience No issues at all with Launchbox/Box I thought there might be but worked straight out of the box Not Tried that emulator couldn't tell you Not experienced any stutters from anything Ive thrown at it Mainly been using retroarch for most of my systems though upto ps1 currently The fans I can barely hear I have it in the cabinet though on occasion I hear abit of noise from it from more intensive stuff thrown at it but nothing very loud but for the most part its quiet as a mouse would say it will be fine in a living room environment more like the noise of a console than a desktop pc No real need I found to over clock i tried some modern games on it and works like a charm and high settings None that I can think of its a great piece of kit really impressed with it so small with many ports on it its amazing how they fit all this in to such a small package
  9. As far as I know it doesn't as I had the same issue came up on the same game infact originally a 4 player game but there is a 2 player version so made that one the main rom, the lights/speech wouldn't show so added it manually each unrecognised game it will be added to unknown games so just went to import unknown games and added the buttons I needed, not ideal as you would need to do this for everything but that's the only solution I can find and believe it goes by the controls.dat file for arcade that hasn't been updated for along time
    Great Theme the best Ive seen so far 😄
  10. Yeah this happened to me too with TMNT just did what Neil said no biggy at the end of the day not everything will be perfect with scraping data
  11. Updated to 0.10 I accept permissions then white screen and app stop working message and closes on Samsung Galaxy s9 on Android Pie
  12. Same here from UK not on the store if you search but if you go into this thread on the device and click the link in the original post it will work
  13. Retro you are a genius feel really stupid changed the grid height to match the resolution of the monitor and works thank you so much 👍 Heres the code that worked for me if you wanted it mate: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <!-- GRID DEFINITIONS --> <Grid Height="768" Width="1366"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="*" /> <RowDefinition Height="*" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" /> <TextBlock x:Name="GameMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainMarquee" Grid.RowSpan="3" Grid.Row="0" Grid.ColumnSpan="8" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="fill" Panel.ZIndex="1" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl>
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