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Everything posted by Fabricio
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Edit Launchbox new default theme? It's possible?
Fabricio replied to Fabricio's topic in Troubleshooting
I I think i understand, so this options doesn't work anymore. Thanks for the help. -
Hi guys, how are you? I have a doubt about edit the new default launchbox theme, like de old legacy theme. I upload a image of the options i wanna change and doesn't see any change. I wanna remove the "Last Playable Game", "Most Playable Game" and "Random Game" options. This is possible?
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LaunchBox Games Database Updates for March 1st, 2023
Fabricio replied to Jason Carr's topic in News and Updates
Thanks, everything ok now -
LaunchBox Games Database Updates for March 1st, 2023
Fabricio replied to Jason Carr's topic in News and Updates
I can't login into the database. I received this message: Please verify your email address in the message we sent you before signing in. If you need another email message, please use the Forgot Password option. I need to wait the update is completed? -
Look for the 2 images below. One have a Serial SLPM-65059 and the other have a Serial SLPM-65060. One have de the price Y6,800 and the other not. The bar code is different too. If we delete the images without a better check, the collection will never complete.
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Nintendo Wii (all regions) 2.5D Front Box Art Pack, Hyperreal Series
Fabricio commented on Retrofrogg's file in Nintendo Wii
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No news about this, but a started this topic a year ago. Now, a lot of news artworks are be added to database and in download section of the forum, so, i just forget to looking for this templates and started to use the actual database artwork. But, anyway, thanks for your reply on my topic.
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I started this topic to know what are we will doing with "Demo games", "Trial Edition", "Tentou-you Taikenban" and others games like that set: https://gamesdb.launchbox-app.com/games/details/136046 This set have a "(DUPLICATE OF Resident Evil: Dead Aim NEEDS REMOVING!!)" Tag, so i remove them cause i think this is not really a duplicate of Resident Evil: Dead Aim. This is a Demo version of the same game. My question is: We must remove all demo games and treated like a duplicate of the official release and not add any more demos, or we must leave it and database and continue add more demo games? This is just a question about database. My opinion is: We must have de demo games in database and treated like "magazine games" and other "softwares" like tools, game sharks and others.
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.cso is a lossless format. You don't lose any data and after decompress, the crc is the same of .iso. I saw the PCSX2 can use .chd too, but i never tested. I had do a test with .rvz on 1 gamecube iso (Capcom vs. SNK) and it's very awesome: .iso = 1,35 GB .gcz = 1,30 GB .wia = 1,29 GB .rvz = 227 MB thanks for the help!
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Are .gz and .rvz better than .cso and .gcz? I haven't tested these yet.
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Have you considered using other formats (extensions) for your roms? Some emulators (MAME and Retroarc) can use .chd, so, the game doesn't need to be extract to play. PCSX2 (PS2) and PPSSPP (PSP) can use .cso, and doesn't need to be extract too. Dolphin (GameCube and Wii) can use .gcz, same thing the others. I don't know if this can help you and the others, depends of the game that you play, but for me, help a lot.
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In my opinion, i disagree, it's just my opinion about that. I think these games are the same, just another language/region, i know these games are some kind of Rom Hacks, cause are not oficial translated, but are the same games of the official language. I like to have the original release of a game like you, but i think the database will be too much bigger if we add a separate entry for translated games. Platform like Wonderswan have all your games in a Japanese language, if we add a translated version of all games, we will double de database with duplicated games. And to finish, about the deleted images with another language. Not all moderators read the forum topics, so, someday, one moderator will try to delete this fan-translated games, and a lot of them will be deleted, just like the Commodore 64 Platform, a lot of games needs a "publisher" in your name, cause are use the same names, but, some moderators try to remove this without read the topic about that.
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Sorry for create a topic without read the old (not too old) one. But, now i understand why about Fanart in SNES database. Sorry again!
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Hi guys, i see some moderation requestd to change a "Cart - Front" image to a "Fanart Cart - Front" image. Image like that Final Fantasy cart that i upload in this topic. I don't remember the real reason, but is somthing like "the image use template". Ok. This image use a template, everyone know this, but almost Cart images and Disc images use templates. I think is hard to create a transparent PNG cart image or Disc Image without a template. So, we must change almost Cart and Disc images in Database to Fanarts? I think Fanart Carts and Disc are used when the image are fake image, or when the game doesn't have a cart or disc and the image are user created.
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I'm agree with you guys! All changes should be reject (i only see 2 in my moderation today). Suggestion: I think the "Released" status is too much generic. The database could be had status like "Retail", "Download", "Retail/Download". This is only a suggestion!
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I think, it is possible to create a button to abort my own upload suggestion. I recently uploaded a suggestion for a file, but, for a wrong game, i try to upload "Street Fighter Anniversary Disc" on a "Street Fighter Anthology Disc". It's my fault, i know, it's my mistake. But, i think, if we have it a button to abort my own uploads, we can fix this and don't boring others moderators.
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Hi, guys, first of all, i want to congrats all people working on LaunchBox/BigBox, and all moderator too for the great work has been done. I started this topic looking for templates. I found some, but not all. I try to use the actual image as a template, some of them become good and i upload to the database, other not. So, if possible, i want templates for this, the more authentic as possible: - XBOX/XBOX360 disc - PS1 disc (with black circle) - PSP disc - 3DS cart - DS cart - GB/GBA cart - NeoGeo AES cart - PSVita cart - Swith Cart - 2D and 3D DVD Box (the colored box wii be awesome, like white box for wii, red, blue and other special box)
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Hi, In this page http://neogeocdworld.info/html/jeux/jeux/differences.htm you can see the diference between some NeoGeo AES/MVS and NeoGeo CD. The page is in french, but you can translate with google (I do this, i don't understand french). Here http://neogeocdworld.info/html/jeux/jeux/bonus.htm you can see the bonus itens that NeoGeo CD games have, french too.
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Capcom CPS Changer A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio. The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter". All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs. The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen. The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, and the sound and music effects were sampled at a lower rate.
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thanks for your reply oblivioncth
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I saw a lot of this bad attitudes too, and i think this is unnecessary. We are a community, we must work together and encourage people do made de work better, not insulting them!
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I think this 2 images are different, not only in size, but one of them have a box and the other don't have. I see this 2 images like an alternative for each other, and i think that we need to have both on our game database. The image with box can be cool for people like to use 2D box and the image without the box can be used for people like the other type, or can be used to repair/creted 3D box in the future. This is only an example that i see. There other images like a 3D Boxes in a different angle. Some images that have a high resolution, but is cropped and can be replaced with a image with a little less resolution, but, without the cropped part. It's just my opinion.
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I just see the topic now, can i do my opinion? I'm agree with all 4 changes. In particular with the 3rd and 4th. Playlist is too individual, so, i think games like "model 2, naomi" must be merged in "Arcade" section. And casino and fruit games must be separated, is too much games to see in Arcade Section, and i think that just a little people use them.