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RetroHumanoid

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Everything posted by RetroHumanoid

  1. Love that!...I will look into it more
  2. I did consider adding that in the beginning...I believe it requires a plugin...I will look into adding it in the future,when I am done with all the addon themes. Another thing I considered,was using the actual systems controllers to display the amount of players a game is...but,that is on the shelf for now.
  3. The simplest way is to adjust these numbers till you get it where you want it...they will vary per theme,but,they all are under the Margin setting...anything beyond that requires you to redo the entire grid in the theme,which is going to throw the whole thing off. <!-- 3D BOX --> <Image x:Name="CoverImage" Grid.Column="2" Grid.ColumnSpan="2" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="6" Margin="25,-30,25,30" Stretch="Uniform" VerticalAlignment="Top" HorizontalAlignment="Right" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform Y="-4320"/> </TransformGroup> </Image.RenderTransform> </Image> Where did you want to add it exactly?...and do you mean text,or the actual stars?
  4. Weird stuff going on there...sorry I could not help with it more...but,i'm washed out on ideas as to what it could be now.
  5. woops..here you go... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1" ></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" ></Image> </Grid> </UserControl>
  6. Ok...last one I got...try this one...the whole thing,including usercontrols <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1" ></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" ></Image> </Grid> </UserControl>
  7. Try this...and if it doesn't work,get rid of the code to display the clear logo and marquee,leaving just the code for the background default...see if it is showing up even... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <TextBlock x:Name="DefaultMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Images/{0}/defaultMarq.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainDefaultMarquee" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Source="{Binding Text, ElementName=DefaultMarquee, FallbackValue='pack://siteoforigin:,,,/Images/defaultMarq.png'}" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  8. Not done yet,lol..try this one....and I suggest,even though this isn't showing the image yet,to stick with the code I am posting instead (the last one I post that works),because it sets up an actual grid for you,which makes it easier to edit and make changes once you know how it works... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  9. Just got rid of some white spaces...but,this next one is different...try it and tell me how it goes... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  10. Ok...I know it looks the same...but,try this one...short of this,I have no idea what is going on here... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Panel.ZIndex="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  11. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Panel.ZIndex="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl> Ok...is your default a jpg or a png?...I am seeing conflicting info between your posts
  12. can you possibly send me your xaml,or just copy the whole thing here or in a message to me,so I can have a look at it?
  13. As long as you have an image named "defaultMarq.jpg" in a folder located at "Launchbox/Images/" this should work fine. What error did it throw?
  14. You are right...and actually I was doing them so quick I didn't even notice it....so I will redo that one when I get a chance. I will replace the Assassin's Creed snap in there too,as it looks to be buggy
  15. I don't want to have to clean up another keyboard picture again after this...took me 2 days to finish the rest of them...
  16. @ed20910 @neil9000 thanks for covering the thread while I got some sleep... @andyco47 glad you got it sorted out
  17. Ask and you shall receive...30 second version available
  18. Big Box RetroMagic Intro View File A pretty long intro video,at over a minute...but,for anyone who wanted a Big Box version of my Hyperspin intro I made months ago,here it is. Big thanks to @jaceroni for his big box logo screen shown at the end of the intro,which matched perfectly with it! *Added a 30 second version as well* Submitter RetroHumanoid Submitted 10/30/2018 Category Big Box Startup Videos
  19. Version 1.1.0

    2,985 downloads

    A pretty long intro video,at over a minute...but,for anyone who wanted a Big Box version of my Hyperspin intro I made months ago,here it is. Big thanks to @jaceroni for his big box logo screen shown at the end of the intro,which matched perfectly with it! *Added a 30 second version as well*
  20. you are 100% correct...unfortunately...so I have updated the theme and I will reuploadit. Meanwhile if you overwrite the current view with this one it should work fine. Thanks for bringing it to my attention Wheel4GamesView.xaml
  21. Not a dumb question by any means...and I was waiting for someone to ask. One major reason is video size. You cannot have different video sizes in a single theme...one size fits all. So in order to have the video fit the Game Boy,or the PSP...they require their own theme.Another thing is the text colors...also allowed only one color per theme. One more reason,is with them being split up,if I update one,then people don't have to reinstall the whole package. Each theme may have something unique in the code as well..such as the arcade one will have marquees...and if I put that in the default code,then I can't hide the marquee from showing in the NES them for example. Also...neil types faster than me...and Also, you don't have to use the addons at all...they merely add to the aesthetics by providing those tweaks to the video,text color,and stuff...making them different,but,the same.
  22. Plans?...I never have a plan...I just make stuff at random most of the time,lol. One thing that would help out,is if you can gather some clear high res artwork (1080p or above) for each category,I'll do the cutting and cleaning...it will save alot of time not having to gather it myself...and I will credit you in the description when I add them to the rest. I would need at least 2 pictures for each one. If not,I can see about making them...if I don't get to it in a reasonable amount of time,I will send you a package of assets to get you started
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