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RetroHumanoid

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Everything posted by RetroHumanoid

  1. I believe that is the set I have not released yet...I will soon
  2. New Version 1.5 has been uploaded. Biggest changes are the Community Star Ratings/No. Players Icons have been added to each theme and the Arcade theme has been released with dynamic marquees. A total of 66 new platform themes have been added to the zip folders for each category. Please refer to the Theme description itself,as well as the update post at the bottom of that page,for any more info on the changes.
  3. BIG theme update ....uploading now.
  4. ok..I will add them to the to-do list...but,for now,yes,you can copy/paste a background,and name the copy after your system
  5. I just want to clarify on the star and controller icons...I did not make them. I will credit the creators,at least the source,when the new version is released. I merely worked them into the code,that's all.
  6. Implemented the Graphic displayed Star ratings,and the player icons,as well as tagged the year onto the end of the game title. I have only done this on one theme as a test so far. I will change all of the current themes,and then re-upload them as a new version...then I will finish up the new themes and release those.
  7. Look for Bandai Wonderswan in the backgrounds folder and rename them. Each addon has multiple views,the majority of which do not have the character art...just change views after activating the theme. That would be...alot of work...like starting over I like crowded themes ?
  8. @Stovies go into "Launchbox/Themes/Unified Refried/Images/Theme/Background/" and find 'Panasonic 3DO'...rename that correctly to your system name
  9. Love that!...I will look into it more
  10. I did consider adding that in the beginning...I believe it requires a plugin...I will look into adding it in the future,when I am done with all the addon themes. Another thing I considered,was using the actual systems controllers to display the amount of players a game is...but,that is on the shelf for now.
  11. The simplest way is to adjust these numbers till you get it where you want it...they will vary per theme,but,they all are under the Margin setting...anything beyond that requires you to redo the entire grid in the theme,which is going to throw the whole thing off. <!-- 3D BOX --> <Image x:Name="CoverImage" Grid.Column="2" Grid.ColumnSpan="2" Grid.Row="1" Grid.RowSpan="4" Source="{Binding Path=ActiveGame.Box3DImagePath}" Opacity="100" Panel.ZIndex="6" Margin="25,-30,25,30" Stretch="Uniform" VerticalAlignment="Top" HorizontalAlignment="Right" RenderOptions.BitmapScalingMode="HighQuality" > <Image.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform Y="-4320"/> </TransformGroup> </Image.RenderTransform> </Image> Where did you want to add it exactly?...and do you mean text,or the actual stars?
  12. Weird stuff going on there...sorry I could not help with it more...but,i'm washed out on ideas as to what it could be now.
  13. woops..here you go... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1" ></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" ></Image> </Grid> </UserControl>
  14. Ok...last one I got...try this one...the whole thing,including usercontrols <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99" /></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1" ></Image> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2" ></Image> </Grid> </UserControl>
  15. Try this...and if it doesn't work,get rid of the code to display the clear logo and marquee,leaving just the code for the background default...see if it is showing up even... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <TextBlock x:Name="DefaultMarquee" Visibility="Visible"> <TextBlock.Text> <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Images/{0}/defaultMarq.png"> <Binding Path="SelectedGame.Platform"/> </MultiBinding> </TextBlock.Text> </TextBlock> <Image x:Name="MainDefaultMarquee" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Source="{Binding Text, ElementName=DefaultMarquee, FallbackValue='pack://siteoforigin:,,,/Images/defaultMarq.png'}" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality" ><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  16. Not done yet,lol..try this one....and I suggest,even though this isn't showing the image yet,to stick with the code I am posting instead (the last one I post that works),because it sets up an actual grid for you,which makes it easier to edit and make changes once you know how it works... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  17. Just got rid of some white spaces...but,this next one is different...try it and tell me how it goes... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Grid.ColumnDefinitions> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> <ColumnDefinition Width="640*" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="465*" /> <RowDefinition Height="615*" /> </Grid.RowDefinitions> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Grid.RowSpan="2" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Panel.ZIndex="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="1" Grid.Column="1" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="1" Grid.Row="0" Grid.ColumnSpan="3" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  18. Ok...I know it looks the same...but,try this one...short of this,I have no idea what is going on here... <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Panel.ZIndex="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl>
  19. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf" xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:cal="http://www.caliburnproject.org" mc:Ignorable="d" d:DesignHeight="562" d:DesignWidth="1000" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}"> <Grid VerticalAlignment="Stretch" HorizontalAlignment="Stretch"> <Image Source="pack://siteoforigin:,,,/Images/defaultMarq.png" Panel.ZIndex="0" Stretch="Fill" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image> <Image Source="{Binding Path=SelectedGame.ClearLogoImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="1"/> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" Height="465" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" Panel.ZIndex="2"/> </Grid> </UserControl> Ok...is your default a jpg or a png?...I am seeing conflicting info between your posts
  20. can you possibly send me your xaml,or just copy the whole thing here or in a message to me,so I can have a look at it?
  21. As long as you have an image named "defaultMarq.jpg" in a folder located at "Launchbox/Images/" this should work fine. What error did it throw?
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