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Everything posted by faeran
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Hi @NOMAD0P. The way this theme works is it tries to match the name of your platform to a couple files within the theme's directories. It's trying to find "Sega Mega Drive" so it doesn't match your "Sega Megadrive" and instead displays the default view. You have 2 options: You can rename your platform in LaunchBox to "Sega Mega Drive" You can change the names of the 2 files within the theme to match your platform name. They are located in: LAUNCHBOX\Themes\CoverBox\Views\TextGamesView LAUNCHBOX\Themes\CoverBox\Views\TextListView Hope this helps.
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The theme itself just displays the play mode that you have set for each game in LaunchBox. If you want it to display how many players, you'll have to edit your games and set the play mode that way.
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This would actually involve a code change within one of the xaml files. I'm not entirely sure where in the code it's located, as this theme was remade using the theme editor, so all the code happens in the backend, and gets auto generated. Optimal solution would be to wait for y2guru to include the transition presenter within the editor itself. However, in the meantime, I could try to teach you how to use the editor to add the transition presenter manually. Probably best to switch this over to PM though, it could be a bit spammy.
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If I were to guess (without being on my computer), it probably has to do with the way the COMMUNITY editor calls the boxart, using a direct binding. @y2guru maybe a reason to include the main image transition presenter?
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If you are referring to the platform theme videos, those are downloaded from within Launchbox. Under Tools > Download Platform/Playlist Theme Videos. Most of the videos are the Big Box Cinematix videos. Just remember that most themes don't come with media, they use your own media that you get from within LaunchBox.
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You are right. I made the decision to use one set of shelved games, as I just don't have the time involved in getting a decent set of shelved games for each platform and making them each fit. However, I created the theme with this in mind, as I made the shelved games a separate image, so it would be easy to swap them out. If anyone is willing to make these images, it wouldn't be too hard for me to package them into the theme and code it up.
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Mr. RetroLust's Lights Out! Retroarch Bezels
faeran reviewed Mr. RetroLust's file in Platform Bezels/Overlays
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It's possible that you didn't unblock the plugins. I would delete the entire Coverbox folder and download it via the BigBox theme manager. The theme manager will automatically unblock any plugins. You will also make sure you aren't making a mistake when manually trying to update this theme. Let me know if that works.
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StageBox View File A clean and simple startup theme that highlights the BoxArt. To install: Open the zip file and drag the StageBox folder into the LaunchBox\StartupThemes folder. Screenshots Submitter faeran Submitted 02/16/2020 Category Startup Themes
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It's the themer plugin. I think one of the launchbox updates introduced compatibility issues with plugin, which was resolved in a newer version of the plugin. Just haven't got around to apply the update to all my themes. The plugin does things differently, the icons are hidden deep in the plugins folder.
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Hi @HannesRoets. There's a possibility that this theme requires an updated plugin. I'll need to get around to doing that at some point.
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CoverBox is strictly a text list view theme. It's just that I've created customized text list views for many platforms. So, if you have imported the NES, then it should automatically use the NES specific text list view. If you imported Sega Master System, it would use that text list view (and so forth...). You can see a full list of platform specific text list views that I have created on its download page. Just remember that themes don't include video snaps, or game specific images/logos. That is all downloadable in LaunchBox. The theme itself is just a layout which uses the assets you download in LaunchBox.
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Hi @Sanctus. From the sound of it, you extracted the zip file as a folder, so you probably have a Coverbox folder inside of another Coverbox folder. If you remove one of the Coverbox folders, it should fix your issue. However, the simplest solution for you would be for you to just download Coverbox from the theme manager within BigBox itself.
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CoverBox 3.0 has been released to both the forums and the BigBox theme manager. Change Log Images of the new views:
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Thanks for the explanation and the video. My bad, I left something out of the code. I've edited the code above for the Listbox Name="Items", and it should work now.
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Getting an error just means that there's a mistake in how you added the code to your TextListView.xaml Do you want to post the code you have?
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Hi @BMovieBen. If your issue is with the fade transition, which exposes behind the video. This is actually controlled by the BigBox user. The user can change what kind of transition they would like to see the video use. Your best option is to probably just make the space behind the video black. You could simply wrap the video around a grid and make the grid background black. Maybe something like this: <Grid Background="Black" Grid.Row="1"> <transitions:TransitionPresenter Content="{Binding ImageVideoView}" StretchVideo="true" IsContentVideo="true" /> </Grid> The easiest way I know of without a plugin is to open the "TextListView.xaml, find the listboxes (one for the index, one for the game titles) and expose the datatemplate. Here's an example to compare: <ListBox Name="Index" Style="{DynamicResource ListBoxStyle}" DockPanel.Dock="Left" Width="100" Visibility="{Binding IndexVisibility}"> <ListBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding Path=Text}" FontSize="50" /> </DataTemplate> </ListBox.ItemTemplate> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDoubleClick"> <cal:ActionMessage MethodName="OnEnter" /> </i:EventTrigger> </i:Interaction.Triggers> </ListBox> <ListBox Name="Items" Style="{DynamicResource ListBoxStyle}"> <ListBox.ItemTemplate> <DataTemplate> <TextBlock FontSize="27"> <TextBlock.Text> <PriorityBinding> <Binding Path="Title"/> <Binding Path="Text"/> </PriorityBinding> </TextBlock.Text> </TextBlock> </DataTemplate> </ListBox.ItemTemplate> <i:Interaction.Triggers> <i:EventTrigger EventName="MouseDoubleClick"> <cal:ActionMessage MethodName="OnEnter" /> </i:EventTrigger> </i:Interaction.Triggers> </ListBox>
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I've actually been working secretly on a major update to this theme. It will include 2 extra platform views, changes to existing game views, and a bunch of new game views, including the Famicom Disk System. Here's a sneak peak of the disk system theme.
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Thanks @GiuseppeIII. @CDBlue is correct. Just need to make a copy and rename the files within those 2 directories. I will do this for the next official release, for these 2 platforms. Let me know if any other's can be added like this as well.
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Hi @ProstatePunch. Custom themes are hard coded. To remove clear logos, you would have to go into each platform specific xaml file and remove the code for them. If you would like to use the NES view with the description, I left that view file in the following location: Launchbox\Themes\CoverBox\Views\TextGamesView\Alternate\Nintendo Entertainment System.xaml paste it here: Launchbox\Themes\CoverBox\Views\TextGamesView\Nintendo Entertainment System.xaml