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EazyCheeze1978

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About EazyCheeze1978

  • Birthday 12/21/1978

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  1. Oh no! Yes, this I just discovered... the command line works within the same session of LaunchBox, but they are removed in the next one. Yes, definitely a bug. And I really wish you luck in addressing this issue - seems something very profound that I don't understand has changed in the supported plugin structure of LaunchBox (the different version of .NET probably, changes more than just the expected path). Strangely, the old "Image Search" plugin by NJDave71 shows up in the menu, when the DLL is in its place in the plugins folder. But it doesn't work when one clicks on it.
  2. IIRC, "--fullscreen --cfg_path="inis\[Game Name Here]"" The games' paths will be there if the Configurator worked for them before, but you'll need to create them, copy existing INI files over and modify them manually if you have any new games since the Configurator stopped working.
  3. The newest so I guess 11.4. No, I just checked and it's not read-only.
  4. Well, shoot... seems that none of those were written... I don't know exactly why, but it should be no problem to recreate them... now just need to look up the command line to put in there manually. Thanks for putting me on to that solution! Okay something I have discovered, maybe a bug with LB but: apparently, while the Emulation custom command line that I enter for each game is saved and used, every time I open the Edit dialog to change it, the custom command line field is wiped, so once I've changed it to the right command line, if I want to change it again, I'll have to enter it all over again. Not sure if that's by design, but it's no biggie either way. Thanks again
  5. Adding my voice that the PCSX2 Configurator no longer works in 11.3 and up; and, since (I'm pretty sure that) it hooks the running of the actual emulator to point to the individual config files, they are not loaded - therefore the memory cards are also not loaded. I do very much appreciate your work, Alec! This utility/plugin is a GODSEND for enthusiasts like me who just find juggling PS2 configurations a big hassle. Keep up the wonderful work!
  6. That's pretty awesome, int3! I'm no programmer but this seems like a great start. I'm more of an ideas man but I defer to programmers' wisdom in this. Thanks! Take care
  7. Awesome! Well, thank you for offering; I do hope either you or someone else can try to pick this up. Sounds interesting, all in all , anyway
  8. Well, I absolutely see your point; LaunchBox is amazing and should be used as much as possible, but on my install at least, LaunchBox can be up to a 15-second load (or longer if I haven't run it in a while), and if I am of a mind to play a particular game and start it as soon as possible, and I want to exactly duplicate the command-line settings that LB has for launching the game (especially for more intricately configured games such as automatically done by another plugin like the PCSX2 Configurator), this might be a good idea, barring taking the time to create a shortcut manually, which I guess is really what a big fan of a particular game should be doing... The faster startup, once in a while, might be nice, for particular games... I have said that I am a huge fan of LaunchBox. One of the reasons for that is a streamlined way that it allows me to run games. One more might be nice... but if this is a silly idea, I apologize. EDIT: The long startup time doesn't necessarily apply to BigBox, or at least it is heavily masked with the extreme eye candy it provides, so maybe I should be using that instead.
  9. While LaunchBox is absolutely amazing and I'll always think so, I do have an idea that might be able to get us to our very favorite games as soon as possible, right from the desktop even! (This, then, would be best for those who have a few games that they'd like to get into right away without having to start up LaunchBox, but still don't want to make a shortcut manually.) Let's have a plugin that introduces a new item to the right-click menu on games, called "Create shortcut..." - this will allow us to, well, create a shortcut from the command that LaunchBox creates and sends to the emulator. The shortcut would operate the same as if we were to double-click on the game or press X or the assigned 'Run' controller button, except of course it wouldn't show the startup screen if it's enabled. (The ellipsis would be for a game that has multiple applications assigned, and we can choose which one.) Well, just a thought. Would be an interesting feature to have I think. (I suggested a plugin instead of a main LB feature, because it seems that this would be beyond the scope of the frontend itself.) Take care!
  10. Am happy to see this has been done (added to the Bitbucket) for me! That's awesome, and I thank IceLancer SR for doing so.
  11. Hey all! Hope everything's doing all right What you've got for your Auto-Populate system is great so far. It's really helped me come up with some interesting and varied playlists, and I have a couple suggestions that may improve this awesome feature: a smaller one and a bigger one. (If my statistical theory here is super wrong or confusing, please feel free to correct me or just ignore this, as it's been a long time since my Elementary Statistics class in community college, and I'm just throwing ideas at the wall and seeing what sticks, to paraphrase a certain wacky inventor. ) First, AND/OR (boolean) operators, that we set for each field across the board. Or, nested boolean operators: for example, a playlist's fields could all be set to AND, meaning all of them must be TRUE, but within the fields is a group that is set to OR, meaning that while all of the the fields' conditions must be TRUE, in this particular field, either or all of the sub-fields' conditions may be TRUE and the main field condition would still be TRUE. I'll give an example. This is hypothetical, but say there were a selection of games with titles starting with a certain name, but there are other undesirable elements within the title. So, we set up a playlist like this (the indenting implies that: all of the OR sub-fields - any or all of these must be TRUE, would be taken as one AND field - at least one of these must be TRUE; this might be reflected as spacing or indenting in the user interface): AND: Title Contains "Mario" AND: (OR): Title Contains "Bros." AND: (OR): Title Contains "Kart" AND: (OR): Title Contains "Party" ... (any other desired Mario franchise) So, this means all the titles like Super Mario Bros., Mario Kart: Double Dash!! and Mario Party 4 would be added to the list, but other titles like Mario is Missing or Mario's Time Machine or Hotel Mario would not. EDIT 10:12 AM - I just realized that this boolean operator addition could also assist in solving the issue I reported in Troubleshooting, the one about making multiple Source Does Not Equal statements makes all of them be ignored and all consolidated sets be expanded... just put each Source Does Not Equal statement in in OR sub-field under an AND field. Also, I have a suggestion for one field set (a field plus conditions) that you could add. The Community Star Ratings have seen great use in making my True Classics playlist, which include those games released in or before 1984 with a Community Star Rating of 3.5 or higher. But, I would like to have a standardized sample size when determining which games go in this playlist. I mean, currently it doesn't matter if a game has only one vote in the community that is 3.5 itself, or 50 that average out to 3.5 or higher, and I am seeing some obscure games that, while they're probably really good, don't have enough public saturation to determine their 'classic' status, in my opinion. So, let's have a playlist field for the number of community star ratings (above or below a target number), that average out to my desired star rating. I can set the minimum to 20, for example, and that might be enough public saturation for a reliable sample size. ALSO, to keep the playlists in check, if a playlist is taking, or will be expected to take, past a certain threshold of processor time to populate, over a certain amount of iterations, the option should be given to freeze the playlist, change it to a normal static game list to save on display and processor time. Also check boxes for "Don't ask again for this playlist" or "Don't ask again for any playlist", just to cover all the bases. So... there you go. Hope these help, or at least get some ideas going. Take care!
  12. First off, I absolutely LOVE the new Auto-Populate playlists that work with the new Full MAME Set Import feature. It really helps/looks more polished to see all my games separated in this way: by manufacturer, by genre and by number of players! That's pretty awesome, and I praise greatly whomever came up with this idea. That being said, I have an issue which I wish to discuss and hopefully get a fix going if this is applicable. First - in my experience and opinion, back in the 80s, manufacturers mostly created arcade games using the JAMMA wiring/interface standard. Being the 80s and part of the 90s, this standard predated most other named standards/platforms such as Capcom Play System, SNK Neo Geo MVS, and so forth. It's for this reason that I wish to have these classics, which are represented in the Capcom Classics, SNK Classics etc. playlists, to be separated from the more (relatively) modern platforms such as the aforementioned CPS and Neo Geo. It just so happens that perhaps due to the additions for the MAME Full Set Import feature, LaunchBox is now able to SEE the Source files from MAME which drive each game! So, while I have observed that many Source files exist for the aforementioned Classics, a relatively small amount of Source files exist for the aforementioned more modern platforms. It's here where I have discovered that the Auto-Populate feature of the playlists also has a feature for detecting the Source for each game! Now, here is the crux of my issue: If I attempt to tweak the existing Auto-Populate list to exclude more than one Source entry simultaneously - if for example, I wish to tweak the Capcom Classics playlist to exclude all CPS-type games, by adding entries for Source Is Not Equal To for cps1.cpp, cps2.cpp, and cps3.cpp (that is, three separate entries) - the Source-excluding directives are ignored and every game is expanded in the playlist (all clones/alternate apps exposed) where once they were consolidated (all represented by one entry for a more streamlined list)! Fortunately, immediately taking out those entries will re-consolidate the expanded games, as though I hadn't put the Source excluding entries in. If, however, only one Source entry is used in the Auto-Populate options, such as with separating SNK Classics from Neo Geo games, which use the neogeo.cpp Source, this IS effective, and thus does remove all Neo Geo games from the SNK Classics playlist, save for a few which use the neopcb.cpp Source. So, it does turn out that the Source detection of the Auto-Populate feature does work, if only one Source is called for - otherwise we see these results, which do not seem to me to be desirable. ----- Just wanted to give my experience and information regarding this issue. I do hope it helps in making our experiences in LaunchBox much better! One tip, which I don't know how difficult this may be to insert, as I'm not a programmer: there does exist "Contains" as a condition for forming an Auto-Populated list. Could there not also be a "Does Not Contain" condition? That way, I could simply enter in "cps" as part of a Source Does Not Contain directive, and thus still only use one entry in this list. Just a thought. (This is, of course, contingent on the idea that no Classic game would have those letters in that combination as part of its Source's filename, so it may not be best to rely on that.) Take care, all of you.
  13. Ahhh... No, I don't have the 64-bit version installed and strangely I didn't know that about LaunchBox! Thanks for telling me; yet another awesome thing about my favorite front end Will get on installing the 64-bit version and trying it again.
  14. Sadly, this is the result I get after downloading and correctly installing the plugin and unblocking all the DLLs, and selecting the Select Startup Video: ----- Class not registered (Exception from HRESULT: 0x80040154 (REGDB_E_CLASSNOTREG)) App: LaunchBox Version: 7.10 Type: System.Runtime.InteropServices.COMException Site: System.Object CoCreateInstance(System.Guid ByRef, System.Object, Int32, System.Guid ByRef) Source: System.Windows.Forms at System.Windows.Forms.UnsafeNativeMethods.CoCreateInstance(Guid& clsid, Object punkOuter, Int32 context, Guid& iid) at System.Windows.Forms.AxHost.CreateWithLicense(String license, Guid clsid) at System.Windows.Forms.AxHost.CreateInstanceCore(Guid clsid) at System.Windows.Forms.AxHost.CreateInstance() at System.Windows.Forms.AxHost.GetOcxCreate() at System.Windows.Forms.AxHost.TransitionUpTo(Int32 state) at System.Windows.Forms.AxHost.CreateHandle() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.AxHost.EndInit() at BigBoxStartupSelector.Forms.StartupSelectionForm.InitializeComponent() at BigBoxStartupSelector.Forms.StartupSelectionForm..ctor() at BigBoxStartupSelector.BigBoxStartupSelector.OnSelected() at Unbroken.LaunchBox.Desktop.Forms.MainForm.<>c__DisplayClass2_0.<.ctor>b__3(Object sender, EventArgs args) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Recent Log: 12:08:20 PM Music.Pause Start 12:08:20 PM Music.Prepare Start 12:08:20 PM Music.Kill Start 12:08:20 PM Music.Kill Finished 12:08:20 PM Music.NotifyTrackList Start 12:08:20 PM Music.NotifyTrackList Invoke 12:08:23 PM Exception ----- Music? Is that in the purview of this plugin? Anyway, yeah... this isn't working for me, I'm sorry. I guess I'm doing something wrong if others aren't having issues. I've got VLC installed (for quite a while now, and the latest version too) and have created the correct folder and placed my startup videos in it, correctly named. I've also placed the one video I have as my current one back into the Videos folder and named it Startup.mp4 - it has a different one in the Startups folder (for the record it's the Retrowave-inspired one, which is my favorite of all time )
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