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Kondorito

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Posts posted by Kondorito

  1. On 9/7/2019 at 11:07 AM, uhhhhhhhhhhhhhhhhhwyanwunt said:

    i havent tried importing the ps2 or snes games to launch box folder yett il get back to you when i do

    Just to be sure; I did not mean to place the files inside the Launchbox folder, I meant to just drag the games you have in your current folder, and drop them inside the Launchbox application (where the game boxes/lists are displayed).

  2. Here you go @Jason Carr:

    Language-es_NEW.zip

     

    One thing I noticed; in the Strings.resx at the ErrorNoLaunchBoxDataFound, it says at the end:

    "As of this release, you will need to use the latest beta version of LaunchBox for Windows. You can upgrade to the beta release by going to Tools > Options > General > Updates in LaunchBox and checking the box to update to beta releases.
    Once updated, you can find the Android export process under Tools > Export to Android."

    Is this text ok for this version? Will it need to be removed for future ones?

    • Like 1
  3. @uhhhhhhhhhhhhhhhhhwyanwunt I'm thinking out loud some ideas. Try the following;

    - In your current version, instead of selecting the add game button, just go to the folder where the games are in Windows explorer, and drag and drop them into Launchbox. Import them like that, and then close Launchbox and reopen it, see if they are there.

    - You could try maybe backing up your current PS2 xml in the Data folder, and use one of the older backup files from it (in case the xml got corrputed somehow and is not letting you write in it.

    - Try what @Headrush69 said; in a completely different folder, install the previous version it worked for you (9.8 was it?), and import those PS2 games, close the app, relaunch it and see if they are there.

    - Last option, install a clean current version of Launchbox (the one you are having problems with) in a different folder, and then try importing those two games in it. See what happens after relaunching the app.

    Hope you can resolve this as Launchbox is a great app for managing games.

    • Unusual Gem 1
  4. 11 minutes ago, Dj Chubby said:

    Ok! Do You know a guide to extract all gdi files and convert the extracted files (cdda tracks include) from them to a selfboot cdi untouched file?

    It would be best in italian language, but even English is good!

    Thank You very much in advance!

    Don't have any goto guides; but check these and see if they are of any help:

     

  5. 2 hours ago, Dj Chubby said:

    I have separated directories with .gdi files and some tracks: inMK Gold, there are track01.bin, track03.bin and track 53.bin, plus some trackxx.raw, whick are cdda tracks. In MK Gold, the tracks from track04 to track52 are all .raw format, which can be converted to wav with a tool, raw2wav.exe.

    I wanted to know if there's a tool capable of compressing in1 CHD all .bin tracks and all .raw tracks, or if every cdda game must be treatedthe old way to generate a .cdi file to convert to chd!

    I don't know to be honest; with Dreamcast I always worked with gdi, cdi and chd, never converted to any other format.

  6. 1 hour ago, damageinc86 said:

    I tried devreorder, but it didn't do anything.  I noticed in the notes it was meant for older games that need that,...but what about newer games that don't understand where your xbox360 controllers are plugged into, because you have so many other controllers plugged in as well?  Ex. mother russia bleeds will not notice i have those, even with devreorder, and broforce things my first two controllers are from my gamecube controller mayflash adapter.

    Did you place the dinput8.dll file (32 or 64 depending on your system) as well as the devreorder.ini in the same folder as the main exe of the game? Remember that each controller in Windows has a unique GUID, so it does not matter how many controllers you have plugged in, if you tell devreorder in the devreorder.ini which controllers you want to use and in which order, and which ones you want to leave hidden so the game does not even mess around with those, it all should be fine.

    I believe the devreorder tool has inside the zip a program that lets you know what are the GUIDs of all your connected controllers, so you can place them in either the [order] or the [hidden] sections in the ini, but do not let any controller out of the list just to be sure.

     

  7. 1 hour ago, Dj Chubby said:

    Will it work with CDDA tracks games, like MK Gold and Aqua GT?

    You have those games in GDI format, plus some CDDA tracks linked to them? I have never seen that, but you could give it a try.
    This tool simply searches for files with gdi extensions in your selected source folder, and creates the chds in your selected destination folder.

  8. 3 minutes ago, Robin55 said:

    Your a LEGEND @Kondorito! The "duplicate first document" was exactly what was causing the problem! I'll upload a new video in the first post as soon as I can and attach a new action file as well with the corrections. This has been a long standing problem for ages so glad it's all finally working now! Thanks man :)

    You are most welcome Robin. Keep up your awesome work :)

    • Thanks 1
  9. Got it.

    I am having a problem with the action, specifically with the steps of "Image Size". My PS is crashing without any warnings. Seems to be that we have different versions (I have here an old version CS6), and some of the specifics of the Image Size steps are killing the app (seems to be the Interpolation specification).

    I made a new action unchecking the image size steps and making them on my end, and I was able to finish up the 3D box without problems.

    The strange thing I am seeing is that the first step in the second action process (STEP 2) you have a "Duplicate first document", and then you work the entire box process in the second copied document (named as the original document + copy at the end). This seems to be the reason why you might be getting the copy situation.

    I tried bypassing this first step, and worked fine as well.

    Give it a try on your end; in the STEP 2 pack, uncheck the first step of "Duplicate first document", and uncheck as well the last three steps (the "Save" and the two "Close" ones), so the automation does not process these steps. Open the automation setup, and choose to handle the Save As in there, and see what happens.

  10. 1 hour ago, Robin55 said:

    Thanks @Kondorito but I'm following your instructions as best I can but I still can not get the file to save correctly. I tried unchecking the save action in the actions file and so I can save where I want but the original image I put through the actions just saves not as a 3D box but as the exact same image as it was originally. Is there any chance you could download my Action file in the original post and change it to what you would do and send me it? I would love to finally fix this problem.

    No problem. Just got the atn file from the first post of the topic. If you don't mind, provide me a couple of base images you would use with this action (like 5 to 10), and I will work with it, and let you know.

  11. 10 minutes ago, Robin55 said:

    I don't know why you have to click save but unfortunately the boxes always save with the with the word "-Copy" at the end of their names. I have tried my best to solve this issue but so far it seems to be a Photoshop problem that can't be fixed it's just the way Photoshop saves that sort of document. If anyone manages to work out how to stop this from happening it would be great.

    Interesting about the language setting by the way.

    Hey Robin, the automating process in PS is very strict in the sense that it takes into account every selection you make. The "-Copy" in the filenames occur when you (during the automation recording), select the Save/Save As, and after choosing the path, you click inside the name field or a file in the explorer before pressing the Save button.

    Doing this tells PS how you want the file to be saved as in terms of name; that's the reason of the "-Copy", as it applies your selection to all the files. If you do not press/select anything at all in the Save window, only the destination folder, then PS will automate to save it with the same name as the original file being opened.

    The other option you have is to let the automation process to handle the saving, and stop the automation recording before saving, or saving inside of it, but then unchecking those steps before running the automation setup.

    Hope this helps :)

     

  12. 20 hours ago, Jason Carr said:

    That feature hasn't been changed in a long time, so I'm doubting that this is a new issue, but I could always be wrong. It sounds like maybe it's an issue because of bin/cue games? Maybe it's picking up the bin or the cue as a new file.

    From the pic they seem to be isos. Could it be that the scan tool is not acknowledging the Additional Apps (that's why it is only trying to add all the Disc 2 isos, as they are not showing up in the main game list)?

  13. Hey @RULLUR and @damageinc86, I use joy2key for MAME and some PC games as an additional app with a simple script that kills joy2key when the game is closed (so there is no conflict with key assignation with other games/emus once MAME or the specific games are closed).

    I also use a very lightweight utility called "devreorder" (https://github.com/briankendall/devreorder), that let's me choose the order of all the controllers I have plugged in (or will be plugging), as well as hiding specific ones (i.e. for when a game is not compatible with controller 1 and needs to use 2 as the main one). This can be done for one game, one folder, or the whole system.

    Let me know if the above might be of help for your setups and/or need any help with it, and I will share what I have configured.

    • Like 1
  14. @Jason Carr will the LB Android version be synced with the Windows one, or after importing the data to it they will act separately?
    I am thinking that it would be great to have LB Android on the go so we can update missing metadata/media/content, and then when loading up LB Windows, to have the option to sync them and get the updates done on Android.
    Makes sense?

  15. 7 hours ago, damageinc86 said:

    I can't figure out how to get the text to go back to just plain flat setting.  It says there is no text warp on it, So I can't seem to find how it's got the curve on it.

    The text was already formatted like that before the save, so there is no way you can "go back" easily to a straight line.

    What you can do (assuming you already have the font that this PSD uses [Monologue Black Caps SSi Black Small Caps], is;

    • Select the first layer and Ctrl+T to transform
    • Rotate it -0.3 (minus dot three) and Enter (*)
    • Edit the text in each of the three layers to the label you want
    • Select the three layers and Ctrl+E to merge them all into one
    • Ctrl+T to transform
    • Right-click on the layer in the canvas and select "Warp"
    • At the Warp menu on top, select from the drop-down "Arc"
    • Modify the "Bend" value to -6 (minus six) and Enter
    • Do Ctrl+T to transform the layer one more time
    • Rotate it accordingly (this will vary depending on the length of the text). You can use the ruler tool and drag guides from the top.

    (*) This step is done because the PSD was not correctly made and the depth was not aligned in the three layers of text. Depending on what you write, you might need to tweak this value.

     

    You will get something like this:

    example.thumb.png.1ece765b524904e9dfb49fd2f198410a.png
     

    • Thanks 1
    • The Cake is a Lie 1
  16. 4 minutes ago, Maxout said:

    I'm not seeing anything with 'star' in the various files, so either I'm looking in the wrong place or it's hard coded.   I'll take another look to double check.

    Worst case is I write a little regex to copy over the data and move on to the next item. 

    Check the xaml files inside the "Views" folder in the theme (WheelGames, 2, 3, 4, for example), and see if there are any StarRating or CommunityStarRating, or something like that. Maybe the Hexxer piece was indeed coded only for user rating and cannot be overrode.

  17. 11 hours ago, Maxout said:

    I've got a question...  When in preview mode of a game, there is a star rating in the bottom right corner.  This rating only populates with the UserRating and not the CommunityRating for me.    (So they're all zero stars unless I give it my own rating)   If it means anything, I'm able to see the CommunityRating on all the games in LaunchBox.

     

    Is there a way for me to have the theme only use CommunityRating?  

    Have you tried accessing the xaml file of the view you are referring to, and checking how are the "StarRating" and "CommunityStarRating" binded? Maybe with just a simple modification in the xamls you can change the regular rating to the community one (currently not at home so I cannot check directly).

     

  18. 2 minutes ago, Jason Carr said:

    That sounds a bit more involved than simple game-specific MAME leaderboards, but there are some good ideas there.

    Yeah, I know; I was just dreaming out loud. Don't mind me :)

    I am very pleased of the Poll overall outcome. Looks like it's going to be an awesome iteration.

    • Like 1
  19. 2 minutes ago, PaDeMoNiuM said:

    Yes i Know @neil9000  ;) thx but I just inform Some mischievous people had fun selling hard drives with my videos, hyperspin configurations, so I had to freeze my chain while waiting to see more clearly

    Sorry to hear that... I too see a lot of my artworks in hard drives for sell, and it kills me that users are paying for something they can get for free, as well as the hard drive sellers not reaching out the content creators to even ask for permission for using their stuff and making a living from. What can you do...

    I really love your work and creative mindset, so I hope you never give up on your craft :)

     

  20. 5 minutes ago, Styphelus said:

    What is the advantage of converting DC files from GDI to CHD? 

    Hey Styph! Top of my head; considerably smaller size, and all the files GDI related (tracks, bins, etc.) packed into only one CHD for ease of handle. Be sure to convert them to CHD v5 and above, as v4 and below are not lossless and cannot be reverted back to GDI/ISO/bincue in case of need.

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