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Kondorito

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Posts posted by Kondorito

  1. 11 hours ago, Maxout said:

    I've got a question...  When in preview mode of a game, there is a star rating in the bottom right corner.  This rating only populates with the UserRating and not the CommunityRating for me.    (So they're all zero stars unless I give it my own rating)   If it means anything, I'm able to see the CommunityRating on all the games in LaunchBox.

     

    Is there a way for me to have the theme only use CommunityRating?  

    Have you tried accessing the xaml file of the view you are referring to, and checking how are the "StarRating" and "CommunityStarRating" binded? Maybe with just a simple modification in the xamls you can change the regular rating to the community one (currently not at home so I cannot check directly).

     

  2. 2 minutes ago, Jason Carr said:

    That sounds a bit more involved than simple game-specific MAME leaderboards, but there are some good ideas there.

    Yeah, I know; I was just dreaming out loud. Don't mind me :)

    I am very pleased of the Poll overall outcome. Looks like it's going to be an awesome iteration.

    • Like 1
  3. 2 minutes ago, PaDeMoNiuM said:

    Yes i Know @neil9000  ;) thx but I just inform Some mischievous people had fun selling hard drives with my videos, hyperspin configurations, so I had to freeze my chain while waiting to see more clearly

    Sorry to hear that... I too see a lot of my artworks in hard drives for sell, and it kills me that users are paying for something they can get for free, as well as the hard drive sellers not reaching out the content creators to even ask for permission for using their stuff and making a living from. What can you do...

    I really love your work and creative mindset, so I hope you never give up on your craft :)

     

  4. 5 minutes ago, Styphelus said:

    What is the advantage of converting DC files from GDI to CHD? 

    Hey Styph! Top of my head; considerably smaller size, and all the files GDI related (tracks, bins, etc.) packed into only one CHD for ease of handle. Be sure to convert them to CHD v5 and above, as v4 and below are not lossless and cannot be reverted back to GDI/ISO/bincue in case of need.

  5. Agreed with @Dane on its 8+ button per player comment; the first layout he shared is the best IMO, as it fits the hand ergonomically better.

    Looking at the screenshots (LOVE that bezel btw!), I can see that the cab was not built for a two player mode in terms of width, let alone placing 4 button columns each. Maybe you can sacrifice some space between players and place the two stick/button sets closer to each other and to the cab borders in order to achieve this (or if your friend is making the cab from scratch, could add some inches on the width overall).

    Good luck with this; I remember when I built mine like 10 years ago. Took a lot of time and effort (as I was not knowledgeable with wood and wiring as now) but it was well worth it.

     

  6. 4 hours ago, mtib said:

    I'm loving the theme, great work! I only have 1 question:

    - I made my own custom platform view background for each system, I've moved the art to the left, so the platform wheel would be always visible. So now, how can I disable the fade effect from the wheel? Which xaml file and line should I change? Thanks in advance and keep up the good work!

    Hey @mtib, check the post made by @kmoney some pages ago:

    On 7/10/2018 at 10:18 PM, kmoney said:

    @Mr.Laor Look for these lines of code in the PlatformFiltersView in Notepad :

    <!-- FADING WHEEL -->
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FlowControl">
                    <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:1.9" Value="0"/>
                </DoubleAnimationUsingKeyFrames>

    Change where it has 1.9 as the default and increase the number to whatever you would like it to be such as 5.0 or whatever value you want then save in Notepad and it will increase the time before the platform wheel fades out.

     

    • Like 1
  7. 6 hours ago, ea4492 said:

    Havnt installed this beta yet, but holly crap, 9.9 already, were almost at the 10th release. I hope something special comes with this release. ?

    Time goes by so fast, and so much stuff went on and improved... Seems like yesterday when the BigBox concept started to appear in LB 5.0...
    And if you think about it, each LB/BB version number hast 10 revisions inside, so it will be reaching 100 releases in 10.0!

    • Like 3
  8. On 3/15/2019 at 6:01 PM, Capa said:

    Hi. :)

    I was wondering If there is a way to resize or stretch game videos for some systems. Some systems I either get side black bars or top and bottom black bars.

    You can make videos to be stretched into the full area, or maintain their aspect ratio in the xaml view files, but you cannot do it for specific systems, as they all share the same views files (correct me if I am wrong @CriticalCid).

    What I did for the systems that have a screen size other than the default 4:3 (usually handhelds or newer systems), is to modify the videoborder image of the specific platform, adding pieces of the background image in it (on the sides or at the top/bottom) so the extra bg image pieces cover the black bars of the video, and blends in alright with the background image.

    Examples:

    45886675_199105977658148_7215782972698394624_n.thumb.png.01dc8927e9f21567be9955edef694f9f.pngUses a videoborder image like this:

    gb_brdr.png.4ed3e9a32815d714c2da435a9ec020b5.png45946911_598542307231254_4676837305053347840_n.thumb.png.3f08d0b84c219b90a38d8a1f30542777.pngSomething like this:

    vb_brdr.png.b096295c03e7e45ebfb5009dc9e2b027.png53806360_394163207830362_5915455574857744384_n.thumb.png.c80745cc8bacfe6c2a4b13ac821b29d1.pngFor NDS the videoborder image was just a png of the handheld.

     

    Hope this idea helps you.

    • Like 1
    • The Cake is a Lie 1
  9. This looks incredible Zomb. I know the C64 by name but never took the time of checking its library or playing it. I might watch some vids on it (specs, history, and games) and get your pack (as your packs are a joy!).

    Thank you for taking this monster project and simplifying it to spread its knowledge in the community.

     

    • Like 1
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