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Kondorito

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Posts posted by Kondorito

  1. Agreed with @Dane on its 8+ button per player comment; the first layout he shared is the best IMO, as it fits the hand ergonomically better.

    Looking at the screenshots (LOVE that bezel btw!), I can see that the cab was not built for a two player mode in terms of width, let alone placing 4 button columns each. Maybe you can sacrifice some space between players and place the two stick/button sets closer to each other and to the cab borders in order to achieve this (or if your friend is making the cab from scratch, could add some inches on the width overall).

    Good luck with this; I remember when I built mine like 10 years ago. Took a lot of time and effort (as I was not knowledgeable with wood and wiring as now) but it was well worth it.

     

  2. 4 hours ago, mtib said:

    I'm loving the theme, great work! I only have 1 question:

    - I made my own custom platform view background for each system, I've moved the art to the left, so the platform wheel would be always visible. So now, how can I disable the fade effect from the wheel? Which xaml file and line should I change? Thanks in advance and keep up the good work!

    Hey @mtib, check the post made by @kmoney some pages ago:

    On 7/10/2018 at 10:18 PM, kmoney said:

    @Mr.Laor Look for these lines of code in the PlatformFiltersView in Notepad :

    <!-- FADING WHEEL -->
                <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="FlowControl">
                    <EasingDoubleKeyFrame KeyTime="0:0:0.0" Value="1"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:0.8" Value="1"/>
                    <EasingDoubleKeyFrame KeyTime="0:0:1.9" Value="0"/>
                </DoubleAnimationUsingKeyFrames>

    Change where it has 1.9 as the default and increase the number to whatever you would like it to be such as 5.0 or whatever value you want then save in Notepad and it will increase the time before the platform wheel fades out.

     

    • Like 1
  3. 6 hours ago, ea4492 said:

    Havnt installed this beta yet, but holly crap, 9.9 already, were almost at the 10th release. I hope something special comes with this release. ?

    Time goes by so fast, and so much stuff went on and improved... Seems like yesterday when the BigBox concept started to appear in LB 5.0...
    And if you think about it, each LB/BB version number hast 10 revisions inside, so it will be reaching 100 releases in 10.0!

    • Like 3
  4. On 3/15/2019 at 6:01 PM, Capa said:

    Hi. :)

    I was wondering If there is a way to resize or stretch game videos for some systems. Some systems I either get side black bars or top and bottom black bars.

    You can make videos to be stretched into the full area, or maintain their aspect ratio in the xaml view files, but you cannot do it for specific systems, as they all share the same views files (correct me if I am wrong @CriticalCid).

    What I did for the systems that have a screen size other than the default 4:3 (usually handhelds or newer systems), is to modify the videoborder image of the specific platform, adding pieces of the background image in it (on the sides or at the top/bottom) so the extra bg image pieces cover the black bars of the video, and blends in alright with the background image.

    Examples:

    45886675_199105977658148_7215782972698394624_n.thumb.png.01dc8927e9f21567be9955edef694f9f.pngUses a videoborder image like this:

    gb_brdr.png.4ed3e9a32815d714c2da435a9ec020b5.png45946911_598542307231254_4676837305053347840_n.thumb.png.3f08d0b84c219b90a38d8a1f30542777.pngSomething like this:

    vb_brdr.png.b096295c03e7e45ebfb5009dc9e2b027.png53806360_394163207830362_5915455574857744384_n.thumb.png.c80745cc8bacfe6c2a4b13ac821b29d1.pngFor NDS the videoborder image was just a png of the handheld.

     

    Hope this idea helps you.

    • Like 1
    • The Cake is a Lie 1
  5. This looks incredible Zomb. I know the C64 by name but never took the time of checking its library or playing it. I might watch some vids on it (specs, history, and games) and get your pack (as your packs are a joy!).

    Thank you for taking this monster project and simplifying it to spread its knowledge in the community.

     

    • Like 1
  6. 54 minutes ago, Morris95 said:

    Does anyone know how to set a two button close AHK script for keyboard?

    Right now I'm using this and it works, It would be nice to have a two button toggle if possible.

    ; This section closes Sega Model 2 Emulator when pressing Escape
    $p::
    {
        Process, Close, {{{StartupEXE}}}
    }

     

    You can try this:

     

    ~1 & 2::
    {
        Process, Close, {{{StartupEXE}}}
    }

     

    (Being the ~ symbol the way of telling the system that does not matter the order in which you press them, and 1 and 2 the buttons you want to press at the same time)

     

  7. @KCJ101, instead of manipulating several png files, you might be better off doing a simple change in the xaml file of the view you are using.

    I do not have the Redux theme here to tell you exactly what or where, but I have the Unified one from CriticalCid, and I am pretty sure they are similar.
    Just go to the Views folder inside the theme, open your view xaml file with Notepad++ (i.e. Wheel2GamesView.xaml), and look for the Pointer section.

    You have two options; a) modify the scale of the pointer, or b) keep its size but place it behind the wheel, so they get overlapped but the clear logo shows in front.

    For a) Look for "PointerSize" and change the ScaleX and ScaleY for lower values (i.e. 0.8 instead of 1)

    For b) Look for Panel.Zindex in the Pointer section and decrease the number to one less than the Panel.Zindex number of the wheel section. The Panel.Zindex value in each item acts like the order of the layers in the view, being 0 the one all the way to the back, and 20 for example the one most to the front.

    Hope this helps and I am not writing nonsense XD
    Just in case, backup the xaml file you will be changing.

    • Like 1
  8. 1 minute ago, Jason Carr said:

    The option is in the new Themes Manager. I have not changed the stuff that was there before. There's a "Set as Main Theme" option in the themes manager.

    Ah! I thought it was already present in PROD versions. Got it. 

    • Like 1
  9. 3 hours ago, Jason Carr said:

    Assuming I'm understanding correctly, this should already be possible. Just choose "Apply as Main Theme" and then press No when prompted to replace the theme for platforms and playlists.

    @Jason Carr just tested this, and sadly, it did not prompt an option to choose whether to apply a theme in the Main category/list level only or to all; it just applied it to everything (I had to enter afterwards on each platform and reselect the correct theme :( ).

    I tested it using the key shortcut, and the below is what I see when pressed, if I press the Accept button, it applies to everything, no questions asked.

    image.thumb.png.85d2b3563dcd6fdc31caa8e4ae130af6.png

    I also tried selecting it from the Options menu and the same thing happens.

    Let me know if I am doing something wrong, or if there is another way to select the themes that I am missing.

    Thanks!

  10. 24 minutes ago, Jason Carr said:

    Assuming I'm understanding correctly, this should already be possible. Just choose "Apply as Main Theme" and then press No when prompted to replace the theme for platforms and playlists.

    Ok, now I feel dumb XD I did not know that was already added; since I do not change themes so much I did not realize the change. Last thing I remember is that changing a theme at the Platforms list/cateogries level changed it to all the childs as well.
    Then disregard my request, and keep being awesome.

    • Like 2
  11. 4 minutes ago, Jason Carr said:

    I'll have to look into this; I'm not sure if there's currently a way to apply different themes to platform categories vs. platforms lists. 

    I meant both of them together, so I can apply a theme to them, but not globally (so it only changes at a category/list level, but not globally nor inside on all platforms).

     

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