Jump to content
LaunchBox Community Forums


  • Posts

  • Joined

  • Last visited

  • Days Won


Everything posted by Kondorito

  1. Of course I do Hope all is good over there, buddy!
  2. This topic is a joy to watch. Gives me so many memories of wheel art creation from years ago.
  3. Let's gooo @faeran!! Super happy with these news All the best in this new episode, and keep rocking!
  4. Here is the latest file for Spanish: Language_es_Final.zip @Jason Carr small typo I saw in the English file for the "ErrorControllerNameMustBeUnique" value. It says "Controllerr" (double R).
  5. Found it. We discussed it in the Lambda LB theme (https://forums.launchbox-app.com/files/file/2417-lambda-beta/?tab=comments). You need to set the video engine to Windows Media Player (in LB, not in BB, as they are two different settings), and then in the xaml file you need to remove the Height property of your video element and it will dynamically resize the video to fit in. So for example: Original line in the Lambda file: <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5" Height="{Binding Path=ActualWidth, RelativeSource={RelativeSource Self}, Converter={StaticResource VideoWidthToHeightConverter}}"/> Modified line in the Lambda file: <controls:VideoControl x:Name="VideoControl" Background="{StaticResource LD_VideoBackgroundBrush}" Visibility="{Binding VideoVisibility}" Margin="0,-10,0,5"/> I cannot access the Neon Deluxe XAML at the moment as I am working, but if the above does not help, I'll dig deeper when I have some spare time Lust! Long time indeed. All well over here. Kinda stumped in the middle of some personal matters that prevents me from having any spare time at all, but all is good. Hope all is good in there as well
  6. Hey guys, there is a way to make the video section adjust for every resolution the preview has. I have seen the tweak in another LB theme here in the forums. Give me some time and let me dig through. I'll keep you posted.
  7. Here you go @Jason Carr Language_es_Final.zip
  8. I'm on it! @Jason Carr FYI; in the EN strings file, it says "Skip mahjong mames" (need to correct the m>g)
  9. Hey @tjwoosta, check this theme from @Grila
  10. Kondorito

    The Covid Game!

    Loved it! Did not want it to end
  11. No problem @capidel, I can update that bit
  12. Feasible, as this was already added in version 11.0 : "New Feature: OBS Studio integration has been added, which allows you to easily record videos and automatically assign them to your games; take a look under Tools > Options > Integrations > OBS Studio in LaunchBox"
  13. Here you go @Jason Carr: Language-es_Final.zip
  14. Hey guys! Sorry for my absence; personal stuff got in the way. Currently updating the Spanish files; I'll have them posted very shortly.
  15. So many awesome memories with the Zoombinis from my childhood! What a great game! I remember playing it wondering what happens when you take all of the Zoombinis to the new land...
  16. Hey guys, how are you? @Jason Carr : Launchbox_11.3_Language_ES.zip
  17. You can either add joytokey as an additional app inside the game Edit window so it opens before the game launches, or make the game executable a bat file containing the open and closure of joytokey as well as the game launch parameters. I am not too savvy in these matters, so I recommend you to visit this topic: Maybe your solution is already posted there. If not, you can ask as the users that frequent that topic know their stuff
  18. Ok, this is what I have in the "Running AutoHotKey Script", inside the "Edit Emulator" window for my MAME: Run, C:\JoyToKey_en\JoyToKey.exe /m ~5 & Tab:: { Process, Close, JoyToKey.exe Process, Close, {{{StartupEXE}}} } This basically launches JoyToKey when I open MAME, and waits for the Tab + 5 keys input for closing it, before killing it. The Tab + 5 are my keys mapped to my arcade sticks to exit MAME. Hope the above helps.
  19. Hey Cnells. I do not have my gaming machine here with me now, but I can share with you the script I have in a couple of hours. It launches joy2key when the game launches, and then it gets killed when the game is closed. In regards of opening specific configuration for specific games, I did that directly into joy2key. You create and save a profile, and then in the joy2key options you set with which exe file the specific profile will be selected for use.
  20. Harry! Take care yourself and your loved ones. You work and attitude was always appreciated. Will keep rocking your creations, and hope to see you again some time soon!
  21. Hey guys! I am trying to Audit a platform after a long time and many LB versions, and I am seeing in the overhauled audit tool that I have now 13 images columns, but they don't make sense: Arcade Cabinet Images, Arcade Circuit Board Images, Arcade Control Panel Images, etc. Even Cart Back Images ? I have already checked in the Tools > Options > Legacy > Image priorities and I don't have anything arcade related checked in any of the categories. Where can I find the option to select which columns to be displayed in the Audit Tool?
  22. The mod status in the database is pretty easy to achieve, meaning that potentially anybody could be a mod in a short while, and the mods not being a fixed/closed group poses a problem in the sense that each individual mod will judge according to his/her own preferences, and adding to the fact that the result is voted by almost a handful of random users makes it worse. I understand though that if the voting needed to approve or reject something gets increased, then everything would take a lot more time to get uploaded and the queues of pending approvals will get even bigger.
  23. @catfer, content should be as objective and unaltered from the raw material as possible. You might find smoothed pixel-free graphics more appealing to you, but another user might find CRT shading better. When contributing to these type of databases, you need to bear in mind that preservation is king. If you feel that the original screenshot (how it was actually rendered by the console) is to small without zooming it digitally, you can easily apply a 4x rescale (pre or post emulation) like @Lordmonkus mentioned and it will look just fine (I took the liberty of doing it to your posted image): I hope you understand why uploading multimedia and metadata to a shared database should be devoid of subjective weight, and wish you keep contributing to the cause
  • Create New...