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haleksander

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About haleksander

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    4-Bit Adder
  1. Albeit, a having less buttons would be a lot cleaner and tidy design, but like i said, i want to check if this Ledblinky thingy is possible since i'm hoping it would help makong it less cluttery in a sense, you know So i'm still wondering if it's as "easy" as just purchasing 4x zero delay encoders (which is the same encoder i'm currently using, and that i'm quite satisfied with, since it works well with Steam vs my previous attempt with a dual Sinoarcade encoder) And 4x RGB-encoders (which ones?) for handling only the lights. Or do they all come with both light- and controller- signal handling?) I'm still very new at this 👶🏼
  2. Ah. Which encoders are you using? And are you usind Ledblinky as well? If so, combined encoder for both lights and controller input, or separate?
  3. In other words, the plan is to fully map an equivalent of say, an Xbox 360-controller (A,B,X,Y, LB, RB, LT, RT, START, SELECT) so that i can map it in Steam as a fully functional controller (minus L3 and R3) Playing Steam games without having to go into controller preferences for each game and adjust the settings in order to make it work with only 8 buttons is preferable. And by using Ledblinky, only relevant buttons would light up for each player. Hopefully, i'll rarely have to use all buttons in one game, but each player-set would still be compatible if a game would have no option for adjusting controls in case it turns out that say, RT is the unadjustable default button for sliding. I have two players with 10 buttons on my previous build (check the video) and found it practical when testing new modern games for Steam (or ps1, ps2, xbox etc)
  4. Spelunky, Towerfall, Duck Game, Mortal Kombat X, Tekken Tag Tournament and so on...
  5. Hi. Earlier this year i built a bartop arcade: ( And for my next project i want to build an pedestal arcade with 4 players. 10 buttons each. All buttons and sticks light-controlled via ledblinky. Does anyone have experience with this kind of setup? I've only seen projects consisting of uneven number of buttons for all the players, and/or having connected not as many buttons as what i'm planning. Is it posible to get 4 encoders for handling the rgb-lighting for each player, or would that be problematic? Does ledblinky handle only one encoder? I want to use separate encoders for each player's input (due to previous experiences such as giving up making Steam tackle xin-mo controllers and such)
  6. Hi! I've built a bartop arcade cabinet ( https://www.youtube.com/watch?v=CgrQeYAnecY ) to play retrogames and steam games on, but i'm having trouble making Steam play well with my "Sinoarcade" control interface (i really don't want to use xboxce360) . What control interface would you recommend that would 100% work with steam? If i remember correctly, you should be able to map any d-input controller i Steam settings "controls" and enable "Use Generic gamepad"-option in order to make Steam do the "conversion" from here. I tried mapping my Sinoarcade, but had problems mapping the analog stick x and y axis
  7. Good Steam games compatible with a 2P Arcade Cab

    Isn't Steam able to take Dinput-devices? By mapping them in "controls" and selecting "use generic gamepad" ? i think you should be able play every game, since Steam does the "Dinput -> Xinput-conversion" if i should call it that... I haven't figured out yet which control panel are good to use on my arcade cab. since my XIN-mo is a pain in the anus to make Steam register joystick axis in. (
  8. Bluetooth Gamepad too sensitive

    I'm having a similar experience with my two arcade sticks (connected via microswitches to a SinMo Arcade-board to usb) I move 2 rows for each "push down" i do onany one of the sticks. I've tried deactivating "use all controllers" No problem within emulatos, or anywhere else for that matter. However, If i move my stick to the left or right while pushing down or up, it will move only one row at a time.
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