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Retro808

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Posts posted by Retro808

  1. 10 minutes ago, LordEvyl said:

    It seems that the new default theme has made all the fanart BG images for games look extremely blurred (at least on my PC). Why is this? What's the point of having these images if you can't properly see them? Had to revert back to the older theme to get the BGs back to proper resolution...smh

    There have been numerous posts on this. The point was Jason creating a theme with a certain look he wanted. He left the old default there in case some did not like it. 

    He even just released 10.9 with some performance updates for the new default theme. 

  2. 5 hours ago, Jason Carr said:

    Edits should not be reverting back to the top (they don't in my testing at least). Deletes are currently though. I don't see it as much of an issues for deletions, but I can see how it would be jarring for edits. Can you guys confirm that edits are sending you to the top of the list? I can't seem to replicate that.

    For me edit games only makes the row that game was in go to the top of the screen. Example: My screen shows 4 rows of games. If I edit a game in the bottom row, when I close the edit. That bottom row is now the top row. 

  3. 1 minute ago, ModerateNOOB said:

    Okay, I will just revert to 10.7 for the moment.

    It's just that the text looks a little out of place compared to the size of the image, Until you're getting used to it (Of course).

    You should not need to revert to 10.7. If you just change the Launchbox theme from "Default" to "Old Default" you will get the 10.7 look back. 10.8 added a new default theme. 

    3 minutes ago, ModerateNOOB said:

    So all the meta-data you downloaded in Launchbox will be used for set-up in Big-Box???, Let's say that some game videos are missing or i have a weird set-up with strange games i can't find the meta-data for, Will i be able to add it myself??.

    Yes. Launchbox is basically the foundation for BigBox. Any games, media or metadata you add in LB is shown in BB. BB has no import or metadata functioning at all. It is all done inside Launchbox. 

    • Thanks 1
  4. 1 minute ago, yorketto said:

    the strange thing is that before it worked perfectly. I thought it was a visualization problem but it isn't. I noticed that it remembers that it is a favorite game because the star comes out but it doesn't appear in the menu. these bugs make bigbox life impossible in bartops :(

     

    I would not say impossible. I have several bartops and cabinets and it still works. Seems more of a hiccup versus it making BigBox life impossible. 

    What version BigBox are you running?

  5. 1 hour ago, ModerateNOOB said:

    With launchbox!!.

    Actually i'm quite interested in buying Big-Box, But i'm very unsure on how it works and interacts with Launchbox (I could really use some simple guides on it).

    I know there are videos showing Big-box in action, But how do it interact with my set-up on launchbox??, Watched some videos on how to install pre-made setups, But what if you want to customize it yourself (Or just some of it)

    Gave up on Hyper-spin cause i couldn't afford the brain surgery required for it. (Sorry if my autistic brain goes in over-drive at times)

    Had to ask where you were having issues because you posted in a thread related to BigBox. So just wanted to confirm. 

    If you are using the new Default theme you can change back to the old one. Unfortunately if you are using a free version then you do not have the options to edit the way the text looks. 

    BigBox simply interacts with LaunchBox by using the settings you put in place for the emulators and games you added. BigBox does have its own settings for themes, controls for moving around in BigBox, and some other feature settings to make BigBox look how you want. You do not need to set any of the platforms, games, and emulators up as it will use what you did in Launchox. 

  6. It is because BigBox would need to refresh the game list to know it was favorited. You should not need to restart though just back out to a different platform. I just tested and just going out a platform and back in it shows the newly favorited game. I will let Jason know and see if this is something that can be looked at. 

  7. 22 minutes ago, ModerateNOOB said:

    Hello.

    I'm experiencing very small text beneath the image of the games with the new update 10.8, is there a way to make it bigger without zooming in?? (makes my covers way to big).

    In Launchbox or BigBox? 

  8. 6 hours ago, N8T said:

    It doesn't see to be very random for the 1st game video that starts. I understand the randomness when it spins to go to another game in attract mode and that is fine, but every time I load Big Box it is the same video that starts 1st. Not sure what Big Box is looking at to decide its sort order.

    I created a manual sort list in launch box by assigning #s to the sort name to get games in the order I want. Big Box shows the correct order on the 2nd wheel with the logos as in it matches the order of Launchbox, but the video playing does not match that order when it starts. 

    ex. Start Big Box and Star Wars Battle Pod is the logo showing centered on the bottom wheel, but the attract video that plays is Mach Storm? It like the video follows a different sort order than launch box. This only happens on initial start of Big Box. Once you move to change games the logo matches the video playing.

    I think i was misunderstanding. I was thinking you were talking about attract mode where BigBox will at random spin and stop on some random game and play the media and it keeps doing this until someone stops it. 

    You are simply talking about the first selection BigBox boots to. There is not an option to set that to a specific game. Why your is showing a certain game highlighted but playing a different video I am not sure. If I set mine to boot to All Games it starts up at the first game alphabetically.  What theme are you using?

    There is currently only and option to "Remember Last Game For Each Platform" or "Remember Last Platform".

    I hope I understand you correctly now. 

     

    Screen Shot 2020-01-08 at 2.04.36 PM.png

  9. Try a more simpler code like below. Why it is not respecting the Z Index I am not sure.

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    			 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    			 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    			 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    			 xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
    			 xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
    			 xmlns:cal="http://www.caliburnproject.org"
    			 mc:Ignorable="d"
    			 d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" 
    			 Style="{DynamicResource UserControlStyle}">
    
    	<!-- GRID DEFINITIONS -->						   
    	<Grid >
    			<Grid.ColumnDefinitions>                       
    				<ColumnDefinition Width="1*" />
    			</Grid.ColumnDefinitions>
    			<Grid.RowDefinitions>
    				<RowDefinition Height="*" />
    				<RowDefinition Height="*" />
    				<RowDefinition Height="*" />
    			</Grid.RowDefinitions>
    				   				   
    			<!-- GAME MARQUEE -->   
    		<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Grid.Row="0" Grid.Column="0" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality"><Image.Effect><DropShadowEffect BlurRadius="99" /></Image.Effect></Image>
    		<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image>
    	</Grid>
    	</UserControl>

     

  10. This is a small community and sometimes threads can go unanswered. Please do not create duplicate threads if you do not receive an immediate answer. Merged the two.

    To actually answer your questions, no. The filter criteria field in the filter view is still a text entry. There has not been a huge request to change that and it is not an item that made the 2019 poll. So for now it is still the same. 

    Screen Shot 2020-01-08 at 10.21.35 AM.png

    • Thanks 1
  11. 15 hours ago, N8T said:

    When I launch Big Box it goes into my All Games list. I am wondering how do you control the order of the games on the wheel, which game's attract video is 1st etc...

    I am creating a Star Wars themed cabinet, but will have other flight type games in the cab as well. I naturally want a Star Wars game attract video to be 1st when Big Box opens to the All Games list.

     

    You cannot. Attract mode in its current state is a randomizer. I would suggest putting a feature request in (at the top of the page under Help & Support is the feature request link) and then link it here. The more users that can vote on it the better chance it has of making it into BigBox. 

  12. 14 hours ago, N8T said:

    Agree with killa7977. I have one playlist, so when opening Big Box why would we need to choose the list?

    Other option would be to open to all games, but then be able to change the order of the games and how they show up in Big Box?

    I basically want to open Big Box to All Games and be able to choose which games attract video starts first. Having trouble accomplishing this and it seems like it should be easy.

    It is just something that has not been requested heavily by users. So for now it is not something on the list they are working on. Hopefully the next poll it can gain more requests to make it. 

  13. 33 minutes ago, drw4013 said:

    Thank you for the explanation.  That helps.  I don't want to sidetrack this topic any further...is there a guide on image caching/refresh?  I'm looking to determine how to identify that the caching is complete and if the auto-cache on startup only does newly added images, etc.

    There is no guide. You just refresh and that is it. You will know it is complete as LB has a scroll bar (I think in green color) on the top. It can go by quickly depending on how much of your library you selected. BigBox if I remember right has a pop-up that says "Please Wait" and then disappears when done. 

  14. 5 minutes ago, drw4013 said:

    I'm not seeing it, in either LB or BB.  Where are the options located?  In LB I only see options for priorities and viewing, and in BB only options to refresh, not cache.

    Refresh is how you cache the images. BB and LB will cache it on startup. Refresh is what updates it if you add new images and LB or BB did not cache them. That is pretty much how it has been for a long time.

    Launchbox - 2 ways. 1) Under >Tools>Refresh All Images. 2) You can right click a game, multiple games, or all games and do the same by choosing "Refresh Selected Images.

    BigfBox >Options>Image Cache (All refesh options are right there). 

    Screen Shot 2020-01-07 at 3.32.25 PM.png

  15. What is the exact look you are trying to get? 

    The image is stretching because you are using "Fill" in the Stretch command. You would want something more like "Uniform" which will keep the image aspect. If you use "UniformToFill" it will keep the aspect of the image, fill the space, but part of the image will cutoff. So depending on the look you are trying to go for you may need to make some design concessions. 

    I was able to get it to show the marquee in the upper 3rd of the screen with the affect by changing the code a bit. 

    <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
                 xmlns:transitions="clr-namespace:Unbroken.LaunchBox.Wpf.Transitions;assembly=Unbroken.LaunchBox.Wpf"
                 xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
                 xmlns:cal="http://www.caliburnproject.org"
                 mc:Ignorable="d"
                 d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Stretch" Style="{DynamicResource UserControlStyle}">
    <!-- GRID DEFINITIONS -->
                
                
        <Grid >
            <Grid.ColumnDefinitions>                       
                <ColumnDefinition Width="1*" />
    		</Grid.ColumnDefinitions>
            <Grid.RowDefinitions>
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
                <RowDefinition Height="*" />
            </Grid.RowDefinitions>
                   
                   
            <!-- GAME MARQUEE -->
                   
                   
            <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="9" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Top" RenderOptions.BitmapScalingMode="HighQuality" />
                <TextBlock x:Name="GameMarquee" Visibility="Visible">
                    <TextBlock.Text>
                        <MultiBinding StringFormat="{}pack://siteoforigin:,,,/Arcade - Marquee/_Default.png">
                        <Binding Path="SelectedGame.Platform"/>
                        </MultiBinding>
                    </TextBlock.Text>
                </TextBlock>
            <Image x:Name="MainMarquee" Panel.ZIndex="9" Grid.Row="0" Grid.Column="0" Source="{Binding Text, ElementName=GameMarquee, FallbackValue='pack://siteoforigin:,,,/Arcade - Marquee/_Default.png'}" Opacity="100" Stretch="Uniform" RenderOptions.BitmapScalingMode="HighQuality" />
    		<Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Panel.ZIndex="0" Grid.Row="0" Grid.Column="0" Stretch="Fill" RenderOptions.BitmapScalingMode="LowQuality"><Image.Effect><BlurEffect Radius="99"/></Image.Effect></Image>
        </Grid>
    </UserControl>

     

    Screen Shot 2020-01-07 at 9.55.12 AM.png

    • Like 2
  16. 1 hour ago, meecob said:

    I ended up finding the volume in the service page, I'd completely forgotten about the "sliders" thanks once again my friend. Can I ask a question about Demul controller configuration ? particularly Hikaru and Gaelco ?

    What is the issue you are having? 

    You should just be able to set controls directly under the >Config>Controls option in Demul. There is an option for Arcade

    Screen Shot 2020-01-07 at 6.43.47 AM.png

  17. Pause should work fine with Mame and the Tankstick. I use the same controller and no issues so editing the cfg is not needed. When you said it pauses the game but you do not see any options, do you actually see the Launchbox pause screen or do you still see the game and the game is paused? Or do you just get a black screen?

  18. 17 minutes ago, meecob said:

    G'day, Well I don't have any problem running the game or the sound. Its just that the sound is very quiet for the Namco 22's. Is there an easy fix ?

    Have you tried adjusting the volume in the emulator. If you are using Mame it has its own volume settings you can adjust. I think by default the keys are the + and - keys. 

  19. 25 minutes ago, Stinky said:

    Thanks Retro, I'm just playing around with a copy of the default theme.

    I have not use the default theme in a while, but I did not think it showed date and time anywhere. I know Unified themes show time in upper right and year/manufacturer game count in bottom left. 

    Either way you would want to remove the coding from the specific view you are using. When you edit the xml file for that view you will see specific coding for "Date and Time" and for "Metadata". The image below is from code for Unified Redux. 

     

    Screen Shot 2020-01-05 at 9.19.31 AM.png

  20. 29 minutes ago, klepp0906 said:

    nah doesnt have to do with the steam overlay.   Dont care about that.   Steam support wouldnt be of any help with the overlay.  Its something weird with the way it renders vs the way BB renders.     

    I was simply basing my statement off of what you said in discord as you mentioned the overlay. If the discord post and this is not related than my mistake. 

    29 minutes ago, klepp0906 said:

    Still, as i mentioned previously - not just for my personal case - id imagine this is something that would benefit all cases by circumventing issues, as i cant think of a case where it would be superior or ideal to present a shortcut as itself and risk issues.  

    Still a pretty niche case though. Considering you have been the only person to have ever mentioned this. Still use the feature request mentioned though. Only true way for Jason to see how many people would need something looked into. 

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