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Retro808

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Posts posted by Retro808

  1. 4 hours ago, Sanctus said:

    I don't think we are on the same page yet... ;)

    I have tried unchecking and checking the Skip Game Details, It doesn't matter, in any way i configure, "Select" and "Play" mapped buttons always start a game.

    Again, i'm sorry, even for me i am now being stubborn...

    If we want to have a coin trigger, there should only exist one button to really start a game, the "Play" mapped button. Or, create another option just for a "Coin trigger".

    There isn't a way that i tried that iniciates a game just with the "Play" button. There are always 2 buttons that can start a game, "Play" and "Select". It cant work that way. If so, people don't insert a coin... they just initiate a game by pressing select.

    "Select", for coin trigger cabinets, should only work for BigBox menus. "Play" should be the only button to really start a game.

     

    I am on the same page as you and understand what you are wanting to do. The way I explained it is exactly how I have it working on my machine. With Game Details Screen activated "Select" button will only play a game if you are in the Game Details and choose the "play" option. Anywhere else in BigBox and on any other menu item besides "play" the "Select" Button only selects that menu item.

    To be honest though most people use insert coin when in the game itself. Launch a mame game and you are at the game screen that shows insert coin as if you were in a real arcade. I have not seen many people on our forum post that they want BigBox to only start a game if someone inserts a coin.

    If the steps I outlined are not working on your machine we would need to troubleshoot what specifically in your set-up is messing with BigBox controls. 

  2. 1 hour ago, Sanctus said:

    Ok, forgive me if i am not understanding something but, "Select" and "Play", both enter a game (just in different menus) is what i tested and you confirm... right?

     

    Correct.

    1 hour ago, Sanctus said:

    What i am now confused is, even if "Play" is mapped to a coin trigger, and if "Select" (free playing) can both enter the game.. i will enter a game without using a coin trigger since i can press "Select" too.

    I will try to explain it in elaborated details.

    "Select" is a menu select command. So when you have "Skip Game Details" option in the BigBox menu unchecked "Select" has a certain effect. When you are on the list of games when you hit "Select" is takes you to the game details screen. On that screen you will see an option to "Play" a game. If you highlight that and hit "Select" it plays the game. That is because it is “selecting” the play option. However, if you are on any other option in the game detail screen it will not "play" a game and the "select" button will only select the menu item you are on. When you have an option other than play highlighted if you do hit your mapped "Play" button it plays the game. So in this scenario the mapped "Select" button and mapped  "Play" button behave how you want it to.

    If you have the "Skip Game Details" option checked then your mapped "Select" button will have a different effect. When you are on a list of games if you hit the "Select" button now it will directly play the game since you are bypassing the games details screen. So this means in this setting both the "Select" and the "Play" buttons will play a game.

    To have it how you want you need to have the "Skip Game Details" option unchecked in the BigBox settings. (Go to Options > General > make sure Skip Game Detials is NOT checked.)

  3. 3 minutes ago, launcherbox said:

    I'm running an i7 7700K, 16GB DDR4 ram, and GTX1070. The system is about 3 years old and starting to show its age in todays multi-core world, but I'd have thought a 7700K was more than enough to keep LB happy with a library of about 3k games?

    Yeah it should be. I have a couple less powerful machines with 7K or more games and get maybe a slight hiccup but nothing like what you described. So I would not think it was game volume related. Have you tried what I mentioned about the Dynamic Box sizing? This feature was a new one added that caused some performance issues and Jason refined it some. So that is also partially why I was thinking it could be something for you to test.

  4. 1 hour ago, Relak said:

    Hi,
    Is it possible tu use retroarch. Because when I choose retroarch.exe, all of Roms are grey. 
    Can you help me please?

    Edited my post as I just realized you said RomCenter. I do not use RomCenter to audit my roms so I cannot provide an answer.

  5. 2 hours ago, launcherbox said:

    Hi folks. 

     

    I'm running LB 10.10 (this happened on 10.9 too though), and when I add a game to my library, or make any type of change to the database...LB will semi-freeze (all platforms greyed out, games greyed out)...until I scroll the platform wheel on the left downwards. Once it reaches the system I've been working on, everything starts working again as normal. I've a large-ish games list (just under 3k, all with media scraped etc)....and this only started happening as my library grew.

    So for example, I'm browsing my SNES library, the platform wheel highlights the SNES system, and the games are shown on the right. I go through the process of adding a SNES game, and just as LB finishes scraping the metadata for the newly added game, the platform scroll bar shoots about half way up, all platforms get greyed out, all games grey out, and the new game isn't added. Once I scroll back down to the SNES platform on the left though, no matter how long I leave it, only then will LB finish adding the game, and full functionality is restored.

    It's a bit annoying, but maybe it's to do with a large library? Any help appreciated!

    What are your machines specs? LB should be able to move well with only 3K games. On one of my low end machines with 5K LB has no issue. Do you have Dynamic Box Sizing turned on? Try turning it off and see if it affects anything. Reason I ask specifically that, is you mentioned the scroll bar moving and that does happen with dynamic box on. The box sizing can cause some lag since LB has to resize the box images if you add games. Not saying that is your actual issue, but something to try.

  6. 4 hours ago, Newlander said:

    turns out that line command didn't work , anyone tried the retroarch core? can't find any good tutorials on this system

    The correct command line is "gamecom -cart1" (minus the quotes) There is no "-" before gamecom.

    Also make sure you have the bios file called gamecom.zip. Inside that zip should be two files "internal.bin" and "external.bin".

    I have not seen any Mame bezel artwork for this platform.

  7. 2 hours ago, Sanctus said:

    I'll try to explain better my situation and why i thought what i said.

    I am configuring BigBox for a cabinet usage, this cabinet have a real coin system, when the user inserts a coin, the user can press a mapped button to play. This button could be what i explained as the "Play" button which could only be used if a coin were inserted. The user could "Select" all platforms and games... but, to play any, just after pressing "Play" (added coin).

    So, about the Situation 1, that's a way of viewing it. (I just have 2 weeks of LaunchBox/BigBox, i don't know if this Frontend is optimized for cabinets with coins system or if there's a way that i don't know of yet).

    And, there's the Situation 2 doubt too...

     

    BigBox is optimized for cabinets with a coin system. My cabs have real coin doors and BB works perfect with it. What @DOS76 was explaining is that Select and Play work as they are designed. If you have "Show Game Details" option set to show in BigBox when you hit "Select" when on a game it opens the Game Details Screen. However, if you hit "Play" when on the game it goes directly to playing the game and skips the game details. So if you map "Play" to the coin trigger it will do what you want. This is how I have it set up.

  8. 28 minutes ago, Retro808 said:

    2: Right click and edit a Dreamcast game and share a pic of the Launcher tab and the Emulation tab.

    You are right clicking and showing the wrong image. Right click and choose edit. It will bring you into a new window showing the games details. Show a pic of the Launcher tab selected and then one with the Emulation tab selected.

  9. 25 minutes ago, klwolf2000 said:

    I already checked that earlier and manually added Dreamcast with the Flyby core that I use in Retroarch but the games won't launch. I did try switching to redream emulator to see if it would work but it launches with the game list and doesn't launch the game automatically. 

    Can you share pics.

    1: Edit Retroarch in Manage Emualtors and share a pic of the Details Tab and the Associated Platforms tab.

    2: Right click and edit a Dreamcast game and share a pic of the Launcher tab and the Emulation tab.

  10. Just bulk edit games then choose >Tools>Download Metadata and Media. In the wizard if you just want to see if manuals are available tick only the checkbox for manuals in the EmuMovies tab and run the search.

     

    Screen Shot 2020-02-20 at 1.06.55 PM.png

    • Thanks 2
  11. 5 minutes ago, klwolf2000 said:

    I recently got Launchbox and I'm trying to get Launchbox to launch dreamcast through Retroarch. I've been using Retroarch for a while and all my games are already setup/functional so I'm using Retroarch as my default emulator. Retroarch works fine playing Dreamcast games already but when I try to launch them in Launchbox nothing happens. I checked the emulator settings and see that Dreamcast is associated with Retroarch and the default player. Is there something else that I have to do to get it to work? 

    Check your Associated Platforms tab when you choose Manage Emulators and edit Retroarch to make sure you have your Dreamcast platform name listed and the correct core chosen for it.

     

  12. 13 hours ago, therealvegasmike said:

    how do i transfer my bigbox over to my other pc?

    That would depend on how you have it setup on the current one.

    If everything is contained withing the Launchbox folder structure (media, roms, emulators) it is usually as simple as copy and pasting the Launchbox folder to the new pc.

    If you have things stored on different drives or stored outside of Launchbox it would take a bit more work to make sure everything is linked since drive letters/names and folder paths could be different on the new pc..

  13. 16 minutes ago, SonicFan53 said:

    OK. (FYI I was the one that brought up game-specific settings in launchbox)

    And an FYI per my prior post there is not a Game Specific setting in Launchbox that controls video settings per game.

    What he did was set a command line which is not the same thing. Also, that only can work because the emulator allows it.

    • Like 1
  14. 15 minutes ago, RobertBlum said:

    I solved it and it was quite simple. I just checked the redream ini file and took the command written there.

    -aspect=16:9   or   -aspect=4:3

    I guess it works the same way with all the other redream settings written in the ini 

     

    Thank you

     

    Cool. Thanks for sharing what you found.

  15. 53 minutes ago, SonicFan53 said:

    No, I meant in launchbox!

    Launchbox does not control anything that happens in game in an emulator. It has no settings to affect aspect ratio or really any other in game setting. Those are always set and controlled by the emulator. 

    1 hour ago, RobertBlum said:

    in redream? sure there you can change the aspect ratio. but just as a main setting for all games. i thought maybe there is a launchbox paramter you can set the ratio for each game. like i did before with rocketlauncher.

    If doing the command line option like @neil9000 mentioned is not possible with redream you could set up a second version of Redream and have it set to 4:3 and then any games you want to run in that aspect point it to that version of Redream.

  16. It would be helpful to know what the error is. Not many people reporting this issue. Just tested a few games myself and was able to delete using edit game options and deleting from the image window. 
     

    What exact steps are you taking?

  17. 24 minutes ago, SnowPin said:

    When importing files, even with there only being 1 copy of said file it's adding -1 to the end of the filenames and messing with other stuff I have... Anyone know why it's forcing a rename?

    Are you talking about importing rom files or importing media files?

  18. 46 minutes ago, therealvegasmike said:

    Ok, sorry about that. When I go to launch any of the arcade roms it acts like it is starting for about 3 or 4 seconds the reverts right back to the screen where i was just trying to launch it from. Also it is from rom set

    You are still not letting us know if the games work when launched directly from the emulator.

    With Mame. Can you launch and play a game directly from Mame (without using Launchbox)?

  19. 4 hours ago, TVsIan13 said:

    I usually tweak my startup settings per-game for Steam to try to hide the launching as much as possible, but MK11 is being a little weird.

    For some reason, the startup screen will always fade out (literally fade, not go away instantly or anything) at around 3-5 seconds, and Launchbox will show up again. If I don't have aggressive startup window hiding on, the MK11 splash window will appear, then in another few seconds the game starts. It completely ignores the timeout settings or the hide all non-exclusive mode windows setting. I've tried both the DX11 and DX12 versions, and setting it to both fullscreen windowed and fullscreen exclusive and get the same behavior.

    I don't THINK it's actually an issue with LB, since I tried Dragon Ball FighterZ (which also has a long startup, and is set for 30 seconds), and that behaved normally. It looks like this particular game is doing something weird to clear the screen before launching that I haven't seen any other game do.

    Has anybody else run into this, and found a way around it? I've used AHK scripts to get around launchers on some Steam games, but I can't figure out what this one is doing, much less how to avoid it.

    LB/BB Startups will not work perfectly with all windows games. It is something Jason has mentioned since the implementation of this option. So there are going to be hits and misses.

  20. 1 hour ago, FulgoreDE said:

    Hi!

    I was trying the unimported romset with retroarch and it worked fine. I tried the folder wich had Launchbox imported and it dint worked. The Reason is because Launchbox dint imported the bios zip. Any sugestions why?

    I put the biosfile in the folder . Now everything works fine!

    As @Mr. RetroLust already mentioned LB does not need the bios so it will never import any support files an emulator may need to run games. It is up to the user to set-up the emulator correctly and make sure the games work in the emulator first. Then when you add the games to LB you should have little to no issues. LB only imports game files.

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