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Retro808

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Posts posted by Retro808

  1. 1 minute ago, Thornback said:

    No worries, thanks. 

    I might be one of those users. Currently there is a chance that when I exit Dolphin in Big Box it gets stuck on a black screen. Similarly, when quitting a game on Mednafen it sometimes returns to an unresponsive menu screen. All I need to do is press a mouse button for it to snap back into place. Naturally, this doesn’t apply to LB since you’re not returning to an application that is in exclusive full screen mode as is the case with BB. 

    I believe the above is caused by Windows focus issues but that is anyone’s guess. 

     

    Yes, there are several threads with this same reported issue on focus loss. Jason did advise Startup/Shutdowns would be problematic due to exclusive fullscreen.

  2. 5 hours ago, Thornback said:

    Is there a way to disable an emulator's startup theme in Big Box only? I can see the option of disabling them all at once or individually turn them off in emulator settings (which would affect both LB and BB). Ideally would like to have a couple of problematic themes disabled in Big Box but not Launchbox. Is that possible?

    Thanks!

    Currently no. I think this is mainly because if it works in LB it works in BB since they function off of the same structure. However, there have been some outlier users that with some emulators will have an issue in BB and not LB. 

  3. On 1/25/2020 at 1:09 AM, Ldtechx said:

    Hi I am a big fan of hyperspin since early days and today I start the launchbox frontend I have a big problem version 10.10 crash I setup retroarch and import some roms to test

    And is load launchbox and I see the imported roms but when I open a game retroarch open but launchbox close . I can play in retroarch without a problem but launchbox crash please any of you know how to fix it 

    Because i need to fix this before buy big boss licence  or ready to go back to hyperspin 

    Thank you guys 

    What platform are you having issues with? If the games work in Retroarch and not in Launchbox a couple of the more common errors we see is either not having the platform name in the Associated Platforms tab exactly as you have the platform named in Launchbox or you did not select the core you are using.

    Pics of your edit emulator screen for Retroarch showing the "Details" tab and the "Associated Platforms" tab would help.

  4. 11 minutes ago, dbinott said:

    except this one. the download is in this thread, just wanted to know if it was officially released

    The only ones really you could call officially released are ones available directly in BigBox. Those are submitted through our site and tested by the dev team before being pushed to BigBox. All are others are just made available by the creators in the forum download link or as in this case directly in a thread.

  5. Well in game Launchbox has nothing to do with that. Each emulator has to be setup directly in their config file or UI. So you will need to check bindings in the emulator to see if somehow they changed. This would be for either your Xbox or Tankstick. 
     

    For the X-arcade since their joystick replicates keystrokes (stock setting if you have the tri-mode pcb) so you will have to bind keyboard. However, that is only for BigBox because Launchbox does not have a keyboard setting. If you have the tri-mode pcb you can switch to Xinput or Dinput and then bind as a game controller in Launchbox. 

  6. 9 hours ago, PandaLabz said:

    joecoolretro, I can't get it to work either, all I tried is putting the downloaded zip in my themes folder and no dice.

    Did you unblock and then unzip the file as well?

    Considering the creator of this theme has not been around in a while and was last updated in 2017 there could be some functionality issues with BigBox. There have been a lot of updates since then and the theme may not work well anymore.

  7. @midd Well how abut that. With regards to the image size It is likely that platform marquee xaml I had you test. When you update it will not delete it. So look and see if it is still there and remove it.

  8. 1 hour ago, Xpendable said:

    I had previously created a platform called "AAE" and setup AAE as the emulator, and set the "Scrape As" to Arcade and have about 20 some games here.  I also have a separate Mame platform just to complete the picture.

    I've changed the platform Clear Logo in \images\Platforms\AAE\Clear Logo\ to something of my liking (an actual AAE logo).  LaunchBox shows this correctly in the thumbnails for the Edit platform.  But... Big Box always shows the platform image from my Arcade platform and not the one that is sitting there in the AAE folder.  This is frustrating as heck because my platform wheel has TWO Arcade logos on it, and it confuses the living daylights out of my kids.  Why is this happening?  

    EDIT:  I also did the "Refresh Platform Images..." in the Image Cache options in BigBox.  It did not fix the problem.  

     

    Are you using a theme other than the default?

    Reason I ask is I had something similar happen and a theme stopped showing many of my chosen clear logos and the refresh would not fix it. What was odd was when I changed theme to the Default theme and refreshed the image it corrected it. When I then changed back to the theme I was using the logos were correct. This has happened a few times recently. Next time I will capture a video of it.

  9. 52 minutes ago, sylandro said:

    Hi, I was testing out BigBox's default theme and I noticed that when I am in Platform view's Text list with game details (TextFiltersView.xaml), and enable background video to play, the background transition plays but afterwards the video disappears and the background image is displayed instead.

    I fiddled around with the xaml but was unable to fix it. I tried to replicate the structure in TextGamesView but the background video still disappears after about one second, which leads me to the impression that something may be hardcoded for this particular view?

    Well one thing I can confirm is you cannot edit the default themes. It will always revert to its normal coded state. This is a safeguard to ensure it always has a working theme.

    Now, you can copy and paste it, then rename it the theme and edit that one. So if you want to edit it that is what you will need to do.

  10. 1 hour ago, Hans92ITA said:

    Salve a tutti, avrei una piccola domanda. Come faccio ad impostare il cambio disco su psx con emulatore Epsxe usando launchbox/bigbox???? esiste un modo dove arrivo al punto richiesto nel gioco di cambiar disco( esempio metal gear solid) quando richiede il disco 2 senza dover far procedure mastodontiche??? grazie in anticipo

    I recommend posting using Google Translate. Some members may not want to take the time to translate for you so they may avoid answering.

    I cannot answer your question as I do not mess with multi-disc games much, but posted a translation for you.

  11. 1 hour ago, Relak said:

    I paste your code in Running Autohotkey Script, correct?

    Not sure. I will test in a bit when back to the house. Been a while since I used FBA.

    Edit:

    OK so just tested FBA and it works fine closing with the code I gave. I even tried a different controller where Start and Select are 8 and 9. No issues either.

     

     

    Screen Shot 2020-01-23 at 4.30.51 PM.png

  12. 13 minutes ago, Relak said:

    So I must To go game controllers>mapping and choose exit game? If yes, I have à problèm Because I havn’t the LB premium

    Yes, that would be an issue for the steps I mentioned.

    In that case you can simply use the AHK below and paste into the same RunningAHK tab I mentioned. You will need to know what the button numbers are for the two buttons you want to hit to exit a game.

    in this code below it is for one of my 8bitdo gamepads to use Start and Select to exit a game. 11 is my select and 12 is Start. So in the code you would replace "11" and "12" with the correct buttons numbers for your buttons on your gamepad.

    Joy11::
    If GetKeyState("Joy12")
    {
       SetKeyDelay, -1, 110
       WinClose, ahk_exe {{{StartupEXE}}}
    }
    
    Return

     

  13. 3 hours ago, Relak said:

    On the manual, the input is for To play in game. But I would like change the keys for control fb alpha. For example, To exit fb alpha, it s alt+F4 on the , but is it possible with a pad?

    Set your exit gamepad buttons in LB/BB gamepad bindings. This way when you hit those two buttons LB will send Escape to the game. Then in the RunningAutoHotKey tab of the emulator (In LB go to >Tools>Manage Emulators and edit FBA and go to that tab) paste the AHK script below in that tab. What this will do is make it so that when LB sends Escape key to FBA the script actually ends up sending Alt+F4 instead.

    ESC::
     Send !{f4} 
    Return

     

  14. Well shoot. Tomorrow (On a work trip today) I will test on a couple my other builds that do not have a marquee and see if I can replicate it. Only my big cab has a marquee and the theme works fine. I will check with Jason see if he has any ideas. 

  15. 10 minutes ago, midd said:

    Still nothing. Refreshed the image cache, changed the verticalalignment to "Top" (like I had to for my gamemarquee xaml so it would fit my marquee display.  Refreshed the image cache, rebooted...no change.

    Dang. Strange it only affects platform marquees. I just cannot see how the theme would affect it. Theme's, as far as I know, will not affect the marquee unless they have a specific view for it. If you change the screen order in BigBox what happens?

    Although I will admit I do have something strange myself with his theme. My main cabinet will not change the platform colors as he designed it. All others will. I know he has a lot of things going on in that theme, but I cannot for the life of me see why only this cabinet will not show the different platform colors.

  16. 3 hours ago, midd said:

    Just checked the few that I have installed, Neon,Critical Zone and City Hunter themes all show the platform marquee. 

    Something is definitely up because as I mentioned in the Colroful thread you do not need either of the marquee xaml files for this to work. I tested colorful on a few of my builds and it shows the marquee.

    Can you do me a favor and test this xml?

    PlatformMarqueeView.xaml

  17. 27 minutes ago, Lukeyboy67 said:

    Thanks for your answer but I'm a noob when it comes to stuff like that, any idea what section I edit?

    What ever view you are using edit that xaml. It will be something like Wheel2GamesView.xml or one of the others.

    Edit with something like NotePad++. Good thing about his xml files is each section is clearly labeled. So just look for the metadata sections. In the TextBlocks edit the color in the "Foreground" spot. You may also need to edit the Game Title and Year spots.

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