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Retro808

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Posts posted by Retro808

  1. 4 minutes ago, vgbox said:

    Hi, i got a few BB issues i would like to solve:

    1. The platforms screen fades into a black screen with information on the bottom after 1 second when i stop touching the up/down with the controller, say, when changing from SMS icon to Genesis icon. I tried to change settings and also reset LB configuration and nothing seem to help, the fading occurs again. How do i prevent the platform screen from fading? I have Unified Redux theme selected and i would like my platform screen to show unified redux platforms screen like shown here:  

    That is not a BigBox issue. That black fade at the bottom with information is part of how the theme was designed by the creator. The only way to affect it is to edit the code in the theme xaml for the views you are using. 

    6 minutes ago, vgbox said:

    2. The BB startup video cannot be skipped. My bb keyboard select button is assigned to return but when i press return the start up video won't skip. How can i skip the video by pressing the keyboard and controller?

    I have not tested this in a while so not sure on this. 

  2. If this is happening you may have something else going on. LB/BB themes do not affect images and game data. Only time the images would change (not be deleted) is if the theme had preinstalled images. Then a new theme would not use them. 

    What themes were you using/downloading?

    Any chance you are using a cloud service to store your Launchbox data? We have seen this cause syncing issues. 

  3. 28 minutes ago, PolybiusExtreme said:

    How long does it take to check a theme? 
    I uploaded my theme and pause-theme (PolybiusExtreme) a week ago and it still has the status "pending approval".

    With the holiday for Thanksgiving this week and it being only Jason that tests and approves (not sure if he has Christian do it as well yet) it may take a bit. Give it a few more days. I will let them know. 

    • Thanks 1
  4. If you downloaded platform videos from within the media wizard in Launchbox it will always name and place the files in the correct folder. If you add your own you need to make sure to name the file correctly and place it/them in the folder located at \Launchbox\Videos\Platforms\

    Naming wise the video file needs to be named exactly as you have the platform named in Launchbox. 

    Screen Shot 2019-11-30 at 7.38.54 PM.png

  5. When you are adding them to the folder is Launchbox already opened? If so, Launchbox will not save it when you close and reopen. It will delete the xml. Close LB first then drop it in the folder. If you do not see it at first when you open LB again change the category view to Playlists and you should see it. You then may need to edit the playlist and select under the Parents tab where you want it to show. 

    Screen Shot 2019-11-30 at 6.44.00 AM.png

  6. 24 minutes ago, Aros Kisne said:

    In addition, I only posted so that other people who may have noticed this discrepancy wouldn't bother trying and get upset or annoyed and want a full refund and spend no money at all because I'm sure there are other people who would do that. I mean , in this entire time they could have updated the page as well to reflect it but I mean it is only 1 day so I guess why bother which is fair. Hopefully next year they'll remember to add that little bit of extra info :D

    The thing is though you really did not only post to help inform other people. You took a passive-agressive path to inform and then state your displeasure you were not able to get what you thought you could do. Your first couple of sentences left at that would have been perfect if you were really only posting to inform others. But you had to throw in the all caps NOWEHERE, sneak in the "anyone with half a brain" comment, and then end it with "kind of annoyed and disappointed". That's pretty clear there was more intent than to help inform.

    Anyone coming in to the thread now knows what cannot be done.  I think we can probably put this beat horse to rest. 

     

  7. 7 minutes ago, Aros Kisne said:

    Yeah a lot of people make basic mistakes like this when they put out deals for the day. Like, it takes a few extra seconds to add an asterisk saying hey, you can't do this. It's really not that hard.

    Also it's really not circumventing the sales because it's not my fault they didn't think it through and let's be real, there are THREE WHOLE OPTIONS right on the same page one after another. It's not like other people who have pages and pages of items to go through where you have to put work in to "scam" or "circumvent" the sellers of a product. Hence why it really should be stated that you can't combine the 1 year license and the forever upgrade.

    Well now you know. 

  8. 2 hours ago, Aros Kisne said:

    Just a heads up. You can't buy a normal license today and then upgrade to a forever license as well. Even though NOWHERE (as far as the mobile version goes) does it say you won't be able to do this. Anyone with half a brain would go, oh, normal license for $10, upgrade to forever $20 but a flat out forever license is $40? Guess I'll just buy the other two today since it doesn't say I can't. Kind of annoyed and disappointed

    But also any developer with half a brain would not give buyers a way to circumvent the discounts he has at least offered to get it even cheaper considering the fact he does not have to offer any kind of Black Friday deals at all.  

  9. The two different pictures you show are two parts of the theme. The first image you are showing is the platform selection wheel. As you scroll through platforms that is what you see. When you stop on one an animation kicks in and fades that wheel out and then slides in the next image you posted. This is the platform information and video view. Are you need seeing the transition occur? Also that image looks a bit different. Do you have the latest version installed?

    Do you have background images and videos downloaded? Themes typically do not come with these. The user has to download them separately. 

    video-to-gif.gif

  10. 16 hours ago, SpuRge said:

    @Retro808

    So I tested a little bit more and found that when I set my volume keys in "Keyboard Mapping" they only work in the BigBox menu not in a game.

    If I set them in "Keyboard Automation" they also work in a game, but I have to use a extra key to let them work.

    Does it normaly work in a game with the volume keys set in "Keyboard Mapping"?  Because if it doesn't I don't  have to look for the problem why it does not work for me.

    I don't want to use a extra button to change my volume.

    The keyboard mapping is for controlling BigBox only. 

    The automation allows for controls while in an emulator. So you would want to make sure that is mapped. 

  11. @viking I noticed today the game counts do not show up in playlists. Editing the binding for games count from {Binding Path=ActivePlatform.TotalGameCount} to {Binding GamesCount} allows playlists to show the count. Was not sure if you were aware Jason had that binding available. 

    Thanks for all the hard work on the themes and videos. Looks great in my newest cabinet build. 

    • Like 1
  12. 59 minutes ago, yorketto said:

    I have the same incredible problem that something as simple as the volume turns into a tragedy !! when I set any key from my controller to bigbox to raise and lower the volume nothing happens. not even with the keyboard. bahh

    It might seem simple, but there can be many things that cause issues and trying to track down the cause is not always simple. We have seen a couple users post issues with volume controls not working in LB/BB or with some emulators. A couple fo those fixed their issue. 

    Here is a prime example and turned out it was a setting in RA that needed changing. A few other users it turned out they had multiple commands bound to the same button/key. 

    Some troubleshooting might be in order. 

  13. 2 hours ago, mariano2860 said:

    Yes that is the problem! And unchecking use all controllers does not work.

    When you uncheck use all you should be able to now choose a single game controller to control Launchbox (there is a drop down box). This one will use the exact buttons you mapped. Any other controller that is on will not be able to affect Launchbox.

    LB does not have what would be controller specific mapping. With the "use all" option Launchbox will do exactly what you are seeing. If you have that on and have two controllers turned out LB sees both of them. However, it does not differentiate between them as  Joy1 and Joy2 for buttons (like you might see in an emulator - "controller specific mapping"). That is why when you look at the game controller mapping it only shows "Button 8" versus "Joy1 Button 8". If it was mapped as "Joy1 Button 8", well then when Joy2 was on it would not be able to control Launchbox. By doing this it allows for multiple controllers to use the same button # to make commands.

    I hope I am making sense. It took a second for me to understand when Jason explained it. He advised it would required a lot of recoding to change that. 

  14. 11 minutes ago, mariano2860 said:

    With the new modifications I had to disable all controller mappings.
    They forced me to go back to using the keyboard, as annoying as that can be, to exit from emulators,
    control the volume and others.
    At least fix the "Use all attached controllers" checkbox to temporarily work around the problem
    with the buttons from different controllers being detected simultaneously and causing the mapped
    actions to occur! Exiting from emulators, being the most problematic!
    It is a significant backwards jump to have to resort to have a wireless keyboard sitting around the couch
    to be able to exit a game and go back to the Bigbox UI. Or having to walk from the couch to the computer in case of
    not having a wireless keyboard.

    What exactly is happening? 

    The "use all attached" just allows any connected controller to use the mappings you set. LB and BB does detect separate controllers but not in such a way it sees Joy1, Joy2, and so on. It just sees all connected controllers and allows them to use the buttons you mapped to the controls. 

    I use an Xbox One and a couple 8bitdo controllers. Since they are all seen as Xinput they all work just fine in LB/BB and the emulators for exiting games. 

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