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Everything posted by 5thWolf
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So I tried renaming the icons to my platform and it didn't do anything. Double checked spelling and all. What exactly is the icon looking at for pairing? Does the system/console need to have a scrap for the icon to work? I did a custom VR and Windows platform with nothing scrapped, incase that is the issue.
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I like the feature. However, I might agree to have higher quality non pixelated version as well for those who rather have a higher resolution image. I definitely would not get rid of it. All options for those who want pixel, sharp or none is the way to go.
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So I there is a stretch option inside the EMU and I set it. And tested a game in fullscreen but nothing. So there is no need for the stretch command, just the fullscreen on. So I guess the thing to figure out is just how to get it to stretch in options. 🤔
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I can't believe I missed that just below Fullscreen! hahaha thanks a million again! set horizontal_stretch 256 (borders are not visible at all; doesn't work well in combination with set-adjust) Only question I have is how do you set multiple commands? in same quote or 2 separate I tried both ways and it doesn't launch. Only with one command.
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I stopped using EmuCR a long time ago. They milk you for ads when you can get saver builds directly from the developers. I just go here to get ideas and links to latest nightlys and so on. https://emulation.gametechwiki.com/index.php/Main_Page Also I still think Project64 is the best. Just get their dev builds. I never had an issue with any build. Dev build are nothing more then updates as they go and will have the latest greatest they release. https://www.pj64-emu.com/nightly-builds
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Flashpoint really is awesome! And yes those additional files are essential. Flashpoint will not run properly though if you run through a mapped network drive like I do. Flash Player Projector (Adobe's Flash reader) is still the only way I go if that's what you want. You can use Flashpoint to get the games for you, then move them over to where ever you like to use FPP. However the more complex games like Super Mario Crossover I haven't gotten it to work. I don't understand the file structure other then the SFW file and how to move them over and use just FPP. If anyone knows how we could take the zip folder Flashpoint creates for the game and get it to work with FlashPlayer Projector, the help would be tremendous!!!
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Oh man thank you that worked great! In the emulator I have the video options to stretch with no borders but it doesn't apply in fullscreen. Do you by chance know if there is something else that should be done to go fullscreen stretch?
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Can anyone help me figure out how to launch OpenMSX in full screen? I tried "-fullscreen" but it doesn't work. Any help with LB's launching of the emulator in fullscreen would be awesome!
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So I have the Logitech G29 Steering + Pedals + Shifter and it works perfectly in all Windows games (Froza H5, Drfit, Etc.)and other emulators like dolphin, But in MAME is where it gets odd. In one game I can't get the pedals to work and on others it does. If anyone one knows why maybe? And in all MAME games the steering has a huge dead spot from 0 to about 120 degrees either direction there is nothing. Steering in game doesn't start till 120 which is a huge amount when going left to right around 240 degrees total! Many forums talk about the MAME deadzone and saturation, and I when all the way up and down and nothing! The steering dead spot is the same. Any help would be amazing. I am using the latest MAMEUI 64 for the user interface.
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I am not sure what version of Daphne & DaphneLoader was around in 2018, but the current version today I saw input_grabber.exe in the daphne folder. So I assumed that may have been added on to interpret controller inputs. But anyway, I just tested with Dragon's Lair with no 3rd party controller mappers and the game ran just fine using my Xbox One Bluetooth controller. DPad was perfect Game button = A & Y. Coin 1 = L button Start 1 = R button So seems all good for me at least.
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So, I just recently switched to C64 Denise emulator due to it having super easy UI and execution with autoexe and autowrap (load screen warping)! I can get it to run perfectly fine through LB, but need help getting it to close with Esc key. Any help would be greatly appreciated!!
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Confirmed.... BizHawk 2.6.3 fixed the file loading issues. Everything working perfectly again!
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2.6.3 is about to be available and you can see their current change log. They specifically mention fixes for file handling: EmuHawk Fixed #2747 and #2077 - improper handling of file paths fixed #2787 - unable to open roms in EmuHawk via File Explorer on Windows When it becomes available this could be the fix needed.
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This thread had answer that worked perfectly! https://forums.launchbox-app.com/topic/59478-tried-everything-yuzu-wont-launch-fullscreen/ Was simple no checked boxes in emulator setup and add the parameters "-f -g"
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This was super simple wow! Worked perfectly!!! Yuzu Version 746
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Alright I guess its confirmed! I tried with an official earlier version, 2.6.1 and a dev build after (7/28/21 build) and it works just fine. So... for now I reverted back to 2.6.1 and will just skip 2.6.2 since the dev builds work just fine. Thanks again @Retro808 for all your input and helping me come to a conclusion!
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Alrighty. Will give it a try!
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So I squeezed it down that BizHawk 2.6.1 works perfectly and 2.6.2 does not. Looking through the changes for 2.6.2 there are some things that sounds like would have affected the startup. So if anyone takes a peak and maybe could make sense of it. Here is the change log: BizHawk 2.6.2 Released May 25th, 2021 Set all cores to update Frame counter post-emulation. NOTE: This is a sync breaking change for MGBA movies using RTC, as the time sent to the core was the pre-incremented time. mGBA update to 0.9.1 Gambatte Fix RTC on Hard Reset MBC3 Fixes Support setting inital RTC state during a movie recording Fix layer masking Move layer masking to sync settings (these settings affect sync) Block toggle layer hotkeys when movie recording Update GBA modeswitch timing and testROM accuracy Fix autodetection of console mode Add wisdom tree mapper suport clarify sync settings (#2688) GBHawk Fix OAM DMA Bus Conflict emulation (#2709) #2715 , still needs vram open bus fix but that's seperate NesHawk Add missing mapper variable to state for some pirate games O2Hawk Fix PAL time calculation (#2684) PCE Fix default PCE gamepad bindings (fixes #2720) Fix crashes in PCE debugger N64 Add N64 plugin categories (#2729) Fix memory.read to allow addresses 0x80000000..0xFFFFFFFF (#1734) GPGX Add missing menacer keys (#2718) Intellivision Fix aspect ratio (#2670) SMS Fix system Id (#2650) C64 Implement memory hooks (#2726) EmuHawk Fix FormatException on startup on certain locales (#2716) Fix GB Layers not toggling (#2491) Add utvideo to ffmpeg dumper Movies - respect LogKey of loaded movie Firmware Config - don't treat known-but-bad as good (#2224) Rewinder Fix bug where nothing happens on the first press when frame interval is 1 (#2667) Add delta compression option (Good size reduction for some cores, less useful for others) Ram Watch - fix autoload Hex Editor - .tbl file loading - clear table before loading a new one, ignore empty lines in file Debugger - Add rgbds syntax for GB/C disassembly (#2706) CDL - Fix SNES core crash on load (#2662) Fix Log Window (#2694) Lua Accept all 4 colour formats in all Lua functions (#2602) Support swapping input using joypad.set() and joypad.get() client.seekframe - Prevent hangs from trying to go backwards lua socket fixes (#2194, #2671) MovieClock.lua - use cycle based time for Gambatte/SubGBHawk (#2708) TAStudio Fix auto-restore bug where auto-restore position was not set correctly the first time using it after auto-restore usage earlier in the movie Fix broken tastudio when selecting "New from the File" menu item and saving changes when asked Fix autoload Fix Converting to bk2 resulting in unsaved changes never asterisk appearing (#2583) Branches Fix branch loading (#2640) Fix hotkeys Fix right-clicking a branch when the contextmenu was already open would throw an exception Branch view will now scroll to the updated branch when using hotkeys to update a branch Fix exception, scroll to branch on updating branch and fix #2645 Make load branch hotkey deselect all but one branch Add initial marker in frame 0 when loading older tasprojs (#2693)
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So reverted 3 version back and seems to work. So I guess this new version of Bizhawk loads by commands differently? So does anyone have any suggestions? Autohotkey in LB maybe or anything to get it working again? I don't want to revert back since Bizhawk will only move forward from here.
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I guess we can try 2 version back of bizhawk to confirm.
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Just adding note.... this same issue is across all platforms and ROMs not just NES. Regardless if in .zip or extracted.
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To help eliminate how many different emulators I run. It runs tons of the ones I use perfectly. Like atari 2600, 7800, nes, snes, tg16 + cd tons more. Wonder what is up with the command issue then. Nothing was touched on LB and BH UI and options haven't changed that I can tell. BizHawk runs just fine when I load the ROMs on it's own. Only through LB does it happen.
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So until this recent update all was working perfectly, but when I launch NES games now I get an exemption error. I do know that Bizhawk had a few updates as well. However if I run Bizhawk on its own and open the ROM it works fine, but through LaunchBox it gives me this error.....
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Bypass CD-i Video Cartridge Message in MESS?
5thWolf replied to Dreamwarrior77's topic in Troubleshooting
oh I see, thought it was system files. Good spec sheets. Hope they look over them all to see if it helps. That page is a great find!!- 11 replies
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Bypass CD-i Video Cartridge Message in MESS?
5thWolf replied to Dreamwarrior77's topic in Troubleshooting
I am not able to dable right now on my PC, but what is that dsp56001 file? Didn't notice it in the topic link.- 11 replies